Difference between revisions of "NML:Add font glyphs"
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− | A <code style="color:darkgreen">font- |
+ | A <code style="color:darkgreen">font-glyph</code> block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows: |
− | + | font_glyph [<block_name>](<font-size>, <base-char>[, <image-file>]) { |
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[[NML:Realsprites|list of realsprites]] |
[[NML:Realsprites|list of realsprites]] |
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} |
} |
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− | + | A <code style="color:darkgreen"><block_name></code> is optional but required, if you want to define [[NML:Alternative sprites|alternative sprites]] for the sprite block so that it can be referenced there. |
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+ | The first parameter (<code style="color:darkgreen"><font-size></code>) should be an identifier of the font size to use. Valid values are <code style="color:darkgreen">SMALL</code>, <code style="color:darkgreen">NORMAL</code>, <code style="color:darkgreen">LARGE</code> and <code style="color:darkgreen">MONO</code>. |
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The second parameter (<code style="color:darkgreen"><base-char></code>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF) |
The second parameter (<code style="color:darkgreen"><base-char></code>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF) |
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− | Parameter three <code style="color:darkgreen"><image-file></code> is a literal (quoted) string that specifies the file where the sprites are located. |
+ | Parameter three <code style="color:darkgreen"><image-file></code> (optional) is a literal (quoted) string that specifies the default file where the sprites are located. This may be overridden per-sprite. |
− | <code style="color:darkgreen"><real-sprites></code> should be a list of real sprites. The first real sprite will be used for the character with code <code style="color:darkgreen">base-char;</code>, the second for <code style="color:darkgreen">base-char + 1</code> and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow) |
+ | <code style="color:darkgreen"><real-sprites></code> should be a list of real sprites. The first real sprite will be used for the character with code <code style="color:darkgreen">base-char;</code>, the second for <code style="color:darkgreen">base-char + 1</code> and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow). |
Latest revision as of 21:26, 3 March 2012
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
A font-glyph
block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:
font_glyph [<block_name>](<font-size>, <base-char>[, <image-file>]) { list of realsprites }
A <block_name>
is optional but required, if you want to define alternative sprites for the sprite block so that it can be referenced there.
The first parameter (<font-size>
) should be an identifier of the font size to use. Valid values are SMALL
, NORMAL
, LARGE
and MONO
.
The second parameter (<base-char>
) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)
Parameter three <image-file>
(optional) is a literal (quoted) string that specifies the default file where the sprites are located. This may be overridden per-sprite.
<real-sprites>
should be a list of real sprites. The first real sprite will be used for the character with code base-char;
, the second for base-char + 1
and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow).