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- Action0/Airport Tiles
- Action0/Airports
- Action0/Bridges
- Action0/Canals
- Action0/Cargos
- Action0/Global Settings
- Action0/Houses
- Action0/Industries
- Action0/Industry Tiles
- Action0/Objects
- Action0/Railtypes
- Action0/Road Stops
- Action0/Roadtypes
- Action0/Sound Effects
- Action0/Stations
- Action0/Tramtypes
- Action0/Vehicles
- Action0/Vehicles/Planes
- Action0/Vehicles/RoadVehicles
- Action0/Vehicles/Ships
- Action0/Vehicles/Trains
- Action1
- Action10
- Action11
- Action12
- Action13
- Action14
- Action2
- Action2/Advanced Sprite Layout
- Action2/Industries
- Action2/Only Callback Failure
- Action2/Single Set
- Action2/Sprite Layout
- Action2/Stations
- Action2/Vehicles
- Action3
- Action3/Canals
- Action3/Railtypes
- Action3/Roadtypes
- Action3/Tramtypes
- Action3LiveryOverride
- Action4
- Action5
- Action6
- Action7
- Action8
- ActionA
- ActionB
- ActionC
- ActionD
- ActionE
- ActionF
- AirportTileDefaultProps
- AirportTypes
- BaseCosts
- Callback: 32-day callback
- Callback: AI construction/purchase selection
- Callback: Add sprite offset callback
- Callback: Additional text in purchase screen
- Callback: Advanced effect creation
- Callback: Ambient sound effects
- Callback: Animation control
- Callback: Articulated engine
- Callback: Autoreplace vehicle selection
- Callback: Build probability
- Callback: Build probability random reverse
- Callback: Building colour
- Callback: Can wagon be attached
- Callback: Cargo Subtype Display
- Callback: Cargo acceptance
- Callback: Cargo sub-type display for industries
- Callback: Change vehicle properties
- Callback: Construction stage changes
- Callback: Control special industry effects
- Callback: Custom cargo production
- Callback: Custom profit calculation for cargoes
- Callback: Custom refit
- Callback: Custom shape check
- Callback: Custom station layout
- Callback: Custom station rating calculation
- Callback: Customized building name
- Callback: Decide cargo acceptance
- Callback: Decide drawing default foundations
- Callback: Decide industry colour
- Callback: Decide input and output cargo types
- Callback: Decide object colour
- Callback: Disable autosloping
- Callback: Engine name
- Callback: Extra information about layout in the build gui
- Callback: Get accepted cargo types
- Callback: House construction check
- Callback: Industry availability
- Callback: Industry location permissibility
- Callback: Layout name
- Callback: Length of animation frame
- Callback: Load amount
- Callback: Monthly random production change
- Callback: New signals sprite drawing callback
- Callback: Next animation frame
- Callback: Object slope check
- Callback: Opt out of accepting cargo
- Callback: Protect building conditionally
- Callback: Random production change
- Callback: Refit cost factor
- Callback: Refitted capacity callback
- Callback: Select colour mapping for vehicle
- Callback: Set initial production level on construction
- Callback: Show additional text in fund/building window
- Callback: Show additional text in industry window
- Callback: Sound effect
- Callback: Station availability
- Callback: Station slope check
- Callback: Station sprite layout
- Callback: Trigger building destruction
- Callback: Vehicle Start/stop check
- Callback: Visual effect and wagon power
- Callback: Wagon length
- Callback: Watched cargo accepted
- Callbacks
- CargoDefaultProps
- CargoTypes
- Cargo redefinitions
- DebuggingGRFCode
- DefaultHouseProps
- Features
- GRFActionsDetailed
- GRFResourceManagement
- GlobalVariables
- GrfLoadingStages
- IndustryDefaultProps
- IndustryTileDefaultProps
- Language IDs
- Main Page
- ObjectLabels
- PalettesAndCoordinates
- RandomAction2
- ReadingOtherGRFParameters
- ReadingPatchVariables
- RealSprites
- RecolorSprites
- Sandbox
- SpriteErrors
- Standardized Railtype Scheme
- Standardized Roadtype Scheme
- Storages
- StringCodes
- StyleGuide
- TTDPatchFlags
- TermConsistency
- TextIDs
- TextIDs/Aircraft strings
- TextIDs/Basic land strings
- TextIDs/Company strings
- TextIDs/Debugger strings
- TextIDs/Difficulty strings
- TextIDs/Disaster strings
- TextIDs/General strings
- TextIDs/Hard-coded game texts
- TextIDs/Industry strings
- TextIDs/Internal TTDPatch strings
- TextIDs/Load, save strings
- TextIDs/Object strings
- TextIDs/Railroad strings
- TextIDs/Road strings
- TextIDs/Road vehicle strings
- TextIDs/Ship strings
- TextIDs/Station strings
- TextIDs/Town strings
- TextIDs/Train strings
- TextIDs/Tree strings
- TextIDs/Tunnel and bridge strings
- TextIDs/Vehicle type names
- TextIDs/Water strings
- TownZones
- TracktypeLabels
- VarAction2Advanced
- VariationalAction2
- VariationalAction2/Airports
- VariationalAction2/BaseStation
- VariationalAction2/Bridges
- VariationalAction2/Canals
- VariationalAction2/Cargos
- VariationalAction2/Houses
- VariationalAction2/Industries
- VariationalAction2/Industry Tiles
- VariationalAction2/Objects
- VariationalAction2/Railtypes
- VariationalAction2/Road Stops
- VariationalAction2/Roadtypes
- VariationalAction2/Signals
- VariationalAction2/Stations
- VariationalAction2/Towns
- VariationalAction2/Tramtypes
- VariationalAction2/Vehicles
- VehicleIDs
- VehicleRefitting
- Version numbers