Difference between revisions of "Main Page"
From GRFSpecs
Jump to navigationJump to search (link to version numbers page)  | 
				|||
| Line 161: | Line 161: | ||
* [[CargoDefaultProps]] - Default property values for TTD's cargo types  | 
  * [[CargoDefaultProps]] - Default property values for TTD's cargo types  | 
||
* [[VehicleIDs]] - Default vehicle IDs  | 
  * [[VehicleIDs]] - Default vehicle IDs  | 
||
| + | * [[NML:Default_Vehicle_Properties]] - Default Vehicle Properties (NML)  | 
||
* [[AirportTypes]] - Default Airport IDs  | 
  * [[AirportTypes]] - Default Airport IDs  | 
||
* [[AirportTileDefaultProps]] - Default airport tile properties  | 
  * [[AirportTileDefaultProps]] - Default airport tile properties  | 
||
Revision as of 01:36, 6 November 2012
Sprite types
- Action0 - Defines new properties for anything added or changed by the NewGRF
 
- Basic Action2
 
2 Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns 
- VariationalAction2 - A conditional switch that determines a callback result or chains to another Action 2
 
- VarAction2Advanced - Advanced features of Variational Action 2
 - Global Variables
 
VA2 Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns 
- RandomAction2 - A randomized Variational Action 2
 
R Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns 
- Callbacks - List of available callbacks
 
- Action3 - Associates Action 2s with an Action 0
 
3 Vehicles Stations Canals & Rivers Bridges Houses Global Settings Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns 
- Action3LiveryOverride - Change wagon livery to match the engine
 - Action4 - Defines text strings
 - Action5 - Replaces base set sprites not present in the original TTD.
 - Action6 - Modifies the contents of the following sprite
 - Action7 - Conditionally skips sprites or jumps to a label
 - GameConfigFlags - Configuration flags for Action 7/9 Variable 85
 - Action8 - Defines GRFID, Name and Description
 - Action9 - (see action 7 above)
 - ActionA - Replaces TTD base set sprites
 - ActionB - Generates an error message
 - ActionC - Does nothing (can be used to embed comments)
 - ActionD - Assigns parameters and calculates results
 
- ReadingOtherGRFParameters - Reading another GRF file's parameters
 - ReadingGameSettings - Reading game configuration settings
 - GRFResourceManagement - Preventing conflicts with limited resources
 
- ActionE - Deactivates a NewGRF file
 - ActionF - Defines new town name styles
 - Action10 - Defines a label for action 7/9
 - Action11 - Defines new sounds
 - Action12 - Adds Unicode font glyphs
 - Action13 - Translates GRF-specific strings
 - Action14 - Static NewGRF information (OpenTTD only)
 - RealSprites - Sprites that actually are drawn on the screen
 - RecolorSprites - Changing other sprites' colors
 
Graphics properties
- Palettes - Palettes used by the game
 - Coordinates - Coordinates used for sprite alignement
 
TTD defaults
- DefaultHouseProps - Default property values for TTD's houses
 - IndustryTileDefaultProps - Default property values for TTD's industry tiles
 - IndustryDefaultProps - Default properties values for TTD's industries
 - CargoDefaultProps - Default property values for TTD's cargo types
 - VehicleIDs - Default vehicle IDs
 - NML:Default_Vehicle_Properties - Default Vehicle Properties (NML)
 - AirportTypes - Default Airport IDs
 - AirportTileDefaultProps - Default airport tile properties
 
NewGRF commons
- Cargo classes - Commonly used cargo classes
 - Cargo labels - Commonly used cargo labels
 - Object classes - Commonly used object clases
 - Railtype labels - Commonly used railtype labels
 
Misc
- Features - List of all features and feature-specific actions.
 - Base Costs
 - Vehicle Refitting
 - GRF loading stages
 - Global variables
 - Storages
 - String control codes
 - Text IDs (TTD + TTDPatch + NewGRF defined)
 - Syntax details
 - Types of version numbers used throughout the specs
 - Debugging NewGRFs
 - TTDPatch error codes on loading NewGRFs