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File:House production.png set xzeroaxis lt -1 set yzeroaxis lt -1(190 × 190 (6 KB)) - 11:14, 31 August 2014- |1,0 |0,11 KB (165 words) - 18:47, 26 October 2011
- |0D||newairports||1 |0E||largestations||13 KB (356 words) - 21:56, 30 January 2023
- | 1 km/h = 0.2778 m/s | 1 mph = 0.4470 m/s683 bytes (104 words) - 20:44, 21 August 2011
- | [0 <nowiki>|</nowiki> 1] | 1 if this town is marked as a "city", 0 if it's not.2 KB (218 words) - 21:07, 30 August 2022
- if (param[1] == 1) {454 bytes (55 words) - 23:58, 3 September 2011
- |S||1 if the building should accept food/fizzy drinks instead of goods |g||If S is 1, the food acceptance in 1/8 units932 bytes (154 words) - 18:57, 16 June 2011
- 1, 0: small_airport_tiles_terminal; 0, 1: small_airport_tiles_taxi;2 KB (240 words) - 16:32, 21 August 2011
- <includeonly>{{grf|1=={{{1}}}}}</includeonly><noinclude>399 bytes (41 words) - 12:55, 1 April 2012
- ...??}}}{{#ifeq:{{{2| }}}| | | ({{{2|}}})}}]]{{#ifeq:{{{1|??}}}| ||'''{{{1|??}}}'''}}}}</span></includeonly><noinclude> | ⩾ 2.5 || <nowiki>{{ttdp|2.5|2.0.1 alpha 3}}</nowiki> || {{ttdp|2.5|2.0.1 alpha 3}}1 KB (170 words) - 18:43, 23 July 2011
File:Station sections.png Rail stations built from 1 or 2 sections.(854 × 498 (91 KB)) - 12:36, 4 September 2022- | 1 | 1924 bytes (110 words) - 16:45, 21 August 2011
- ...??}}}{{#ifeq:{{{2| }}}| | | ({{{2|}}})}}]]{{#ifeq:{{{1|??}}}| ||'''{{{1|??}}}'''}}}}</span></includeonly><noinclude> | ⩾ 1.0 || <nowiki>{{ottd|1.0}}</nowiki> || {{ottd|1.0}}2 KB (208 words) - 18:44, 23 July 2011
- ...roperty 1A. Currently only effect 0 (plant fields periodically) and effect 1 (cut nearby trees periodically) are supported. ...the low byte is always zero at this point. The default behaviour is giving 1/8 chance to plant a new field every 256 ticks.1 KB (228 words) - 13:31, 1 April 2012
- |0||1||Trigger vehicle trigger 10 |1||2||Update colour map via callback 2D469 bytes (76 words) - 18:58, 16 June 2011
- ...same height as the lower parts. Note: this returns height in increments of 1 (and not 8) |Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline1 KB (161 words) - 21:46, 6 May 2013
- ...certain conditions are met. You can return 0 to allow the destruction, or 1 to disallow it, except for human players, who can always remove any buildin ...ect as turning on bit 1 of property 19. When this callback is enabled, bit 1 of property 19 is ignored. If the callback fails, the destruction is allowe1 KB (198 words) - 18:58, 16 June 2011
- |40||B||{{ottdp|1.10}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. |41||B||{{ottdp|1.10}}||Enhanced tunnels; entrance has track above. Always 0 in OpenTTD.1 KB (143 words) - 11:27, 28 December 2019
- |40||B||{{ottdp|1.10}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. |41||B||{{ottdp|1.10}}||Enhanced tunnels; entrance has track above. Always 0 in OpenTTD.1 KB (143 words) - 11:29, 28 December 2019
- ...f -4 results in 1/16th of the cost. The minimum and maximum values are -8 (1/256th) and 16 (65536x), respectively. Some example code: ...ING: param[1]; // all running costs are set by the factor in grf parameter 11 KB (243 words) - 16:38, 21 August 2011