NML:List of sound effects
From GRFSpecs
Jump to navigationJump to searchVehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
- SOUND_SPLAT
- SOUND_FACTORY_WHISTLE
- SOUND_TRAIN
- SOUND_TRAIN_THROUGH_TUNNEL
- SOUND_SHIP_HORN
- SOUND_FERRY_HORN
- SOUND_PLANE_TAKE_OFF
- SOUND_JET
- SOUND_TRAIN_HORN
- SOUND_MINING_MACHINERY
- SOUND_ELECTRIC_SPARK
- SOUND_STEAM
- SOUND_LEVEL_CROSSING
- SOUND_VEHICLE_BREAKDOWN
- SOUND_TRAIN_BREAKDOWN
- SOUND_CRASH
- SOUND_EXPLOSION
- SOUND_BIG_CRASH
- SOUND_CASHTILL
- SOUND_BEEP
- SOUND_MORSE
- SOUND_SKID_PLANE
- SOUND_HELICOPTER
- SOUND_BUS_START_PULL_AWAY
- SOUND_BUS_START_PULL_AWAY_WITH_HORN
- SOUND_TRUCK_START
- SOUND_TRUCK_START_2
- SOUND_APPLAUSE
- SOUND_OOOOH
- SOUND_SPLAT
- SOUND_SPLAT_2
- SOUND_JACKHAMMER
- SOUND_CAR_HORN
- SOUND_CAR_HORN_2
- SOUND_SHEEP
- SOUND_COW
- SOUND_HORSE
- SOUND_BLACKSMITH_ANVIL
- SOUND_SAWMILL
- SOUND_GOOD_YEAR
- SOUND_BAD_YEAR
- SOUND_RIP
- SOUND_EXTRACT_AND_POP
- SOUND_COMEDY_HIT
- SOUND_MACHINERY
- SOUND_RIP_2
- SOUND_EXTRACT_AND_POP
- SOUND_POP
- SOUND_CARTOON_SOUND
- SOUND_EXTRACT
- SOUND_POP_2
- SOUND_PLASTIC_MINE
- SOUND_WIND
- SOUND_COMEDY_BREAKDOWN
- SOUND_CARTOON_CRASH
- SOUND_BALLOON_SQUEAK
- SOUND_CHAINSAW
- SOUND_HEAVY_WIND
- SOUND_COMEDY_BREAKDOWN_2
- SOUND_JET_OVERHEAD
- SOUND_COMEDY_CAR
- SOUND_ANOTHER_JET_OVERHEAD
- SOUND_COMEDY_CAR_2
- SOUND_COMEDY_CAR_3
- SOUND_COMEDY_CAR_START_AND_PULL_AWAY
- SOUND_MAGLEV
- SOUND_LOON_BIRD
- SOUND_LION
- SOUND_MONKEYS
- SOUND_PLANE_CRASHING
- SOUND_PLANE_ENGINE_SPUTTERING
- SOUND_MAGLEV_2
- SOUND_DISTANT_BIRD