Difference between revisions of "TextIDs"

From GRFSpecs
Jump to navigationJump to search
m (Bot: Automated text replacement (- 2.0 + TTDPatch 2.0))
(Extended DCxx text area.)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  +
{{ottdp|no|2.0}} This is a list of the text IDs in TTD (for action 4), originally compiled by A. Skrobov.
'''''TextIDs to use for Action 4'''''
 
 
This is a list of the text IDs in TTD (for action 4), originally compiled by A. Skrobov.
 
   
 
You can use these Text IDs
 
You can use these Text IDs
Line 9: Line 7:
 
Note: OpenTTD's string system is very different to the system of TTD and TTDPatch. It supports/requires plural forms, genders, cases and different number formattings, so complex strings which are combined from multiple parts are not interchangeable. Various strings also have changed their parameter order over time or got additional arguments.
 
Note: OpenTTD's string system is very different to the system of TTD and TTDPatch. It supports/requires plural forms, genders, cases and different number formattings, so complex strings which are combined from multiple parts are not interchangeable. Various strings also have changed their parameter order over time or got additional arguments.
   
As such action 4 is not allowed to change any original strings in OpenTTD; translations are not done via NewGRF, but only via the [http://translator.openttd.org/|WebTranslator].
+
As such action 4 is not allowed to change any original strings in OpenTTD; translations are not done via NewGRF, but only via the [http://translator.openttd.org/ WebTranslator].
   
 
In action 0 only a subset of the original strings can be accessed. These are more or less the string which have no additional parameters, e.g. plain cargo/house/industry names.
 
In action 0 only a subset of the original strings can be accessed. These are more or less the string which have no additional parameters, e.g. plain cargo/house/industry names.
   
{maketoc}
 
   
 
=0000 General strings=
 
=0000 General strings=
  +
[[TextIDs/General_strings | General strings 0000-07FF]]
 
0000 \94Cannot remove obstacles on land
 
 
0001 \94Off edge of map
 
 
0002 \94Too close to edge of map
 
 
0003 \94Not enough cash - requires \7f
 
 
0004 \94\7f
 
 
0005 \8b\7f
 
 
0006
 
 
0007 \94Flat land required
 
 
0008 \98Waiting: \94\80
 
 
0009 \94\80
 
 
000A \94\80\90 (en-route from
 
 
000B \90\80)
 
 
000C \98Accepts: \94
 
 
000D \98Accepts: \8a
 
 
000E
 
 
000F Passengers
 
 
0010 Coal
 
 
0011 Mail
 
 
0012 Oil
 
 
0013 Livestock
 
 
0014 Goods
 
 
0015 Grain
 
 
0016 Wood
 
 
0017 Iron Ore
 
 
0018 Steel
 
 
0019 Valuables
 
 
001A Copper Ore
 
 
001B Maize
 
 
001C Fruit
 
 
001D Diamonds
 
 
001E Food
 
 
001F Paper
 
 
0020 Gold
 
 
0021 Water
 
 
0022 Wheat
 
 
0023 Rubber
 
 
0024 Sugar
 
 
0025 Toys
 
 
0026 Sweets
 
 
0027 Cola
 
 
0028 Candyfloss
 
 
0029 Bubbles
 
 
002A Toffee
 
 
002B Batteries
 
 
002C Plastic
 
 
002D Fizzy Drinks
 
 
002E
 
 
002F Passenger
 
 
0030 Coal
 
 
0031 Mail
 
 
0032 Oil
 
 
0033 Livestock
 
 
0034 Goods
 
 
0035 Grain
 
 
0036 Wood
 
 
0037 Iron Ore
 
 
0038 Steel
 
 
0039 Valuables
 
 
003A Copper Ore
 
 
003B Maize
 
 
003C Fruit
 
 
003D Diamond
 
 
003E Food
 
 
003F Paper
 
 
0040 Gold
 
 
0041 Water
 
 
0042 Wheat
 
 
0043 Rubber
 
 
0044 Sugar
 
 
0045 Toy
 
 
0046 Sweet
 
 
0047 Cola
 
 
0048 Candyfloss
 
 
0049 Bubble
 
 
004A Toffee
 
 
004B Battery
 
 
004C Plastic
 
 
004D Fizzy Drink
 
 
004E
 
 
004F | passenger
 
 
0050 | tonne of coal
 
 
0051 | bag of mail
 
 
0052 \87 of oil
 
 
0053 | item of livestock
 
 
0054 | crate of goods
 
 
0055 | tonne of grain
 
 
0056 | tonne of wood
 
 
0057 | tonne of iron ore
 
 
0058 | tonne of steel
 
 
0059 | bag of valuables
 
 
005A | tonne of copper ore
 
 
005B | tonne of maize
 
 
005C | tonne of fruit
 
 
005D | bag of diamonds
 
 
005E | tonne of food
 
 
005F | tonne of paper
 
 
0060 | bag of gold
 
 
0061 \87 of water
 
 
0062 | tonne of wheat
 
 
0063 \87 of rubber
 
 
0064 | tonne of sugar
 
 
0065 | toy
 
 
0066 | bag of sweets
 
 
0067 \87 of cola
 
 
0068 | tonne of candyfloss
 
 
0069 | bubble
 
 
006A | tonne of toffee
 
 
006B | battery
 
 
006C \87 of plastic
 
 
006D | fizzy drink
 
 
006E
 
 
006F | passengers
 
 
0070 | tonnes of coal
 
 
0071 | bags of mail
 
 
0072 \87 of oil
 
 
0073 | items of livestock
 
 
0074 | crates of goods
 
 
0075 | tonnes of grain
 
 
0076 | tonnes of wood
 
 
0077 | tonnes of iron ore
 
 
0078 | tonnes of steel
 
 
0079 | bags of valuables
 
 
007A | tonnes of copper ore
 
 
007B | tonnes of maize
 
 
007C | tonnes of fruit
 
 
007D | bags of diamonds
 
 
007E | tonnes of food
 
 
007F | tonnes of paper
 
 
0080 | bags of gold
 
 
0081 \87 of water
 
 
0082 | tonnes of wheat
 
 
0083 \87 of rubber
 
 
0084 | tonnes of sugar
 
 
0085 | toys
 
 
0086 | bags of sweets
 
 
0087 \87 of cola
 
 
0088 | tonnes of candyfloss
 
 
0089 | bubbles
 
 
008A | tonnes of toffee
 
 
008B | batteries
 
 
008C \87 of plastic
 
 
008D | fizzy drinks
 
 
008E
 
 
008F \0ePS
 
 
0090 \0eCL
 
 
0091 \0eML
 
 
0092 \0eOL
 
 
0093 \0eLV
 
 
0094 \0eGD
 
 
0095 \0eGR
 
 
0096 \0eWD
 
 
0097 \0eOR
 
 
0098 \0eST
 
 
0099 \0eVL
 
 
009A \0eCO
 
 
009B \0eMZ
 
 
009C \0eFT
 
 
009D \0eDM
 
 
009E \0eFD
 
 
009F \0ePR
 
 
00A0 \0eGD
 
 
00A1 \0eWR
 
 
00A2 \0eWH
 
 
00A3 \0eRB
 
 
00A4 \0eSG
 
 
00A5 \0eTY
 
 
00A6 \0eSW
 
 
00A7 \0eCL
 
 
00A8 \0eCF
 
 
00A9 \0eBU
 
 
00AA \0eTF
 
 
00AB \0eBA
 
 
00AC \0ePL
 
 
00AD \0eFZ
 
 
00AE \94\83
 
 
00AF \94\82
 
 
00B0 \94Map - \80
 
 
00B1 \94Game Options
 
 
00B2 \90Message
 
 
00B3 \90Message from \80
 
 
00B4 \94Can't do this....
 
 
00B5 \94Can't clear this area....
 
 
00B6 \98Copyright \a9 1995 Chris Sawyer,All rights reserved
 
 
00B7 \98Version TTDPatch 2.01.119 6th October 1995 17:19:21
 
 
00B8 \98Designed & Programmed by Chris Sawyer
 
 
00B9 \98Graphics by Simon Foster
 
 
00BA \98Music by John Broomhall\0dSound Programming by Andrew Parton\0d\0dQuality Assurance:\0dAndrew Luckett,Don Witcombe,Craig Lear, Daniel Luton,Justin Manning,\0dJason Sampson,Darren Kirby,Phil ))McDonnell[[]]McDonnell[[,Patrice Stauder\0dInstallation by Tim Cannell\0dProducer: Mike Rudderham\0d\0dThanks to: Jacqui Lyons at Marjacq Micro\0d
 
 
00BB \98Memory: {K ({K unused)
 
 
00BC \98Memory Manager:\80\80\80\80\80
 
 
00BD \98Processor: 80}86
 
 
00BE \98Graphics:
 
 
00BF VESA (
 
 
00C0 ATI
 
 
00C1 Trident
 
 
00C2 Oak Technologies
 
 
00C3 Tseng Labs
 
 
00C4 Paradise
 
 
00C5 \98\ad
 
 
00C6 \89\ad
 
 
00C7 \94Quit to DOS
 
 
00C8 \98Yes
 
 
00C9 \98No
 
 
00CA \90Are you sure you want to abandon this game and quit to DOS ?
 
 
00CB \981
 
 
00CC \982
 
 
00CD \983
 
 
00CE \984
 
 
00CF \985
 
 
00D0 Nothing
 
 
00D1 Dark Blue
 
 
00D2 Pale Green
 
 
00D3 Pink
 
 
00D4 Yellow
 
 
00D5 Red
 
 
00D6 Light Blue
 
 
00D7 Green
 
 
00D8 Dark Green
 
 
00D9 Blue
 
 
00DA Cream
 
 
00DB Mauve
 
 
00DC Purple
 
 
00DD Orange
 
 
00DE Brown
 
 
00DF Grey
 
 
00E0 White
 
 
00E1 \94Too many vehicles in game
 
 
00E2 \98|
 
 
00E3 \8b|
 
 
00E4 \98Location
 
 
00E5 Contours
 
 
00E6 Vehicles
 
 
00E7 Industries
 
 
00E8 Routes
 
 
00E9 Vegetation
 
 
00EA Owners
 
 
00EB \98\0eRoads
 
 
00EC \98\0eRailways
 
 
00ED \98\0eStations/Airports/Docks
 
 
00EE \98\0eBuildings/Industries
 
 
00EF \98\0eVehicles
 
 
00F0 \98\0e100m
 
 
00F1 \98\0e200m
 
 
00F2 \98\0e300m
 
 
00F3 \98\0e400m
 
 
00F4 \98\0e500m
 
 
00F5 \98\0eTrains
 
 
00F6 \98\0eRoad Vehicles
 
 
00F7 \98\0eShips
 
 
00F8 \98\0eAircraft
 
 
00F9 \98\0eTransport Routes
 
 
00FA \98\0eCoal Mine
 
 
00FB \98\0ePower Station
 
 
00FC \98\0eForest
 
 
00FD \98\0eSawmill
 
 
00FE \98\0eOil Refinery
 
 
00FF \98\0eFarm
 
 
0100 \98\0eFactory
 
 
0101 \98\0ePrinting Works
 
 
0102 \98\0eOil Wells
 
 
0103 \98\0eIron Ore Mine
 
 
0104 \98\0eSteel Mill
 
 
0105 \98\0eBank
 
 
0106 \98\0ePaper Mill
 
 
0107 \98\0eGold Mine
 
 
0108 \98\0eFood Processing Plant
 
 
0109 \98\0eDiamond Mine
 
 
010A \98\0eCopper Ore Mine
 
 
010B \98\0eFruit Plantation
 
 
010C \98\0eRubber Plantation
 
 
010D \98\0eWater Supply
 
 
010E \98\0eWater Tower
 
 
010F \98\0eLumber Mill
 
 
0110 \98\0eCandyfloss Forest
 
 
0111 \98\0eSweet Factory
 
 
0112 \98\0eBattery Farm
 
 
0113 \98\0eCola Wells
 
 
0114 \98\0eToy Shop
 
 
0115 \98\0eToy Factory
 
 
0116 \98\0ePlastic Fountains
 
 
0117 \98\0eFizzy Drink Factory
 
 
0118 \98\0eBubble Generator
 
 
0119 \98\0eToffee Quarry
 
 
011A \98\0eSugar Mine
 
 
011B \98\0eRailway Station
 
 
011C \98\0eLorry Loading Bay
 
 
011D \98\0eBus Station
 
 
011E \98\0eAirport/Heliport
 
 
011F \98\0eDock
 
 
0120 \98\0eRough Land
 
 
0121 \98\0eGrass Land
 
 
0122 \98\0eBare Land
 
 
0123 \98\0eFields
 
 
0124 \98\0eTrees
 
 
0125 \98\0eRocks
 
 
0126 \98\0eWater
 
 
0127 \98\0eNo Owner
 
 
0128 \98\0eTowns
 
 
0129 \98\0eIndustries
 
 
012A \98\0eDesert
 
 
012B \98\0eSnow
 
 
012C \94Message
 
 
012D \94\80
 
 
012E \98Cancel
 
 
012F \98OK
 
 
0130 \98Rename
 
 
0131 \94Too many names defined
 
 
0132 \94Chosen name in use already
 
 
0133 Pounds (\a3)
 
 
0134 Dollars ($)
 
 
0135 Franc (FF)
 
 
0136 Deutschmark (DM)
 
 
0137 Yen (\a5)
 
 
0138 Peseta (Pt)
 
 
0139 Imperial (miles)
 
 
013A Metric (kilometres)
 
 
013B \94...owned by \80
 
 
013C \98Cargo
 
 
013D \98Information
 
 
013E \98Capacities
 
 
013F \98Capacity: \95\80
 
 
0140 \98New Game
 
 
0141 \98Load Game
 
 
0142 \98Tutorial / Demonstration
 
 
0143 \981 Player
 
 
0144 \982 Players
 
 
0145 \942 Player Link Setup
 
 
0146 \98Attempt Connection
 
 
0147 \94Unable to make connection to remote computer
 
 
0148 \98Game Options
 
 
014A
 
 
014B  XMS
 
 
014C  VCPI
 
 
014D  DPMI
 
 
014E  Windows
 
 
014F  OS/2
 
 
0150 someone\85\85
 
 
0151 Map of world
 
 
0152 Town directory
 
 
0153 Subsidies
 
 
0154 Operating profit graph
 
 
0155 Income graph
 
 
0156 Delivered cargo graph
 
 
0157 Performance history graph
 
 
0158 Company value graph
 
 
0159 Cargo payment rates
 
 
015A Company league table
 
 
015B \94Transport Tycoon (Deluxe)
 
 
015C Save game
 
 
015D Abandon game
 
 
015E
 
 
015F Quit to DOS
 
 
0160 \90Are you sure you want to abandon this game ?
 
 
0161 \94Abandon Game
 
 
0162 Jan
 
 
0163 Feb
 
 
0164 Mar
 
 
0165 Apr
 
 
0166 May
 
 
0167 Jun
 
 
0168 Jul
 
 
0169 Aug
 
 
016A Sep
 
 
016B Oct
 
 
016C Nov
 
 
016D Dec
 
 
016E \0e\80\0d \80
 
 
016F \0e\80\0d \80\0d~
 
 
0170 \0e\80-
 
 
0171 \98Pause game
 
 
0172 \98Save game,abandon game,quit to DOS
 
 
0173 \98Display list of company's stations
 
 
0174 \98Display map
 
 
0175 \98Display map,town directory
 
 
0176 \98Display town directory
 
 
0177 \98Display company finances information
 
 
0178 \98Display company general information
 
 
0179 \98Display graphs
 
 
017A \98Display company league table
 
 
017B \98Display list of company's trains
 
 
017C \98Display list of company's road vehicles
 
 
017D \98Display list of company's ships
 
 
017E \98Display list of company's aircraft
 
 
017F \98Zoom the view in
 
 
0180 \98Zoom the view out
 
 
0181 \98Build railway track
 
 
0182 \98Build roads
 
 
0183 \98Build ship docks
 
 
0184 \98Build airports
 
 
0185 \98Plant trees,place signs etc.
 
 
0186 \98Query land block
 
 
0187 \98Options
 
 
0188 \98\bc
 
 
0189 \98\bd
 
 
018A \94Can't change servicing interval...
 
