Difference between revisions of "Main Page"
From GRFSpecs
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| [[Action0/Stations | Stations]] |
| [[Action0/Stations | Stations]] |
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− | | [[Action0/Canals | Canals]] |
+ | | [[Action0/Canals | Canals & Rivers]] |
| [[Action0/Bridges | Bridges]] |
| [[Action0/Bridges | Bridges]] |
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| [[Action0/Houses | Houses]] |
| [[Action0/Houses | Houses]] |
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| [[Action2/Stations | Stations]] |
| [[Action2/Stations | Stations]] |
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− | | [[Action2/Single Set | Canals]] |
+ | | [[Action2/Single Set | Canals & Rivers]] |
| ''Bridges'' |
| ''Bridges'' |
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| [[Action2/Sprite Layout | Houses]] |
| [[Action2/Sprite Layout | Houses]] |
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| [[VariationalAction2/Stations | Stations]] |
| [[VariationalAction2/Stations | Stations]] |
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− | | [[VariationalAction2/Canals | Canals]] |
+ | | [[VariationalAction2/Canals | Canals & Rivers]] |
| [[VariationalAction2/Bridges | Bridges]] |
| [[VariationalAction2/Bridges | Bridges]] |
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| [[VariationalAction2/Houses | Houses]] |
| [[VariationalAction2/Houses | Houses]] |
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| [[RandomAction2#Stations | Stations]] |
| [[RandomAction2#Stations | Stations]] |
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− | | [[RandomAction2#Canals | Canals]] |
+ | | [[RandomAction2#Canals | Canals & Rivers]] |
| ''Bridges'' |
| ''Bridges'' |
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| [[RandomAction2#Town_building_triggers | Houses]] |
| [[RandomAction2#Town_building_triggers | Houses]] |
Revision as of 20:12, 5 July 2011
Sprite types
- Action0 - Defines new graphics feature properties
- Basic Action2
Vehicles Stations Canals & Rivers Bridges Houses Global Variables Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns
- VariationalAction2 - Variational Action 2
- VarAction2Advanced - Advanced features of Variational Action 2
Vehicles Stations Canals & Rivers Bridges Houses Global Variables Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns
- RandomAction2 - Randomized Action 2
Vehicles Stations Canals & Rivers Bridges Houses Global Variables Industry Tiles Industries Cargos Sound Effects Airports Signals Objects Railtypes Airport Tiles Towns
- Callbacks - List of available callbacks
- Action3 - Associates vehicles with graphics set IDs
- Action3LiveryOverride - Change wagon livery to match the engine
- Action4 - Defines text strings
- Action5 - Defines specific base graphics sets
- Action6 - Modifies the contents of the following sprite
- Action7 - Conditionally skips sprites or jumps to a label
- GameConfigFlags - Configuration flags for Action 7/9 Variable 85
- Action8 - Defines GRFID, Name and Description
- Action9 - (see action 7 above)
- ActionA - Replaces TTD base set sprites
- ActionB - Generates an error message
- ActionC - Does nothing.
- ActionD - Assigns parameters and calculates results
- ReadingOtherGRFParameters - Reading another GRF file's parameters
- ReadingGameSettings - Reading game configuration settings
- GRFResourceManagement - Preventing conflicts with limited resources
- ActionE - Deactivates a NewGRF file
- ActionF - Defines new town name styles
- Action10 - Defines GOTO label for action 7/9
- Action11 - Defines new sound data
- Action12 - Load font glyphs
- Action13 - Translates GRF-specific strings
- Action14 - Static NewGRF Information (OpenTTD only)
- RealSprites - Sprites that actually get drawn on the screen
- RecolorSprites - Changing how other sprites are drawn
Graphics properties
- Palettes - Palettes used by the game
- Coordinates - Coordinates used for sprite alignement
TTD defaults
- DefaultHouseProps - Default property values for TTD's houses
- IndustryTileDefaultProps - Default property values for TTD's industry tiles
- IndustryDefaultProps - Default properties values for TTD's industries
- IndustryTypes - Industry IDs
- CargoDefaultProps - Default property values for TTD's cargo types
- VehicleIDs - Default vehicle IDs
NewGRF commons
- Cargo classes - Commonly used cargo classes
- Cargo labels - Commonly used cargo labels
- Object classes - Commonly used object clases
- Railtype labels - Commonly used railtype labels
Misc
- Features - List of all features and feature-specific actions.
- Base Costs
- Vehicle Refitting
- GRF loading stages
- Storages
- String control codes
- Text IDs (TTD + TTDPatch + NewGRF defined)
- Syntax details
- Debugging NewGRFs
- TTDPatch error codes on loading NewGRFs