User contributions
From GRFSpecs
Jump to navigationJump to search- 22:28, 21 August 2024 diff hist -35 NML:Vehicles →Train properties: fixed TE calculation wrt https://github.com/OpenTTD/OpenTTD/pull/6785
- 20:28, 30 November 2023 diff hist +59 RandomAction2 →Triggers
- 20:24, 30 November 2023 diff hist +5 Action2/Advanced Sprite Layout →Advanced sprite layout using register offsets current
- 20:24, 30 November 2023 diff hist +73 Action2/Sprite Layout add road stops current
- 05:59, 25 September 2023 diff hist -37 User:Pikkabird current
- 05:58, 25 September 2023 diff hist +18 User:Pikkabird
- 05:57, 25 September 2023 diff hist +13 User:Pikkabird
- 05:51, 25 September 2023 diff hist +49 User:Pikkabird
- 05:48, 25 September 2023 diff hist +2,079 N User:Pikkabird Created page with "Cost calculations: For ease of balancing, vehicles use the same number for purchase and running cost, but with different base multipliers. The standard base multipliers are:..."
- 01:34, 24 September 2023 diff hist +4 NML:Airports grf -> airport in tile check current
- 01:31, 24 September 2023 diff hist -3 NML:IndustryCommonVariables →Common variables: returns -1 if belongs to another *industry*, not "another grf" current
- 05:43, 4 February 2022 diff hist +35 NML:Industries →Industry callbacks
- 02:13, 1 February 2022 diff hist -434 Action0/Houses rem bad and outdated advice. Modern town sets can be as complex as industry sets, generally don't work well when more than one is loaded at once, and should not be expected to "leave space".
- 02:38, 12 December 2005 diff hist +10,720 N DefaultHouseProps