Difference between revisions of "Features"
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|05 || Canals || [[Action0/Canals | yes]] || [[Action1 | yes]] || [[Action2/Single Set | yes]] || [[VariationalAction2/Canals | yes]] || [[RandomAction2#Canals | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || ''no'' |
|05 || Canals || [[Action0/Canals | yes]] || [[Action1 | yes]] || [[Action2/Single Set | yes]] || [[VariationalAction2/Canals | yes]] || [[RandomAction2#Canals | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || ''no'' |
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− | |06 || Bridges || [[Action0/Bridges | yes]] || ''no'' || ''no'' || [[VariationalAction2/Bridges | no-ish]] || ''no'' || ''no'' || ''no'' || ''no-ish'' |
+ | |06 || Bridges || [[Action0/Bridges | yes]] || ''no'' || ''no'' || [[VariationalAction2/Bridges | no-ish]] || ''no'' || ''no'' || ''no'' || ''no-ish'' <ref>In TTDPatch you can change the [[TextIDs/Tunnel_and_bridge_strings | original bridge name strings]].</ref> |
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|07 || Houses || [[Action0/Houses | yes]] || [[Action1 | yes]] || [[Action2/Sprite Layout | yes]] || [[VariationalAction2/Houses | yes]] || [[RandomAction2#Town_building_triggers | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
|07 || Houses || [[Action0/Houses | yes]] || [[Action1 | yes]] || [[Action2/Sprite Layout | yes]] || [[VariationalAction2/Houses | yes]] || [[RandomAction2#Town_building_triggers | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
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|0A || Industries || [[Action0/Industries | yes]] || [[Action1 | yes]] || [[Action2/Industries | yes]] || [[VariationalAction2/Industries | yes]] || [[RandomAction2#Industry_tile_triggers | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
|0A || Industries || [[Action0/Industries | yes]] || [[Action1 | yes]] || [[Action2/Industries | yes]] || [[VariationalAction2/Industries | yes]] || [[RandomAction2#Industry_tile_triggers | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
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− | |0B || Cargos || [[Action0/Cargos | yes]] || [[Action1 | yes]] || [[Action2/Single Set | yes]] || [[VariationalAction2 | yes-ish]] |
+ | |0B || Cargos || [[Action0/Cargos | yes]] || [[Action1 | yes]] || [[Action2/Single Set | yes]] || [[VariationalAction2 | yes-ish]] <ref name="novars">No feature specific variables though</ref> || ''no'' || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
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− | |0C || Sound Effects || [[Action0/Sound Effects | yes]] || ''no'' || [[Action2/Only Callback Failure | yes-ish]] |
+ | |0C || Sound Effects || [[Action0/Sound Effects | yes]] || ''no'' || [[Action2/Only Callback Failure | yes-ish]] <ref name="failonly">Callback failure only</ref> || [[VariationalAction2 | yes-ish]] <ref name="novars"/> || ''no'' || [[Callbacks | yes]] || [[Action3 | yes]] || ''no'' |
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|0D || Airports || [[Action0/Airports | yes]] || [[Action1 | yes]] || [[Action2/Single Set | yes]] || [[VariationalAction2/Airports | yes]] || [[RandomAction2#Stations | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
|0D || Airports || [[Action0/Airports | yes]] || [[Action1 | yes]] || [[Action2/Single Set | yes]] || [[VariationalAction2/Airports | yes]] || [[RandomAction2#Stations | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
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− | |0E || Signals || ''no'' || [[Action5#0E_New_Signals | Action5]] || [[Action2/Only Callback Failure | yes-ish]] |
+ | |0E || Signals || ''no'' || [[Action5#0E_New_Signals | Action5]] || [[Action2/Only Callback Failure | yes-ish]] <ref name="failonly"/> || [[VariationalAction2/Signals | yes]] || ''no'' || [[Callbacks | yes]] || [[Action3 | yes]] || ''no'' |
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|0F || Objects || [[Action0/Objects | yes]] || [[Action1 | yes]] || [[Action2/Sprite Layout | yes]] || [[VariationalAction2/Objects | yes]] || [[RandomAction2#Objects | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
