NML:Alternative sprites
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
alternative_sprites
A alternative_sprites
block allows you to specify alternative sprites (zoom levels and / or 32bpp) that are drop-in replacements for some real sprites in your grf. The syntax is as follows:
alternative_sprites(block_name, zoom_level, type[, filename[, mask_filename]]) { list of realsprites }
block_name
block_name is the name of the replace / base_graphics, replace_new, font_glyph or spriteset-block for which you want to provide alternative sprites. zoom_level can be
zoom_level
name | zoom level | Grid size | Groundsprite with zig-zag border | Groundsprite with smooth border | offset_x, offset_y | Description |
---|---|---|---|---|---|---|
ZOOM_LEVEL_OUT_8X
|
8x out | 8 x 4 | 8 x 3 | 8 x 3 | -3, 0 | zoomed-out |
ZOOM_LEVEL_OUT_4X
|
4x out | 16 x 8 | 16 x 7 | 16 x 7 | -7, 0 | |
ZOOM_LEVEL_OUT_2X
|
2x out | 32 x 16 | 32 x 15 | 32 x 15 | -15, 0 | |
ZOOM_LEVEL_NORMAL
|
(normal) | 64 x 32 | 64 x 31 | 64 x 31 | -31, 0 | The standard |
ZOOM_LEVEL_IN_2X
|
2x in | 128 x 64 | 128 x 62 | 128 x 63 | -62, -1 | zoomed-in |
ZOOM_LEVEL_IN_4X
|
4x in | 256 x 128 | 256 x 124 | 256 x 127 | -124, -2 | |
(X)x in | (X*32) x (X*16) | (X*32) x floor(X*15) | (X*32) x (X*16-1) | ceil(X*-31), ceil(X*-1/2) | Generalisation |
Hint: If you have a normal-zoom sprite with (offset_x, yel), the 2x zoom-in sprite will have (2*offset_x, 2*offset_y-1), and the 4x zoom-in sprite will have (4*offset_x, 4*offset_y-2).
These conversions are implied by how OpenTTD draws foundations, in particular half-tile foundations. At 1x zoom the vertical slope edge is between two pixels, and the horizontal slope edge is in the middle of a pixel.
type
The type argument specifies which kind of sprite follows. This may be either BIT_DEPTH_8BPP
or BIT_DEPTH_32BPP
.
filename
Specifying a filename is optional, it's only useful if you have multiple sprites in the same file. If every sprite is in a separate file you'll have to specify the filename for each realsprite anyway, so you can leave it out of the alternative_sprites-block.
mask_filename
For 32bpp only, you can also specify a default filename to use for mask sprites. These (8bpp) sprites have the same size and offsets as the normal sprites and are used for recolouring purposes. See the real sprites page for more info.
Example
The block contains a list of real and/or recolour sprites. An example for an implementation
// Foster Express tram spriteset(foster_express_set, "opengfx_generic_trams1.pcx") { [ 48,56, 8,18, -3,-10] [ 64,56, 20,19, -14, -5] [ 96,56, 28,15, -14, -8] [144,56, 20,19, -6, -7] [176,56, 8,18, -3,-10] [192,56, 20,19, -14, -9] [224,56, 28,15, -14, -8] [272,56, 20,19, -6, -7] } alternative_sprites(foster_express_set, ZOOM_LEVEL_IN_2X, BIT_DEPTH_8BPP, "opengfx_generic_trams1.pcx") { [ 48,56, 8,18, -3,-10] [ 64,56, 20,19, -14, -5] [ 96,56, 28,15, -14, -8] [144,56, 20,19, -6, -7] [176,56, 8,18, -3,-10] [192,56, 20,19, -14, -9] [224,56, 28,15, -14, -8] [272,56, 20,19, -6, -7] } alternative_sprites(foster_express_set, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "opengfx_generic_trams1.png") { [ 48,56, 8,18, -3,-10] [ 64,56, 20,19, -14, -5] [ 96,56, 28,15, -14, -8] [144,56, 20,19, -6, -7] [176,56, 8,18, -3,-10] [192,56, 20,19, -14, -9] [224,56, 28,15, -14, -8] [272,56, 20,19, -6, -7] }