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Showing below up to 100 results in range #21 to #120.

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  1. TextIDs/Railroad strings‏‎ (21:51, 17 June 2011)
  2. TextIDs/Road strings‏‎ (21:51, 17 June 2011)
  3. TextIDs/Town strings‏‎ (21:51, 17 June 2011)
  4. TextIDs/Tree strings‏‎ (21:51, 17 June 2011)
  5. TextIDs/Station strings‏‎ (21:51, 17 June 2011)
  6. TextIDs/Water strings‏‎ (21:51, 17 June 2011)
  7. TextIDs/Load, save strings‏‎ (21:51, 17 June 2011)
  8. TextIDs/Industry strings‏‎ (21:51, 17 June 2011)
  9. TextIDs/Tunnel and bridge strings‏‎ (21:51, 17 June 2011)
  10. TextIDs/Object strings‏‎ (21:51, 17 June 2011)
  11. TextIDs/Debugger strings‏‎ (21:51, 17 June 2011)
  12. TextIDs/Difficulty strings‏‎ (21:51, 17 June 2011)
  13. TextIDs/Company strings‏‎ (21:51, 17 June 2011)
  14. TextIDs/Vehicle type names‏‎ (21:51, 17 June 2011)
  15. TextIDs/Train strings‏‎ (21:51, 17 June 2011)
  16. TextIDs/Road vehicle strings‏‎ (21:51, 17 June 2011)
  17. TextIDs/Ship strings‏‎ (21:51, 17 June 2011)
  18. TextIDs/Aircraft strings‏‎ (21:51, 17 June 2011)
  19. TextIDs/Disaster strings‏‎ (21:51, 17 June 2011)
  20. TextIDs/Hard-coded game texts‏‎ (22:18, 17 June 2011)
  21. GRFActionsDetailed‏‎ (10:59, 18 June 2011)
  22. Callback: New signals sprite drawing callback‏‎ (16:33, 19 June 2011)
  23. VariationalAction2/Signals‏‎ (19:12, 19 June 2011)
  24. Callback: Custom station rating calculation‏‎ (21:34, 21 June 2011)
  25. DebuggingGRFCode‏‎ (06:46, 8 July 2011)
  26. StyleGuide‏‎ (22:11, 22 July 2011)
  27. Callback: Opt out of accepting cargo‏‎ (02:59, 23 July 2011)
  28. Callback: Decide industry colour‏‎ (03:00, 23 July 2011)
  29. GrfLoadingStages‏‎ (14:26, 23 July 2011)
  30. SpriteErrors‏‎ (14:31, 23 July 2011)
  31. VariationalAction2/Towns‏‎ (10:29, 1 August 2011)
  32. VariationalAction2/Airports‏‎ (20:50, 1 August 2011)
  33. Callback: Visual effect and wagon power‏‎ (23:16, 3 August 2011)
  34. Callback: Building colour‏‎ (23:28, 3 August 2011)
  35. RecolorSprites‏‎ (20:35, 4 August 2011)
  36. Action10‏‎ (18:15, 6 August 2011)
  37. Action0/Sound Effects‏‎ (13:59, 15 August 2011)
  38. VarAction2Advanced‏‎ (19:06, 22 August 2011)
  39. Action3LiveryOverride‏‎ (22:30, 27 August 2011)
  40. VariationalAction2/BaseStation‏‎ (19:47, 29 August 2011)
  41. Action0/Canals‏‎ (17:29, 1 September 2011)
  42. ActionE‏‎ (05:11, 8 October 2011)
  43. TextIDs/Internal TTDPatch strings‏‎ (19:35, 24 October 2011)
  44. AirportTileDefaultProps‏‎ (18:47, 26 October 2011)
  45. Callback: Watched cargo accepted‏‎ (22:39, 31 October 2011)
  46. Action12‏‎ (11:57, 20 November 2011)
  47. Action2/Stations‏‎ (19:21, 30 November 2011)
  48. Action3/Canals‏‎ (22:04, 2 December 2011)
  49. Action0/Airports‏‎ (13:09, 5 December 2011)
  50. Cargo redefinitions‏‎ (20:17, 26 December 2011)
  51. CargoDefaultProps‏‎ (14:17, 28 January 2012)
  52. Callback: Refitted capacity callback‏‎ (18:56, 2 February 2012)
  53. GRFResourceManagement‏‎ (13:45, 13 February 2012)
  54. AirportTypes‏‎ (13:20, 5 March 2012)
  55. Callback: Animation control‏‎ (11:28, 18 March 2012)
  56. IndustryDefaultProps‏‎ (10:45, 25 March 2012)
  57. VariationalAction2/Industry Tiles‏‎ (13:10, 1 April 2012)
  58. Callback: Object slope check‏‎ (13:18, 1 April 2012)
  59. Callback: Load amount‏‎ (13:19, 1 April 2012)
  60. Callback: House construction check‏‎ (13:22, 1 April 2012)
  61. Callback: AI construction/purchase selection‏‎ (13:22, 1 April 2012)
  62. Callback: Trigger building destruction‏‎ (13:24, 1 April 2012)
  63. Callback: Industry availability‏‎ (13:25, 1 April 2012)
  64. Callback: Industry location permissibility‏‎ (13:26, 1 April 2012)
  65. Callback: Get accepted cargo types‏‎ (13:26, 1 April 2012)
  66. Callback: Custom shape check‏‎ (13:28, 1 April 2012)
  67. Callback: Decide drawing default foundations‏‎ (13:28, 1 April 2012)
  68. Callback: Vehicle Start/stop check‏‎ (13:29, 1 April 2012)
  69. Callback: Show additional text in industry window‏‎ (13:30, 1 April 2012)
  70. Callback: Control special industry effects‏‎ (13:31, 1 April 2012)
  71. Callback: Disable autosloping‏‎ (13:31, 1 April 2012)
  72. Callback: Ambient sound effects‏‎ (13:32, 1 April 2012)
  73. Callback: Station slope check‏‎ (13:33, 1 April 2012)
  74. Callback: Extra information about layout in the build gui‏‎ (13:34, 1 April 2012)
  75. Callback: Layout name‏‎ (13:34, 1 April 2012)
  76. Callback: Wagon length‏‎ (13:34, 1 April 2012)
  77. Callback: Show additional text in fund/building window‏‎ (13:35, 1 April 2012)
  78. Callback: Station availability‏‎ (13:35, 1 April 2012)
  79. Callback: Set initial production level on construction‏‎ (17:14, 28 April 2012)
  80. Callback: Random production change‏‎ (17:15, 28 April 2012)
  81. VariationalAction2/Railtypes‏‎ (16:10, 2 July 2012)
  82. BaseCosts‏‎ (18:10, 22 October 2012)
  83. VehicleIDs‏‎ (11:39, 5 November 2012)
  84. Callback: Next animation frame‏‎ (07:13, 11 January 2013)
  85. VariationalAction2/Canals‏‎ (21:46, 6 May 2013)
  86. Action11‏‎ (15:38, 15 May 2013)
  87. VehicleRefitting‏‎ (20:48, 26 June 2013)
  88. Callback: Refit cost factor‏‎ (20:15, 22 September 2013)
  89. Callback: Additional text in purchase screen‏‎ (19:42, 17 October 2013)
  90. Action14‏‎ (12:42, 18 December 2013)
  91. Callback: Can wagon be attached‏‎ (13:54, 19 January 2014)
  92. VariationalAction2/Objects‏‎ (23:00, 7 February 2014)
  93. Action0/Vehicles‏‎ (14:27, 24 June 2014)
  94. Callback: Advanced effect creation‏‎ (13:48, 23 August 2014)
  95. Callback: Custom cargo production‏‎ (12:00, 31 August 2014)
  96. ReadingOtherGRFParameters‏‎ (16:55, 18 March 2015)
  97. ActionD‏‎ (16:56, 18 March 2015)
  98. Callback: Articulated engine‏‎ (12:21, 18 April 2015)
  99. Callback: Sound effect‏‎ (12:24, 18 April 2015)
  100. Callback: Add sprite offset callback‏‎ (12:33, 18 April 2015)

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