Difference between revisions of "Main Page"

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(do not make airport tiles link directly to industry tiles, but use the redirect)
m (Canals and Rivers share specs)
Line 9: Line 9:
 
|-
 
|-
 
| [[Action0/Stations | Stations]]
 
| [[Action0/Stations | Stations]]
| [[Action0/Canals | Canals]]
+
| [[Action0/Canals | Canals & Rivers]]
 
| [[Action0/Bridges | Bridges]]
 
| [[Action0/Bridges | Bridges]]
 
| [[Action0/Houses | Houses]]
 
| [[Action0/Houses | Houses]]
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|-
 
|-
 
| [[Action2/Stations | Stations]]
 
| [[Action2/Stations | Stations]]
| [[Action2/Single Set | Canals]]
+
| [[Action2/Single Set | Canals & Rivers]]
 
| ''Bridges''
 
| ''Bridges''
 
| [[Action2/Sprite Layout | Houses]]
 
| [[Action2/Sprite Layout | Houses]]
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|-
 
|-
 
| [[VariationalAction2/Stations | Stations]]
 
| [[VariationalAction2/Stations | Stations]]
| [[VariationalAction2/Canals | Canals]]
+
| [[VariationalAction2/Canals | Canals & Rivers]]
 
| [[VariationalAction2/Bridges | Bridges]]
 
| [[VariationalAction2/Bridges | Bridges]]
 
| [[VariationalAction2/Houses | Houses]]
 
| [[VariationalAction2/Houses | Houses]]
Line 78: Line 78:
 
|-
 
|-
 
| [[RandomAction2#Stations | Stations]]
 
| [[RandomAction2#Stations | Stations]]
| [[RandomAction2#Canals | Canals]]
+
| [[RandomAction2#Canals | Canals & Rivers]]
 
| ''Bridges''
 
| ''Bridges''
 
| [[RandomAction2#Town_building_triggers | Houses]]
 
| [[RandomAction2#Town_building_triggers | Houses]]

Revision as of 20:12, 5 July 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates vehicles with graphics set IDs
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics