Main Page: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
Planetmaker (talk | contribs) m →NewGRF commons: fix link to cargo classes |
link to badge labels page from NewGRF Commons section |
||
| (42 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
== Sprite types == |
== Sprite types == |
||
;[[Action0]] - Defines new properties for anything added or changed by the NewGRF |
|||
:{| |- |
|||
** [[Action0General]] - Action 0 properties common to all vehicle types |
|||
|rowspan="5" align="center" style="width:3em"|'''0''' |
|||
** [[Action0Trains]] - Action 0 properties for trains |
|||
| [[Action0/Vehicles | Vehicles]] |
|||
** [[Action0RoadVehicles]] - Action 0 properties for road vehicles |
|||
| [[Action0/Vehicles/Trains | Trains]] |
|||
** [[Action0Ships]] - Action 0 properties for ships |
|||
| [[Action0/Vehicles/RoadVehicles | RoadVehicles]] |
|||
** [[Action0Planes]] - Action 0 properties for planes |
|||
| [[Action0/Vehicles/Ships | Ships]] |
|||
** [[Action0Stations]] - Action 0 properties for new stations |
|||
| [[Action0/Vehicles/Planes | Aircraft]] |
|||
** [[Action0Canals]] - Action 0 - Properties for canals / rivers |
|||
|- |
|||
** [[Action0Bridges]] - Action 0 properties of bridges |
|||
| [[Action0/Stations | Stations]] |
|||
** [[Action0Houses]] - Action 0 properties of houses |
|||
| [[Action0/Canals | Canals & Rivers]] |
|||
** [[Action0GeneralVariables| Action0GlobalVariables]] - Action 0 properties for global variables |
|||
| [[Action0/Bridges | Bridges]] |
|||
** [[Action0IndustryTiles]] - Action 0 properties for industry tiles |
|||
| [[Action0/Houses | Houses]] |
|||
** [[Action0Industries]] - Action 0 properties for industries |
|||
| [[Action0/Global Settings | Global Settings]] |
|||
** [[Action0Cargos]] - Action 0 properties for cargo types |
|||
|- |
|||
** [[Action0SoundEffects]] - Action 0 properties for new sound effects |
|||
| [[Action0/Industry Tiles | Industry Tiles]] |
|||
** [[Action0Objects]] - Action 0 properties for new objects |
|||
| [[Action0/Industries | Industries]] |
|||
** [[Action0Railtypes]] - Action 0 properties for rail types |
|||
| [[Action0/Cargos | Cargos]] |
|||
** [[Action0AirportTiles]] - Action 0 properties for airport tiles |
|||
| [[Action0/Sound Effects | Sound Effects]] |
|||
** [[Action0Airports]] - Action 0 properties for airports |
|||
| [[Action0/Airports | Airports]] |
|||
*;[[Action1]] - Defines a set of real sprites |
|||
|- |
|||
*;[[Action2]] - Defines graphics set IDs |
|||
| ''Signals'' |
|||
** [[Action2Vehicles]] - Defining set-IDs for vehicles |
|||
| [[Action0/Objects | Objects]] |
|||
** [[Action2Stations]] - Defining station set-IDs |
|||
| [[Action0/Railtypes | Railtypes]] |
|||
** [[Action2Canals]] - Defining an action2 for canals |
|||
| [[Action0/Airport Tiles | Airport Tiles]] |
|||
** [[Action2HousesIndustryTiles]] - Defining an action 2 for houses, industry tiles and object |
|||
| [[Action0/Roadtypes | Roadtypes]] |
|||
** [[Action2Industries]] - Defining the industry production callback |
|||
|- |
|||
** [[Action2Cargos]] - Defining set-IDs for cargos |
|||
| [[Action0/Tramtypes | Tramtypes]] |
|||
** [[Action2Objects]] - Action2 for Objects |
|||
| [[Action0/Road Stops| Road Stops]] |
|||
** [[Action2Railtypes]] - Action2 for Railtypes |
|||
| [[Action0/Badges | Badges]] |
|||
** [[VariationalAction2]] - Variational Action 2 |
|||
| ''Towns'' |
|||
*** [[VarAction2Advanced]] - Advanced features of Variational Action 2 |
|||
| |
