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== Sprite types ==
== Sprite types ==
*;[[Action0]] - Defines new graphics feature properties
;[[Action0]] - Defines new graphics feature properties
:{| |-
** [[Action0General| Action0Vehicles]] - Action 0 properties common to all vehicle types
| [[Action0/Vehicles | Vehicles]]
*** [[Action0Trains]] - Action 0 properties for trains
| [[Action0/Vehicles/Trains | Trains]]
*** [[Action0RoadVehicles]] - Action 0 properties for road vehicles
| [[Action0/Vehicles/RoadVehicles | RoadVehicles]]
*** [[Action0Ships]] - Action 0 properties for ships
| [[Action0/Vehicles/Ships | Ships]]
*** [[Action0Planes]] - Action 0 properties for planes
| [[Action0/Vehicles/Planes | Planes]]
** [[Action0Stations]] - Action 0 properties for new stations
|-
** [[Action0Canals]] - Action 0 - Properties for canals / rivers
| [[Action0/Stations | Stations]]
** [[Action0Bridges]] - Action 0 properties of bridges
| [[Action0/Canals | Canals]]
** [[Action0Houses]] - Action 0 properties of houses
| [[Action0/Bridges | Bridges]]
** [[Action0GeneralVariables| Action0GlobalVariables]] - Action 0 properties for global variables
| [[Action0/Houses | Houses]]
** [[Action0IndustryTiles]] - Action 0 properties for industry tiles
| [[Action0/Global Variables | Global Variables]]
** [[Action0Industries]] - Action 0 properties for industries
|-
** [[Action0Cargos]] - Action 0 properties for cargo types
| [[Action0/Industry Tiles | Industry Tiles]]
** [[Action0SoundEffects]] - Action 0 properties for new sound effects
| [[Action0/Industries | Industries]]
** [[Action0Objects]] - Action 0 properties for new objects
| [[Action0/Cargos | Cargos]]
** [[Action0Railtypes]] - Action 0 properties for rail types
| [[Action0/Sound Effects | Sound Effects]]
** [[Action0AirportTiles]] - Action 0 properties for airport tiles
| [[Action0/Airport Tiles | Airport Tiles]]
** [[Action0Airports]] - Action 0 properties for airports
|-
*;[[Action1]] - Defines a set of real sprites
| [[Action0/Objects | Objects]]
*;[[Action2]] - Defines graphics set IDs
| [[Action0/Railtypes | Railtypes]]
** [[Action2Vehicles]] - Defining set-IDs for vehicles
| [[Action0/Airports | Airports]]
** [[Action2Stations]] - Defining station set-IDs
|
** [[Action2Canals]] - Defining an action2 for canals
|
** [[Action2HousesIndustryTiles]] - Defining an action 2 for houses, industry tiles and object
|}
** [[Action2Industries]] - Defining the industry production callback
** [[Action2Cargos]] - Defining set-IDs for cargos
;[[Action1]] - Defines a set of real sprites
;[[Action2]] - Defines graphics set IDs
** [[Action2Objects]] - Action2 for Objects
** [[Action2Railtypes]] - Action2 for Railtypes
* Basic Action2
:{| |-
** [[VariationalAction2]] - Variational Action 2
| [[Action2Vehicles | Vehicles]]
*** [[VarAction2Advanced]] - Advanced features of Variational Action 2
| [[Action2Stations | Stations]]
*** [[VarAction2Vehicles]] - Variational Action 2 Variables for Vehicles
| [[Action2Cargos | Canals]]
*** [[VarAction2Stations]] - Variational Action 2 Variables for Stations
| [[Action2HousesIndustryTiles | Houses]]
*** [[VarAction2 Towns]] - Variational Action 2 Variables for Towns
| [[Action2HousesIndustryTiles | Industry Tiles]]
*** [[VarAction2Canals]] - Variational Action 2 Variables for Canals
|-
*** [[VarAction2Bridges]] - Variational Action 2 Variables for Bridges
| [[Action2Industries | Industries]]
*** [[VarAction2Houses]] - Variational Action 2 Variables for Houses
| [[Action2Cargos | Cargos]]
*** [[VarAction2IndustryTiles]] - Variational Action 2 Variables for Industry and Airport Tiles
| [[Action2HousesIndustryTiles | Airport Tiles]]
*** [[VarAction2Industries]] - Variational Action 2 Variables for Industries
| [[Action2HousesIndustryTiles | Objects]]
*** [[VarAction2Cargos]] - Variational Action 2 Variables for cargos
| [[Action2Cargos | Railtypes]]
*** [[VarAction2NewSignals]] - Variational Action 2 Variables for New Signals
|}
*** [[VarAction2Objects]] - Variational Action 2 Variables for Objects
*** [[VarAction2Railtypes]] - Variational Action 2 for Railtypes
* [[VariationalAction2]] - Variational Action 2
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
*** [[VarAction2IndustryTiles| VarAction2AirportTiles]] - Variational Action 2 Variables for Industry and Airport Tiles
:{| |-
** [[RandomAction2]] - Randomized Action 2
| [[VariationalAction2/Vehicles | Vehicles]]
** [[Callbacks]] - List of available callbacks
| [[VariationalAction2/Stations | Stations]]
*;[[Action3]] - Associates vehicles with graphics set IDs
| [[VariationalAction2/Canals | Canals]]
** [[Action3LiveryOverride]] - Change wagon livery to match the engine
| [[VariationalAction2/Bridges | Bridges]]
*;[[Action4]] - Defines text strings
| [[VariationalAction2/Houses | Houses]]
*;[[Action5]] - Defines specific base graphics sets
|-
*;[[Action6]] - Modifies the contents of the following sprite
| [[VariationalAction2/Industry Tiles | Industry Tiles]]
*;[[Action7]] - Conditionally skips sprites or jumps to a label
| [[VariationalAction2/Industries | Industries]]
** [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85
| [[VariationalAction2/Cargos | Cargos]]
*;[[Action8]] - Defines GRFID, Name and Description
| [[VariationalAction2/Signals | Signals]]
*;[[Action9]] - (see action 7 above)
| [[VariationalAction2/Industry Tiles | Airport Tiles]]
*;[[ActionA]] - Replaces TTD base set sprites
|-
*;[[ActionB]] - Generates an error message
| [[VariationalAction2/Objects | Objects]]
*;[[ActionC]] - Does nothing.
| [[VariationalAction2/Railtypes | Railtypes]]
*;[[ActionD]] - Assigns parameters and calculates results
| [[VariationalAction2/Towns | Towns]]
** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
|
** [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings
|
** [[GRFResourceManagement]] - Preventing conflicts with limited resources
|}
*;[[ActionE]] - Deactivates a NewGRF file
* [[RandomAction2]] - Randomized Action 2
*;[[ActionF]] - Defines new town name styles
* [[Callbacks]] - List of available callbacks
*;[[Action10]] - Defines GOTO label for action 7/9
;[[Action3]] - Associates vehicles with graphics set IDs
*;[[Action11]] - Defines new sound data
: [[Action3LiveryOverride]] - Change wagon livery to match the engine
*;[[Action12]] - Load font glyphs
*;[[Action13]] - Translates GRF-specific strings
;[[Action4]] - Defines text strings
;[[Action5]] - Defines specific base graphics sets
*;[[Action14]] - Static NewGRF Information (OpenTTD only)
*;[[RealSprites]] - Sprites that actually get drawn on the screen
;[[Action6]] - Modifies the contents of the following sprite
*;[[RecolorSprites]] - Changing how other sprites are drawn
;[[Action7]] - Conditionally skips sprites or jumps to a label
: [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85
;[[Action8]] - Defines GRFID, Name and Description
;[[Action9]] - (see action 7 above)
;[[ActionA]] - Replaces TTD base set sprites
;[[ActionB]] - Generates an error message
;[[ActionC]] - Does nothing.
;[[ActionD]] - Assigns parameters and calculates results
* [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
* [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings
* [[GRFResourceManagement]] - Preventing conflicts with limited resources
;[[ActionE]] - Deactivates a NewGRF file
;[[ActionF]] - Defines new town name styles
;[[Action10]] - Defines GOTO label for action 7/9
;[[Action11]] - Defines new sound data
;[[Action12]] - Load font glyphs
;[[Action13]] - Translates GRF-specific strings
;[[Action14]] - Static NewGRF Information (OpenTTD only)
;[[RealSprites]] - Sprites that actually get drawn on the screen
;[[RecolorSprites]] - Changing how other sprites are drawn


== Graphics properties ==
== Graphics properties ==

Revision as of 20:08, 17 June 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Planes
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airport Tiles
Objects Railtypes Airports
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles Stations Canals Houses Industry Tiles
Industries Cargos Airport Tiles Objects Railtypes
VarAction2Advanced - Advanced features of Variational Action 2
Vehicles Stations Canals Bridges Houses
Industry Tiles Industries Cargos Signals Airport Tiles
Objects Railtypes Towns
Action3 - Associates vehicles with graphics set IDs
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics