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Showing below up to 177 results in range #21 to #197.

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  1. Action0/Vehicles/Ships
  2. Action0/Vehicles/Trains
  3. Action1
  4. Action10
  5. Action11
  6. Action12
  7. Action13
  8. Action14
  9. Action2
  10. Action2/Advanced Sprite Layout
  11. Action2/Industries
  12. Action2/Only Callback Failure
  13. Action2/Single Set
  14. Action2/Sprite Layout
  15. Action2/Stations
  16. Action2/Vehicles
  17. Action3
  18. Action3/Canals
  19. Action3/Railtypes
  20. Action3/Roadtypes
  21. Action3/Tramtypes
  22. Action3LiveryOverride
  23. Action4
  24. Action5
  25. Action6
  26. Action7
  27. Action8
  28. ActionA
  29. ActionB
  30. ActionC
  31. ActionD
  32. ActionE
  33. ActionF
  34. AirportTileDefaultProps
  35. AirportTypes
  36. BaseCosts
  37. Callback: 32-day callback
  38. Callback: AI construction/purchase selection
  39. Callback: Add sprite offset callback
  40. Callback: Additional text in purchase screen
  41. Callback: Advanced effect creation
  42. Callback: Ambient sound effects
  43. Callback: Animation control
  44. Callback: Articulated engine
  45. Callback: Autoreplace vehicle selection
  46. Callback: Build probability
  47. Callback: Build probability random reverse
  48. Callback: Building colour
  49. Callback: Can wagon be attached
  50. Callback: Cargo Subtype Display
  51. Callback: Cargo acceptance
  52. Callback: Cargo sub-type display for industries
  53. Callback: Change vehicle properties
  54. Callback: Construction stage changes
  55. Callback: Control special industry effects
  56. Callback: Custom cargo production
  57. Callback: Custom profit calculation for cargoes
  58. Callback: Custom shape check
  59. Callback: Custom station layout
  60. Callback: Custom station rating calculation
  61. Callback: Customized building name
  62. Callback: Decide cargo acceptance
  63. Callback: Decide drawing default foundations
  64. Callback: Decide industry colour
  65. Callback: Decide input and output cargo types
  66. Callback: Decide object colour
  67. Callback: Disable autosloping
  68. Callback: Engine name
  69. Callback: Extra information about layout in the build gui
  70. Callback: Get accepted cargo types
  71. Callback: House construction check
  72. Callback: Industry availability
  73. Callback: Industry location permissibility
  74. Callback: Layout name
  75. Callback: Length of animation frame
  76. Callback: Load amount
  77. Callback: Monthly random production change
  78. Callback: New signals sprite drawing callback
  79. Callback: Next animation frame
  80. Callback: Object slope check
  81. Callback: Opt out of accepting cargo
  82. Callback: Protect building conditionally
  83. Callback: Random production change
  84. Callback: Refit cost factor
  85. Callback: Refitted capacity callback
  86. Callback: Select colour mapping for vehicle
  87. Callback: Set initial production level on construction
  88. Callback: Show additional text in fund/building window
  89. Callback: Show additional text in industry window
  90. Callback: Sound effect
  91. Callback: Station availability
  92. Callback: Station slope check
  93. Callback: Station sprite layout
  94. Callback: Trigger building destruction
  95. Callback: Vehicle Start/stop check
  96. Callback: Visual effect and wagon power
  97. Callback: Wagon length
  98. Callback: Watched cargo accepted
  99. Callbacks
  100. CargoDefaultProps
  101. CargoTypes
  102. Cargo redefinitions
  103. DebuggingGRFCode
  104. DefaultHouseProps
  105. Features
  106. GRFActionsDetailed
  107. GRFResourceManagement
  108. GlobalVariables
  109. GrfLoadingStages
  110. IndustryDefaultProps
  111. IndustryTileDefaultProps
  112. Language IDs
  113. Main Page
  114. ObjectLabels
  115. PalettesAndCoordinates
  116. RandomAction2
  117. ReadingOtherGRFParameters
  118. ReadingPatchVariables
  119. RealSprites
  120. RecolorSprites
  121. Sandbox
  122. SpriteErrors
  123. Standardized Railtype Scheme
  124. Standardized Roadtype Scheme
  125. Storages
  126. StringCodes
  127. StyleGuide
  128. TTDPatchFlags
  129. TermConsistency
  130. TextIDs
  131. TextIDs/Aircraft strings
  132. TextIDs/Basic land strings
  133. TextIDs/Company strings
  134. TextIDs/Debugger strings
  135. TextIDs/Difficulty strings
  136. TextIDs/Disaster strings
  137. TextIDs/General strings
  138. TextIDs/Hard-coded game texts
  139. TextIDs/Industry strings
  140. TextIDs/Internal TTDPatch strings
  141. TextIDs/Load, save strings
  142. TextIDs/Object strings
  143. TextIDs/Railroad strings
  144. TextIDs/Road strings
  145. TextIDs/Road vehicle strings
  146. TextIDs/Ship strings
  147. TextIDs/Station strings
  148. TextIDs/Town strings
  149. TextIDs/Train strings
  150. TextIDs/Tree strings
  151. TextIDs/Tunnel and bridge strings
  152. TextIDs/Vehicle type names
  153. TextIDs/Water strings
  154. TownZones
  155. TracktypeLabels
  156. VarAction2Advanced
  157. VariationalAction2
  158. VariationalAction2/Airports
  159. VariationalAction2/BaseStation
  160. VariationalAction2/Bridges
  161. VariationalAction2/Canals
  162. VariationalAction2/Cargos
  163. VariationalAction2/Houses
  164. VariationalAction2/Industries
  165. VariationalAction2/Industry Tiles
  166. VariationalAction2/Objects
  167. VariationalAction2/Railtypes
  168. VariationalAction2/Road Stops
  169. VariationalAction2/Roadtypes
  170. VariationalAction2/Signals
  171. VariationalAction2/Stations
  172. VariationalAction2/Towns
  173. VariationalAction2/Tramtypes
  174. VariationalAction2/Vehicles
  175. VehicleIDs
  176. VehicleRefitting
  177. Version numbers

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