Difference between revisions of "NML:List of tile slopes"
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Tiles in TTD can have various slopes. The slope is a bitmask that may contain the following bits: |
Tiles in TTD can have various slopes. The slope is a bitmask that may contain the following bits: |
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Sprites for slopes are always in the same order in TTD. For example, <code style="color:darkgreen">GROUND_SPRITE_NORMAL</code> is the sprite number of a flat grass tile. It is followed by 18 other sprites, that display a flat grass tile for each possible slope. The order of these sprites is given in the last column of the table. The [[NML:Builtin functions|builtin function]] <code style="color:darkgreen">slope_to_sprite_offset(''slope'')</code> can be used to determine the sprite offset of a given slope. |
Sprites for slopes are always in the same order in TTD. For example, <code style="color:darkgreen">GROUND_SPRITE_NORMAL</code> is the sprite number of a flat grass tile. It is followed by 18 other sprites, that display a flat grass tile for each possible slope. The order of these sprites is given in the last column of the table. The [[NML:Builtin functions|builtin function]] <code style="color:darkgreen">slope_to_sprite_offset(''slope'')</code> can be used to determine the sprite offset of a given slope. |
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− | {| class=" |
+ | {| class="wikitable sortable" |
+ | ! Sprite |
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! Named constant |
! Named constant |
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! Equivalent bitmask |
! Equivalent bitmask |
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! Sprite offset |
! Sprite offset |
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|- |
|- |
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+ | | [[Image:Sprite3981.png]] |
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| SLOPE_FLAT |
| SLOPE_FLAT |
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| <code style="color:darkgreen">bitmask()</code> |
| <code style="color:darkgreen">bitmask()</code> |
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| 0 |
| 0 |
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|- |
|- |
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+ | | [[Image:Sprite3982.png]] |
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| SLOPE_W |
| SLOPE_W |
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| <code style="color:darkgreen">bitmask(CORNER_W)</code> |
| <code style="color:darkgreen">bitmask(CORNER_W)</code> |
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| 1 |
| 1 |
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|- |
|- |
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+ | | [[Image:Sprite3983.png]] |
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| SLOPE_S |
| SLOPE_S |
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| <code style="color:darkgreen">bitmask(CORNER_S)</code> |
| <code style="color:darkgreen">bitmask(CORNER_S)</code> |
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| 2 |
| 2 |
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|- |
|- |
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+ | | [[Image:Sprite3985.png]] |
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| SLOPE_E |
| SLOPE_E |
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| <code style="color:darkgreen">bitmask(CORNER_E)</code> |
| <code style="color:darkgreen">bitmask(CORNER_E)</code> |
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| 4 |
| 4 |
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|- |
|- |
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+ | | [[Image:Sprite3989.png]] |
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| SLOPE_N |
| SLOPE_N |
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| <code style="color:darkgreen">bitmask(CORNER_N)</code> |
| <code style="color:darkgreen">bitmask(CORNER_N)</code> |
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| 8 |
| 8 |
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|- |
|- |
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+ | | [[Image:Sprite3990.png]] |
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| SLOPE_NW |
| SLOPE_NW |
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| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_W)</code> |
| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_W)</code> |
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| 9 |
| 9 |
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|- |
|- |
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+ | | [[Image:Sprite3984.png]] |
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| SLOPE_SW |
| SLOPE_SW |
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| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_W)</code> |
| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_W)</code> |
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| 3 |
| 3 |
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|- |
|- |
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+ | | [[Image:Sprite3987.png]] |
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| SLOPE_SE |
| SLOPE_SE |
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| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_E)</code> |
| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_E)</code> |
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| 6 |
| 6 |
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|- |
|- |
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+ | | [[Image:Sprite3993.png]] |
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| SLOPE_NE |
| SLOPE_NE |
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| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_E)</code> |
| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_E)</code> |
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| 12 |
| 12 |
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|- |
|- |
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+ | | [[Image:Sprite3986.png]] |
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| SLOPE_EW |
| SLOPE_EW |
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| <code style="color:darkgreen">bitmask(CORNER_E, CORNER_W)</code> |
| <code style="color:darkgreen">bitmask(CORNER_E, CORNER_W)</code> |
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| 5 |
| 5 |
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|- |
|- |
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+ | | [[Image:Sprite3991.png]] |
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| SLOPE_NS |
| SLOPE_NS |
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| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_S)</code> |
| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_S)</code> |
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| 10 |
| 10 |
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|- |
|- |
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+ | | [[Image:Sprite3992.png]] |
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| SLOPE_NWS |
| SLOPE_NWS |
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| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_W, CORNER_S)</code> |
| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_W, CORNER_S)</code> |
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| 11 |
| 11 |
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|- |
|- |
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+ | | [[Image:Sprite3988.png]] |
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| SLOPE_WSE |
| SLOPE_WSE |
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| <code style="color:darkgreen">bitmask(CORNER_W, CORNER_S, CORNER_E)</code> |
| <code style="color:darkgreen">bitmask(CORNER_W, CORNER_S, CORNER_E)</code> |
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| 7 |
| 7 |
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|- |
|- |
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+ | | [[Image:Sprite3995.png]] |
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| SLOPE_SEN |
| SLOPE_SEN |
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| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_E, CORNER_N)</code> |
| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_E, CORNER_N)</code> |
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| 14 |
| 14 |
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|- |
|- |
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+ | | [[Image:Sprite3994.png]] |
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| SLOPE_ENW |
| SLOPE_ENW |
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| <code style="color:darkgreen">bitmask(CORNER_E, CORNER_N, CORNER_W)</code> |
| <code style="color:darkgreen">bitmask(CORNER_E, CORNER_N, CORNER_W)</code> |
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| 13 |
| 13 |
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|- |
|- |
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+ | | [[Image:Sprite3998.png]] |
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| SLOPE_STEEP_W |
| SLOPE_STEEP_W |
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| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_W, CORNER_S, IS_STEEP_SLOPE)</code> |
| <code style="color:darkgreen">bitmask(CORNER_N, CORNER_W, CORNER_S, IS_STEEP_SLOPE)</code> |
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| 17 |
| 17 |
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|- |
|- |
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+ | | [[Image:Sprite3997.png]] |
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| SLOPE_STEEP_S |
| SLOPE_STEEP_S |
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| <code style="color:darkgreen">bitmask(CORNER_W, CORNER_S, CORNER_E, IS_STEEP_SLOPE)</code> |
| <code style="color:darkgreen">bitmask(CORNER_W, CORNER_S, CORNER_E, IS_STEEP_SLOPE)</code> |
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| 16 |
| 16 |
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|- |
|- |
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+ | | [[Image:Sprite3999.png]] |
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| SLOPE_STEEP_E |
| SLOPE_STEEP_E |
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| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_E, CORNER_N, IS_STEEP_SLOPE)</code> |
| <code style="color:darkgreen">bitmask(CORNER_S, CORNER_E, CORNER_N, IS_STEEP_SLOPE)</code> |
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| 18 |
| 18 |
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|- |
|- |
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+ | | [[Image:Sprite3996.png]] |
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| SLOPE_STEEP_N |
| SLOPE_STEEP_N |
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| <code style="color:darkgreen">bitmask(CORNER_E, CORNER_N, CORNER_W, IS_STEEP_SLOPE)</code> |
| <code style="color:darkgreen">bitmask(CORNER_E, CORNER_N, CORNER_W, IS_STEEP_SLOPE)</code> |
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− | <br />[[Image: |
+ | <br />[[Image:Industrytile var60.png|frame|left|tile slopes]] |
Latest revision as of 21:03, 30 August 2022
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
Tiles in TTD can have various slopes. The slope is a bitmask that may contain the following bits:
bit flag | meaning |
---|---|
CORNER_W | west corner is above the lowest corner. |
CORNER_S | south corner is above the lowest corner. |
CORNER_E | east corner is above the lowest corner. |
CORNER_N | north corner is above the lowest corner. |
IS_STEEP_SLOPE | this tile is a steep slope (the corner opposite to the lowest corner is 2 units higher). |
The resulting, possible values of this bitmask are given in the following table. The image below that illustrates them graphically. See also the builtin function num_corners_raised(slope)
.
Sprites for slopes are always in the same order in TTD. For example, GROUND_SPRITE_NORMAL
is the sprite number of a flat grass tile. It is followed by 18 other sprites, that display a flat grass tile for each possible slope. The order of these sprites is given in the last column of the table. The builtin function slope_to_sprite_offset(slope)
can be used to determine the sprite offset of a given slope.