NML:Sprite replacement: Difference between revisions
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This section covers the three available methods to replace sprites. Which one to use depends on the type of sprites you want to replace. The following sections will outline the detailed functionality of these blocks and when to use them. |
This section covers the three available methods to replace sprites. Which one to use depends on the type of sprites you want to replace. The following sections will outline the detailed functionality of these blocks and when to use them. |
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*[[NML:Replace TTD sprites|Replace TTD sprites]] |
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*[[NML:Replace new sprites|Replace new sprites]] |
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*[[NML:Add font glpyhs|Add font glpyhs]] |
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Latest revision as of 16:36, 21 August 2011
Vehicles, Stations, Roadstops, Canals, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Bridges, Badges, Terrain
This section covers the three available methods to replace sprites. Which one to use depends on the type of sprites you want to replace. The following sections will outline the detailed functionality of these blocks and when to use them.