NML:Disable items: Difference between revisions
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fix example |
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With a <code style="color:darkgreen">disable_item</code> statement, it's possible to disable one or more existing items. This works for vehicles, houses, industries, cargos and airports. The general syntax is: |
With a <code style="color:darkgreen">disable_item</code> statement, it's possible to disable one or more existing items. This works for vehicles, houses, industries, cargos and airports. The general syntax is: |
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<pre style="color:blue"> |
<pre style="color:blue"> |
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/* disable all monorail and maglev vehicles */ |
/* disable all monorail and maglev vehicles */ |
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disable_item(FEAT_TRAINS, 54, 115); |
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</pre> |
</pre> |
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Latest revision as of 22:58, 22 December 2011
Vehicles, Stations, Roadstops, Canals, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Bridges, Badges, Terrain
With a disable_item statement, it's possible to disable one or more existing items. This works for vehicles, houses, industries, cargos and airports. The general syntax is:
disable_item(feature[, first_id[, last_id]]);
feature specifies the feature of the item(s) to disable. If no further arguments are given, all default items of that feature are disabled. If one more argument (first_id) is given, only that ID is disabled. With two more arguments, all items from first_id up to and including last_id are disabled. For lists of default IDs, consult the documentation about that feature. An example:
/* disable all monorail and maglev vehicles */ disable_item(FEAT_TRAINS, 54, 115);