 
018B \98Close window
 
 
018C \98Window title - drag this to move window
 
 
018D \98Demolish buildings etc. on a square of land
 
 
018E \98Lower a corner of land
 
 
018F \98Raise a corner of land
 
 
0190 \98Scroll bar - scrolls list up/down
 
 
0191 \98Show land contours on map
 
 
0192 \98Show vehicles on map
 
 
0193 \98Show industries on map
 
 
0194 \98Show transport routes on map
 
 
0195 \98Show vegetation on map
 
 
0196 \98Show land owners on map
 
 
0197 \98Toggle town names on/off on map
 
 
0198 \0e\98Profit this year: \7f (last year: \7f)
 
 
0199 | year (|)
 
 
019A | years (|)
 
 
019B \8b| years (|)
 
 
019C Road vehicle
 
 
019D Aircraft
 
 
019E Ship
 
 
019F Train
 
 
01A0 \94\80 | is getting old
 
 
01A1 \94\80 | is getting very old
 
 
01A2 \94\80 | is getting very old and urgently needs replacing
 
 
01A3 \94Land Area Information
 
 
01A4 \98Cost to clear: \95N/A
 
 
01A5 \98Cost to clear: \95\7f
 
 
01A6 N/A
 
 
01A7 \98Owner: \95\80
 
 
01A8 \98Local authority: \95\80
 
 
01A9 None
 
 
01AA \98Name
 
 
01AB \98\0e\80
 
 
01AC 1st
 
 
01AD 2nd
 
 
01AE 3rd
 
 
01AF 4th
 
 
01B0 5th
 
 
01B1 6th
 
 
01B2 7th
 
 
01B3 8th
 
 
01B4 9th
 
 
01B5 10th
 
 
01B6 11th
 
 
01B7 12th
 
 
01B8 13th
 
 
01B9 14th
 
 
01BA 15th
 
 
01BB 16th
 
 
01BC 17th
 
 
01BD 18th
 
 
01BE 19th
 
 
01BF 20th
 
 
01C0 21st
 
 
01C1 22nd
 
 
01C2 23rd
 
 
01C3 24th
 
 
01C4 25th
 
 
01C5 26th
 
 
01C6 27th
 
 
01C7 28th
 
 
01C8 29th
 
 
01C9 30th
 
 
01CA 31st
 
 
01CB \0e|
 
 
01CC \98Toggle large/small map size
 
 
01CD \94Select Tutorial/Demonstration
 
 
01CE \98Cargo accepted: \95\80
 
 
01CF \98Cargo accepted: \95\80,\80
 
 
01D0 \98Cargo accepted: \95\80,\80,\80
 
 
01D1 (}/8 \80)
 
 
01D2 \94Jazz Jukebox
 
 
01D3 Sound/music
 
 
01D4 \98Show sound/music window
 
 
01D5 \0eAll
 
 
01D6 \0eOld Style
 
 
01D7 \0eNew Style
 
 
01D8 \0eEzy Street
 
 
01D9 \0eCustom 1
 
 
01DA \0eCustom 2
 
 
01DB \98\0eMusic Volume
 
 
01DC \98\0eEffects Volume
 
 
01DD \98\0eMIN ' ' ' ' ' ' MAX
 
 
01DE \98Skip to previous track in selection
 
 
01DF \98Skip to next track in selection
 
 
01E0 \98Stop playing music
 
 
01E1 \98Start playing music
 
 
01E2 \98Drag sliders to set music and sound effect volumes
 
 
01E3 \91\0e--
 
 
01E4 \91\0e0}
 
 
01E5 \91\0e}
 
 
01E6 \91\0e------
 
 
01E7 \91\0e"\80"
 
 
01E8 \98\0eTrack\01XTitle
 
 
01E9 \0eShuffle
 
 
01EA \0e\98Program
 
 
01EB \94Music Program Selection
 
 
01EC \0e\950|   "\80"
 
 
01ED \0e\95|   "\80"
 
 
01EE \0e\98Track Index
 
 
01EF \0e\98Program - '\80'
 
 
01F0 \0e\98Clear
 
 
01F1 \0e\98Save
 
 
01F2 \98Current program of music tracks
 
 
01F3 \98Select 'all tracks' program
 
 
01F4 \98Select 'old style music' program
 
 
01F5 \98Select 'new style music' program
 
 
01F6 \98Select 'Custom 1' (user-defined) program
 
 
01F7 \98Select 'Custom 2' (user-defined) program
 
 
01F8 \98Clear current program (Custom1 or Custom2 only)
 
 
01F9 \98Save music settings to disk
 
 
01FA \98Click on music track to add to current program (Custom1 or Custom2 only)
 
 
01FB \98Toggle program shuffle on/off
 
 
01FC \98Show music track selection window
 
 
01FD \98Click on service to centre view on industry/town
 
 
01FE \98Difficulty (\80)
 
 
01FF \0e\98\82
 
 
0200 Last message/news report
 
 
0201 Message settings
 
 
0202 Send message
 
 
0203 \98Show last message/news report,show message options
 
 
0204 \94Message Options
 
 
0205 \98Message types:-
 
 
0206 \90Arrival of first vehicle at player's station
 
 
0207 \90Arrival of first vehicle at competitor's station
 
 
0208 \90Accidents / disasters
 
 
0209 \90Company information
 
 
020A \90Economy changes
 
 
020B \90Advice / information on player's vehicles
 
 
020C \90New vehicles
 
 
020D \90Changes of cargo acceptance
 
 
020E \90Subsidies
 
 
020F \90General information
 
 
0210 \94...too far from previous destination
 
 
0211 \0f\98Top companies who reached 2050\0d(\80 Level)
 
 
0212 \0f|.
 
 
0213 Businessman
 
 
0214 Entrepreneur
 
 
0215 Industrialist
 
 
0216 Capitalist
 
 
0217 Magnate
 
 
0218 Mogul
 
 
0219 Tycoon of the Century
 
 
021A \0f'\80' (|)
 
 
021B \0f\80\80 achieves '\80' status!
 
 
021C \0f\80\80 of \80 achieves '\80' status!
 
 
021D \98
 
 
021E \94
 
 
021F \88|
 
 
0220 \98Create Scenario
 
 
0221 \90Transport Tycoon
 
 
0222 \90Scenario Editor
 
 
0223 \94Land Generation
 
 
0224 \98\a0
 
 
0225 \98\aa
 
 
0226 \98Random Land
 
 
0227 \98Reset Land
 
 
0228 \98Increase size of land area to lower/raise
 
 
0229 \98Decrease size of land area to lower/raise
 
 
022A \98Generate random land
 
 
022B \98Reset landscape
 
 
022C \94Reset Landscape
 
 
022D \98Are you sure you want to reset the landscape?
 
 
022E \98Landscape generation
 
 
022F \98Town generation
 
 
0230 \98Industry generation
 
 
0231 \98Road construction
 
 
0232 \98Vegetation and other objects
 
 
0233 \94Town Generation
 
 
0234 \98New Town
 
 
0235 \98Construct new town
 
 
0236 \94Can't build town here...
 
 
0237 \94...too close to edge of map
 
 
0238 \94...too close to another town
 
 
0239 \94...site unsuitable
 
 
023A \94...too many towns
 
 
023B \98Increase size of town
 
 
023C \98Expand
 
 
023D \98Random Town
 
 
023E \98Build town in random location
 
 
023F \94Industry Generation
 
 
0240 \98Coal Mine
 
 
0241 \98Power Station
 
 
0242 \98Sawmill
 
 
0243 \98Forest
 
 
0244 \98Oil Refinery
 
 
0245 \98Oil Rig
 
 
0246 \98Factory
 
 
0247 \98Steel Mill
 
 
0248 \98Farm
 
 
0249 \98Iron Ore Mine
 
 
024A \98Oil Wells
 
 
024B \98Bank
 
 
024C \98Paper Mill
 
 
024D \98Food Processing Plant
 
 
024E \98Printing Works
 
 
024F \98Gold Mine
 
 
0250 \98Lumber Mill
 
 
0251 \98Fruit Plantation
 
 
0252 \98Rubber Plantation
 
 
0253 \98Water Supply
 
 
0254 \98Water Tower
 
 
0255 \98Diamond Mine
 
 
0256 \98Copper Ore Mine
 
 
0257 \98Candyfloss Forest
 
 
0258 \98Sweet Factory
 
 
0259 \98Battery Farm
 
 
025A \98Cola Wells
 
 
025B \98Toy Shop
 
 
025C \98Toy Factory
 
 
025D \98Plastic Fountains
 
 
025E \98Fizzy Drink Factory
 
 
025F \98Bubble Generator
 
 
0260 \98Toffee Quarry
 
 
0261 \98Sugar Mine
 
 
0262 \98Construct Coal Mine
 
 
0263 \98Construct Power Station
 
 
0264 \98Construct Sawmill
 
 
0265 \98Plant Forest
 
 
0266 \98Construct Oil Refinery
 
 
0267 \98Construct Oil Rig (Can only be built near the edges of the map)
 
 
0268 \98Construct Factory
 
 
0269 \98Construct Steel Mill
 
 
026A \98Construct Farm
 
 
026B \98Construct Iron Ore Mine
 
 
026C \98Construct Oil Wells
 
 
026D \98Construct Bank (Can only be built in towns with a population greater than 1200)
 
 
026E \98Construct Paper Mill
 
 
026F \98Construct Food Processing Plant
 
 
0270 \98Construct Printing Works
 
 
0271 \98Construct Gold Mine
 
 
0272 \98Construct Bank (Can only be built in towns)
 
 
0273 \98Construct Lumber Mill (to clear rainforest and produce Wood)
 
 
0274 \98Plant Fruit Plantation
 
 
0275 \98Plant Rubber Plantation
 
 
0276 \98Construct Water Supply
 
 
0277 \98Construct Water Tower (Can only be built in towns)
 
 
0278 \98Construct Diamond Mine
 
 
0279 \98Construct Copper Ore Mine
 
 
027A \98Plant Candyfloss Forest
 
 
027B \98Construct Sweet Factory
 
 
027C \98Construct Battery Farm
 
 
027D \98Construct Cola Wells
 
 
027E \98Construct Toy Shop
 
 
027F \98Construct Toy Factory
 
 
0280 \98Construct Plastic Fountains
 
 
0281 \98Construct Fizzy Drink Factory
 
 
0282 \98Construct Bubble Generator
 
 
0283 \98Construct Toffee Quarry
 
 
0284 \98Construct Sugar Mine
 
 
0285 \94Can't build \80 here...
 
 
0286 \94...must build town first
 
 
0287 \94...only one allowed per town
 
 
0288 \98Plant trees
 
 
0289 \98Place sign
 
 
028A \98Random Trees
 
 
028B \98Plant trees randomly over landscape
 
 
028C \98Place rocky areas on landscape
 
 
028D \98Place lighthouse
 
 
028E \98Place transmitter
 
 
028F \98Define desert area
 
 
0290 \98Delete
 
 
0291 \98Delete this town completely
 
 
0292 Save scenario
 
 
0293 Load scenario
 
 
0294 Abandon editor
 
 
0295
 
 
0296 Quit to DOS
 
 
0297 \98Save scenario,load scenario,abandon scenario editor,quit to DOS
 
 
0298 \94Load Scenario
 
 
0299 \94Save Scenario
 
 
029A \98Play Scenario
 
 
029B \90Are you sure you want to abandon this scenario ?
 
 
029C \94Abandon Editor
 
 
029D \94...can only be built in towns with a population of at least 1200
 
 
029E \98Move the starting date backward 1 year
 
 
029F \98Move the starting date forward 1 year
 
 
02A0 \94...ends of bridge must both be on land
 
 
02A1 \98Small
 
 
02A2 \98Medium
 
 
02A3 \98Large
 
 
02A4 \98Select town size
 
 
02A5 \90Town size:
 
 
02A6 \94Message to Player 2
 
 
02A7 \98Change Modem Initialisation String:
 
 
02A8 \98Change Dial Number:
 
 
02A9 \94Modem init. string:
 
 
02AA \94Dial number:
 
 
02AB \98Serial Port
 
 
02AC COM1
 
 
02AD COM2
 
 
02AE COM3
 
 
02AF COM4
 
 
02B0 \98\80
 
 
02B1 \98Baud Rate
 
 
02B2 \98\85\80 baud
 
 
02B3 9600
 
 
02B4 14400
 
 
02B5 19200
 
 
02B6 \80 - \80
 
 
02B7 \98Show last message or news report
 
 
02B8 \98Summary
 
 
02B9 \98Full
 
 
02BA \89- - \80 - -
 
 
02BB Town directory
 
 
02BC \98Vehicle design names
 
 
02BD \98\80
 
 
02BE Default
 
 
02BF Custom
 
 
02C0 \98Save custom names to disk
 
 
02C1 \98Vehicle design names selection
 
 
02C2 \98Save customized vehicle design names to disk
 
 
02C4 Game options
 
 
02C6 Difficulty settings
 
 
02C8
 
 
02C9 \ac
 
 
02CA \01\0cTown names displayed
 
 
02CB \ac
 
 
02CC \01\0cStation names displayed
 
 
02CD \ac
 
 
02CE \01\0cSigns displayed
 
 
02CF \ac
 
 
02D0 \01\0cFull animation
 
 
02D1 \ac
 
 
02D2 \01\0cFull detail
 
 
02D3 \ac
 
 
02D4 \01\0cTransparent buildings
 
 
02D5 Query land block
 
 
02D6
 
 
02D7 ))ScreenShot[[]]ScreenShot[[ (Ctrl-S)
 
 
02D8 Giant ))ScreenShot[[]]ScreenShot[[ (Ctrl-G)
 
 
02D9 About 'Transport Tycoon'
 
 
02DA \98On
 
 
02DB \98Off
 
 
02DC \98Display subsidies
 
 
02DD Subsidies
 
 
02DE Map of world
 
 
02DF Town directory
 
 
02E0 \98Currency units
 
 
02E1 \98\85\80
 
 
02E2 \98Currency units selection
 
 
02E3 \98Distance units
 
 
02E4 \98\85\85\80
 
 
02E5 \98Distance units selection
 
 
02E6 \98Road vehicles
 
 
02E7 \98\85\85\85\80
 
 
02E8 \98Select side of road for vehicles to drive on
 
 
02E9 Drive on left
 
 
02EA Drive on right
 
 
02EB \98Town names
 
 
02EC \98\85\85\85\85\80
 
 
02ED \98Select style of town names
 
 
02EE English
 
 
02EF French
 
 
02F0 German
 
 
02F1 American
 
 
02F2 ))Latin-American[[]]Latin-American[[
 
 
02F3 Silly
 
 
02F4 \98Autosave
 
 
02F5 \98\85\85\85\85\85\80
 
 
02F6 \98Select interval between automatic game saves
 
 
02F7 Off
 
 
02F8 Every 3 months
 
 
02F9 Every 6 months
 
 
02FA Every 12 months
 
 
02FB \98Start a new game
 
 
02FC \98Load a saved game from disk
 
 
02FD \98View demonstrations/tutorials
 
 
02FE \98Create a customized game world/scenario
 
 
02FF \98Select single-player game
 
 
0300 \98Select two-player game
 
 
0301 \98Display game options
 
 
0302 \98Display difficulty options
 
 
0303 \98Start a new game,using a customized scenario
 
 
0304 \98Quit to DOS
 
 
0305 \98Leave 'Transport Tycoon',and quit to DOS
 
 
0306 \98View demonstration/tutorial
 
 
0307 \94Transport Tycoon (Deluxe)
 
 
0308 \98Select serial port to be used for direct or modem connection
 
 
0309 \98Select serial port speed for direct or modem connection
 
 
030A \98Attempt to connect to second computer for 2 player game
 
 
030B \98Change the modem initialisation string
 
 
030C \98Set the number to be dialled by the modem
 
 
030D \94...can only be built in towns
 
 
030E \98Select 'temperate' landscape style
 
 
030F \98Select 'sub-arctic' landscape style
 
 
0310 \98Select 'sub-tropical' landscape style
 
 
0311 \98Select 'toyland' landscape style
 
 
0312 \98Fund construction of new industry
 
 
0313 Fund new industry
 
 
0314 \94Fund new industry
 
 
0315 \80
 
 
0316 \94...can only be built in towns
 
 
0317 \94...can only be built in rainforest areas
 
 
0318 \94...can only be built in desert areas
 
 
0319 \90* * PAUSED * *
 
 
031A SCR|.PCX
 
 
031B \94Screenshot successfully saved to disk as '\80'
 
 
031C \94Screenshot failed!
 
 
031D \98Link method
 
 
031E \98\85\85\80
 
 
031F \98Select communications link method for 2-player game
 
 
0320 Serial cable (sender)
 
 
0321 Serial cable (receiver)
 
 
0322 Modem (send/dial)
 
 
0323 Modem (receive)
 
 
0324 Network - IPX protocol (sender)
 
 
0325 Network - IPX protocol (receiver)
 
 
0329 \98Purchase land for future use
 
 
032A \981: Road vehicle service
 
 
032B \982: Railway service
 
 
032C \983: Air service
 
 
032D \984: Ship service
 
 
032E \985: Railway service (advanced)
 
 
032F \8bAUTOSAVE
 
 
0330 \98Select 'Ezy Street style music' program
 
 
0331 \94...IPX driver not found
 
 
0332 \94...not enough free base memory for network buffers
 
 
0333 \94...unable to open an IPX socket
 
 
0334 \94Connection successful!\0d\0dGames now linked!
 
   
 
=0800 Basic land strings=
 
=0800 Basic land strings=
  +
[[TextIDs/Basic_land_strings | Basic land strings 0800 - 0FFF]]
 
0800 \0e
 
 
0801 \8bCost: \7f
 
 
0802 \0e
 
 
0803 \8fIncome: \7f
 
 
0804 \0e
 
 
0805 \94Estimated Cost: \7f
 
 
0806 \0e
 
 
0807 \94Estimated Income: \7f
 
 
0808 \94Can't raise land here...
 
 
0809 \94Can't lower land here...
 
 
080A Rocks
 
 
080B Rough land
 
 
080C Bare land
 
 
080D Grass
 
 
080E Fields
 
 
080F Snow-covered land
 
 
0810 Desert
 
   
 
=1000 Railroad strings=
 
=1000 Railroad strings=
  +
[[TextIDs/Railroad strings | Railroad strings 1000 - 17FF]]
 
1000 \94Land sloped in wrong direction
 
 
1001 \94Impossible track combination
 
 
1002 \94Excavation would damage tunnel
 
 
1003 \94Already at sea-level
 
 
1004 \94Too high
 
 
1005 \94No suitable railway track
 
 
1006 \94Train inside depot
 
 
1007 \94...already built
 
 
1008 \94Must remove railway track first
 
 
1009 \94Too many depots
 
 
100A \94Railway Construction
 
 
100B \94Monorail Construction
 
 
100C \94MagLev Construction
 
 
100D \94Select Rail Bridge
 
 
100E \94Can't build train depot here...
 
 
100F \94Can't build railway station here...
 
 
1010 \94Can't build signals here...
 
 
1011 \94Can't build railway track here...
 
 
1012 \94Can't remove railway track from here...
 
 
1013 \94Can't remove signals from here...
 
 
1014 \94Train Depot Orientation
 
 
1015 Railway construction
 
 
1016 Monorail construction
 
 
1017 ))MagLev[[]]MagLev[[ construction
 
 
1018 \98Build railway track
 
 
1019 \98Build train depot (for building and servicing trains)
 
 
101A \98Build railway station
 
 
101B \98Build railway signals
 
 
101C \98Build railway bridge
 
 
101D \98Build railway tunnel
 
 
101E \98Toggle build/remove for railway track and signals
 
 
101F \98Bridge selection - click on selected bridge to build it
 
 
1020 \98Select rail depot orientation
 
 
1021 Railway track
 
 
1022 Railway track with signals
 
 
1023 Railway train depot
 
 
1024 \94...area is owned by another company
 
   
 
=1800 Road strings=
 
=1800 Road strings=
  +
[[TextIDs/Road strings | Road strings 1800 - 1FFF]]
 
1800 \94Land sloped in wrong direction for road
 
 
1801 \94Must remove road first
 
 
1802 \94Road Construction
 
 
1803 \94Select Road Bridge
 
 
1804 \94Can't build road here...
 
 
1805 \94Can't remove road from here...
 
 
1806 \94Road Depot Orientation
 
 
1807 \94Can't build road vehicle depot here...
 
 
1808 \94Can't build bus station...
 
 
1809 \94Can't build lorry station...
 
 
180A Road construction
 
 
180B \98Build road section
 
 
180C \98Build road vehicle depot (for building and servicing vehicles)
 
 
180D \98Build bus station
 
 
180E \98Build lorry loading bay
 
 
180F \98Build road bridge
 
 
1810 \98Build road tunnel
 
 
1811 \98Toggle build/remove for road construction
 
 
1812 \98Bridge selection - click on selected bridge to build it
 
 
1813 \98Select road vehicle depot orientation
 
 
1814 Road
 
 
1815 Road with streetlights
 
 
1816 Tree-lined road
 
 
1817 Road vehicle depot
 
 
1818 Road/rail level crossing
 
   
 
=2000 Town strings=
 
=2000 Town strings=
  +
[[TextIDs/Town strings | Town strings 2000 - 27FF]]
 
2000 \94Towns
 
 
2001 \94\80
 
 
2002 \0e\98\80
 
 
2003 \0e\94\80
 
 
2004 \94Building must be demolished first
 
 
2005 \94\80
 
 
2006 \98Population: \8e{
 
 
2007 Rename Town
 
 
2008 \94Can't rename town...
 
 
2009 \94\80 local authority refuses to allow this
 
 
200A \98Town names - click on name to centre main view on town
 
 
200B \98Centre the main view on town location
 
 
200C \98Change town name
 
 
200D \98Passengers last month: \8e|\98 max: \8e|
 
 
200E \98Mail last month: \8e|\98 max: \8e|
 
 
200F Tall office block
 
 
2010 Office block
 
 
2011 Small block of flats
 
 
2012 Church
 
 
2013 Large office block
 
 
2014 Town houses
 
 
2015 Hotel
 
 
2016 Statue
 
 
2017 Fountain
 
 
2018 Park
 
 
2019 Office block
 
 
201A Shops and offices
 
 
201B Modern office building
 
 
201C Warehouse
 
 
201D Office block
 
 
201E Stadium
 
 
201F Old houses
 
 
2020 \98Local authority
 
 
2021 \98Show information on local authority
 
 
2022 \94\80 local authority
 
 
2023 \98Transport company ratings:
 
 
2024 \90\80\80: \8e\80
 
 
2025 \94Subsidies
 
 
2026 \98Subsidies on offer for services taking:-
 
 
2027 \8e\80 from \80 to \80
 
 
2028 \90 (by \83)
 
 
2029 \80 \80
 
 
202A \8eNone
 
 
202B \98Services already subsidised:-
 
 
202C \8e\80 from \80 to \80\90 (\80
 
 
202D \90,until \83)
 
 
202E \98\0fOffer of subsidy expired:\0d\0d\80 from \80 to \80 will now not attract a subsidy.
 
 
202F \98\0fSubsidy withdrawn:\0d\0d\80 service from \80 to \80 is no longer subsidised.
 
 
2030 \98\0fService subsidy offered:\0d\0dFirst \80 service from \80 to \80 will attract a year's subsidy from the local authority!
 
 
2031 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay 50% extra for the next year!
 
 
2032 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay double rates for the next year!
 
 
2033 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay triple rates for the next year!
 
 
2034 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay quadruple rates for the next year!
 
 
2035 \94\80 local authority refuses to allow another airport to be built in this town
 
 
2036 Cottages
 
 
2037 Houses
 
 
2038 Flats
 
 
2039 Tall office block
 
 
203A Shops and offices
 
 
203B Shops and offices
 
 
203C Theatre
 
 
203D Stadium
 
 
203E Offices
 
 
203F Houses
 
 
2040 Cinema
 
 
2041 Shopping mall
 
 
2042 \98Do it
 
 
2043 \98List of things to do at this town - click on item for more details
 
 
2044 \98Carry out the highlighted action in the list above
 
 
2045 \98Actions available:
 
 
2046 Small advertising campaign
 
 
2047 Medium advertising campaign
 
 
2048 Large advertising campaign
 
 
2049 Fund local road reconstruction
 
 
204A Build statue of company owner
 
 
204B Fund new buildings
 
 
204C Buy exclusive transport rights
 
 
204D \94\80\0d\90 Initiate a small local advertising campaign,to attract more passengers and cargo to your transport services.\0d Cost: \7f
 
 
204E \94\80\0d\90 Initiate a medium local advertising campaign,to attract more passengers and cargo to your transport services.\0d Cost: \7f
 
 
204F \94\80\0d\90 Initiate a large local advertising campaign,to attract more passengers and cargo to your transport services.\0d Cost: \7f
 
 
2050 \94\80\0d\90 Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.\0d Cost: \7f
 
 
2051 \94\80\0d\90 Build a statue in honour of your company.\0d Cost: \7f
 
 
2052 \94\80\0d\90 Fund the construction of new commercial buildings in the town.\0d Cost: \7f
 
 
2053 \94\80\0d\90 Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.\0d Cost: \7f
 
 
2054 \94Can't do this...
 
 
2055 \0f\98Traffic chaos in \80!\0d\0dRoad rebuilding programme funded by \80 brings 6 months of misery to motorists!
 
 
2056 \0e\94\80
 
 
2057 \8e\80\98  ({)
 
 
2058 \80 (under construction)
 
 
2059 Igloo
 
 
205A Tepees
 
 
205B ))Teapot-House[[]]Teapot-House[[
 
 
205C ))Piggy-Bank[[]]Piggy-Bank[[
 
   
 
=2800 Tree strings=
 
=2800 Tree strings=
  +
[[TextIDs/Tree strings | Tree strings 2800 - 2FFF]]
 
2800 Plant trees
 
 
2801 Place sign
 
 
2802 \94Trees
 
 
2803 \94...tree already here
 
 
2804 \94...site unsuitable
 
 
2805 \94Can't plant tree here...
 
 
2806 \94\80
 
 
2807 \0e\94\80
 
 
2808 \94...too many signs
 
 
2809 \94Can't place sign here...
 
 
280A Sign
 
 
280B \94Edit sign text
 
 
280C \94Can't change sign name...
 
 
280D \98Select tree type to plant
 
 
280E Trees
 
 
280F Rainforest
 
 
2810 Cactus Plants
 
   
 
=3000 Station strings=
 
=3000 Station strings=
  +
[[TextIDs/Station strings | Station strings 3000 - 37FF]]
 
3000 \94Rail Station Selection
 
 
3001 \94Airport Selection
 
 
3002 \98Orientation
 
 
3003 \98Number of tracks
 
 
3004 \98Platform length
 
 
3005 \94Too close to another railway station
 
 
3006 \94Adjoins more than one existing station/loading area
 
 
3007 \94Too many stations/loading areas in this town
 
 
3008 \94Too many stations/loading areas
 
 
3009 \94Too close to another station/loading area
 
 
300A \94\80 \81\d10
 
 
300B \94Must demolish railway station first
 
 
300C
 
 
300D \94Too close to another airport
 
 
300E \94Must demolish airport first
 
 
300F \80
 
 
3010 \80 North
 
 
3011 \80 South
 
 
3012 \80 East
 
 
3013 \80 West
 
 
3014 \80 Central
 
 
3015 \80 Transfer
 
 
3016 \80 Halt
 
 
3017 \80 Valley
 
 
3018 \80 Heights
 
 
3019 \80 Woods
 
 
301A \80 Lakeside
 
 
301B \80 Exchange
 
 
301C \80 Airport
 
 
301D \80 Oilfield
 
 
301E \80 Mines
 
 
301F \80 Docks
 
 
3020 \80 Buoy 1
 
 
3021 \80 Buoy 2
 
 
3022 \80 Buoy 3
 
 
3023 \80 Buoy 4
 
 
3024 \80 Buoy 5
 
 
3025 \80 Buoy 6
 
 
3026 \80 Buoy 7
 
 
3027 \80 Buoy 8
 
 
3028 \80 Buoy 9
 
 
3029 \80 Annexe
 
 
302A \80 Sidings
 
 
302B \80 Branch
 
 
302C Upper \80
 
 
302D Lower \80
 
 
302E \80 Heliport
 
 
302F \80 Forest
 
 
3030 Rename station/loading area
 
 
3031 \94Can't rename station...
 
 
3032 \98Ratings
 
 
3033 \98Accepts
 
 
3034 \98Local rating of transport service:
 
 
3035 Appalling
 
 
3036 Very Poor
 
 
3037 Poor
 
 
3038 Mediocre
 
 
3039 Good
 
 
303A Very Good
 
 
303B Excellent
 
 
303C Outstanding
 
 
303D \94\80: \90\80 (}%)
 
 
303E \94\80 no longer accepts \80
 
 
303F \94\80 no longer accepts \80 or \80
 
 
3040 \94\80 now accepts \80
 
 
3041 \94\80 now accepts \80 and \80
 
 
3042 \94Bus Station Orientation
 
 
3043 \94Lorry Station Orient.
 
 
3044 \94Too close to another bus station
 
 
3045 \94Too close to another lorry station
 
 
3046 \94Must demolish bus station first
 
 
3047 \94Must demolish lorry station first
 
 
3048 \94\80 - Stations
 
 
3049 \90\80 \81\d10
 
 
304A \90- None -
 
 
304B \94...site unsuitable
 
 
304C \94Too close to another dock
 
 
304D \94Must demolish dock first
 
 
304E \98Select railway station orientation
 
 
304F \98Select number of platforms for railway station
 
 
3050 \98Select length of railway station
 
 
3051 \98Select bus station orientation
 
 
3052 \98Select lorry loading bay orientation
 
 
3053 \98Centre main view on station location
 
 
3054 \98Show station ratings
 
 
3055 \98Change name of station
 
 
3056 \98Show list of accepted cargo
 
 
3057 \98Station names - click on name to centre main view on station
 
 
3058 \98Select size/type of airport
 
 
3059 \98Small
 
 
305A \98Large
 
 
305B \98Size
 
 
305C \98\80 \81\d10
 
 
305D \0e\98\80 \81\d10
 
 
305E Railway station
 
 
305F Aircraft hangar
 
 
3060 Airport
 
 
3061 Lorry loading area
 
 
3062 Bus station
 
 
3063 Ship dock
 
 
3064 \98Highlight catchment area of proposed site
 
 
3065 \98Don't highlight catchment area of proposed site
 
 
3066 \98Catchment area highlight
 
 
3067 \94Monorail Station Select.
 
 
3068 \94Dock
 
 
3069 Buoy
 
 
306A \94...buoy in the way
 
 
306B \98Heliport
 
 
306C \94...station too spread out
 
   
 
=3800 Water strings=
 
=3800 Water strings=
  +
[[TextIDs/Water strings | Water strings 3800 - 3FFF]]
 
3800 \94Ship Depot Orientation
 
 
3801 \94...must be built on water
 
 
3802 \94Can't build ship depot here...
 
 
3803 \98Select ship depot orientation
 
 
3804 Water
 
 
3805 Coast or riverbank
 
 
3806 Ship depot
 
 
3807 \94...Can't build on water
 
   
 
=4000 Load/save strings=
 
=4000 Load/save strings=
  +
[[TextIDs/Load, save strings | Load, save strings 4000 - 47FF]]
 
4000 \94Save Game
 
 
4001 \94Load Game
 
 
4002 \98Save
 
 
4003 \98Delete
 
 
4004 \80, \82
 
 
4005 \98{ bytes free
 
 
4006 \98Unable to read drive
 
 
4007 \94Game Save Failed
 
 
4008 \94Unable to delete file
 
 
4009 \94Game Load Failed
 
 
400A \98List of drives,directories and saved-game files
 
 
400B \98Currently selected name for saved-game
 
 
400C \98Delete the currently selected saved-game
 
 
400D \98Save the current game,using the selected name
 
 
400E \94Select New Game Type
 
 
400F \98Select scenario (green),pre-set game (blue),or random new game
 
 
4010 Generate random new game
 
   
 
=4800 Industry strings=
 
=4800 Industry strings=
  +
[[TextIDs/Industry strings | Industry strings 4800 - 4FFF]]
 
4800 \94\80 in the way
 
 
4801 \94\80 \80
 
 
4802 Coal Mine
 
 
4803 Power Station
 
 
4804 Sawmill
 
 
4805 Forest
 
 
4806 Oil Refinery
 
 
4807 Oil Rig
 
 
4808 Factory
 
 
4809 Printing Works
 
 
480A Steel Mill
 
 
480B Farm
 
 
480C Copper Ore Mine
 
 
480D Oil Wells
 
 
480E Bank
 
 
480F Food Processing Plant
 
 
4810 Paper Mill
 
 
4811 Gold Mine
 
 
4812 Bank
 
 
4813 Diamond Mine
 
 
4814 Iron Ore Mine
 
 
4815 Fruit Plantation
 
 
4816 Rubber Plantation
 
 
4817 Water Supply
 
 
4818 Water Tower
 
 
4819 Factory
 
 
481A Farm
 
 
481B Lumber Mill
 
 
481C Candyfloss Forest
 
 
481D Sweet Factory
 
 
481E Battery Farm
 
 
481F Cola Wells
 
 
4820 Toy Shop
 
 
4821 Toy Factory
 
 
4822 Plastic Fountains
 
 
4823 Fizzy Drink Factory
 
 
4824 Bubble Generator
 
 
4825 Toffee Quarry
 
 
4826 Sugar Mine
 
 
4827 \98Requires: \90\80
 
 
4828 \98Requires: \90\80,\80
 
 
4829 \98Requires: \90\80,\80,\80
 
 
482A \98Production last month:
 
 
482B \90\80\98 (|% transported)
 
 
482C \98Centre the main view on industry location
 
 
482D \98\0fNew \80 under construction near \80!
 
 
482E \98\0fNew \80 being planted near \80!
 
 
482F \98Cost: \90\7f
 
 
4830 \94Can't construct this industry type here...
 
 
4831 \94...forest can only be planted above snow-line
 
 
4832 \98\0f\80 \80 announces imminent closure!
 
 
4833 \98\0fSupply problems cause \80 \80 to announce imminent closure!
 
 
4834 \98\0fLack of nearby trees causes \80 \80 to announce imminent closure!
 
 
4835 \98\0f\80 \80 increases production!
 
 
4836 \98\0fNew coal seam found at \80 \80!\0dProduction is expected to double!
 
 
4837 \98\0fNew oil reserves found at \80 \80!\0dProduction is expected to double!
 
 
4838 \98\0fImproved farming methods at \80 \80 are expected to double production!
 
 
4839 \98\0f\80 \80 production down by 50%
 
 
483A \98\0fInsect infestation causes havoc at \80 \80!\0dProduction down by 50%
 
 
483B \94...can only be positioned near edges of map
 
   
 
=5000 Tunnel and bridge strings=
 
=5000 Tunnel and bridge strings=
  +
[[TextIDs/Tunnel and bridge strings | Tunnel and bridge strings 5000-57FF]]
 
5000 \94Train in tunnel
 
 
5001 \94Road vehicle in tunnel
 
 
5002
 
 
5003 \94Another tunnel in the way
 
 
5004
 
 
5005 \94Unable to excavate land for other end of tunnel
 
 
5006 \94Must demolish tunnel first
 
 
5007 \94Must demolish bridge first
 
 
5008 \94Cannot start and end on same position
 
 
5009 \94Level land or water required under bridge
 
 
500A \94Start and end must be in line
 
 
500B \94Site unsuitable for tunnel entrance
 
 
500C
 
 
500D \8a\80,\0d \84   \94\7f
 
 
500E Suspension,Steel
 
 
500F Girder,Steel
 
 
5010 Cantilever,Steel
 
 
5011 Suspension,Concrete
 
 
5012 Wooden
 
 
5013 Concrete
 
 
5014 Tubular,Steel
 
 
5015 \94Can't build bridge here...
 
 
5016 \94Can't build tunnel here...
 
 
5017 Railway tunnel
 
 
5018 Road tunnel
 
 
5019
 
 
501A
 
 
501B Steel suspension rail bridge
 
 
501C Steel girder rail bridge
 
 
501D Steel cantilever rail bridge
 
 
501E Reinforced concrete suspension rail bridge
 
 
501F Wooden rail bridge
 
 
5020 Concrete rail bridge
 
 
5021 Steel suspension road bridge
 
 
5022 Steel girder road bridge
 
 
5023 Steel cantilever road bridge
 
 
5024 Reinforced concrete suspension road bridge
 
 
5025 Wooden road bridge
 
 
5026 Concrete road bridge
 
 
5027 Tubular rail bridge
 
 
5028 Tubular road bridge
 
 
5029 Steel
 
   
 
=5800 Object strings=
 
=5800 Object strings=
  +
[[TextIDs/Object strings | Object strings 5800 - 5FFF]]
 
5800 \94Object in the way
 
 
5801 Transmitter
 
 
5802 Lighthouse
 
 
5803 Company Headquarters
 
 
5804 \94...company headquarters in the way
 
 
5805 Company-owned land
 
 
5806 \94Can't purchase this land area...
 
 
5807 \94...you already own it!
 
   
 
=6000 Debugger strings=
 
=6000 Debugger strings=
  +
[[TextIDs/Debugger strings | Debugger strings 6000 - 67FF]]
 
6000 \94Debugger
 
 
6001 \8bAnimation blocks: |/|
 
 
6002 \98+Cash
 
 
6003 \98+Towns
 
 
6004 \98{
 
 
6005 \98+
 
 
6006 \98-
 
 
6007 \8bNon-Effect Objects: |/|
 
 
6008 \8bEffect Objects: |/|
 
 
6009 \8bText Effects: |/|
 
 
600A \98Land Code: |
 
 
600B \8bOrders: |/|
 
 
600C \8bNames: |/|
 
 
600D \98AllVeh
 
 
600E \98+Cmpny
 
 
600F \98Interrupts: |
 
 
6010 \98ID: |
 
 
6011 \98Serial resends: |
 
 
6012 \8eRand.Seed: \90|
 
 
6013 \8bGr.Cache Used: {/{
 
 
6014 \98Fingerprint: --------
 
 
6015 \8bStations: |/|
 
 
6016 \98Random seed: \8e{
 
 
6017 \98NPC PZ
 
 
6018 \94GAMES OUT OF SYNC!
 
   
 
=6800 Difficulty strings=
 
=6800 Difficulty strings=
  +
[[TextIDs/Difficulty strings | Difficulty strings 6800 - 6FFF]]
 
6800 \94Difficulty Level
 
 
6801 \98Easy
 
 
6802 \98Medium
 
 
6803 \98Hard
 
 
6804 \98Custom
 
 
6805 \95Maximum no. competitors: \8e|
 
 
6806 \95Competitor start time: \8e\80
 
 
6807 \95No. of towns: \8e\80
 
 
6808 \95No. of industries: \8e\80
 
 
6809 \95Maximum initial loan: \8e\7f
 
 
680A \95Initial interest rate: \8e|%
 
 
680B \95Vehicle running costs: \8e\80
 
 
680C \95Construction speed of competitors: \8e\80
 
 
680D \95Intelligence of competitors: \8e\80
 
 
680E \95Vehicle breakdowns: \8e\80
 
 
680F \95Subsidy multiplier: \8e\80
 
 
6810 \95Cost of construction: \8e\80
 
 
6811 \95Terrain type: \8e\80
 
 
6812 \95Quantity of sea/lakes: \8e\80
 
 
6813 \95Economy: \8e\80
 
 
6814 \95Train reversing: \8e\80
 
 
6815 \95Disasters: \8e\80
 
 
6816 Low
 
 
6817 Normal
 
 
6818 High
 
 
6819 \98<
 
 
681A \98>
 
 
681B Very Slow
 
 
681C Slow
 
 
681D Medium
 
 
681E Fast
 
 
681F Very Fast
 
 
6820 Low
 
 
6821 Medium
 
 
6822 High
 
 
6823 None
 
 
6824 Reduced
 
 
6825 Normal
 
 
6826 x1.5
 
 
6827 x2
 
 
6828 x3
 
 
6829 x4
 
 
682A Very Flat
 
 
682B Flat
 
 
682C Hilly
 
 
682D Mountainous
 
 
682E Steady
 
 
682F Fluctuating
 
 
6830 Immediate
 
 
6831 3 months after player
 
 
6832 6 months after player
 
 
6833 9 months after player
 
 
6834 At end of line,and at stations
 
 
6835 At end of line only
 
 
6836 Off
 
 
6837 On
 
 
6838 \98Show hi-score chart
 
   
 
=7000 Company strings=
 
=7000 Company strings=
  +
[[TextIDs/Company strings | Company strings 7000 - 77FF]]
 
7000 Unnamed\85\85
 
 
7001 \94\80\98\80
 
 
7002  (Player 1)
 
 
7003  (Player 2)
 
 
7004 \98New Face
 
 
7005 \98Colour Scheme
 
 
7006 \8aColour Scheme:
 
 
7007 \94New Colour Scheme
 
 
7008 \98Company Name
 
 
7009 \98Manager Name
 
 
700A Company Name
 
 
700B Manager's Name
 
 
700C \94Can't change company name...
 
 
700D \94Can't change manager's name...
 
 
700E \94\80 Finances\98\80
 
 
700F \94Expenditure/Income
 
 
7010 \94~
 
 
7011 \8aConstruction
 
 
7012 \8aNew Vehicles
 
 
7013 \8aTrain Running Costs
 
 
7014 \8aRoad Veh. Running Costs
 
 
7015 \8aAircraft Running Costs
 
 
7016 \8aShip Running Costs
 
 
7017 \8aProperty Maintenance
 
 
7018 \8aTrain Income
 
 
7019 \8aRoad Vehicles Income
 
 
701A \8aAircraft Income
 
 
701B \8aShip Income
 
 
701C \8aLoan Interest
 
 
701D \8aOther
 
 
701E \98-\7f
 
 
701F \98+\7f
 
 
7020 \94Total:
 
 
7021 \80\80
 
 
7022 \94Income Graph
 
 
7023 \7f
 
 
7024 {
 
 
7025 \94Operating Profit Graph
 
 
7026 \94Bank Balance
 
 
7027 \94Loan
 
 
7028 \98\7f
 
 
7029 \98Borrow \85\85\85\85\7f
 
 
702A \98Repay \85\85\85\85\7f
 
 
702B \94...maximum permitted loan size is \7f
 
 
702C \94Can't borrow any more money...
 
 
702D \94...loan already repayed
 
 
702E \94...\7f required
 
 
702F \94Can't repay loan...
 
 
7030 \98Select new face for manager
 
 
7031 \98Change the company vehicle livery
 
 
7032 \98Change the manager's name
 
 
7033 \98Change the company name
 
 
7034 \98Click on selected new colour scheme
 
 
7035 \98Increase size of loan
 
 
7036 \98Repay part of loan
 
 
7037 \94\80\0d\8a(Manager)
 
 
7038 \8aInaugurated: \94~
 
 
7039 \8aVehicles:
 
 
703A \94| train
 
 
703B \94| trains
 
 
703C \94| road vehicle
 
 
703D \94| road vehicles
 
 
703E \94| aircraft
 
 
703F \94| aircraft
 
 
7040 \94| ship
 
 
7041 \94| ships
 
 
7042 \94None
 
 
7043 \94Face Selection
 
 
7044 \98Male
 
 
7045 \98Female
 
 
7046 \98New Face
 
 
7047 \98Cancel new face selection
 
 
7048 \98Accept new face selection
 
 
7049 \98Select male faces
 
 
704A \98Select female faces
 
 
704B \98Generate random new face
 
 
704C \98Key
 
 
704D \98Show key to graphs
 
 
704E \94Key to company graphs
 
 
704F \98Click here to toggle company's entry on graph on/off
 
 
7050 \94Units of cargo delivered
 
 
7051 \94Company performance ratings (maximum rating=1000)
 
 
7052 \94Company values
 
 
7053 \94Company League Table
 
 
7054 \94\80\01-\8e\80 \98\80   '\80'
 
 
7055 \90\80\01-\8e\80 \98\80   '\80'
 
 
7056 \98\0fTransport company in trouble!
 
 
7057 \98\0f\80 will be sold off or declared bankrupt unless performance increases soon!
 
 
7058 \98\80\0d(Manager)
 
 
7059 \98\0fTransport company merger!
 
 
705A \98\0f\80 has been sold to \80 for \7f!
 
 
705B \94We are looking for a transport company to take-over our company\0d\0dDo you want to purchase \80 for \7f?
 
 
705C \98\0fBankrupt!
 
 
705D \98\0f\80 has been closed down by creditors and all assets sold off!
 
 
705E \98\0fNew transport company launched!
 
 
705F \98\0f\80 starts construction near \80!
 
 
7060 \94Can't buy company...
 
 
7061 \94Cargo Payment Rates
 
 
7062 \98\0eDays in transit
 
 
7063 \98\0ePayment for delivering 10 units (or 1,000 litres) of cargo a distance of 20 squares
 
 
7064 \98Toggle graph for cargo type on/off
 
 
7065 \98\0e\80
 
 
7066 Engineer
 
 
7067 Traffic Manager
 
 
7068 Transport Coordinator
 
 
7069 Route Supervisor
 
 
706A Director
 
 
706B Chief Executive
 
 
706C Chairman
 
 
706D President
 
 
706E Tycoon
 
 
706F \98Build HQ
 
 
7070 \98Build company headquarters / view company headquarters
 
 
7071 \94Can't build company headquarters...
 
 
7072 \98View HQ
 
 
7073 \0f\98World Recession!\0d\0dFinancial experts fear worst as economy slumps!
 
 
7074 \0f\98Recession Over!\0d\0dUpturn in trade gives confidence to industries as economy strengthens!
 
 
7075 \98Toggle large/small window size
 
 
7076 \8aCompany value: \94\7f
 
 
7077 \98Buy 25% share in company
 
 
7078 \98Sell 25% share in company
 
 
7079 \98Buy 25% share in this company
 
 
707A \98Sell 25% share in this company
 
 
707B \94Can't buy 25% share in this company...
 
 
707C \94Can't sell 25% share in this company...
 
 
707D \94(|% owned by \80)
 
 
707E \94(|% owned by \80\0d |% owned by \80)
 
 
707F \98\0f\80 has been taken over by \80!
 
   
 
=7800 Custom strings=
 
=7800 Custom strings=
 
 
These cannot be set directly; an entry is generated every time the player enters a custom name for example for signs, stations or vehicles.
 
These cannot be set directly; an entry is generated every time the player enters a custom name for example for signs, stations or vehicles.
   
 
=8000 Vehicle type names=
 
=8000 Vehicle type names=
  +
[[TextIDs/Vehicle type names | Vehicle type names 8000 - 87FF]]
   
Note, IDs 8000..80FF will be changed by using a regular action 4 to name new vehicles, but not by using "custom vehicle names" from vehicle.dat which use custom strings instead.
+
Note, IDs 8000..80FF will be changed by using a regular action 4 to name new vehicles, but not by using "custom vehicle names" from vehicle.dat which use custom strings instead.
 
8000 Kirby Paul Tank (Steam)
 
 
8001 MJS 250 (Diesel)
 
 
8002 Ploddyphut ))Choo-Choo[[]]Choo-Choo[[
 
 
8003 Powernaut ))Choo-Choo[[]]Choo-Choo[[
 
 
8004 Mightymover ))Choo-Choo[[]]Choo-Choo[[
 
 
8005 Ploddyphut Diesel
 
 
8006 Powernaut Diesel
 
 
8007 Wills 2-8-0 (Steam)
 
 
8008 Chaney 'Jubilee' (Steam)
 
 
8009 Ginzu 'A4' (Steam)
 
 
800A SH '8P' (Steam)
 
 
800B ))Manley-Morel[[]]Manley-Morel[[ DMU (Diesel)
 
 
800C 'Dash' (Diesel)
 
 
800D SH/Hendry '25' (Diesel)
 
 
800E UU '37' (Diesel)
 
 
800F Floss '47' (Diesel)
 
 
8010 CS 4000 (Diesel)
 
 
8011 CS 2400 (Diesel)
 
 
8012 Centennial (Diesel)
 
 
8013 Kelling 3100 (Diesel)
 
 
8014 Turner Turbo (Diesel)
 
 
8015 MJS 1000 (Diesel)
 
 
8016 SH '125' (Diesel)
 
 
8017 SH '30' (Electric)
 
 
8018 SH '40' (Electric)
 
 
8019 'T.I.M.' (Electric)
 
 
801A 'AsiaStar' (Electric)
 
 
801B Passenger Carriage
 
 
801C Mail Van
 
 
801D Coal Truck
 
 
801E Oil Tanker
 
 
801F Livestock Van
 
 
8020 Goods Van
 
 
8021 Grain Hopper
 
 
8022 Wood Truck
 
 
8023 Iron Ore Hopper
 
 
8024 Steel Truck
 
 
8025 Armoured Van
 
 
8026 Food Van
 
 
8027 Paper Truck
 
 
8028 Copper Ore Hopper
 
 
8029 Water Tanker
 
 
802A Fruit Truck
 
 
802B Rubber Truck
 
 
802C Sugar Truck
 
 
802D Candyfloss Hopper
 
 
802E Toffee Hopper
 
 
802F Bubble Van
 
 
8030 Cola Tanker
 
 
8031 Sweet Van
 
 
8032 Toy Van
 
 
8033 Battery Truck
 
 
8034 Fizzy Drink Truck
 
 
8035 Plastic Truck
 
 
8036 'X2001' (Electric)
 
 
8037 'Millennium Z1' (Electric)
 
 
8038 Wizzowow Z99
 
 
8039 Passenger Carriage
 
 
803A Mail Van
 
 
803B Coal Truck
 
 
803C Oil Tanker
 
 
803D Livestock Van
 
 
803E Goods Van
 
 
803F Grain Hopper
 
 
8040 Wood Truck
 
 
8041 Iron Ore Hopper
 
 
8042 Steel Truck
 
 
8043 Armoured Van
 
 
8044 Food Van
 
 
8045 Paper Truck
 
 
8046 Copper Ore Hopper
 
 
8047 Water Tanker
 
 
8048 Fruit Truck
 
 
8049 Rubber Truck
 
 
804A Sugar Truck
 
 
804B Candyfloss Hopper
 
 
804C Toffee Hopper
 
 
804D Bubble Van
 
 
804E Cola Tanker
 
 
804F Sweet Van
 
 
8050 Toy Van
 
 
8051 Battery Truck
 
 
8052 Fizzy Drink Truck
 
 
8053 Plastic Truck
 
 
8054 Lev1 'Leviathan' (Electric)
 
 
8055 Lev2 'Cyclops' (Electric)
 
 
8056 Lev3 'Pegasus' (Electric)
 
 
8057 Lev4 'Chimaera' (Electric)
 
 
8058 Wizzowow Rocketeer
 
 
8059 Passenger Carriage
 
 
805A Mail Van
 
 
805B Coal Truck
 
 
805C Oil Tanker
 
 
805D Livestock Van
 
 
805E Goods Van
 
 
805F Grain Hopper
 
 
8060 Wood Truck
 
 
8061 Iron Ore Hopper
 
 
8062 Steel Truck
 
 
8063 Armoured Van
 
 
8064 Food Van
 
 
8065 Paper Truck
 
 
8066 Copper Ore Hopper
 
 
8067 Water Tanker
 
 
8068 Fruit Truck
 
 
8069 Rubber Truck
 
 
806A Sugar Truck
 
 
806B Candyfloss Hopper
 
 
806C Toffee Hopper
 
 
806D Bubble Van
 
 
806E Cola Tanker
 
 
806F Sweet Van
 
 
8070 Toy Van
 
 
8071 Battery Truck
 
 
8072 Fizzy Drink Truck
 
 
8073 Plastic Truck
 
 
8074 MPS Regal Bus
 
 
8075 Hereford Leopard Bus
 
 
8076 Foster Bus
 
 
8077 Foster MkII Superbus
 
 
8078 Ploddyphut MkI Bus
 
 
8079 Ploddyphut MkII Bus
 
 
807A Ploddyphut MkIII Bus
 
 
807B Balogh Coal Truck
 
 
807C Uhl Coal Truck
 
 
807D DW Coal Truck
 
 
807E MPS Mail Truck
 
 
807F Reynard Mail Truck
 
 
8080 Perry Mail Truck
 
 
8081 ))MightyMover[[]]MightyMover[[ Mail Truck
 
 
8082 Powernaught Mail Truck
 
 
8083 Wizzowow Mail Truck
 
 
8084 Witcombe Oil Tanker
 
 
8085 Foster Oil Tanker
 
 
8086 Perry Oil Tanker
 
 
8087 Talbott Livestock Van
 
 
8088 Uhl Livestock Van
 
 
8089 Foster Livestock Van
 
 
808A Balogh Goods Truck
 
 
808B Craighead Goods Truck
 
 
808C Goss Goods Truck
 
 
808D Hereford Grain Truck
 
 
808E Thomas Grain Truck
 
 
808F Goss Grain Truck
 
 
8090 Witcombe Wood Truck
 
 
8091 Foster Wood Truck
 
 
8092 Moreland Wood Truck
 
 
8093 MPS Iron Ore Truck
 
 
8094 Uhl Iron Ore Truck
 
 
8095 Chippy Iron Ore Truck
 
 
8096 Balogh Steel Truck
 
 
8097 Uhl Steel Truck
 
 
8098 Kelling Steel Truck
 
 
8099 Balogh Armoured Truck
 
 
809A Uhl Armoured Truck
 
 
809B Foster Armoured Truck
 
 
809C Foster Food Van
 
 
809D Perry Food Van
 
 
809E Chippy Food Van
 
 
809F Uhl Paper Truck
 
 
80A0 Balogh Paper Truck
 
 
80A1 MPS Paper Truck
 
 
80A2 MPS Copper Ore Truck
 
 
80A3 Uhl Copper Ore Truck
 
 
80A4 Goss Copper Ore Truck
 
 
80A5 Uhl Water Tanker
 
 
80A6 Balogh Water Tanker
 
 
80A7 MPS Water Tanker
 
 
80A8 Balogh Fruit Truck
 
 
80A9 Uhl Fruit Truck
 
 
80AA Kelling Fruit Truck
 
 
80AB Balogh Rubber Truck
 
 
80AC Uhl Rubber Truck
 
 
80AD RMT Rubber Truck
 
 
80AE ))MightyMover[[]]MightyMover[[ Sugar Truck
 
 
80AF Powernaught Sugar Truck
 
 
80B0 Wizzowow Sugar Truck
 
 
80B1 ))MightyMover[[]]MightyMover[[ Cola Truck
 
 
80B2 Powernaught Cola Truck
 
 
80B3 Wizzowow Cola Truck
 
 
80B4 ))MightyMover[[]]MightyMover[[ Candyfloss Truck
 
 
80B5 Powernaught Candyfloss Truck
 
 
80B6 Wizzowow Candyfloss Truck
 
 
80B7 ))MightyMover[[]]MightyMover[[ Toffee Truck
 
 
80B8 Powernaught Toffee Truck
 
 
80B9 Wizzowow Toffee Truck
 
 
80BA ))MightyMover[[]]MightyMover[[ Toy Van
 
 
80BB Powernaught Toy Van
 
 
80BC Wizzowow Toy Van
 
 
80BD ))MightyMover[[]]MightyMover[[ Sweet Lorry
 
 
80BE Powernaught Sweet Lorry
 
 
80BF Wizzowow Sweet Lorry
 
 
80C0 ))MightyMover[[]]MightyMover[[ Battery Truck
 
 
80C1 Powernaught Battery Truck
 
 
80C2 Wizzowow Battery Truck
 
 
80C3 ))MightyMover[[]]MightyMover[[ Fizzy Drink Truck
 
 
80C4 Powernaught Fizzy Drink Truck
 
 
80C5 Wizzowow Fizzy Drink Truck
 
 
80C6 ))MightyMover[[]]MightyMover[[ Plastic Truck
 
 
80C7 Powernaught Plastic Truck
 
 
80C8 Wizzowow Plastic Truck
 
 
80C9 ))MightyMover[[]]MightyMover[[ Bubble Truck
 
 
80CA Powernaught Bubble Truck
 
 
80CB Wizzowow Bubble Truck
 
 
80CC MPS Oil Tanker
 
 
80CD CS-Inc. Oil Tanker
 
 
80CE MPS Passenger Ferry
 
 
80CF FFP Passenger Ferry
 
 
80D0 Bakewell 300 Hovercraft
 
 
80D1 ))Chugger-Chug[[]]Chugger-Chug[[ Passenger Ferry
 
 
80D2 Shivershake Passenger Ferry
 
 
80D3 Yate Cargo ship
 
 
80D4 Bakewell Cargo ship
 
 
80D5 Mightymover Cargo ship
 
 
80D6 Powernaut Cargo ship
 
 
80D7 Sampson U52
 
 
80D8 Coleman Count
 
 
80D9 FFP Dart
 
 
80DA Yate Haugan
 
 
80DB Bakewell Cotswald LB-3
 
 
80DC Bakewell Luckett LB-8
 
 
80DD Bakewell Luckett LB-9
 
 
80DE Bakewell Luckett LB80
 
 
80DF Bakewell Luckett LB-10
 
 
80E0 Bakewell Luckett LB-11
 
 
80E1 Yate Aerospace YAC 1-11
 
 
80E2 Darwin 100
 
 
80E3 Darwin 200
 
 
80E4 Darwin 300
 
 
80E5 Darwin 400
 
 
80E6 Darwin 500
 
 
80E7 Darwin 600
 
 
80E8 Guru Galaxy
 
 
80E9 Airtaxi A21
 
 
80EA Airtaxi A31
 
 
80EB Airtaxi A32
 
 
80EC Airtaxi A33
 
 
80ED Yate Aerospace YAe46
 
 
80EE Dinger 100
 
 
80EF ))AirTaxi[[]]AirTaxi[[ A34-1000
 
 
80F0 Yate ))Z-Shuttle[[]]Z-Shuttle[[
 
 
80F1 Kelling K1
 
 
80F2 Kelling K6
 
 
80F3 Kelling K7
 
 
80F4 Darwin 700
 
 
80F5 FFP Hyperdart 2
 
 
80F6 Dinger 200
 
 
80F7 Dinger 1000
 
 
80F8 Ploddyphut 100
 
 
80F9 Ploddyphut 500
 
 
80FA Flashbang X1
 
 
80FB Juggerplane M1
 
 
80FC Flashbang Wizzer
 
 
80FD Tricario Helicopter
 
 
80FE Guru X2 Helicopter
 
 
80FF Powernaut Helicopter
 
 
8100 \94Message from vehicle manufacturer
 
 
8101 \8aWe have just designed a new \80 - would you be interested in a year's exclusive use of this vehicle,so we can see how it performs before making it universally available ?
 
 
8102 railway locomotive
 
 
8103 road vehicle
 
 
8104 aircraft
 
 
8105 ship
 
 
8106 monorail locomotive
 
 
8107 maglev locomotive
 
   
 
=8800 Train strings=
 
=8800 Train strings=
  +
[[TextIDs/Train strings | Train strings 8800 - 8FFF]]
 
8800 \94\80 Train Depot
 
 
8801 \98\0fCitizens celebrate . . .\0dFirst train arrives at \80!
 
 
8802 \94\80 (Details)
 
 
8803 \94Train in the way
 
 
8804 \01\0A\7D: \80
 
 
8805 \AF\01\0A\7D: \80
 
 
8806 Go to \80
 
 
8807 Go to \80 (Unload)
 
 
8808 Go to \80 (Load)
 
 
8809
 
 
880A Go non-stop to \80
 
 
880B Go non-stop to \80 (Unload)
 
 
880C Go non-stop to \80 (Load)
 
 
880D
 
 
880E Go to \80 Train Depot
 
 
880F Go non-stop to \80 Train Depot
 
 
8810 \95Heading for \80
 
 
8811 \95Heading for \80 Train Depot
 
 
8812 \95Empty
 
 
8813 \95\80 from \80
 
 
8814 \94Train | is waiting in depot
 
 
8815 \98New Vehicles
 
 
8816 \98-
 
 
8817 \98Cost: \8a\7f\98 Weight: \8a|t\0d\98Speed: \8a\84\98 Power: \8a|hp\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
 
 
8818 \98Information
 
 
8819 \94Train too long
 
 
881A \94Trains can only be altered when stopped inside a depot
 
 
881B \94\80 - Trains
 
 
881C \94New Rail Vehicles
 
 
881D \94New Monorail Vehicles
 
 
881E \94New Maglev Vehicles
 
 
881F \98Build Vehicle
 
 
8820 \98Rename
 
 
8821 \98Cost: \8a\7f\0d\98Weight: \8a|t (|t)\0d\98Capacity: \8a\80
 
 
8822 \95No orders
 
 
8823 \98Skip
 
 
8824 \98Delete
 
 
8825 \98Non-Stop
 
 
8826 \98Go To
 
 
8827 \98Full Load
 
 
8828 \98Unload
 
 
8829 \94\80 (Orders)
 
 
882A \01\0a- - End of Orders - -
 
 
882B \94Can't build rail vehicle...
 
 
882C \95\80\98 Built: \95~\98 Value: \95\7f
 
 
882D \95\80\98 Value: \95\7f
 
 
882E \94\80
 
 
882F \95Loading / Unloading
 
 
8830 \94Can't send train to depot...
 
 
8831 \94No more space for orders
 
 
8832 \94Too many orders
 
 
8833 \94Can't insert new order...
 
 
8834 \94Can't delete this order...
 
 
8835 \94Can't modify this order...
 
 
8836 \94Must build train depot first
 
 
8837 \94Can't move vehicle...
 
 
8838 N/A\85
 
 
8839 \94Can't sell rail vehicle...
 
 
883A \94Unable to find route to local depot
 
 
883B \94Can't stop/start train...
 
 
883C \98Servicing interval: \95|days\98 Last service: \95\82
 
 
883D \98Trains - click on train for information
 
 
883E \98Build new trains (requires train depot)
 
 
883F \98Trains - click on train for info.,drag vehicle to add/remove from train
 
 
8840 \98Build new train vehicle
 
 
8841 \98Drag train vehicle to here to sell it
 
 
8842 \98Centre main view on train depot location
 
 
8843 \98Train vehicle selection list - click on vehicle for information
 
 
8844 \98Build the highlighted train vehicle
 
 
8845 \98Rename train vehicle type
 
 
8846 \98Current train action - click here to stop/start train
 
 
8847 \98Show train's orders
 
 
8848 \98Centre main view on train's location
 
 
8849 \98Send train to depot
 
 
884A \98Force train to proceed without waiting for signal to clear
 
 
884B \98Reverse direction of train
 
 
884C \98Show train details
 
 
884D \98Increase servicing interval
 
 
884E \98Decrease servicing interval
 
 
884F \98Show details of cargo carried
 
 
8850 \98Show details of train vehicles
 
 
8851 \98Show capacities of each vehicle
 
 
8852 \98Orders list - click on order to highlight it
 
 
8853 \98Skip the current order,and start the next
 
 
8854 \98Delete the highlighted order
 
 
8855 \98Make the highlighted order non-stop
 
 
8856 \98Insert a new order before the highlighted order,or add to end of list
 
 
8857 \98Make the highlighted order force the vehicle to wait for a full load
 
 
8858 \98Make the highlighted order force the vehicle to unload
 
 
8859 \98\0fNew \80 now available!
 
 
885A \98\0f\80
 
 
885B \98Cost: \7f Weight: |t\0dSpeed: \84 Power: |hp\0dRunning Cost: \7f/yr\0dCapacity: \80
 
 
885C \8bBroken down
 
 
885D \98Age: \95\80\98 Running Cost: \95\7f/yr
 
 
885E \98Weight: \95|t \98Power: \95|hp\98 Max. speed: \95\84
 
 
885F \98Profit this year: \95\7f (last year: \7f)
 
 
8860 \98Reliability: \95}% \98Breakdowns since last service: \95|
 
 
8861 \8bStopped
 
 
8862 \94Can't make train pass signal at danger...
 
 
8863 \8bCrashed!
 
 
8864 Train |
 
 
8865 \94Name train
 
 
8866 \94Can't name train...
 
 
8867 \98Name train
 
 
8868 \98\0fTrain Crash!\0d| die in fireball after collision
 
 
8869 \94Can't reverse direction of train...
 
 
886A \94Rename train vehicle type
 
 
886B \94Can't rename train vehicle type...
 
   
 
=9000 Road vehicle strings=
 
=9000 Road vehicle strings=
  +
[[TextIDs/Road vehicle strings | Road vehicle strings 9000 - 97FF]]
 
9000 \94Road vehicle in the way
 
 
9001 \94\80 - Road Vehicles
 
 
9002 \94\80
 
 
9003 \94\80 Road Vehicle Depot
 
 
9004 \98New Vehicles
 
 
9005 \98Information
 
 
9006 \94New Road Vehicles
 
 
9007 \98Build Vehicle
 
 
9008 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
 
 
9009 \94Can't build road vehicle...
 
 
900A \94Must build road vehicle depot first
 
 
900B \94\80 (Orders)
 
 
900C \94\80 (Details)
 
 
900D \98Age: \95\80\98 Running Cost: \95\7f/yr
 
 
900E \98Max. speed: \95\84
 
 
900F \98Profit this year: \95\7f (last year: \7f)
 
 
9010 \98Reliability: \95}% \98Breakdowns since last service: \95|
 
 
9011 \95\80\98 Built: \95~\98 Value: \95\7f
 
 
9012 \98Capacity: \95\80
 
 
9013 \94...must be stopped inside a road vehicle depot
 
 
9014 \94Can't sell road vehicle...
 
 
9015 \94Can't stop/start road vehicle...
 
 
9016 \94Road Vehicle | is waiting in depot
 
 
9017 \95Heading for \80 Road Depot
 
 
9018 \94Can't send vehicle to depot...
 
 
9019 \94Unable to find local depot
 
 
901A \98Road vehicles - click on vehicle for information
 
 
901B \98Build new road vehicles (requires road vehicle depot)
 
 
901C \98Current vehicle action - click here to stop/start vehicle
 
 
901D \98Show vehicle's orders
 
 
901E \98Centre main view on vehicle's location
 
 
901F \98Send vehicle to depot
 
 
9020 \98Force vehicle to turn around
 
 
9021 \98Show road vehicle details
 
 
9022 \98Vehicles - click on vehicle for information
 
 
9023 \98Build new road vehicle
 
 
9024 \98Drag road vehicle to here to sell it
 
 
9025 \98Centre main view on road vehicle depot location
 
 
9026 \98Road vehicle selection list - click on vehicle for information
 
 
9027 \98Build the highlighted road vehicle
 
 
9028 \98\0fNew road vehicle now available!
 
 
9029 \98\0f\80
 
 
902A \98Cost: \7f\0dSpeed: \84\0dRunning Cost: \7f/yr\0dCapacity: \80
 
 
902B Road Vehicle |
 
 
902C \94Name road vehicle
 
 
902D \94Can't name road vehicle...
 
 
902E \98Name road vehicle
 
 
902F \98\0fCitizens celebrate . . .\0dFirst bus arrives at \80!
 
 
9030 \98\0fCitizens celebrate . . .\0dFirst lorry arrives at \80!
 
 
9031 \98\0fRoad Vehicle Crash!\0dDriver dies in fireball after collision with train
 
 
9032 \98\0fRoad Vehicle Crash!\0d| die in fireball after collision with train
 
 
9033 \94Can't make vehicle turn around...
 
 
9034 \98Rename
 
 
9035 \98Rename road vehicle type
 
 
9036 \94Rename road vehicle type
 
 
9037 \94Can't rename road vehicle type...
 
   
 
=9800 Ship strings=
 
=9800 Ship strings=
  +
[[TextIDs/Ship strings | Ship strings 9800 - 9FFF]]
 
9800 Dock construction
 
 
9801 \94Dock construction
 
 
9802 \94Can't build dock here...
 
 
9803 \94\80 Ship Depot
 
 
9804 \98New Ships
 
 
9805 \94\80 - Ships
 
 
9806 \94Can't build ships...
 
 
9807 \94Must build ship depot first
 
 
9808 \94New Ships
 
 
9809 \98Build Ship
 
 
980A \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a\80 \80\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
 
 
980B \94Ship must be stopped in depot
 
 
980C \94Can't sell ship...
 
 
980D \94Can't build ship...
 
 
980E \94Ship in the way
 
 
980F \94\80
 
 
9810 \94\80 (Orders)
 
 
9811 \94\80 (Details)
 
 
9812 \98Age: \95\80\98 Running Cost: \95\7f/yr
 
 
9813 \98Max. speed: \95\84
 
 
9814 \98Profit this year: \95\7f (last year: \7f)
 
 
9815 \98Reliability: \95}% \98Breakdowns since last service: \95|
 
 
9816 \95\80\98 Built: \95~\98 Value: \95\7f
 
 
9817 \98Capacity: \95\80
 
 
9818 \94Can't stop/start ship...
 
 
9819 \94Can't send ship to depot...
 
 
981A \94Unable to find local depot
 
 
981B \95Heading for \80 Ship Depot
 
 
981C \94Ship | is waiting in depot
 
 
981D \98Build ship dock
 
 
981E \98Build ship depot (for building and servicing ships)
 
 
981F \98Ships - click on ship for information
 
 
9820 \98Build new ship
 
 
9821 \98Drag ship to here to sell it
 
 
9822 \98Centre main view on ship depot location
 
 
9823 \98Ships - click on ship for information
 
 
9824 \98Build new ships (requires ship depot)
 
 
9825 \98Ship selection list - click on ship for information
 
 
9826 \98Build the highlighted ship
 
 
9827 \98Current ship action - click here to stop/start ship
 
 
9828 \98Show ship's orders
 
 
9829 \98Centre main view on ship's location
 
 
982A \98Send ship to depot
 
 
982B \98Show ship details
 
 
982C \98\0fNew ship now available!
 
 
982D \98\0f\80
 
 
982E \98Cost: \7f Max. Speed: \84\0dCapacity: \80\0dRunning Cost: \7f/yr
 
 
982F \98Name ship
 
 
9830 Ship |
 
 
9831 \94Name ship
 
 
9832 \94Can't name ship...
 
 
9833 \98\0fCitizens celebrate . . .\0dFirst ship arrives at \80!
 
 
9834 \98Position buoy,which can be used for additional way points
 
 
9835 \94Can't position buoy here...
 
 
9836 \98Rename
 
 
9837 \98Rename ship type
 
 
9838 \94Rename ship type
 
 
9839 \94Can't rename ship type...
 
 
983A \98Refit cargo ship to carry a different cargo type
 
 
983B \94\80 (Refit)
 
 
983C \98Refit ship
 
 
983D \98Select type of cargo for ship to carry
 
 
983E \98Refit ship to carry highlighted cargo type
 
 
983F \8aSelect cargo type to carry:-
 
 
9840 \98New capacity: \8a\80\0d\98Cost of refit: \8a\7f
 
 
9841 \94Can't refit ship...
 
 
9842 (refittable)
 
   
 
=A000 Aircraft strings=
 
=A000 Aircraft strings=
  +
[[TextIDs/Aircraft strings | Aircraft strings A000 - A7FF]]
 
A000 \94Airport Construct.
 
 
A001 \94Can't build airport here...
 
 
A002 \94\80 Aircraft Hangar
 
 
A003 \98New Aircraft
 
 
A004 \98Information
 
 
A005 \94New Aircraft
 
 
A006 \98Build Aircraft
 
 
A007 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a| passengers,| bags of mail\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
 
 
A008 \94Can't build aircraft...
 
 
A009 \94\80 - Aircraft
 
 
A00A \94\80
 
 
A00B \94\80 (Orders)
 
 
A00C \94\80 (Details)
 
 
A00D \98Age: \95\80\98 Running Cost: \95\7f/yr
 
 
A00E \98Max. speed: \95\84
 
 
A00F \98Profit this year: \95\7f (last year: \7f)
 
 
A010 \98Reliability: \95}% \98Breakdowns since last service: \95|
 
 
A011 \95\80\98 Built: \95~\98 Value: \95\7f
 
 
A012 \94Can't send aircraft to hangar...
 
 
A013 \95Heading for \80 Hangar
 
 
A014 \94Aircraft | is waiting in the aircraft hangar
 
 
A015 \94Aircraft in the way
 
 
A016 \94Can't stop/start aircraft...
 
 
A017 \94Aircraft is in flight
 
 
A018 \94Must build airport first
 
 
A019 \98Capacity: \95\80,\80
 
 
A01A \98Capacity: \95\80
 
 
A01B \94Aircraft must be stopped in hangar
 
 
A01C \94Can't sell aircraft...
 
 
A01D Airport construction
 
 
A01E \98Build airport
 
 
A01F \98Aircraft - click on aircraft for information
 
 
A020 \98Build new aircraft (requires airport with hangar)
 
 
A021 \98Aircraft - click on aircraft for information
 
 
A022 \98Build new aircraft
 
 
A023 \98Drag aircraft to here to sell it
 
 
A024 \98Centre main view on hangar location
 
 
A025 \98Aircraft selection list - click on aircraft for information
 
 
A026 \98Build the highlighted aircraft
 
 
A027 \98Current aircraft action - click here to stop/start aircraft
 
 
A028 \98Show aircraft's orders
 
 
A029 \98Centre main view on aircraft's location
 
 
A02A \98Send aircraft to hangar
 
 
A02B \98Show aircraft details
 
 
A02C \98\0fNew aircraft now available!
 
 
A02D \98\0f\80
 
 
A02E \98Cost: \7f Max. Speed: \84\0dCapacity: | passengers,| bags of mail\0dRunning Cost: \7f/yr
 
 
A02F Aircraft |
 
 
A030 \94Name aircraft
 
 
A031 \94Can't name aircraft...
 
 
A032 \98Name aircraft
 
 
A033 \98\0fCitizens celebrate . . .\0dFirst aircraft arrives at \80!
 
 
A034 \98\0fPlane Crash!\0d| die in fireball at \80
 
 
A035 \0e\98Destinations:
 
 
A036 \0e\98\80
 
 
A037 \98Rename
 
 
A038 \98Rename aircraft type
 
 
A039 \94Rename aircraft type
 
 
A03A \94Can't rename aircraft type...
 
 
A03B \98Refit aircraft to carry a different cargo type
 
 
A03C \94\80 (Refit)
 
 
A03D \98Refit aircraft
 
 
A03E \98Select type of cargo for aircraft to carry
 
 
A03F \98Refit aircraft to carry highlighted cargo type
 
 
A040 \8aSelect cargo type to carry:-
 
 
A041 \98New capacity: \8a\80\0d\98Cost of refit: \8a\7f
 
 
A042 \94Can't refit aircraft...
 
 
A043 (refittable)
 
   
 
=A800 Pseudo-vehicle strings=
 
=A800 Pseudo-vehicle strings=
 
 
(None defined)
 
(None defined)
   
 
=B000 Disaster strings=
 
=B000 Disaster strings=
  +
[[TextIDs/Disaster strings | Disaster strings B800 - BFFF]]
 
B000 \98\0fZeppelin disaster at \80!
 
 
B001 \98\0fRoad vehicle destroyed in 'UFO' collision!
 
 
B002 \98\0fOil refinery explosion near \80!
 
 
B003 \98\0fFactory destroyed in suspicious circumstances near \80!
 
 
B004 \98\0f'UFO' lands near \80!
 
 
B005 \98\0fCoal mine subsidence leaves trail of destruction near \80!
 
   
 
=B800 unused=
 
=B800 unused=
   
 
=C000 New station names=
 
=C000 New station names=
 
 
This is used for TTDPatch newgrf station and class names. See action 4 for more details.
 
This is used for TTDPatch newgrf station and class names. See action 4 for more details.
   
 
=C800 New house names=
 
=C800 New house names=
 
 
This is used for TTDPatch newgrf town building names. See action 4 for more details.
 
This is used for TTDPatch newgrf town building names. See action 4 for more details.
   
 
=D000 Miscellaneous GRF texts=
 
=D000 Miscellaneous GRF texts=
 
 
This is used for TTDPatch newgrf miscellaneous texts, mostly for callbacks. See action 4 for more details.
 
This is used for TTDPatch newgrf miscellaneous texts, mostly for callbacks. See action 4 for more details.
   
Line 4,136: Line 97:
   
 
=D800 Persistent GRF texts=
 
=D800 Persistent GRF texts=
 
 
This is used for TTDPatch newgrf persistent texts (the ID mappings are preserved through saving and loading even if the GRF file is unavailable). See action 4 for more details.
 
This is used for TTDPatch newgrf persistent texts (the ID mappings are preserved through saving and loading even if the GRF file is unavailable). See action 4 for more details.
   
 
D800 class IDs (DCxx IDs) must not be used except in action 0 and where the spec explicitly says that they work.
 
D800 class IDs (DCxx IDs) must not be used except in action 0 and where the spec explicitly says that they work.
  +
  +
{{ottd|14|ottdrev=gf5394ed2ef}} This textid area extends up to ID FFFF.
   
 
=E000 Hard-coded game texts=
 
=E000 Hard-coded game texts=
  +
[[TextIDs/Hard-coded game texts | Hard-coded game texts E000 - E7FF]]
   
 
This text class exists only in TTDPatch 2.0.1 alpha 59 and later. It contains language-dependent texts that didn't have textIDs originally. This class allows translating TTD entirely by using action 4s, since now every language-dependent text can be accessed.
 
This text class exists only in TTDPatch 2.0.1 alpha 59 and later. It contains language-dependent texts that didn't have textIDs originally. This class allows translating TTD entirely by using action 4s, since now every language-dependent text can be accessed.
   
  +
{{ottd|14|ottdrev=gf5394ed2ef}} Continuation of D800 texts.
This list contains interspersed comments in parentheses.
 
 
(The first 12 elements are the full month names used for dates)
 
 
E000 January
 
 
E001 February
 
 
E002 March
 
 
E003 April
 
 
E004 May
 
 
E005 June
 
 
E006 July
 
 
E007 August
 
 
E008 September
 
 
E009 October
 
 
E00A November
 
 
E00B December
 
 
(The following 13 names are used for companies that aren't manually named and can't use "xxx Transport" for some reason)
 
 
E00C Bloggs Brothers
 
 
E00D Tiny Transport Ltd.
 
 
E00E Express Travel
 
 
E00F ))Comfy-Coach[[]]Comfy-Coach[[ & Co.
 
 
E010 Crush & Bump Ltd.
 
 
E011 Broken & Late Ltd.
 
 
E012 Sam Speedy & Son
 
 
E013 Supersonic Travel
 
 
E014 Mike's Motors
 
 
E015 Lightning International
 
 
E016 Pannik & Loozit Ltd.
 
 
E017 ))Inter-City[[]]Inter-City[[ Transport
 
 
E018 Getout & Pushit Ltd.
 
 
(The following 41 texts are last names to be used for managers of AI companies)
 
 
E019 Adams
 
 
E01A Allan
 
 
E01B Baker
 
 
E01C Bigwig
 
 
E01D Black
 
 
E01E Bloggs
 
 
E01F Brown
 
 
E020 Campbell
 
 
E021 Gordon
 
 
E022 Hamilton
 
 
E023 Hawthorn
 
 
E024 Higgins
 
 
E025 Green
 
 
E026 Gribble
 
 
E027 Jones
 
 
E028 ))McAlpine[[]]McAlpine[[
 
 
E029 ))MacDonald[[]]MacDonald[[
 
 
E02A ))McIntosh[[]]McIntosh[[
 
 
E02B Muir
 
 
E02C Murphy
 
 
E02D Nelson
 
 
E02E O'Donnell
 
 
E02F Parker
 
 
E030 Phillips
 
 
E031 Pilkington
 
 
E032 Quigley
 
 
E033 Sharkey
 
 
E034 Thomson
 
 
E035 Watkins
 
 
(Names above this are used for the first three climates, the following ones are used in toyland only)
 
 
E036 Grumpy
 
 
E037 Dozy
 
 
E038 Speedy
 
 
E039 Nosey
 
 
E03A Dribble
 
 
E03B Mushroom
 
 
E03C Cabbage
 
 
E03D Sniffle
 
 
E03E Fishy
 
 
E03F Swindle
 
 
E040 Sneaky
 
 
E041 Nutkins
 
 
(The following two texts must be exactly 19 characters long, and must contain letters that are available as shortened first names of AI company managers like "C. F. Watkins".
 
 
The first ID is used for first names, the second is for middle names, but having a middle name has a small chance.)
 
 
E042 ABCDEFGHIJKLMNPRSTW
 
 
E043 ABCDEFGHIJKLMNPRSTW
 
 
(The following two are suffixes shown in the load/save dialog)
 
 
E044 .. (Parent Directory)
 
 
E045  (Directory)
 
 
(Suffix to be used after the manager name to create a company name)
 
 
E046  Transport
 
 
(Suffix to be used after an English or German town name to create a company name)
 
 
E047  Transport
 
 
(Suffix to be used after a French, Spanish or silly town name to create a company name)
 
 
E048  Transport
 
 
(The following three are used for printing liquid amounts and speeds)
 
 
E049  litres
 
 
E04A kmh-1
 
 
E04B mph
 
 
(The following suffix is used to make a company name from an AI last name. (e.g. Watkins & Co.))
 
 
E04C  & Co.
 
   
 
=E800 News texts=
 
=E800 News texts=
 
 
This is used internally by TTDPatch for its additional news messages.
 
This is used internally by TTDPatch for its additional news messages.
  +
  +
{{ottd|14|ottdrev=gf5394ed2ef}} Continuation of D800 texts.
   
 
=F000 unused=
 
=F000 unused=
 
 
(Unused, but TTD's critical error messages internally have a number in this region, even though they aren't text IDs as such.)
 
(Unused, but TTD's critical error messages internally have a number in this region, even though they aren't text IDs as such.)
  +
  +
{{ottd|14|ottdrev=gf5394ed2ef}} Continuation of D800 texts.
   
 
=F800 Internal TTDPatch texts=
 
=F800 Internal TTDPatch texts=
  +
[[TextIDs/Internal TTDPatch strings | Internal TTDPatch texts F800 - FFFF]]
   
 
This is used internally by TTDPatch for its additional regular strings, i.e. those from ttdpttxt.txt. Since TTDPatch 2.0.1 alpha 59 you may use the following text IDs to change the respective patch strings (before alpha 59, the text IDs changed regularly). For default values, please see ttdpttxt.txt produced by mkpttxt.exe.
 
This is used internally by TTDPatch for its additional regular strings, i.e. those from ttdpttxt.txt. Since TTDPatch 2.0.1 alpha 59 you may use the following text IDs to change the respective patch strings (before alpha 59, the text IDs changed regularly). For default values, please see ttdpttxt.txt produced by mkpttxt.exe.
   
  +
{{ottd|14|ottdrev=gf5394ed2ef}} Continuation of D800 texts.
In case this list is outdated, you can also see their definitions (including the default strings in all 5 standard languages) by running -+mkpttxt -l <nowiki><nowiki>[langnum]</nowiki></nowiki>+-.
 
 
F800 bribetext
 
 
F801 bribedesc
 
 
F802 bribefailed
 
 
F803 headingfor
 
 
F804 headingfordepot1
 
 
F805 headingfordepot2
 
 
F806 headingfordepot3
 
 
F807 headingfordepot4
 
 
F808 withsignals
 
 
F809 wplainsignals
 
 
F80A wpresignals
 
 
F80B wpresigexits
 
 
F80C wprecombined
 
 
F80D presigautomatic
 
 
F80E presigmanual
 
 
F80F pathbasedauto
 
 
F810 pathbasedmanual
 
 
F811 vehmulttoolow
 
 
F812 rchunknotloaded
 
 
F813 loadgame
 
 
F814 gotodepot
 
 
F815 gotodepotonly
 
 
F816 gototraindepot
 
 
F817 gotoroaddepot
 
 
F818 gotoshipdepot
 
 
F819 gotoairdepot
 
 
F81A routethrough
 
 
F81B routenonstopthrough
 
 
F81C vehobsolete
 
 
F81D cannotcheat
 
 
F81E cheatinvalidparm
 
 
F81F cheatunknown
 
 
F820 cheatobsolete1
 
 
F821 cheatobsolete2
 
 
F822 nostationhere
 
 
F823 managedby1
 
 
F824 managedby2
 
 
F825 manage
 
 
F826 engineinfo1
 
 
F827 wagonpower
 
 
F828 engineinfo2
 
 
F829 wagoninfo
 
 
F82A newwagoninfo
 
 
F82B wagonspeedlimit
 
 
F82C refittableto
 
 
F82D refittabletoallbut
 
 
F82E refittabletoall
 
 
F82F railwaywagon
 
 
F830 monorailwagon
 
 
F831 maglevwagon
 
 
F832 ufodestroyed
 
 
F833 rvweightinfo
 
 
F834 rvweightpurchasewindow
 
 
F835 grfloaderror
 
 
F836 toomanysprites
 
 
F837 outofmemory
 
 
F838 wronggrfversion
 
 
F839 toomanyspritestotal
 
 
F83A filenotfound
 
 
F83B invalidsprite
 
 
F83C notttdpatchgrf
 
 
F83D grferror
 
 
F83E grfwarning
 
 
F83F grfneedspatchversion
 
 
F840 grfneedsdoswin
 
 
F841 grfwantsswitch
 
 
F842 grfinvalidparam
 
 
F843 grfconflict
 
 
F844 grfstatcaption
 
 
F845 grfstatapply
 
 
F846 grfstatreset
 
 
F847 grfinfotext
 
 
F848 grflisthint
 
 
F849 grfapplyhint
 
 
F84A grfresethint
 
 
F84B grfstatusmenu
 
 
F84C initialgrfsettings
 
 
F84D initialgrfsettingshint
 
 
F84E grfstatgeninfo1
 
 
F84F grfstatgeninfo2
 
 
F850 grfstatgeninfo3
 
 
F851 grfstatgeninfo4
 
 
F852 grfstatmax
 
 
F853 elecrailconstitle
 
 
F854 elecrailconsmenu
 
 
F855 lmilloutoftrees
 
 
F856 eurointroduced
 
 
These next thirteen text IDs, and the six at F8DD..F8E2 are difficult, if not impossible, to set correctly using action 4. Use [[Action0GeneralVariables|action 0]] instead.
 
 
F857 curr_HUF
 
 
F858 curr_PLN
 
 
F859 curr_ATS
 
 
F85A curr_BEF
 
 
F85B curr_DKK
 
 
F85C curr_FIM
 
 
F85D curr_GRD
 
 
F85E curr_CHF
 
 
F85F curr_NLG
 
 
F860 curr_ITL
 
 
F861 curr_SEK
 
 
F862 curr_RUB
 
 
F863 curr_EUR
 
 
F864 townlastmonthaccepted
 
 
F865 aircraftcleared
 
 
F866 zeppelincleared
 
 
F867 traincleared
 
 
F868 endofsharedorders
 
 
F869 resetorders
 
 
F86A toggleservice
 
 
F86B resethint
 
 
F86C servicehint
 
 
F86D nosort
 
 
F86E sortconsistnum
 
 
F86F sortprofit
 
 
F870 sortlastprofit
 
 
F871 sortage
 
 
F872 sortmaxspeed
 
 
F873 sortreliability
 
 
F874 sortcargo
 
 
F875 sortdestination
 
 
F876 sorthint
 
 
F877 performance
 
 
F878 vehiclelost
 
 
F879 wrongrailtype
 
 
F87A neterror1
 
 
F87B neterror2
 
 
F87C desynch1
 
 
F87D desynch2
 
 
F87E refitvehicle
 
 
F87F refitcargohint
 
 
F880 refitbuttonhint
 
 
F881 cantbuildcanalhere
 
 
F882 fundprospecting
 
 
F883 buildindustry
 
 
F884 fundingfailed
 
 
F885 cannotfundprospecting
 
 
The following 9 TextIDs are used if vehicle message are set to use the vehicle name, not the vehicle number (i.e. if miscmods.usevehnumbernotname is off). They behave in the following manner: If set to an empty string (a single 00 - the default value), the Patch tries to automatically generate each them from one or two original TTD TextIDs. If it is unable to match and replace the string (which is likely to happen with translated strings), it simply displays a string with format &quot;name??&quot;.
 
 
F886 newtrainindepot - Looks for TextID 8864 in TextID 8814. Equivalent string is &quot;\94\80 is waiting in depot&quot;.
 
 
F887 newrvindepot - Looks for TextID 902B in TextID 9016. Equivalent string is &quot;\94\80 is waiting in depot&quot;.
 
 
F888 newshipindepot - Looks for TextID 9830 in TextID 981C. Equivalent string is &quot;\94\80 is waiting in depot&quot;.
 
 
F889 newaircraftinhangar - Looks for TextID A02F in TextID A014. Equivalent string is &quot;\94\80 is waiting in the aircraft hangar&quot;.
 
 
F88A newvehold - Generated from TextID 01A0. Equivalent string is &quot;\94\80 is getting old&quot;.
 
 
F88B newvehveryold - Generated from TextID 01A1. Equivalent string is &quot;\94\80 is getting very old&quot;.
 
 
F88C newvehveryveryold - Generated from TextID 01A2. Equivalent string is &quot;\94\80 is getting very old and urgently needs replacing&quot;.
 
 
F88D newvehiclelost - Generated from TextID F878 (vehiclelost). Equivalent string is &quot;\94\80 seems to be lost&quot;.
 
 
F88E newcantreverse - Generated from TextID F8AE (cantreverse). Equivalent string is &quot;\94\80 needs to reverse but cannot do so safely.&quot;.
 
 
F88F txtetoolboxmenu
 
 
F890 txtetoolbox
 
 
F891 txtetoolbox_tsigns
 
 
F892 txtetoolbox_tsignstrans
 
 
F893 txtetoolbox_tsignsold
 
 
F894 txtetoolbox_dsize
 
 
F895 txtetoolbox_d8
 
 
F896 txtetoolbox_d10
 
 
F897 txtetoolbox_d12
 
 
F898 txtetoolbox_d14
 
 
F899 txtetoolbox_d16
 
 
F89A txtetoolbox_d18
 
 
F89B txtetoolbox_d20
 
 
F89C txtetoolbox_depotalltrash
 
 
F89D txtetoolbox_on
 
 
F89E txtetoolbox_off
 
 
F89F txtetoolbox_saveinsavegame
 
 
))F8A0[[]]F8A0[[ txtetoolbox_usedefaultinsave
 
 
))F8A1[[]]F8A1[[ txtetoolbox_saveasdefault
 
 
))F8A2[[]]F8A2[[ txtetoolbox_resetdefaultsizes
 
 
))F8A3[[]]F8A3[[ none
 
 
))F8A4[[]]F8A4[[ low
 
 
))F8A5[[]]F8A5[[ normal
 
 
))F8A6[[]]F8A6[[ high
 
 
))F8A7[[]]F8A7[[ defaultstation
 
 
))F8A8[[]]F8A8[[ stationnumdefault
 
 
))F8A9[[]]F8A9[[ stationclassdefault
 
 
F8AA unnamedtownnamestyle
 
 
F8AB newshistory
 
 
F8AC messagesettings
 
 
F8AD messages
 
 
F8AE cantreverse
 
 
F8AF grflanguage
 
 
))F8B0[[]]F8B0[[ sizertooltip
 
 
))F8B1[[]]F8B1[[ stickytooltip
 
 
))F8B2[[]]F8B2[[ rcw_railway
 
 
))F8B3[[]]F8B3[[ rcw_signaltype
 
 
))F8B4[[]]F8B4[[ rcw_semaphores
 
 
))F8B5[[]]F8B5[[ rcw_lights
 
 
))F8B6[[]]F8B6[[ rcw_automatic
 
 
))F8B7[[]]F8B7[[ rcw_normal
 
 
))F8B8[[]]F8B8[[ rcw_entry
 
 
))F8B9[[]]F8B9[[ rcw_exit
 
 
F8BA rcw_combo
 
 
F8BB rcw_nopbs
 
 
F8BC rcw_pbs
 
 
F8BD rcw_tracks
 
 
F8BE rcw_length
 
 
F8BF rcw_drag
 
 
))F8C0[[]]F8C0[[ rcw_class
 
 
))F8C1[[]]F8C1[[ rcw_type
 
 
))F8C2[[]]F8C2[[ rcw_accepts
 
 
))F8C3[[]]F8C3[[ outofdynmem
 
 
))F8C4[[]]F8C4[[ cantresize
 
 
))F8C5[[]]F8C5[[ grftextnotfound
 
 
))F8C6[[]]F8C6[[ newindubuildindustry
 
 
))F8C7[[]]F8C7[[ newindufundprospecting
 
 
))F8C8[[]]F8C8[[ newinduproduces
 
 
))F8C9[[]]F8C9[[ toomanyindustries
 
 
F8CA newindulist_tooltip
 
 
F8CB newinduinfo_tooltip
 
 
F8CC newindubuild_tooltip
 
 
F8CD newinduprospect_tooltip
 
 
F8CE newindu_cargowaiting
 
 
F8CF warning_notowns
 
 
))F8D0[[]]F8D0[[ localplayer
 
 
))F8D1[[]]F8D1[[ remoteplayer
 
 
))F8D2[[]]F8D2[[ multiplayer
 
 
))F8D3[[]]F8D3[[ multiplayer_tooltip
 
 
))F8D4[[]]F8D4[[ patchsnd_dll_notfound
 
 
))F8D5[[]]F8D5[[ statistics
 
 
))F8D6[[]]F8D6[[ statistics_white
 
 
))F8D7[[]]F8D7[[ totalcargo
 
 
))F8D8[[]]F8D8[[ landareainfoheight
 
 
))F8D9[[]]F8D9[[ txteroadmenu
 
 
F8DA txtetramwindowheader
 
 
F8DB hotkeylistdos
 
 
F8DC hotkeylistwin
 
 
These next six text IDs, and the thirteen at F857..F863 are difficult, if not impossible, to set correctly using action 4. Use [[Action0GeneralVariables|action 0]] instead.
 
 
F8DD curr_pound
 
 
F8DE curr_dollar
 
 
F8DF curr_franc
 
 
))F8E0[[]]F8E0[[ curr_deutschmark
 
 
))F8E1[[]]F8E1[[ curr_yen
 
 
))F8E2[[]]F8E2[[ curr_peseta
 
 
))F8E3[[]]F8E3[[ shortdateformat
 
 
))F8E4[[]]F8E4[[ longdateformat
 
 
))F8E5[[]]F8E5[[ txtltwocc
 
 
))F8E6[[]]F8E6[[ txtltwoccglb
 
 
))F8E7[[]]F8E7[[ txtltwoccstm
 
 
))F8E8[[]]F8E8[[ txtltwoccdsl
 
 
))F8E9[[]]F8E9[[ txtltwoccelc
 
 
F8EA txtltwoccmor
 
 
F8EB txtltwoccmgv
 
 
F8EC txtltwoccdmu
 
 
F8ED txtltwoccemu
 
 
F8EE txtltwoccpaw
 
 
F8EF txtltwoccfrw
 
 
))F8F0[[]]F8F0[[ txtltwoccbus
 
 
))F8F1[[]]F8F1[[ txtltwocctrm
 
 
))F8F2[[]]F8F2[[ txtltwocctrk
 
 
))F8F3[[]]F8F3[[ txtltwoccpsh
 
 
))F8F4[[]]F8F4[[ txtltwoccfsh
 
 
))F8F5[[]]F8F5[[ txtltwoccsap
 
 
))F8F6[[]]F8F6[[ txtltwocclap
 
 
))F8F7[[]]F8F7[[ txtltwoccfrp
 
 
))F8F8[[]]F8F8[[ txtltwocchel
 
 
))F8F9[[]]F8F9[[ txtltwocclr1
 
 
F8FA txtltwocclr2
 
 
F8FB steepslopes
 
 
F8FC landhigherbridgehead
 
 
F8FD grfhelpercaption
 
 
F8FE grfhelper_displxrelyrel
 
 
F8FF textsprite
 
 
F900 txtetramstationheader
 
 
F901 txtetramdepotheader
 
 
F902 statistics_tooltip
 
 
F903 conflict_itself
 
 
F904 conflict_preexist
 
 
F905 grfstatdebug
 
 
F906 grfdebughint
 
 
F907 grfdebugmsg
 
 
F908 firstpasstramarrives
 
 
F909 firstfreighttramarrives
 
 
The following strings/textIDs are for TTDPatch 2.5 and are different in 2.6:
 
 
F90A newgame &quot;New game\00&quot;
 
 
F90B newgamewindow &quot;\90Are you sure you want to abandon this game and start a new game?\00&quot;
 
 
The following strings/textIDs are '''only''' in TTDPatch 2.6:
 
 
F90A airporttype &quot;\98Airport Type\00&quot;
 
 
F90B unnamedairporttype &quot;(Unnamed type)\00&quot;
 
 
F90C txtclonedepotbutton &quot;\98Clone Train\00&quot;
 
 
F90D txtclonetooltip &quot;\98Allows you to clone a train\00&quot;
 
 
F90E txtcloneerrortop &quot;\94Cannot clone train consist\00&quot;
 
 
F90F txtclonebadcash &quot;\00&quot;
 
 
F910 txtcloneerror_company &quot;\94Not a company train\00&quot;
 
 
F911 txtcloneerror_unavail &quot;\94Vehicle in consist is not available anymore\00&quot;
 
 
F912 txtcloneerror_nothead &quot;\94No engine head at the start of the consist\00&quot;
 
 
F913 txtcloneerror_notrail &quot;\94Not a rail vehicle\00&quot;
 
 
F914 txtcloneerror_unknown &quot;\94Unknown reason\00&quot;
 
 
F915 grfbefore &quot;\94File \&quot;\80\&quot; must be loaded before \80.\00&quot;
 
 
F916 grfafter &quot;\94File \&quot;\80\&quot; must be loaded after \80.\00&quot;
 
 
F917 tr_trainlen &quot;Number of Train Carriages\00&quot;
 
 
F918 tr_maxspeed_kph &quot;Maximum Speed in km/h\00&quot;
 
 
F919 tr_curorder &quot;Station of Current Order\00&quot;
 
 
F91A tr_curdeporder &quot;Depot of Current Order\00&quot;
 
 
F91B tr_totalpower &quot;Total Train Horsepower\00&quot;
 
 
F91C tr_totalweight &quot;Total Train Weight\00&quot;
 
 
F91D tr_restricttitle &quot;\98Routefinding Restriction\00&quot;
 
 
F91E tr_valuebtn &quot;Value\00&quot;
 
 
F91F tr_andbtn &quot;And\00&quot;
 
 
F920 tr_orbtn &quot;Or\00&quot;
 
 
F921 tr_xorbtn &quot;Xor\00&quot;
 
 
F922 tr_error1 &quot;\94Error: Too Many Restriction Objects.\00&quot;
 
 
F923 tr_siggui_text &quot;\98Routefinding\00&quot;
 
 
F924 tr_enternumber &quot;\94Enter Number\00&quot;
 
 
F925 tr_copy &quot;\98Copy\00&quot;
 
 
F926 tr_share &quot;\98Share\00&quot;
 
 
F927 tr_end &quot;-- End of routefinding restriction criteria\80 --\00&quot;
 
 
F928 tr_endshare &quot;, shared by \7e signals\00&quot;
 
 
F929 tr_landinfotext &quot;restricted\00&quot;
 
 
F92A tr_sigval_sw &quot;Signal Status SW\00&quot;
 
 
F92B tr_sigval_se &quot;Signal Status SE\00&quot;
 
 
F92C tr_sigval_nw &quot;Signal Status NW\00&quot;
 
 
F92D tr_sigval_ne &quot;Signal Status NE\00&quot;
 
 
F92E tr_sigval_is_green &quot;is green\00&quot;
 
 
F92F tr_sigval_is_red &quot;is red\00&quot;
 
 
F930 tr_sigval_is_g &quot;G\00&quot;
 
 
F931 tr_sigval_is_r &quot;R\00&quot;
 
 
F932 tr_maxspeed_mph &quot;Maximum Speed in mph\00&quot;
 
 
F933 tr_nextorder &quot;Station of Next Order\00&quot;
 
 
F934 tr_lastvisitstation &quot;Last Visited Station\00&quot;
 
 
F935 tr_carriescargo &quot;Train Cargo\00&quot;
 
 
F936 tr_distancefromsig &quot;Number of tiles from signals\00&quot;
 
 
F937 tr_vartxt &quot;Variable\00&quot;
 
 
F938 tr_optxt &quot;Op\00&quot;
 
 
F939 directoryoverflow &quot;\94Too many folders in listing\00&quot;
 
 
F93A trdlg_eq &quot;is\00&quot;
 
 
F93B trdlg_neq &quot;is not\00&quot;
 
 
F93C tr_nextdeporder &quot;Depot of Next Order\00&quot;
 
 
F93D adjsttitle &quot;\94\80 - Adjacent stations\00&quot;
 
 
F93E adjstnumstsinrange &quot;\98Number of stations in range found: \85\85\85\7e\00&quot;
 
 
F93F adjstnormstmergealgtxt &quot;\98Standard merge to connecting station\00&quot;
 
 
F940 adjstnewsttxt &quot;\98Create new station\00&quot;
 
 
F941 adjstnewstbuoy &quot;\98Create new standard buoy\00&quot;
 
 
F942 adjstnewenhbuoy &quot;\98Create new station buoy\00&quot;
 
 
F943 newgame &quot;New game\00&quot;
 
 
F944 newgamewindow &quot;\90Are you sure you want to abandon this game and start a new game?\00&quot;
 
 
F945 aquaducttext &quot;Aquaduct\00&quot;
 
 
F946 headingfordepot1v2 &quot;\95\80 Train Depot\80, \84\00&quot;
 
 
F947 headingfordepot2v2 &quot;\95\80 Road Depot\80, \84\00&quot;
 
 
F948 headingfordepot3v2 &quot;\95\80 Ship Depot\80, \84\00&quot;
 
 
F949 canaltexttip &quot;\98Build Canals and Locks\00&quot;
 
 
F94A rivertexttip &quot;\98Build River\00&quot;
 
 
F94B aquaducttexttip &quot;\98Build an Aqueduct to overpass a valley\00&quot;
 
 
F94C waterconstrwin &quot;\94Water construction\00&quot;
 
 
F94D waterconstrtbtip &quot;\98Canal, River and Aqueduct construction\00&quot;
 
 
F94E sortname &quot;Name\00&quot;
 
 
F94F tr_days_since_last_service &quot;Number of Days Since Last Service\00&quot;
 
 
F950 tr_searching_for_depot &quot;Train \80 Currently Searching For Depot\00&quot;
 
 
F951 tr_ps_wintitle &quot;\98Signal Programming\00&quot;
 
 
F952 tr_ps_gui_text &quot;\98Signal\00&quot;
 
 
F953 tr_ps_sigcount_g &quot;No. of green exit & combo signals\00&quot;
 
 
F954 tr_ps_sigcount_go &quot;No. of green one-way exit & combo signals\00&quot;
 
 
F955 tr_ps_sigcount_gt &quot;No. of green two-way exit & combo signals\00&quot;
 
 
F956 tr_ps_sigcount_r &quot;No. of red exit & combo signals\00&quot;
 
 
F957 tr_ps_sigcount_ro &quot;No. of red one-way exit & combo signals\00&quot;
 
 
F958 tr_ps_sigcount_rt &quot;No. of red two-way exit & combo signals\00&quot;
 
 
F959 tr_ps_end &quot;-- End of criteria to set signal to red\80 --\00&quot;
 
 
F95A tr_ps_landinfotext &quot;programmed\00&quot;
 
 
F95B ne &quot;NE\00&quot;
 
 
F95C se &quot;SE\00&quot;
 
 
F95D sw &quot;SW\00&quot;
 
 
F95E nw &quot;NW\00&quot;
 
 
F95F tr_entertileside &quot;Entered side of tile\00&quot;
 
 
F960 tr_pbssigblentertl &quot;Entered tile of PBS signal block\00&quot;
 
 
F961 newstartyear &quot;\98New game start year\00&quot;
 
 
F962 newstartyearprint &quot;\98\7e\00&quot;
 
 
F963 newstartyearhintyear &quot;\98This is the current new game start year\00&quot;
 
 
F964 newstartyearhintinc &quot;\98Increases the new game start year\00&quot;
 
 
F965 newstartyearhintdec &quot;\98Decreases the new game start year\00&quot;
 
 
F966 nohouseremove &quot;\94Local authority refuses to demolish building in the way\00&quot;
 
 
F967 tsignal_linfotxt &quot;through\00&quot;
 
 
F968 isignal_linfotxt &quot;inverted\00&quot;
 
 
F969 advorder_findnearestdepottxt &quot;nearest\00&quot;
 
 
F96A advorder_gotonearestdepotddltxt &quot;Go to nearest depot\00&quot;
 
 
F96B advorder_servicenearestdepotddltxt &quot;Service at nearest depot\00&quot;
 
 
F96C advorder_loadcondskipddltxt &quot;Load-based conditional order skip\00&quot;
 
 
F96D advorder_loadcondskiporderwintxt &quot;Skip next \7e orders if load \80 \7e%\00&quot;
 
 
F96E advorder_orderskipcountguibtntxt &quot;Count\00&quot;
 
 
F96F advorder_orderloadpercentguibtntxt &quot;Load%\00&quot;
 
 
F970 advorder_ordercondskiploadparamddltxt &quot;\98Params Ş\00&quot;
 
 
F971 advorder_orderparamtooltip &quot;\98Configure the advanced settings for this order\00&quot;
 
 
F972 advorder_selrefitveh &quot;Refit consist\00&quot;
 
 
F973 advorder_orderrefitveh &quot;Refit to: \80\00&quot;
 
 
F974 advorder_ordergotoloadonlytxt &quot;Go to \80 (Load Only)\00&quot;
 
 
F975 advorder_ordergotounloadonlytxt &quot;Go to \80 (Unload Only)\00&quot;
 
 
F976 advorder_ordergotoloadonlyddltxt &quot;Go to station (Load Only)\00&quot;
 
 
F977 advorder_ordergotounloadonlyddltxt &quot;Go to station (Unload Only)\00&quot;
 
 
F978 transopts_option &quot;\01\0cTransparency options\00&quot;
 
 
F979 transopts_caption &quot;\94Transparency Options\00&quot;
 
 
F97A transopts_tttrees &quot;\00&quot;
 
 
F97B transopts_ttbuildings &quot;\00&quot;
 
 
F97C transopts_ttindustries &quot;\00&quot;
 
 
F97D transopts_ttstations &quot;\00&quot;
 
 
F97E transopts_ttraildepots &quot;\00&quot;
 
 
F97F transopts_ttroaddepots &quot;\00&quot;
 
 
F980 transopts_ttshipdepots &quot;\00&quot;
 
 
F981 transopts_ttbridges &quot;\00&quot;
 
 
F982 transopts_ttobjects &quot;\00&quot;
 
 
F983 transopts_ttcompany &quot;\00&quot;
 
 
F984 transopts_ttinvistrees &quot;\00&quot;
 
 
F985 tr_findbtn &quot;Find\00&quot;
 
 
F986 transopts_cttrees &quot;\98Cycle transparency for trees (Ctrl-click to lock)\00&quot;
 
 
F987 transopts_ctbuildings &quot;\98Cycle transparency for town buildings (Ctrl-click to lock)\00&quot;
 
 
F988 transopts_ctindustries &quot;\98Cycle transparency for industries (Ctrl-click to lock)\00
 
 
F989 transopts_ctstations &quot;\98Cycle transparency for stations (Ctrl-click to lock)\00&quot;
 
 
F98A transopts_ctraildepots &quot;\98Cycle transparency for rail depots (Ctrl-click to lock)\00
 
 
F98B transopts_ctroaddepots &quot;\98Cycle transparency for road depots (Ctrl-click to lock)\00&quot;
 
 
F98C transopts_ctshipdepots &quot;\98Cycle transparency for ship depots (Ctrl-click to lock)\00&quot;
 
 
F98D transopts_ctbridges &quot;\98Cycle transparency for bridges (Ctrl-click to lock)\00&quot;
 
 
F98E transopts_ctobjects &quot;\98Cycle transparency for objects (Ctrl-click to lock)\00&quot;
 
 
F98F transopts_ctcompany &quot;\98Cycle transparency for company property (Ctrl-click to lock)\00&quot;
 
 
F990 transopts_ttoneway &quot;\98Toggle invisiblility for one-way road markers when road-building toolbar is closed (Ctrl-click to lock)\00&quot;
 
 
F991 industrydirmenu &quot;Industry directory\00&quot;
 
 
F992 industrydir &quot;\94Industries\00&quot;
 
 
F993 industrydiritem0 &quot;\8e\80 \80\00&quot;
 
 
F994 industrydiritem1 &quot;\8e\80 \80\98 (\80\80)\90 (\7d% transported)\00&quot;
 
 
F995 industrydiritem2 &quot;\8e\80 \80\98 (\80\80/\80\80)\90 (\7d%/\7d% transported)\00&quot;
 
 
F996 sortorder_tooltip &quot;\98Select sorting order (descending/ascending)\00&quot;
 
 
F997 sortorder_production &quot;\98Production\00&quot;
 
 
F998 sortorder_type &quot;\98Type\00&quot;
 
 
F999 sortorder_transported &quot;\98Transported\00&quot;
 
 
F99A sortorder_name &quot;\98Name\00&quot;
 

Latest revision as of 21:58, 30 January 2023

Not supported by OpenTTD Supported by TTDPatch 2.02.0 This is a list of the text IDs in TTD (for action 4), originally compiled by A. Skrobov.

You can use these Text IDs

  • to change/translate TTD strings using action4 feature 48. (This is not supported by OpenTTD, nor will it ever.)
  • to reference them in various action 0 properties, e.g. for house/industry/cargo names. (This is partly supported by OpenTTD.)

Note: OpenTTD's string system is very different to the system of TTD and TTDPatch. It supports/requires plural forms, genders, cases and different number formattings, so complex strings which are combined from multiple parts are not interchangeable. Various strings also have changed their parameter order over time or got additional arguments.

As such action 4 is not allowed to change any original strings in OpenTTD; translations are not done via NewGRF, but only via the WebTranslator.

In action 0 only a subset of the original strings can be accessed. These are more or less the string which have no additional parameters, e.g. plain cargo/house/industry names.


0000 General strings

General strings 0000-07FF

0800 Basic land strings

Basic land strings 0800 - 0FFF

1000 Railroad strings

Railroad strings 1000 - 17FF

1800 Road strings

Road strings 1800 - 1FFF

2000 Town strings

Town strings 2000 - 27FF

2800 Tree strings

Tree strings 2800 - 2FFF

3000 Station strings

Station strings 3000 - 37FF

3800 Water strings

Water strings 3800 - 3FFF

4000 Load/save strings

Load, save strings 4000 - 47FF

4800 Industry strings

Industry strings 4800 - 4FFF

5000 Tunnel and bridge strings

Tunnel and bridge strings 5000-57FF

5800 Object strings

Object strings 5800 - 5FFF

6000 Debugger strings

Debugger strings 6000 - 67FF

6800 Difficulty strings

Difficulty strings 6800 - 6FFF

7000 Company strings

Company strings 7000 - 77FF

7800 Custom strings

These cannot be set directly; an entry is generated every time the player enters a custom name for example for signs, stations or vehicles.

8000 Vehicle type names

Vehicle type names 8000 - 87FF

Note, IDs 8000..80FF will be changed by using a regular action 4 to name new vehicles, but not by using "custom vehicle names" from vehicle.dat which use custom strings instead.

8800 Train strings

Train strings 8800 - 8FFF

9000 Road vehicle strings

Road vehicle strings 9000 - 97FF

9800 Ship strings

Ship strings 9800 - 9FFF

A000 Aircraft strings

Aircraft strings A000 - A7FF

A800 Pseudo-vehicle strings

(None defined)

B000 Disaster strings

Disaster strings B800 - BFFF

B800 unused

C000 New station names

This is used for TTDPatch newgrf station and class names. See action 4 for more details.

C800 New house names

This is used for TTDPatch newgrf town building names. See action 4 for more details.

D000 Miscellaneous GRF texts

This is used for TTDPatch newgrf miscellaneous texts, mostly for callbacks. See action 4 for more details.

The table has up to 1024 entries. To use entry X in an include text (codes 80/81), use ID D400+X. Note that if you want to include ID D000/D400, the 00 byte will be considered the end of string in action 4, this will therefore break if additional texts are supposed to follow in the action 4.

D800 Persistent GRF texts

This is used for TTDPatch newgrf persistent texts (the ID mappings are preserved through saving and loading even if the GRF file is unavailable). See action 4 for more details.

D800 class IDs (DCxx IDs) must not be used except in action 0 and where the spec explicitly says that they work.

Supported by OpenTTD 1414 This textid area extends up to ID FFFF.

E000 Hard-coded game texts

Hard-coded game texts E000 - E7FF

This text class exists only in TTDPatch 2.0.1 alpha 59 and later. It contains language-dependent texts that didn't have textIDs originally. This class allows translating TTD entirely by using action 4s, since now every language-dependent text can be accessed.

Supported by OpenTTD 1414 Continuation of D800 texts.

E800 News texts

This is used internally by TTDPatch for its additional news messages.

Supported by OpenTTD 1414 Continuation of D800 texts.

F000 unused

(Unused, but TTD's critical error messages internally have a number in this region, even though they aren't text IDs as such.)

Supported by OpenTTD 1414 Continuation of D800 texts.

F800 Internal TTDPatch texts

Internal TTDPatch texts F800 - FFFF

This is used internally by TTDPatch for its additional regular strings, i.e. those from ttdpttxt.txt. Since TTDPatch 2.0.1 alpha 59 you may use the following text IDs to change the respective patch strings (before alpha 59, the text IDs changed regularly). For default values, please see ttdpttxt.txt produced by mkpttxt.exe.

Supported by OpenTTD 1414 Continuation of D800 texts.