Action2/Only Callback Failure
- Sound Effects
have no regular Action2 to assign graphics. However, Action2 is still needed to make callbacks fail.
<Sprite-number> * <Length> 01 <feature> 01 00 <Sprite-number> * <Length> 02 <feature> <set-id> 01 00 00 00
|<Sprite-number>||dec||A sequential sprite number|
|<length>||dec||The total number of bytes used in this action|
|<set-id>||B||What set-ID this action2 defines|
The syntax to use is the syntax of the regular Action2 referencing Action1 spritesets. However:
- Every Action2 must reference at least one spriteset, so we must also define one via Action1.
- Every Action1 must define at least one spriteset, but spritesets may contain zero sprites.
This is just the number you are at.
Count the number of bytes in this action.
This defines the ID of the current action 2. This ID will later be referred to by action 3, or a variational/random action 2.
You can reuse action 2 IDs, and there's no restriction on the order in which they are defined.