NML:Alternative sprites

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Revision as of 07:30, 28 February 2012 by Planetmaker (talk | contribs) (moved NML:32bpp sprites to NML:Alternative sprites: also 8bpp zoom sprites feasible)
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Block Syntax

A alternative_sprites block allows you to specify alternative 32bpp sprites that are drop-in replacements for some real sprites in your grf. The syntax is as follows:

alternative_sprites(block_name, zoom_level[, filename]) {
	list of realsprites
}

block_name is the name of the replace/replace_new/fontglyph/spriteset-block for which you want to provide 32bpp sprites. zoom_level can be one of ZOOM_LEVEL_NORMAL, ZOOM_LEVEL_Z0, ZOOM_LEVEL_Z1 or ZOOM_LEVEL_Z2. Please note that ZOOM_LEVEL_NORMAL and ZOOM_LEVEL_Z2 are exactly the same, and that ZOOM_LEVEL_Z0 and ZOOM_LEVEL_Z1 are for the extra zoom project only (3rd party project, not officially supported). Specifying a filename is optional, it's only useful if you have multiple sprites in the same file. If every sprite is in a separate file you'll have to specify the filename for each realsprite anyway, so you can leave it out of the alternative_sprites-block.

The compiler nmlc will then create a sprite folder that must be copied in the TTD data/sprite/<name_of_the_newgrf> folder.