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Planetmaker (talk | contribs) A list gives better overview |
Planetmaker (talk | contribs) Improved list |
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= Sprite types = |
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** [[Action0General]] - Action 0 properties common to all vehicle types |
** [[Action0General]] - Action 0 properties common to all vehicle types |
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** [[Action0Trains]] - Action 0 properties for trains |
** [[Action0Trains]] - Action 0 properties for trains |
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** [[Action0AirportTiles]] - Action 0 properties for airport tiles |
** [[Action0AirportTiles]] - Action 0 properties for airport tiles |
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** [[Action0Airports]] - Action 0 properties for airports |
** [[Action0Airports]] - Action 0 properties for airports |
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*;[[Action1]] - Defines a set of real sprites |
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*;[[Action2]] - Defines graphics set IDs |
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** [[Action2Vehicles]] - Defining set-IDs for vehicles |
** [[Action2Vehicles]] - Defining set-IDs for vehicles |
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** [[Action2Stations]] - Defining station set-IDs |
** [[Action2Stations]] - Defining station set-IDs |
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** [[RandomAction2]] - Randomized Action 2 |
** [[RandomAction2]] - Randomized Action 2 |
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** [[Callbacks]] - List of available callbacks |
** [[Callbacks]] - List of available callbacks |
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*;[[Action3]] - Associates vehicles with graphics set IDs |
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** [[Action3LiveryOverride]] - Change wagon livery to match the engine |
** [[Action3LiveryOverride]] - Change wagon livery to match the engine |
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*;[[Action4]] - Defines text strings |
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*;[[Action5]] - Defines specific base graphics sets |
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*;[[Action6]] - Modifies the contents of the following sprite |
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*;[[Action7]] - Conditionally skips sprites or jumps to a label |
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** [[TTDPatchFlags]] - |
** [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85 |
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*;[[Action8]] - Defines GRF ID, Name and Description |
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*;[[Action9]] - (see action 7 above) |
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*;[[ActionA]] - Modifies TTD base set sprites |
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*;[[ActionB]] - Generates an error message |
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*;[[ActionC]] - Does nothing. |
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*;[[ActionD]] - Assigns parameters and calculates results |
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** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters |
** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters |
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** [[ReadingPatchVariables |
** [[ReadingPatchVariables| ReadingGameSettings] - Reading game configuration settings |
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** [[GRFResourceManagement]] - Preventing conflicts with limited resources |
** [[GRFResourceManagement]] - Preventing conflicts with limited resources |
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*;[[ActionE]] - Deactivates a NewGRF file |
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*;[[ActionF]] - Defines new town name styles |
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*;[[Action10]] - Defines GOTO label for action 7/9 |
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*;[[Action11]] - Defines new sound data |
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*;[[Action12]] - Load font glyphs |
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*;[[Action13]] - Translates GRF-specific strings (TTDPatch only) |
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*;[[Action14]] - Static NewGRF Information (OpenTTD only) |
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*;RealSprites - Sprites that actually get drawn on the screen |
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*;RecolorSprites - Changing how other sprites are drawn |
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= Graphics properties = |
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*; [[Palettes]] - Palettes used by the game |
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*; [[Coordinate]] - Coordinates used for sprite alignement |
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= Misc = |
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*; [[Base Costs]] |
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*; [[Refit paths]] |
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Revision as of 20:44, 12 June 2011
- Action0 - Defines new graphics feature properties
- Action0General - Action 0 properties common to all vehicle types
- Action0Trains - Action 0 properties for trains
- Action0RoadVehicles - Action 0 properties for road vehicles
- Action0Ships - Action 0 properties for ships
- Action0Planes - Action 0 properties for planes
- Action0Stations - Action 0 properties for new stations
- Action0Canals - Action 0]] - Properties for canals / rivers
- Action0Bridges - Defining properties of bridges
- Action0Houses - Action 0 properties of houses
- DefaultHouseProps - Default property values for TTD's houses
- Action0GeneralVariables - Action 0 properties for general variables
- DefaultHouseProps - Default property values for TTD's houses
- Action0IndustryTiles - Action 0 properties for industry tiles
- IndustryTileDefaultProps - Default property values for TTD's industry tiles
- Action0Industries - Action 0 properties for industries
- IndustryDefaultProps - Default properties values for TTD's industries
- Action0Cargos - Action 0 properties for cargo types
- CargoDefaultProps - Default property values for TTD's cargo types
- Action0SoundEffects - Action 0 properties for new sound effects
- Action0Objects - Action 0 properties for new objects
- Action0Railtypes - Action 0 properties for rail types
- Action0AirportTiles - Action 0 properties for airport tiles
- Action0Airports - Action 0 properties for airports
- Action2Vehicles - Defining set-IDs for vehicles
- Action2Stations - Defining station set-IDs
- Action2Canals - Defining an action2 for canals
- Action2HousesIndustryTiles - Defining an action 2 for houses, industry tiles and object
- Action2Industries - Defining the industry production callback
- Action2Cargos - Defining set-IDs for cargos
- Action2Objects - Action2 for Objects
- Action2Railtypes - Action2 for Railtypes
- VariationalAction2 - Variational Action 2
- VarAction2Advanced - Advanced features of Variational Action 2
- VarAction2Vehicles - Variational Action 2 Variables for Vehicles
- VarAction2Stations - Variational Action 2 Variables for Stations
- VarAction2Cities - Variational Action 2 Variables for Cities
- VarAction2Canals - Variational Action 2 Variables for Canals
- VarAction2Bridges - Variational Action 2 Variables for Bridges
- VarAction2Houses - Variational Action 2 Variables for Houses
- VarAction2IndustryTiles - Variational Action 2 Variables for Industry and Airport Tiles
- VarAction2Industries - Variational Action 2 Variables for Industries
- VarAction2Cargos - Variational Action 2 Variables for cargos
- VarAction2NewSignals - Variational Action 2 Variables for New Signals
- VarAction2Objects - Variational Action 2 Variables for Objects
- VarAction2Railtypes - Variational Action 2 for Railtypes
- RandomAction2 - Randomized Action 2
- Callbacks - List of available callbacks
- Action3 - Associates vehicles with graphics set IDs
- Action3LiveryOverride - Change wagon livery to match the engine
- Action4 - Defines text strings
- Action5 - Defines specific base graphics sets
- Action6 - Modifies the contents of the following sprite
- Action7 - Conditionally skips sprites or jumps to a label
- GameConfigFlags - Configuration flags for Action 7/9 Variable 85
- Action8 - Defines GRF ID, Name and Description
- Action9 - (see action 7 above)
- ActionA - Modifies TTD base set sprites
- ActionB - Generates an error message
- ActionC - Does nothing.
- ActionD - Assigns parameters and calculates results
- ReadingOtherGRFParameters - Reading another GRF file's parameters
- [[ReadingPatchVariables| ReadingGameSettings] - Reading game configuration settings
- GRFResourceManagement - Preventing conflicts with limited resources
- ActionE - Deactivates a NewGRF file
- ActionF - Defines new town name styles
- Action10 - Defines GOTO label for action 7/9
- Action11 - Defines new sound data
- Action12 - Load font glyphs
- Action13 - Translates GRF-specific strings (TTDPatch only)
- Action14 - Static NewGRF Information (OpenTTD only)
- RealSprites - Sprites that actually get drawn on the screen
- RecolorSprites - Changing how other sprites are drawn
Graphics properties
- Palettes - Palettes used by the game
- Coordinate - Coordinates used for sprite alignement