|0F || Objects || [[Action0/Objects | yes]] || [[Action1 | yes]] || [[Action2/Sprite Layout | yes]] || [[VariationalAction2/Objects | yes]] || [[RandomAction2#Objects | yes]] || [[Callbacks | yes]] || [[Action3 | yes]] || [[Action4 | yes]] |
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|12 || Towns || ''no'' || ''no'' || ''no'' || [[VariationalAction2/Towns | yes]] || ''no'' || ''no'' || ''no'' || [[ActionF]] |
|12 || Towns || ''no'' || ''no'' || ''no'' || [[VariationalAction2/Towns | yes]] || ''no'' || ''no'' || ''no'' || [[ActionF]] |
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⚫ | |48 || Original Strings <ref>This is a pseudo-feature only used in Action4 to assign original strings. The value 0x48 originates from the way old TTDPatch versions checked for switches enabling/disabling features. NewTrains (feature 0x00) are activated by [[TTDPatchFlags | switch 0x37]]. Adding 0x48 to that results in 0x7F - a switch which is always set when TTDPatch is active. Thus feature 0x48 was not disabled by any switch. (today TTDPatch does not depend on the switches being in order of the features)</ref> || ''no'' || ''no'' || ''no'' || ''no'' || ''no'' || ''no'' || ''no'' || [[Action4 | yes]] |
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− | |48 || Original Strings (4) || ''no'' || ''no'' || ''no'' || ''no'' || ''no'' || ''no'' || ''no'' || [[Action4 | yes]] |
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+ | <references/> |
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− | (1) In TTDPatch you can change the [[TextIDs/Tunnel_and_bridge_strings | original bridge name strings]]. |
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− | (2) No feature specific variables though |
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− | (3) Callback failure only |
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⚫ |
Revision as of 13:41, 23 July 2011
List of features and feature-specific Actions
Feature | Action0 | Action1 | Action2 | VarAction2 | RandomAction2 | Callbacks | Action3 | Action4 | |
---|---|---|---|---|---|---|---|---|---|
00 | Trains | yes | yes | yes | yes | yes | yes | yes | yes |
01 | Road Vehicles | yes | yes | yes | yes | yes | yes | yes | yes |
02 | Ships | yes | yes | yes | yes | yes | yes | yes | yes |
03 | Aircraft | yes | yes | yes | yes | yes | yes | yes | yes |
04 | Stations | yes | yes | yes | yes | yes | yes | yes | yes |
05 | Canals | yes | yes | yes | yes | yes | yes | yes | no |
06 | Bridges | yes | no | no | no-ish | no | no | no | no-ish [1] |
07 | Houses | yes | yes | yes | yes | yes | yes | yes | yes |
08 | Global Variables | yes | no | no | no | no | no | no | no |
09 | Industry Tiles | yes | yes | yes | yes | yes | yes | yes | no |
0A | Industries | yes | yes | yes | yes | yes | yes | yes | yes |
0B | Cargos | yes | yes | yes | yes-ish [2] | no | yes | yes | yes |
0C | Sound Effects | yes | no | yes-ish [3] | yes-ish [2] | no | yes | yes | no |
0D | Airports | yes | yes | yes | yes | yes | yes | yes | yes |
0E | Signals | no | Action5 | yes-ish [3] | yes | no | yes | yes | no |
0F | Objects | yes | yes | yes | yes | yes | yes | yes | yes |
10 | Railtypes | yes | yes | yes | yes | yes | no | yes | yes |
11 | Airport Tiles | yes | yes | yes | yes | yes | yes | yes | no |
12 | Towns | no | no | no | yes | no | no | no | ActionF |
48 | Original Strings [4] | no | no | no | no | no | no | no | yes |
- ↑ In TTDPatch you can change the original bridge name strings.
- ↑ 2.0 2.1 No feature specific variables though
- ↑ 3.0 3.1 Callback failure only
- ↑ This is a pseudo-feature only used in Action4 to assign original strings. The value 0x48 originates from the way old TTDPatch versions checked for switches enabling/disabling features. NewTrains (feature 0x00) are activated by switch 0x37. Adding 0x48 to that results in 0x7F - a switch which is always set when TTDPatch is active. Thus feature 0x48 was not disabled by any switch. (today TTDPatch does not depend on the switches being in order of the features)