Difference between revisions of "NML:List of sound effects"
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!ID (hex) |
!ID (hex) |
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!Name |
!Name |
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| + | !Usage |
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| + | |- |
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| + | |colspan=4| ''Vehicle sound effects (departure, takeoff)'' |
||
| + | |- |
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| + | | 2 || 2 || SOUND_DEPARTURE_STEAM || Station departure: steam engine |
||
| + | |- |
||
| + | | 8 || 8 || SOUND_DEPARTURE_TRAIN || Station departure: diesel and electric engine |
||
| + | |- |
||
| + | | 71 || 47 || SOUND_DEPARTURE_MONORAIL || Station departure: monorail engine |
||
| + | |- |
||
| + | | 65 || 41 || SOUND_DEPARTURE_MAGLEV || Station departure: maglev engine |
||
| + | |- |
||
| + | | 23 || 17 || SOUND_DEPARTURE_OLD_RV_1 || Station departure: truck and old bus (1) (non-toyland) |
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| + | |- |
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| + | | 24 || 18 || SOUND_DEPARTURE_OLD_RV_2 || Station departure: truck and old bus (2) (random variation of SOUND_DEPARTURE_OLD_RV_1) (non-toyland) |
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| + | |- |
||
| + | | 26 || 1A || SOUND_DEPARTURE_OLD_BUS || Station departure: old bus (non-toyland) |
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| + | |- |
||
| + | | 25 || 19 || SOUND_DEPARTURE_MODERN_BUS || Station departure: modern bus (non-toyland) |
||
| + | |- |
||
| + | | 60 || 3C || SOUND_DEPARTURE_BUS_TOYLAND_1 || Station departure: bus (1) (toyland) |
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| + | |- |
||
| + | | 62 || 3E || SOUND_DEPARTURE_BUS_TOYLAND_2 || Station departure: bus (2) (toyland) |
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| + | |- |
||
| + | | 63 || 3F || SOUND_DEPARTURE_TRUCK_TOYLAND_1 || Station departure: truck (1) (toyland) |
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| + | |- |
||
| + | | 64 || 40 || SOUND_DEPARTURE_TRUCK_TOYLAND_2 || Station departure: truck (2) (toyland) |
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| + | |- |
||
| + | | 5 || 5 || SOUND_DEPARTURE_FERRY || Station departure: passenger ships |
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| + | |- |
||
| + | | 4 || 4 || SOUND_DEPARTURE_CARGO_SHIP || Station departure: cargo ships |
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| + | |- |
||
| + | | 6 || 6 || SOUND_TAKEOFF_PROPELLER || Takeoff: propeller plane (non-toyland) |
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| + | |- |
||
| + | | 69 || 45 || SOUND_TAKEOFF_PROPELLER_TOYLAND_1 || Takeoff: propeller plane (1) (toyland) |
||
| + | |- |
||
| + | | 70 || 46 || SOUND_TAKEOFF_PROPELLER_TOYLAND_2 || Takeoff: propeller plane (2) (toyland) |
||
| + | |- |
||
| + | | 7 || 7 || SOUND_TAKEOFF_JET || Takeoff: regular jet plane |
||
| + | |- |
||
| + | | 59 || 3B || SOUND_TAKEOFF_JET_FAST || Takeoff: supersonic plane (fast) |
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| + | |- |
||
| + | | 61 || 3D || SOUND_TAKEOFF_JET_BIG || Takeoff: huge jet plane (high capacity) |
||
| + | |- |
||
| + | | 22 || 16 || SOUND_TAKEOFF_HELICOPTER || Takeoff: helicopter |
||
| + | |- |
||
| + | |colspan=4| ''Vehicle sound effects (other)'' |
||
| + | |- |
||
| + | | 3 || 3 || SOUND_TRAIN_THROUGH_TUNNEL || Train enters tunnel: steam engine |
||
| + | |- |
||
| + | | 21 || 15 || SOUND_SKID_PLANE || Plane landing / touching ground |
||
| + | |- |
||
| + | | 14 || E || SOUND_BREAKDOWN_TRAIN_SHIP || Breakdown: train or ship (non-toyland) |
||
| + | |- |
||
| + | | 13 || D || SOUND_BREAKDOWN_ROADVEHICLE || Breakdown: road vehicle (non-toyland) |
||
| + | |- |
||
| + | | 58 || 3A || SOUND_BREAKDOWN_TRAIN_SHIP_TOYLAND || Breakdown: train or ship (toyland) |
||
| + | |- |
||
| + | | 53 || 35 || SOUND_BREAKDOWN_ROADVEHICLE_TOYLAND || Breakdown: road vehicle (toyland) |
||
| + | |- |
||
| + | |colspan=4| ''Landscape sound effects'' |
||
| + | |- |
||
| + | | 12 || C || SOUND_LEVEL_CROSSING || Train passes through level crossing |
||
| + | |- |
||
| + | | 31 || 1F || SOUND_ROAD_WORKS || Road reconstruction animation |
||
| + | |- |
||
| + | | 16 || 10 || SOUND_EXPLOSION || Destruction, crashes, disasters, ... |
||
| + | |- |
||
| + | | 17 || 11 || SOUND_TRAIN_COLLISION || Train+train crash |
||
| + | |- |
||
| + | | 52 || 34 || SOUND_ARCTIC_SNOW_1 || Tree ambient: arctic snow (1): wind |
||
| + | |- |
||
| + | | 57 || 39 || SOUND_ARCTIC_SNOW_2 || Tree ambient: arctic snow (2): heavy wind |
||
| + | |- |
||
| + | | 66 || 42 || SOUND_RAINFOREST_1 || Tree ambient: rainforest ambient (1): bird (1) |
||
| + | |- |
||
| + | | 67 || 43 || SOUND_RAINFOREST_2 || Tree ambient: rainforest ambient (2): lion |
||
| + | |- |
||
| + | | 68 || 44 || SOUND_RAINFOREST_3 || Tree ambient: rainforest ambient (3): monkeys |
||
| + | |- |
||
| + | | 72 || 48 || SOUND_RAINFOREST_4 || Tree ambient: rainforest ambient (4): bird (2) |
||
| + | |- |
||
| + | |colspan=4| ''Industry sound effects'' |
||
| + | |- |
||
| + | | 9 || 9 || SOUND_MINE || Industry animation: coal/copper/gold mine: headgear |
||
| + | |- |
||
| + | | 10 || A || SOUND_POWER_STATION || Industry animation: power station: spark |
||
| + | |- |
||
| + | | 34 || 22 || SOUND_FARM_1 || Industry producing: farm (1): sheep |
||
| + | |- |
||
| + | | 35 || 23 || SOUND_FARM_2 || Industry producing: farm (2): cow |
||
| + | |- |
||
| + | | 36 || 24 || SOUND_FARM_3 || Industry producing: farm (3): horse |
||
| + | |- |
||
| + | | 1 || 1 || SOUND_FACTORY || Industry producing: factory: whistle |
||
| + | |- |
||
| + | | 56 || 38 || SOUND_LUMBER_MILL_1 || Industry animation: lumber mill (1): chainsaw |
||
| + | |- |
||
| + | | 55 || 37 || SOUND_LUMBER_MILL_2 || Industry animation: lumber mill (2): falling tree |
||
| + | |- |
||
| + | | 54 || 36 || SOUND_LUMBER_MILL_3 || Industry animation: lumber mill (3): crashing tree |
||
| + | |- |
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| + | | 38 || 26 || SOUND_SAWMILL || Industry producing: sawmill |
