VariationalAction2/Railtypes
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Variables
| Variable | Size | Version | Description |
|---|---|---|---|
| 10 | D | Additional information for sprite selection - See Action3 Signals | |
| 18 | D | Additional information for sprite selection - See Action3 Signals | |
| 40 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. | |
| 41 | B | Enhanced tunnels; entrance has track above. Always 0 in OpenTTD. | |
| 42 | B | Level crossing status: 0 if open (or not a crossing), 1 if closed. | |
| 43 | D | Depot construction date (long format, 0 based); other: current date | |
| 44 | B | Town zone of the tile. (Only available for level crossings and depots.) | |
| 45 | D | Track types |
Description
Terrain type (40)
Format: byte
| value | Meaning |
|---|---|
| 0 | normal tile |
| 1 | desert tile |
| 2 | rain forest tile |
| 4 | tile on or above snow line |
Enhanced tunnels (41)
Format: byte
This variable will always return 0 and is reserved for future use with enhanced tunnels.
Level crossing status (42)
Format: byte
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.
Track types (45)
Format: __RRttrr
- rr: Translated roadtype.
- tt: Translated tramtype.
- RR: Translated railtype.
- __: reserved for future use
Special values for rr, tt, RR:
- 0xFF: Track not present on tile.
- 0xFE: Track present, but no matching entry in translation table.