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  • Towns aren't a NewGRF feature of their own but town variables can be accessed via ...index of the town in the town array. You can use this value to treat some towns specially. (For example, the first town on the map can be considered the ca
    2 KB (218 words) - 21:07, 30 August 2022
  • #REDIRECT [[VariationalAction2/Towns]]
    38 bytes (3 words) - 19:29, 17 June 2011
  • |2||largertowns is disabled, so no towns are allowed to grow larger ...index of the town in the town array. You can use this value to treat some towns specially. (For example, the first town on the map can be considered the ca
    2 KB (266 words) - 10:29, 1 August 2011

Page text matches

  • #REDIRECT [[VariationalAction2/Towns]]
    38 bytes (3 words) - 21:16, 17 June 2011
  • |[[NML:Towns|Towns]] || || [[NML:Towns#Town variables|variables]] ||
    3 KB (350 words) - 13:01, 13 November 2020
  • Towns aren't a NewGRF feature of their own but town variables can be accessed via ...index of the town in the town array. You can use this value to treat some towns specially. (For example, the first town on the map can be considered the ca
    2 KB (218 words) - 21:07, 30 August 2022
  • ...to remove a historical building, since those cannot be normally removed by towns.
    446 bytes (67 words) - 13:24, 1 April 2012
  • 6003 \98+Towns
    572 bytes (49 words) - 21:51, 17 June 2011
  • |N/A <!-- Towns have no feature. NML and OTTD assign a pseudo feature number, but this does | Towns || ''no'' || ''no'' || ''no'' || [[VariationalAction2/Towns | yes]] || ''no'' || ''no'' || ''no'' || [[ActionF]]
    6 KB (627 words) - 10:48, 28 December 2019
  • |2||largertowns is disabled, so no towns are allowed to grow larger ...index of the town in the town array. You can use this value to treat some towns specially. (For example, the first town on the map can be considered the ca
    2 KB (266 words) - 10:29, 1 August 2011
  • | ''Towns'' | ''Towns''
    7 KB (832 words) - 09:51, 11 June 2023
  • 6807 \95No. of towns: \8e\80
    1 KB (145 words) - 21:51, 17 June 2011
  • ...ct. Note that it is only available for industries, airports and towns. For towns, you can optionally specify a grfid to load registers belonging to a differ
    5 KB (880 words) - 21:31, 30 August 2022
  • |[[NML:Towns|Towns]] || || || ||
    7 KB (840 words) - 07:26, 10 September 2023
  • |04||[[VariationalAction2/Stations | Stations]]||[[VariationalAction2/Towns | Town]] to which station belongs |06||[[VariationalAction2/Bridges | Bridges]]||[[VariationalAction2/Towns | Town]] of bridge
    13 KB (1,919 words) - 17:57, 10 September 2023
  • | Affect towns as passengers do | Affect towns as mail does
    13 KB (2,057 words) - 13:57, 3 February 2024
  • ...ion can be used to define new town name styles for random games and random towns placed in the scenario editor. ...70 different acceptable combinations, since this is the maximum number of towns possible on a map, and TTD may deadlock if it can't find different names fo
    8 KB (1,371 words) - 17:33, 15 June 2011
  • | Store value in permanent storage (industries, airports, towns only). Addresses {{ottd|&lt;1.9}} 0..15, {{ottd|1.9}} 0..255 are available | Get value from permanent storage (industries, airports, towns only). For towns only, specifying a grfid (4-byte string, optional) allows reading the stora
    8 KB (1,304 words) - 21:26, 27 June 2023
  • |00||Affect towns as passengers do||Cargo produced by houses is added to the statistics in th |02||Affect towns as mail does||Cargo produced by houses is added to the statistics in the to
    18 KB (2,894 words) - 13:51, 3 February 2024
  • '''Features that support it:''' Towns (since OpenTTD r22569)
    4 KB (552 words) - 19:50, 2 September 2018
  • |Enables towns to build tramtype, but towns don't build trams...
    8 KB (1,345 words) - 19:47, 20 May 2020
  • |PARK||Public areas||Normally accommodated by towns or industries (tourist stuff ...) but the author feels there are limiting c
    4 KB (615 words) - 20:42, 11 August 2020
  • ...use type you want to disable. Disabling only prevents building the type in towns; houses already present on the map will stay unchanged. The type can still No new house of the overridden types will be built in towns.
    21 KB (3,310 words) - 12:28, 25 November 2023
  • :Hides the tramtype from players, but remains available to towns...which can't use them :Towns don't build tramtracks...so not sure what the purpose of this is
    12 KB (1,715 words) - 21:43, 30 August 2022
  • :Hides the roadtype from players, but remains available to towns :Enables the roadtype to be built by towns, picked by highest speed (defaults to ROAD if no speed limits?)
    12 KB (1,731 words) - 08:41, 10 September 2023
  • |3||8||{{ottdp|0.6|2.5}}||The industry can only be built in towns (i.e. it has to replace houses) with population larger than 1200 (temperate |4||10||{{ottdp|0.6|2.5}}||The industry can only be built in towns (i.e. it has to replace houses) (arctic and tropic banks, water tower)
    22 KB (3,242 words) - 21:47, 18 January 2021
  • |Enables road type to be built by towns, picked by highest speed limit (defaults to ROAD label if no speed limits?)
    8 KB (1,356 words) - 19:47, 20 May 2020
  • | The industry can only be built in towns (i.e. it has to replace houses) with population larger than 1200 (temperate | The industry can only be built in towns (i.e. it has to replace houses) (arctic and tropic banks, water tower)
    31 KB (4,816 words) - 23:40, 3 June 2023
  • 023A \94...too many towns 026D \98Construct Bank (Can only be built in towns with a population greater than 1200)
    19 KB (2,506 words) - 21:24, 17 June 2011
  • ...lue is between 0 and 4, where 0 is the outermost zone of the town. Smaller towns have fewer zones. Roads are plain in zone 0 and 1, paved in zone 2, have tr
    11 KB (1,735 words) - 08:05, 8 February 2016
  • ...ntioned in the list above have neither random bits nor triggers, including towns (which would be accessed using random action 2 type 83 for stations and ind
    14 KB (2,101 words) - 19:58, 16 January 2024
  • ...eing created, 0 otherwise. Note that while generating a random town, [[NML:Towns#Town variables|town variables]] <code style="color:darkgreen">population</c
    20 KB (3,342 words) - 21:40, 30 August 2022
  • |1||2||{{ottdp|0.6|2.5}}||Show pavement and lights in desert towns
    18 KB (2,772 words) - 19:48, 27 June 2023
  • ...will not accept cargo nor will any cargo appear from nearby industries or towns. &nbsp;Trains will not stop at WAYP stations, regardless of the non-stop or
    25 KB (3,955 words) - 10:16, 1 April 2024