NML:Add font glyphs: Difference between revisions

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Mark image-file as optional
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A <code style="color:darkgreen">font-glyph</code> block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:
A <code style="color:darkgreen">font-glyph</code> block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:


font_glyph (&lt;font-size&gt;, &lt;base-char&gt;, &lt;image-file&gt;) {
font_glyph (&lt;font-size&gt;, &lt;base-char&gt;[, &lt;image-file&gt;]) {
[[NML:Realsprites|list of realsprites]]
[[NML:Realsprites|list of realsprites]]
}
}
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The second parameter (<code style="color:darkgreen">&lt;base-char&gt;</code>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)
The second parameter (<code style="color:darkgreen">&lt;base-char&gt;</code>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)


Parameter three <code style="color:darkgreen">&lt;image-file&gt;</code> is a literal (quoted) string that specifies the file where the sprites are located.
Parameter three <code style="color:darkgreen">&lt;image-file&gt;</code> (optional) is a literal (quoted) string that specifies the default file where the sprites are located. This may be overridden per-sprite.


<code style="color:darkgreen">&lt;real-sprites&gt;</code> should be a list of real sprites. The first real sprite will be used for the character with code <code style="color:darkgreen">base-char;</code>, the second for <code style="color:darkgreen">base-char + 1</code> and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow).
<code style="color:darkgreen">&lt;real-sprites&gt;</code> should be a list of real sprites. The first real sprite will be used for the character with code <code style="color:darkgreen">base-char;</code>, the second for <code style="color:darkgreen">base-char + 1</code> and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow).

Revision as of 21:17, 3 March 2012

Block Syntax

A font-glyph block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:

font_glyph (<font-size>, <base-char>[, <image-file>]) {
	list of realsprites
}

The first parameter (<font-size>) should be an identifier of the font size to use. Valid values are SMALL, NORMAL, LARGE and MONO.

The second parameter (<base-char>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)

Parameter three <image-file> (optional) is a literal (quoted) string that specifies the default file where the sprites are located. This may be overridden per-sprite.

<real-sprites> should be a list of real sprites. The first real sprite will be used for the character with code base-char;, the second for base-char + 1 and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow).