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add action indicator to tables
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;[[Action0]] - Defines new graphics feature properties
;[[Action0]] - Defines new graphics feature properties
:{| |-
:{| |-
|rowspan="4" align="center" style="width:3em"|'''0'''
| [[Action0/Vehicles | Vehicles]]
| [[Action0/Vehicles | Vehicles]]
| [[Action0/Vehicles/Trains | Trains]]
| [[Action0/Vehicles/Trains | Trains]]
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* Basic Action2
* Basic Action2
:{| |-
:{| |-
|rowspan="4" align="center" style="width:3em"|'''2'''
|colspan=5| [[Action2/Vehicles | Vehicles]]
|colspan=5| [[Action2/Vehicles | Vehicles]]
|-
|-
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| ''Towns''
| ''Towns''
|}
|}
<br />
* [[VariationalAction2]] - Variational Action 2
* [[VariationalAction2]] - Variational Action 2
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
: [[GlobalVariables | Global Variables]]
: [[GlobalVariables | Global Variables]]
:{| |-
:{| |-
|rowspan="4" align="center" style="width:3em"|'''VA2'''
|colspan=5| [[VariationalAction2/Vehicles | Vehicles]]
|colspan=5| [[VariationalAction2/Vehicles | Vehicles]]
|-
|-
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* [[RandomAction2]] - Randomized Action 2
* [[RandomAction2]] - Randomized Action 2
:{| |-
:{| |-
|rowspan="4" align="center" style="width:3em"|'''R'''
|colspan=5| [[RandomAction2#Vehicles | Vehicles]]
|colspan=5| [[RandomAction2#Vehicles | Vehicles]]
|-
|-
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;[[Action3]] - Associates features (Action0 IDs) with graphics set IDs
;[[Action3]] - Associates features (Action0 IDs) with graphics set IDs
:{| |-
:{| |-
|rowspan="4" align="center" style="width:3em"|'''3'''
|colspan=5| [[Action3 | Vehicles]]
|colspan=5| [[Action3 | Vehicles]]
|-
|-

Revision as of 22:53, 25 November 2011

Sprite types

Action0 - Defines new graphics feature properties
0 Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Global Variables
VA2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
R Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates features (Action0 IDs) with graphics set IDs
3 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics