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order feature tables the same
use new action2 pages
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* Basic Action2
* Basic Action2
:{| |-
:{| |-
|colspan=5| [[Action2Vehicles | Vehicles]]
|colspan=5| [[Action2/Vehicles | Vehicles]]
|-
|-
| [[Action2Stations | Stations]]
| [[Action2/Stations | Stations]]
| [[Action2Cargos | Canals]]
| [[Action2/Single Set | Canals]]
| ''Bridges''
| ''Bridges''
| [[Action2HousesIndustryTiles | Houses]]
| [[Action2/Sprite Layout | Houses]]
| ''Global Variables''
| ''Global Variables''
|-
|-
| [[Action2HousesIndustryTiles | Industry Tiles]]
| [[Action2/Sprite Layout | Industry Tiles]]
| [[Action2Industries | Industries]]
| [[Action2/Industries | Industries]]
| [[Action2Cargos | Cargos]]
| [[Action2/Single Set | Cargos]]
| ''Sound Effects''
| ''Sound Effects''
| [[Action2Cargos | Airports]]
| [[Action2/Single Set | Airports]]
|-
|-
| ''Signals''
| ''Signals''
| [[Action2HousesIndustryTiles | Objects]]
| [[Action2/Sprite Layout | Objects]]
| [[Action2Cargos | Railtypes]]
| [[Action2/Single Set | Railtypes]]
| [[Action2HousesIndustryTiles | Airport Tiles]]
| [[Action2/Sprite Layout | Airport Tiles]]
| ''Towns''
| ''Towns''
|}
|}

Revision as of 21:15, 17 June 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Vehicles
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates vehicles with graphics set IDs
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics