Difference between revisions of "NML:Alternative sprites"
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!name !! tile size !! description |
!name !! tile size !! description |
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− | |<code style="color:darkgreen"> |
+ | |<code style="color:darkgreen">ZOOM_LEVEL_IN_4X</code> || 256 x 127 || 4x zoom in |
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− | |<code style="color:darkgreen"> |
+ | |<code style="color:darkgreen">ZOOM_LEVEL_IN_2X</code> || 128 x 63 || 2x zoom in |
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− | |<code style="color:darkgreen"> |
+ | |<code style="color:darkgreen">ZOOM_LEVEL_NORMAL</code> || 64 x 31 || normal tile size |
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− | |<code style="color:darkgreen"> |
+ | |<code style="color:darkgreen">ZOOM_LEVEL_OUT_2X</code> || 32 x 15 || 2x zoom out |
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− | |<code style="color:darkgreen"> |
+ | |<code style="color:darkgreen">ZOOM_LEVEL_OUT_4X</code> || 16 x 7 || 4x zoom out |
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− | |<code style="color:darkgreen"> |
+ | |<code style="color:darkgreen">ZOOM_LEVEL_OUT_8X</code> || 8 x 3 || 8x zoom out |
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Revision as of 18:50, 29 February 2012
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
A alternative_sprites
block allows you to specify alternative sprites (zoom levels and / or 32bpp) that are drop-in replacements for some real sprites in your grf. The syntax is as follows:
alternative_sprites(block_name, zoom_level, type[, filename]) { list of realsprites }
block_name is the name of the replace/replace_new/fontglyph/spriteset-block for which you want to provide alternative sprites. zoom_level can be
name | tile size | description |
---|---|---|
ZOOM_LEVEL_IN_4X |
256 x 127 | 4x zoom in |
ZOOM_LEVEL_IN_2X |
128 x 63 | 2x zoom in |
ZOOM_LEVEL_NORMAL |
64 x 31 | normal tile size |
ZOOM_LEVEL_OUT_2X |
32 x 15 | 2x zoom out |
ZOOM_LEVEL_OUT_4X |
16 x 7 | 4x zoom out |
ZOOM_LEVEL_OUT_8X |
8 x 3 | 8x zoom out |
The type argument specifies which kind of sprite follows. This may be either BIT_DEPTH_8BPP
or BIT_DEPTH_32bpp
.
Specifying a filename is optional, it's only useful if you have multiple sprites in the same file. If every sprite is in a separate file you'll have to specify the filename for each realsprite anyway, so you can leave it out of the alternative_sprites-block.
An example for an implementation
// Foster Express tram spriteset(foster_express_set, "opengfx_generic_trams1.pcx") { [ 48,56, 8,18, -3,-10] [ 64,56, 20,19, -14, -5] [ 96,56, 28,15, -14, -8] [144,56, 20,19, -6, -7] [176,56, 8,18, -3,-10] [192,56, 20,19, -14, -9] [224,56, 28,15, -14, -8] [272,56, 20,19, -6, -7] } alternative_sprites(foster_express_set, ZOOM_LEVEL_IN_2X, BIT_DEPTH_8BPP, "opengfx_generic_trams1.pcx") { [ 48,56, 8,18, -3,-10] [ 64,56, 20,19, -14, -5] [ 96,56, 28,15, -14, -8] [144,56, 20,19, -6, -7] [176,56, 8,18, -3,-10] [192,56, 20,19, -14, -9] [224,56, 28,15, -14, -8] [272,56, 20,19, -6, -7] } alternative_sprites(foster_express_set, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "opengfx_generic_trams1.png") { [ 48,56, 8,18, -3,-10] [ 64,56, 20,19, -14, -5] [ 96,56, 28,15, -14, -8] [144,56, 20,19, -6, -7] [176,56, 8,18, -3,-10] [192,56, 20,19, -14, -9] [224,56, 28,15, -14, -8] [272,56, 20,19, -6, -7] }