Difference between revisions of "Main Page"

From GRFSpecs
Jump to navigationJump to search
m (Also link to VarAction2 for global variables directly)
(IndustryIDs are part of IndustryDefaultProps)
Line 153: Line 153:
 
* [[IndustryTileDefaultProps]] - Default property values for TTD's industry tiles
 
* [[IndustryTileDefaultProps]] - Default property values for TTD's industry tiles
 
* [[IndustryDefaultProps]] - Default properties values for TTD's industries
 
* [[IndustryDefaultProps]] - Default properties values for TTD's industries
* [[IndustryTypes]] - Industry IDs
 
 
* [[CargoDefaultProps]] - Default property values for TTD's cargo types
 
* [[CargoDefaultProps]] - Default property values for TTD's cargo types
 
* [[VehicleIDs]] - Default vehicle IDs
 
* [[VehicleIDs]] - Default vehicle IDs

Revision as of 11:17, 24 October 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates features (Action0 IDs) with graphics set IDs
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics