Difference between revisions of "VariationalAction2/Railtypes"
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| + | ==Introduction== |
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| + | == Variables == |
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| − | '''''Variational Action 2 for Railtypes''''' |
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| + | {| |- |
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| − | =Variational Action 2 for Railtypes= |
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| + | |- |
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| + | |10||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]] |
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| + | |- |
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| + | |18||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]] |
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| + | |- |
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| + | |- |
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| + | |41||B||{{ottdp|1.0|ottdrev=r19056}}||Enhanced tunnels; entrance has track above. Always 0 in OpenTTD. |
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| + | |- |
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| + | |- |
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| + | |44||B||{{ottdp|1.2|ottdrev=r23866}}||[[TownZones|Town zone]] of the tile. (Only available for level crossings and depots.) |
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| + | |- |
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| + | |45||D||{{ottdp|15}}||Track types |
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| + | |} |
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| + | == Description == |
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| − | available in OpenTTD r19056 |
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| + | === Terrain type (40) === |
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| + | {| |- |
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| + | |} |
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| − | + | === Enhanced tunnels (41) === |
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| − | == |
+ | === Level crossing status (42) === |
| − | Format: byte |
+ | '''Format:''' byte |
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| + | === Track types (45) === |
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| + | '''Format:''' __RRttrr |
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| + | * rr: Translated roadtype. |
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| + | * tt: Translated tramtype. |
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| + | * RR: Translated railtype. |
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| + | * __: reserved for future use |
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| + | Special values for rr, tt, RR: |
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| + | * 0xFF: Track not present on tile. |
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| + | * 0xFE: Track present, but no matching entry in translation table. |
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| + | ==Example== |
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| − | ==Enhanced tunnels (41)== |
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| − | ==Level crossing status (42)== |
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Latest revision as of 11:29, 13 April 2025
Introduction
Variables
| Variable | Size | Version | Description |
|---|---|---|---|
| 10 | D | Additional information for sprite selection - See Action3 Signals | |
| 18 | D | Additional information for sprite selection - See Action3 Signals | |
| 40 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. | |
| 41 | B | Enhanced tunnels; entrance has track above. Always 0 in OpenTTD. | |
| 42 | B | Level crossing status: 0 if open (or not a crossing), 1 if closed. | |
| 43 | D | Depot construction date (long format, 0 based); other: current date | |
| 44 | B | Town zone of the tile. (Only available for level crossings and depots.) | |
| 45 | D | Track types |
Description
Terrain type (40)
Format: byte
| value | Meaning |
|---|---|
| 0 | normal tile |
| 1 | desert tile |
| 2 | rain forest tile |
| 4 | tile on or above snow line |
Enhanced tunnels (41)
Format: byte
This variable will always return 0 and is reserved for future use with enhanced tunnels.
Level crossing status (42)
Format: byte
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.
Track types (45)
Format: __RRttrr
- rr: Translated roadtype.
- tt: Translated tramtype.
- RR: Translated railtype.
- __: reserved for future use
Special values for rr, tt, RR:
- 0xFF: Track not present on tile.
- 0xFE: Track present, but no matching entry in translation table.