Difference between revisions of "VariationalAction2/Railtypes"

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(add var 44)
(also link var 10/18 from here)
 
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!Variable !![[GRFActionsDetailed|Size]]!!Version !! Description
 
!Variable !![[GRFActionsDetailed|Size]]!!Version !! Description
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|10||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]]
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|18||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]]
 
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|40||B||{{ottdp|1.0|ottdrev=r19056}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline.
 
|40||B||{{ottdp|1.0|ottdrev=r19056}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline.

Latest revision as of 16:10, 2 July 2012

Introduction

Variables

Variable Size Version Description
10 D Supported by OpenTTD 1.3 (r24367)1.3 Not supported by TTDPatch Additional information for sprite selection - See Action3 Signals
18 D Supported by OpenTTD 1.3 (r24367)1.3 Not supported by TTDPatch Additional information for sprite selection - See Action3 Signals
40 B Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline.
41 B Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Enhanced tunnels; entrance has track above. Always 0 in OpenTTD.
42 B Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Level crossing status: 0 if open (or not a crossing), 1 if closed.
43 D Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Depot construction date (long format, 0 based); other: current date
44 B Supported by OpenTTD 1.2 (r23866)1.2 Not supported by TTDPatch Town zone of the tile. (Only available for level crossings and depots.)

Description

Terrain type (40)

Format: byte

value Meaning
0 normal tile
1 desert tile
2 rain forest tile
4 tile on or above snow line

Enhanced tunnels (41)

Format: byte

This variable will always return 0 and is reserved for future use with enhanced tunnels.

Level crossing status (42)

Format: byte

This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.

Example