VariationalAction2/Railtypes
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Variables
Variable | Size | Version | Description |
---|---|---|---|
10 | D | 1.3 | Additional information for sprite selection - See Action3 Signals |
18 | D | 1.3 | Additional information for sprite selection - See Action3 Signals |
40 | B | 1.0 | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. |
41 | B | 1.0 | Enhanced tunnels; entrance has track above. Always 0 in OpenTTD. |
42 | B | 1.0 | Level crossing status: 0 if open (or not a crossing), 1 if closed. |
43 | D | 1.0 | Depot construction date (long format, 0 based); other: current date |
44 | B | 1.2 | Town zone of the tile. (Only available for level crossings and depots.) |
Description
Terrain type (40)
Format: byte
value | Meaning |
---|---|
0 | normal tile |
1 | desert tile |
2 | rain forest tile |
4 | tile on or above snow line |
Enhanced tunnels (41)
Format: byte
This variable will always return 0 and is reserved for future use with enhanced tunnels.
Level crossing status (42)
Format: byte
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.