Difference between revisions of "Main Page"

From GRFSpecs
Jump to navigationJump to search
(split tramtypes from roadtypes)
(Add road stops to feature tables)
 
(One intermediate revision by one other user not shown)
Line 28: Line 28:
 
|-
 
|-
 
| [[Action0/Tramtypes | Tramtypes]]
 
| [[Action0/Tramtypes | Tramtypes]]
  +
| [[Action0/Road Stops| Road Stops]]
 
| ''Towns''
 
| ''Towns''
|
 
 
|
 
|
 
|
 
|
Line 59: Line 59:
 
|-
 
|-
 
| [[Action2/Single Set | Tramtypes]]
 
| [[Action2/Single Set | Tramtypes]]
  +
| [[Action2/Sprite Layout | Road Stops]]
 
| ''Towns''
 
| ''Towns''
|
 
 
|
 
|
 
|
 
|
Line 90: Line 90:
 
|-
 
|-
 
| [[VariationalAction2/Tramtypes | Tramtypes]]
 
| [[VariationalAction2/Tramtypes | Tramtypes]]
  +
| [[VariationalAction2/Road Stops | Road Stops]]
 
| [[VariationalAction2/Towns | Towns]]
 
| [[VariationalAction2/Towns | Towns]]
|
 
 
|
 
|
 
|
 
|
Line 119: Line 119:
 
|-
 
|-
 
| [[RandomAction2#Tram_types | Tramtypes]]
 
| [[RandomAction2#Tram_types | Tramtypes]]
  +
| [[RandomAction2#Road_stops | Road Stops]]
 
| ''Towns''
 
| ''Towns''
|
 
 
|
 
|
 
|
 
|
Line 151: Line 151:
 
|-
 
|-
 
| [[Action3/Tramtypes | Tramtypes]]
 
| [[Action3/Tramtypes | Tramtypes]]
  +
| [[Action3 | Road Stops]]
 
| ''Towns''
 
| ''Towns''
|
 
 
|
 
|
 
|
 
|
Line 199: Line 199:
 
* [[CargoTypes | Cargo labels]] - Commonly used cargo labels
 
* [[CargoTypes | Cargo labels]] - Commonly used cargo labels
 
* [[ObjectLabels | Object classes]] - Commonly used object clases
 
* [[ObjectLabels | Object classes]] - Commonly used object clases
* [[RailtypeLabels | Railtype labels]] - Commonly used railtype labels
+
* [[TracktypeLabels | Rail/road/tram type labels]] - Commonly used labels for rail/road/tram types
   
 
== Misc ==
 
== Misc ==

Latest revision as of 09:51, 11 June 2023

Sprite types

Action0 - Defines new properties for anything added or changed by the NewGRF
0 Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
Action1 - Defines one or more graphics sets
Action2 - Defines graphics set IDs
  • Basic Action2
2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
VarAction2Advanced - Advanced features of Variational Action 2
Global Variables
VA2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
R Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
Action3 - Associates Action 2s with an Action 0
3 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Replaces base set sprites not present in the original TTD.
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing (can be used to embed comments)
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines a label for action 7/9
Action11 - Defines new sounds
Action12 - Adds Unicode font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF information (OpenTTD only)
RealSprites - Sprites that actually are drawn on the screen
RecolorSprites - Changing other sprites' colors

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics