Difference between revisions of "NML:Main"
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**;Aranging and grouping sprites: |
**;Aranging and grouping sprites: |
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***[[NML:Spritegroup|Spritegroup]] (Vehicles, stations) |
***[[NML:Spritegroup|Spritegroup]] (Vehicles, stations) |
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− | ***[[NML:Spritelayout|Spritelayout]] (Houses, industries, airports, objects) |
+ | ***[[NML:Spritelayout|Spritelayout]] (Houses, industries, airports, objects, stations) |
***[[NML:Recolour sprites|Recolour sprites]] |
***[[NML:Recolour sprites|Recolour sprites]] |
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*[[NML:Builtin functions|Builtin functions]] |
*[[NML:Builtin functions|Builtin functions]] |
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;[[NML:Language files|Language files]] |
;[[NML:Language files|Language files]] |
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+ | * [[NML:Language files#String codes|String Codes]] |
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+ | * [[NML:Language files#LanguageIDs|LanguageIDs]] |
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;[[NML:Properties and variables and callbacks|Lists of properties, variables and callbacks]] |
;[[NML:Properties and variables and callbacks|Lists of properties, variables and callbacks]] |
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|[[NML:Tramtypes|Tramtypes]] || [[NML:Tramtypes#Tramtype properties|properties]] || [[NML:Tramtypes#Tramtype variables|variables]] || [[NML:Tramtypes#Tramtype callbacks|callbacks]] || FEAT_TRAMTYPES |
|[[NML:Tramtypes|Tramtypes]] || [[NML:Tramtypes#Tramtype properties|properties]] || [[NML:Tramtypes#Tramtype variables|variables]] || [[NML:Tramtypes#Tramtype callbacks|callbacks]] || FEAT_TRAMTYPES |
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+ | |- |
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+ | |[[NML:Roadstops|Roadstops]] || [[NML:Roadstops#Roadstop properties|properties]] || [[NML:Roadstops#Roadstop variables|variables]] || [[NML:Roadstops#Roadstop callbacks|callbacks]] || FEAT_ROADSTOPS |
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|Signals|| || || || FEAT_SIGNALS |
|Signals|| || || || FEAT_SIGNALS |
Latest revision as of 07:26, 10 September 2023
- Preface
- Changes between NML 0.2 and head / 0.3
- Changes between NML 0.3 and head / 0.4
- Changes between NML 0.4 and head / 0.5
- Getting started
- Graphics files
- Defining sprites
- Realsprites
- Template
- Base Graphics
- Spriteset
- Replacing sprites
- Replace TTD sprites
- Replace new sprites
- Add font glyphs
- Alternative sprites (32bpp, zoom levels)
- Aranging and grouping sprites
- Spritegroup (Vehicles, stations)
- Spritelayout (Houses, industries, airports, objects, stations)
- Recolour sprites
- Flow control
- Global scope
- Interaction with other grfs
- Animation speed
- Default industries
- Default industry tiles
- Base cost table
- List of sound effects
- List of default vehicle IDs
- List of default house properties
- List of town zones
- List of tile classes
- List of default colour translation palettes
- List of direction constants
- List of tile slopes
- List of tiles
- Default TTD strings
- Deprecated syntax