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  • ...another block, or as top-level town names block, a starting point of town names in the grf file. You must have at least one starting point, but you can hav The general syntax of a town names block is:
    2 KB (311 words) - 22:07, 1 February 2014
  • ...yle="color:darkgreen">&lt;part&gt;</code>s. Each part defines a piece of a town name. All pieces together form the name generated by the [[NML:town_names|t
    1 KB (217 words) - 22:10, 1 February 2014

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  • ...another block, or as top-level town names block, a starting point of town names in the grf file. You must have at least one starting point, but you can hav The general syntax of a town names block is:
    2 KB (311 words) - 22:07, 1 February 2014
  • [[NML:Town names|Town names]] *[[NML:Town names parts|Town names parts]]
    1 KB (180 words) - 06:41, 22 December 2019
  • ===Fullmonth names for dates=== ===Company Names===
    3 KB (416 words) - 22:18, 17 June 2011
  • !List of names!!Suggestion for achieving consistency !! status |Town, City || Use town only. || done
    577 bytes (96 words) - 16:14, 15 June 2011
  • Define new town name styles This action can be used to define new town name styles for random games and random towns placed in the scenario editor
    8 KB (1,371 words) - 17:33, 15 June 2011
  • ...ference them in various action 0 properties, e.g. for house/industry/cargo names. (This is partly supported by OpenTTD.) ...tring which have no additional parameters, e.g. plain cargo/house/industry names.
    5 KB (816 words) - 21:58, 30 January 2023
  • **[[NML:Town names|Town names]] **[[NML:Town names parts|Town names parts]]
    7 KB (840 words) - 07:26, 10 September 2023
  • ==Town strings 2000 - 27FF== 2007 Rename Town
    4 KB (512 words) - 21:51, 17 June 2011
  • ...re descriptive names than the original TTD ones. Unfortunately, even these names aren't unique, either. The "Flags" column lists what will be set to your ne ! ID!! Name!! Climates !! [[TownZones|Town zones]]!! Flags!! Min. build year!! Max. build year!! Population!! Mail gen
    12 KB (1,046 words) - 13:12, 16 June 2011
  • Define strings, e.g vehicle, house or industry names However, custom vehicle names assigned by the player in-game (or for TTDPatch also via TTD's vehicle.dat)
    9 KB (1,484 words) - 15:58, 11 February 2023
  • 3007 \94Too many stations/loading areas in this town 3057 \98Station names - click on name to centre main view on station
    3 KB (324 words) - 21:51, 17 June 2011
  • ...bjectLabels|list of object labels]] in the NewGRF Specs. The default class names listed there are recommended, you still need to set the class name for at l | Manhattan distance to the nearest town
    13 KB (2,191 words) - 07:03, 10 September 2023
  • | names of default tram types: "RAIL" and "ELRL". See the [[TramtypeLabels|List of | [[NML:List of town zones|town zone]]
    12 KB (1,715 words) - 21:43, 30 August 2022
  • | names of default road types: "ROAD" and "ELRD". See the [[RoadtypeLabels|List of | [[NML:List of town zones|town zone]]
    12 KB (1,731 words) - 08:41, 10 September 2023
  • 0131 \94Too many names defined 0152 Town directory
    19 KB (2,506 words) - 21:24, 17 June 2011
  • |4 (veh names)||yes||no|| |F (town names)||n/a||yes||
    13 KB (1,990 words) - 20:26, 18 February 2020
  • Industries work similarly to town buildings. The limit for the number of industry types is: |5||20||{{ottdp|0.6|2.5}}||The industry is always built near towns (i.e. near town sign; additionally the industry is allowed to replace houses) (toy shop)
    22 KB (3,242 words) - 21:47, 18 January 2021
  • | names of default rail types: "RAIL", "ELRL", "MONO", "MGLV". See the [[RailtypeLa | [[NML:List of town zones|town zone]]
    18 KB (2,673 words) - 15:20, 9 December 2023
  • |50 43 XX XX||P C _ _||PaulC; Town names, various mini GRFs
    9 KB (1,439 words) - 16:54, 20 April 2024
  • ...|| ||B||{{ottdp|no|2.5}}|| display options; bit 0=town names, 1=station names, 2=signs, 3=animation, 4=transparency, 5=full detail
    18 KB (2,772 words) - 19:48, 27 June 2023

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