|||
*** [[VarAction2Vehicles]] - Variational Action 2 Variables for Vehicles |
|||
|} |
|||
*** [[VarAction2Stations]] - Variational Action 2 Variables for Stations |
|||
;[[Action1]] - Defines one or more graphics sets |
|||
*** [[VarAction2 Towns]] - Variational Action 2 Variables for Towns |
|||
;[[Action2]] - Defines graphics set IDs |
|||
*** [[VarAction2Canals]] - Variational Action 2 Variables for Canals |
|||
* Basic Action2 |
|||
*** [[VarAction2Bridges]] - Variational Action 2 Variables for Bridges |
|||
:{| |- |
|||
*** [[VarAction2Houses]] - Variational Action 2 Variables for Houses |
|||
|rowspan="5" align="center" style="width:3em"|'''2''' |
|||
*** [[VarAction2IndustryTiles]] - Variational Action 2 Variables for Industry and Airport Tiles |
|||
|colspan=5| [[Action2/Vehicles | Vehicles]] |
|||
*** [[VarAction2Industries]] - Variational Action 2 Variables for Industries |
|||
|- |
|||
*** [[VarAction2Cargos]] - Variational Action 2 Variables for cargos |
|||
| [[Action2/Stations | Stations]] |
|||
*** [[VarAction2NewSignals]] - Variational Action 2 Variables for New Signals |
|||
| [[Action2/Single Set | Canals & Rivers]] |
|||
*** [[VarAction2Objects]] - Variational Action 2 Variables for Objects |
|||
| ''Bridges'' |
|||
*** [[VarAction2Railtypes]] - Variational Action 2 for Railtypes |
|||
| [[Action2/Sprite Layout | Houses]] |
|||
*** [[VarAction2IndustryTiles| VarAction2AirportTiles]] - Variational Action 2 Variables for Industry and Airport Tiles |
|||
| ''Global Settings'' |
|||
** [[RandomAction2]] - Randomized Action 2 |
|||
|- |
|||
** [[Callbacks]] - List of available callbacks |
|||
| [[Action2/Sprite Layout | Industry Tiles]] |
|||
*;[[Action3]] - Associates vehicles with graphics set IDs |
|||
| [[Action2/Industries | Industries]] |
|||
** [[Action3LiveryOverride]] - Change wagon livery to match the engine |
|||
| [[Action2/Single Set | Cargos]] |
|||
*;[[Action4]] - Defines text strings |
|||
| [[Action2/Only Callback Failure | Sound Effects]] |
|||
*;[[Action5]] - Defines specific base graphics sets |
|||
| [[Action2/Single Set | Airports]] |
|||
*;[[Action6]] - Modifies the contents of the following sprite |
|||
|- |
|||
*;[[Action7]] - Conditionally skips sprites or jumps to a label |
|||
| [[Action2/Only Callback Failure | Signals]] |
|||
** [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85 |
|||
| [[Action2/Sprite Layout | Objects]] |
|||
*;[[Action8]] - Defines GRF ID, Name and Description |
|||
| [[Action2/Single Set | Railtypes]] |
|||
*;[[Action9]] - (see action 7 above) |
|||
| [[Action2/Sprite Layout | Airport Tiles]] |
|||
*;[[ActionA]] - Modifies TTD base set sprites |
|||
| [[Action2/Single Set | Roadtypes]] |
|||
*;[[ActionB]] - Generates an error message |
|||
|- |
|||
*;[[ActionC]] - Does nothing. |
|||
| [[Action2/Single Set | Tramtypes]] |
|||
*;[[ActionD]] - Assigns parameters and calculates results |
|||
| [[Action2/Sprite Layout | Road Stops]] |
|||
** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters |
|||
| [[Action2/Single Set | Badges]] |
|||
** [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings |
|||
| ''Towns'' |
|||
** [[GRFResourceManagement]] - Preventing conflicts with limited resources |
|||
| |
|||
*;[[ActionE]] - Deactivates a NewGRF file |
|||
|} |
|||
*;[[ActionF]] - Defines new town name styles |
|||
* [[VariationalAction2]] - A conditional switch that determines a [[Callbacks|callback]] result or chains to another Action 2 |
|||
*;[[Action10]] - Defines GOTO label for action 7/9 |
|||
: [[VarAction2Advanced]] - Advanced features of Variational Action 2 |
|||
*;[[Action11]] - Defines new sound data |
|||
: [[GlobalVariables | Global Variables]] |
|||
*;[[Action12]] - Load font glyphs |
|||
:{| |- |
|||
*;[[Action13]] - Translates GRF-specific strings (TTDPatch only) |
|||
|rowspan="5" align="center" style="width:3em"|'''VA2''' |
|||
*;[[Action14]] - Static NewGRF Information (OpenTTD only) |
|||
|colspan=5| [[VariationalAction2/Vehicles | Vehicles]] |
|||
*;[[RealSprites]] - Sprites that actually get drawn on the screen |
|||
|- |
|||
*;[[RecolorSprites]] - Changing how other sprites are drawn |
|||
| [[VariationalAction2/Stations | Stations]] |
|||
| [[VariationalAction2/Canals | Canals & Rivers]] |
|||
| [[VariationalAction2/Bridges | Bridges]] |
|||
| [[VariationalAction2/Houses | Houses]] |
|||
| ''Global Settings'' |
|||
|- |
|||
| [[VariationalAction2/Industry Tiles | Industry Tiles]] |
|||
| [[VariationalAction2/Industries | Industries]] |
|||
| [[VariationalAction2/Cargos | Cargos]] |
|||
| ''Sound Effects'' |
|||
| [[VariationalAction2/Airports | Airports]] |
|||
|- |
|||
| [[VariationalAction2/Signals | Signals]] |
|||
| [[VariationalAction2/Objects | Objects]] |
|||
| [[VariationalAction2/Railtypes | Railtypes]] |
|||
| [[VariationalAction2/Airport Tiles | Airport Tiles]] |
|||
| [[VariationalAction2/Roadtypes | Roadtypes]] |
|||
|- |
|||
| [[VariationalAction2/Tramtypes | Tramtypes]] |
|||
| [[VariationalAction2/Road Stops | Road Stops]] |
|||
| [[VariationalAction2/Badges | Badges]] |
|||
| [[VariationalAction2/Towns | Towns]] |
|||
| |
|||
|} |
|||
* [[RandomAction2]] - A randomized Variational Action 2 |
|||
:{| |- |
|||
|rowspan="5" align="center" style="width:3em"|'''R''' |
|||
|colspan=5| [[RandomAction2#Vehicles | Vehicles]] |
|||
|- |
|||
| [[RandomAction2#Stations | Stations]] |
|||
| [[RandomAction2#Canals | Canals & Rivers]] |
|||
| ''Bridges'' |
|||
| [[RandomAction2#Town_building_triggers | Houses]] |
|||
| ''Global Settings'' |
|||
|- |
|||
| [[RandomAction2#Industry_tile_triggers | Industry Tiles]] |
|||
| [[RandomAction2#Industry_tile_triggers | Industries]] |
|||
| ''Cargos'' |
|||
| ''Sound Effects'' |
|||
| [[RandomAction2#Stations | Airports]] |
|||
|- |
|||
| ''Signals'' |
|||
| [[RandomAction2#Objects | Objects]] |
|||
| [[RandomAction2#Rail_types | Railtypes]] |
|||
| [[RandomAction2#Stations | Airport Tiles]] |
|||
| [[RandomAction2#Road_types | Roadtypes]] |
|||
|- |
|||
| [[RandomAction2#Tram_types | Tramtypes]] |
|||
| [[RandomAction2#Road_stops | Road Stops]] |
|||
| ''Badges'' |
|||
| ''Towns'' |
|||
| |
|||
|} |
|||
* [[Callbacks]] - List of available callbacks |
|||
;[[Action3]] - Associates Action 2s with an Action 0 |
|||
:{| |- |
|||
|rowspan="5" align="center" style="width:3em"|'''3''' |
|||
|colspan=5| [[Action3 | Vehicles]] |
|||
|- |
|||
| [[Action3 | Stations]] |
|||
| [[Action3/Canals | Canals & Rivers]] |
|||
| ''Bridges'' |
|||
| [[Action3 | Houses]] |
|||
| ''Global Settings'' |
|||
|- |
|||
| [[Action3 | Industry Tiles]] |
|||
| [[Action3 | Industries]] |
|||
| [[Action3 | Cargos]] |
|||
| [[Action3 | Sound Effects]] |
|||
| [[Action3 | Airports]] |
|||
|- |
|||
| [[Action3 | Signals]] |
|||
| [[Action3 | Objects]] |
|||
| [[Action3/Railtypes | Railtypes]] |
|||
| [[Action3 | Airport Tiles]] |
|||
| [[Action3/Roadtypes | Roadtypes]] |
|||
|- |
|||
| [[Action3/Tramtypes | Tramtypes]] |
|||
| [[Action3 | Road Stops]] |
|||
| [[Action3/Badges | Badges]] |
|||
| ''Towns'' |
|||
| |
|||
|} |
|||
: [[Action3LiveryOverride]] - Change wagon livery to match the engine |
|||
;[[Action4]] - Defines text strings |
|||
;[[Action5]] - Replaces base set sprites not present in the original TTD. |
|||
;[[Action6]] - Modifies the contents of the following sprite |
|||
;[[Action7]] - Conditionally skips sprites or jumps to a label |
|||
: [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85 |
|||
;[[Action8]] - Defines GRFID, Name and Description |
|||
;[[Action9]] - (see action 7 above) |
|||
;[[ActionA]] - Replaces TTD base set sprites |
|||
;[[ActionB]] - Generates an error message |
|||
;[[ActionC]] - Does nothing (can be used to embed comments) |
|||
;[[ActionD]] - Assigns parameters and calculates results |
|||
* [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters |
|||
* [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings |
|||
* [[GRFResourceManagement]] - Preventing conflicts with limited resources |
|||
;[[ActionE]] - Deactivates a NewGRF file |
|||
;[[ActionF]] - Defines new town name styles |
|||
;[[Action10]] - Defines a label for action 7/9 |
|||
;[[Action11]] - Defines new sounds |
|||
;[[Action12]] - Adds Unicode font glyphs |
|||
;[[Action13]] - Translates GRF-specific strings |
|||
;[[Action14]] - Static NewGRF information (OpenTTD only) |
|||
;[[RealSprites]] - Sprites that actually are drawn on the screen |
|||
;[[RecolorSprites]] - Changing other sprites' colors |
|||
== Graphics properties == |
== Graphics properties == |
||
| Line 81: | Line 190: | ||
* [[IndustryDefaultProps]] - Default properties values for TTD's industries |
* [[IndustryDefaultProps]] - Default properties values for TTD's industries |
||
* [[CargoDefaultProps]] - Default property values for TTD's cargo types |
* [[CargoDefaultProps]] - Default property values for TTD's cargo types |
||
* [[VehicleIDs]] - Default vehicle IDs |
|||
* [[NML:Default_Vehicle_Properties]] - Default Vehicle Properties (NML) |
|||
* [[AirportTypes]] - Default Airport IDs |
|||
* [[AirportTileDefaultProps]] - Default airport tile properties |
|||
== NewGRF commons == |
== NewGRF commons == |
||
| Line 86: | Line 199: | ||
* [[CargoTypes | Cargo labels]] - Commonly used cargo labels |
* [[CargoTypes | Cargo labels]] - Commonly used cargo labels |
||
* [[ObjectLabels | Object classes]] - Commonly used object clases |
* [[ObjectLabels | Object classes]] - Commonly used object clases |
||
* [[ |
* [[TracktypeLabels | Rail/road/tram type labels]] - Commonly used labels for rail/road/tram types |
||
* [[Badge labels]] - Commonly used badge labels |
|||
== Misc == |
== Misc == |
||
* [[Features]] - List of all features and feature-specific actions. |
|||
* [[BaseCosts | Base Costs]] |
* [[BaseCosts | Base Costs]] |
||
* [[VehicleRefitting | Vehicle Refitting]] |
* [[VehicleRefitting | Vehicle Refitting]] |
||
* [[GrfLoadingStages | GRF loading stages]] |
|||
* [[GlobalVariables | Global variables]] |
|||
* [[Storages | Storages]] |
|||
* [[StringCodes | String control codes]] |
|||
* [[TextIDs | Text IDs (TTD + TTDPatch + NewGRF defined)]] |
|||
* [[GRFActionsDetailed | Syntax details]] |
|||
* [[Version numbers | Types of version numbers used throughout the specs]] |
|||
* [[DebuggingGRFCode | Debugging NewGRFs]] |
|||
* [[SpriteErrors | TTDPatch error codes on loading NewGRFs]] |
|||
* [[GRFv9 | GRFv9 Proposals]] |
|||
* [https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status Specification Status] |
|||
== Game mechanics == |
|||
* [[TownZones | Town zones]] |
|||
* [[NMLMain | NML]] |
|||
Latest revision as of 20:11, 10 March 2026
Sprite types
- Action0 - Defines new properties for anything added or changed by the NewGRF
- Basic Action2
2 Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Roadtypes Tramtypes Road Stops Badges Towns
- VariationalAction2 - A conditional switch that determines a callback result or chains to another Action 2
- VarAction2Advanced - Advanced features of Variational Action 2
- Global Variables
VA2 Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Roadtypes Tramtypes Road Stops Badges Towns
- RandomAction2 - A randomized Variational Action 2
R Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Roadtypes Tramtypes Road Stops Badges Towns
- Callbacks - List of available callbacks
- Action3 - Associates Action 2s with an Action 0
3 Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Roadtypes Tramtypes Road Stops Badges Towns
- Action3LiveryOverride - Change wagon livery to match the engine
- Action4 - Defines text strings
- Action5 - Replaces base set sprites not present in the original TTD.
- Action6 - Modifies the contents of the following sprite
- Action7 - Conditionally skips sprites or jumps to a label
- GameConfigFlags - Configuration flags for Action 7/9 Variable 85
- Action8 - Defines GRFID, Name and Description
- Action9 - (see action 7 above)
- ActionA - Replaces TTD base set sprites
- ActionB - Generates an error message
- ActionC - Does nothing (can be used to embed comments)
- ActionD - Assigns parameters and calculates results
- ReadingOtherGRFParameters - Reading another GRF file's parameters
- ReadingGameSettings - Reading game configuration settings
- GRFResourceManagement - Preventing conflicts with limited resources
- ActionE - Deactivates a NewGRF file
- ActionF - Defines new town name styles
- Action10 - Defines a label for action 7/9
- Action11 - Defines new sounds
- Action12 - Adds Unicode font glyphs
- Action13 - Translates GRF-specific strings
- Action14 - Static NewGRF information (OpenTTD only)
- RealSprites - Sprites that actually are drawn on the screen
- RecolorSprites - Changing other sprites' colors
Graphics properties
- Palettes - Palettes used by the game
- Coordinates - Coordinates used for sprite alignement
TTD defaults
- DefaultHouseProps - Default property values for TTD's houses
- IndustryTileDefaultProps - Default property values for TTD's industry tiles
- IndustryDefaultProps - Default properties values for TTD's industries
- CargoDefaultProps - Default property values for TTD's cargo types
- VehicleIDs - Default vehicle IDs
- NML:Default_Vehicle_Properties - Default Vehicle Properties (NML)
- AirportTypes - Default Airport IDs
- AirportTileDefaultProps - Default airport tile properties
NewGRF commons
- Cargo classes - Commonly used cargo classes
- Cargo labels - Commonly used cargo labels
- Object classes - Commonly used object clases
- Rail/road/tram type labels - Commonly used labels for rail/road/tram types
- Badge labels - Commonly used badge labels
Misc
- Features - List of all features and feature-specific actions.
- Base Costs
- Vehicle Refitting
- GRF loading stages
- Global variables
- Storages
- String control codes
- Text IDs (TTD + TTDPatch + NewGRF defined)
- Syntax details
- Types of version numbers used throughout the specs
- Debugging NewGRFs
- TTDPatch error codes on loading NewGRFs
- GRFv9 Proposals
- Specification Status