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== Action0 ==
= Sprite types =
Defines new graphics feature properties
* [[Action0]] - Defines new graphics feature properties
* Action0General - Action 0 properties common to all vehicle types
** [[Action0General]] - Action 0 properties common to all vehicle types
* Action0Trains - Action 0 properties for trains
** [[Action0Trains]] - Action 0 properties for trains
* Action0RoadVehicles - Action 0 properties for road vehicles
** [[Action0RoadVehicles]] - Action 0 properties for road vehicles
* Action0Ships - Action 0 properties for ships
** [[Action0Ships]] - Action 0 properties for ships
* Action0Planes - Action 0 properties for planes
** [[Action0Planes]] - Action 0 properties for planes
* Action0Stations - Action 0 properties for new stations
** [[Action0Stations]] - Action 0 properties for new stations
* Action0Canals - Action 0 - Properties for canals / rivers
** [[Action0Canals]] - Action 0]] - Properties for canals / rivers
* Action0Bridges - Defining properties of bridges
** [[Action0Bridges]] - Defining properties of bridges
* Action0Houses - Action 0 properties of houses
** [[Action0Houses]] - Action 0 properties of houses
** DefaultHouseProps - Default property values for TTD's houses
*** [[DefaultHouseProps]] - Default property values for TTD's houses
* Action0GeneralVariables - Action 0 properties for general variables
**** [[Action0GeneralVariables]] - Action 0 properties for general variables
* Action0IndustryTiles - Action 0 properties for industry tiles
** [[Action0IndustryTiles]] - Action 0 properties for industry tiles
** IndustryTileDefaultProps - Default property values for TTD's industry tiles
*** [[IndustryTileDefaultProps]] - Default property values for TTD's industry tiles
* Action0Industries - Action 0 properties for industries
** [[Action0Industries]] - Action 0 properties for industries
** IndustryDefaultProps - Default properties values for TTD's industries
*** [[IndustryDefaultProps]] - Default properties values for TTD's industries
* Action0Cargos - Action 0 properties for cargo types
** [[Action0Cargos]] - Action 0 properties for cargo types
** CargoDefaultProps - Default property values for TTD's cargo types
*** [[CargoDefaultProps]] - Default property values for TTD's cargo types
* Action0SoundEffects - Action 0 properties for new sound effects
** [[Action0SoundEffects]] - Action 0 properties for new sound effects
* Action0Objects - Action 0 properties for new objects
** [[Action0Objects]] - Action 0 properties for new objects
* Action0Railtypes - Action 0 properties for rail types
** [[Action0Railtypes]] - Action 0 properties for rail types
* Action0AirportTiles - Action 0 properties for airport tiles
** [[Action0AirportTiles]] - Action 0 properties for airport tiles
* Action0Airports - Action 0 properties for airports
** [[Action0Airports]] - Action 0 properties for airports
* [[Action1]] - Defines a set of real sprites
== Action1 ==
* [[Action2]] - Defines graphics set IDs
Defines a set of real sprites
** [[Action2Vehicles]] - Defining set-IDs for vehicles
== Action2 ==
** [[Action2Stations]] - Defining station set-IDs
Defines graphics set IDs
* Action2Vehicles - Defining set-IDs for vehicles
** [[Action2Canals]] - Defining an action2 for canals
** [[Action2HousesIndustryTiles]] - Defining an action 2 for houses, industry tiles and object
* Action2Stations - Defining station set-IDs
* Action2Canals - Defining an action2 for canals
** [[Action2Industries]] - Defining the industry production callback
* Action2HousesIndustryTiles - Defining an action 2 for houses, industry tiles and object
** [[Action2Cargos]] - Defining set-IDs for cargos
** [[Action2Objects]] - Action2 for Objects
* Action2Industries - Defining the industry production callback
** [[Action2Railtypes]] - Action2 for Railtypes
* Action2Cargos - Defining set-IDs for cargos
** [[VariationalAction2]] - Variational Action 2
* Action2Objects - Action2 for Objects
*** [[VarAction2Advanced]] - Advanced features of Variational Action 2
* Action2Railtypes - Action2 for Railtypes
* VariationalAction2 - Variational Action 2
*** [[VarAction2Vehicles]] - Variational Action 2 Variables for Vehicles
** VarAction2Advanced - Advanced features of Variational Action 2
*** [[VarAction2Stations]] - Variational Action 2 Variables for Stations
** VarAction2Vehicles - Variational Action 2 Variables for Vehicles
*** [[VarAction2Cities]] - Variational Action 2 Variables for Cities
** VarAction2Stations - Variational Action 2 Variables for Stations
*** [[VarAction2Canals]] - Variational Action 2 Variables for Canals
** VarAction2Cities - Variational Action 2 Variables for Cities
*** [[VarAction2Bridges]] - Variational Action 2 Variables for Bridges
** VarAction2Canals - Variational Action 2 Variables for Canals
*** [[VarAction2Houses]] - Variational Action 2 Variables for Houses
** VarAction2Bridges - Variational Action 2 Variables for Bridges
*** [[VarAction2IndustryTiles]] - Variational Action 2 Variables for Industry and Airport Tiles
** VarAction2Houses - Variational Action 2 Variables for Houses
*** [[VarAction2Industries]] - Variational Action 2 Variables for Industries
** VarAction2IndustryTiles - Variational Action 2 Variables for Industry and Airport Tiles
*** [[VarAction2Cargos]] - Variational Action 2 Variables for cargos
** VarAction2Industries - Variational Action 2 Variables for Industries
*** [[VarAction2NewSignals]] - Variational Action 2 Variables for New Signals
** VarAction2Cargos - Variational Action 2 Variables for cargos
*** [[VarAction2Objects]] - Variational Action 2 Variables for Objects
** VarAction2NewSignals - Variational Action 2 Variables for New Signals
*** [[VarAction2Railtypes]] - Variational Action 2 for Railtypes
** VarAction2Objects - Variational Action 2 Variables for Objects
** [[RandomAction2]] - Randomized Action 2
** [[Callbacks]] - List of available callbacks
** VarAction2Railtypes - Variational Action 2 for Railtypes
* [[Action3]] - Associates vehicles with graphics set IDs
* RandomAction2 - Randomized Action 2
** [[Action3LiveryOverride]] - Change wagon livery to match the engine
* Callbacks - List of available callbacks
* [[Action4]] - Defines text strings
== Action3 ==
* [[Action5]] - Defines specific base graphics sets
Associates vehicles with graphics set IDs
* [[Action6]] - Modifies the contents of the following sprite
* Action3LiveryOverride - Change wagon livery to match the engine
* [[Action7]] - Conditionally skips sprites or jumps to a label
== Action4 ==
** [[TTDPatchFlags]] - TTDPatch Flags for Action 7/9 Variable 85
Defines text strings
* [[Action8]] - Defines GRF ID, Name and Description
== Action5 ==
* [[Action9]] - (see action 7 above)
Defines specific base graphics sets
* [[ActionA]] - Modifies TTD base set sprites
== Action6 ==
* [[ActionB]] - Generates an error message
Modifies the contents of the following sprite
* [[ActionC]] - Does nothing.
== Action7 ==
* [[ActionD]] - Assigns parameters and calculates results
Conditionally skips sprites or jumps to a label
** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
* TTDPatchFlags - TTDPatch Flags for Action 7/9 Variable 85
** [[ReadingPatchVariables
== Action8 ==
** [[GRFResourceManagement]] - Preventing conflicts with limited resources
Defines GRF ID, Name and Description
* [[ActionE]] - Deactivates a NewGRF file
== Action9 ==
* [[ActionF]] - Defines new town name styles
(see action 7 above)
* [[Action10]] - Defines GOTO label for action 7/9
== ActionA ==
* [[Action11]] - Defines new sound data
Modifies TTD base set sprites
* [[Action12]] - Load font glyphs
== ActionB ==
* [[Action13]] - Translates GRF-specific strings (TTDPatch only)
Generates an error message
* [[Action14]] - Static NewGRF Information (OpenTTD only)
== ActionC ==
* RealSprites - Sprites that actually get drawn on the screen
Does nothing.
* RecolorSprites - Changing how other sprites are drawn
== ActionD ==
Assigns parameters and calculates results
* ReadingOtherGRFParameters - Reading another GRF file's parameters
* ReadingPatchVariables
* GRFResourceManagement - Preventing conflicts with limited resources
== ActionE ==
Deactivates a NewGRF file
== ActionF ==
Defines new town name styles
== Action10 ==
Defines GOTO label for action 7/9
== Action11 ==
Defines new sound data
== Action12 ==
Load font glyphs
== Action13 ==
Translates GRF-specific strings (TTDPatch only)
== Action14 ==
Static NewGRF Information (OpenTTD only)
== RealSprites ==
Sprites that actually get drawn on the screen
== RecolorSprites ==
Changing how other sprites are drawn


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Revision as of 20:20, 12 June 2011

Sprite types