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| + | |- |
||
| + | | 45 || 2D || SOUND_SUGAR_MINE_1 || Industry animation: sugar mine (1): shaking sieve |
||
| + | |- |
||
| + | | 41 || 29 || SOUND_SUGAR_MINE_2 || Industry animation: sugar mine (2): shaking sieve |
||
| + | |- |
||
| + | | 44 || 2C || SOUND_TOY_FACTORY_1 || Industry animation: toy factory (1): conveyor belt |
||
| + | |- |
||
| + | | 43 || 2B || SOUND_TOY_FACTORY_2 || Industry animation: toy factory (2): stamp product |
||
| + | |- |
||
| + | | 42 || 2A || SOUND_TOY_FACTORY_3 || Industry animation: toy factory (3): eject product |
||
| + | |- |
||
| + | | 46 || 2E || SOUND_BUBBLE_GENERATOR || Industry animation: bubble generator (1): generate bubble |
||
| + | |- |
||
| + | | 47 || 2F || SOUND_BUBBLE_GENERATOR_FAIL || Industry animation: bubble generator (2a): bubble pop |
||
| + | |- |
||
| + | | 49 || 31 || SOUND_BUBBLE_GENERATOR_SUCCESS || Industry animation: bubble generator (2b): bubble slurped |
||
| + | |- |
||
| + | | 48 || 30 || SOUND_TOFFEE_QUARRY || Industry animation: toffee quarry: drill |
||
| + | |- |
||
| + | | 51 || 33 || SOUND_PLASTIC_MINE || Industry producing: plastic fountain |
||
| + | |- |
||
| + | |colspan=4| ''Interface sound effects'' |
||
| + | |- |
||
| + | | 30 || 1E || SOUND_CONSTRUCTION_RAIL || Construction: rail infrastructure |
||
| + | |- |
||
| + | | 0 || 0 || SOUND_CONSTRUCTION_WATER || Construction: water infrastructure |
||
| + | |- |
||
| + | | 37 || 25 || SOUND_CONSTRUCTION_BRIDGE || Construction: bridge |
||
| + | |- |
||
| + | | 29 || 1D || SOUND_CONSTRUCTION_OTHER || Construction: other (non-water, non-rail, non-bridge) |
||
| + | |- |
||
| + | | 18 || 12 || SOUND_CASHTILL || Income from cargo delivery |
||
| + | |- |
||
| + | | 19 || 13 || SOUND_BEEP || GUI button click |
||
| + | |- |
||
| + | | 20 || 14 || SOUND_NEWS_TICKER || News ticker |
||
| + | |- |
||
| + | | 27 || 1B || SOUND_APPLAUSE || News: first vehicle at station |
||
| + | |- |
||
| + | | 28 || 1C || SOUND_NEW_ENGINE || News: new engine available |
||
| + | |- |
||
| + | | 39 || 27 || SOUND_GOOD_YEAR || New year: performance improved |
||
| + | |- |
||
| + | | 40 || 28 || SOUND_BAD_YEAR || New year: performance declined |
||
| + | |} |
||
| + | |||
| + | Names of sound effects were changed by https://github.com/OpenTTD/nml/issues/190 |
||
| + | |||
| + | Legacy sound effect names are provided in this table. |
||
| + | {| |
||
| + | |+ Table of legacy OpenTTD default sound effects |
||
| + | !ID (dec) |
||
| + | !ID (hex) |
||
| + | !Name |
||
| + | !Note |
||
|- |
|- |
||
| 0 || 0 || SOUND_SPLAT |
| 0 || 0 || SOUND_SPLAT |
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| Line 28: | Line 186: | ||
| 10 || A || SOUND_ELECTRIC_SPARK |
| 10 || A || SOUND_ELECTRIC_SPARK |
||
|- |
|- |
||
| − | | 11 || B || SOUND_STEAM |
+ | | 11 || B || SOUND_STEAM || unused in TTD, empty sound in some basesets |
|- |
|- |
||
| 12 || C || SOUND_LEVEL_CROSSING |
| 12 || C || SOUND_LEVEL_CROSSING |
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| Line 36: | Line 194: | ||
| 14 || E || SOUND_TRAIN_BREAKDOWN |
| 14 || E || SOUND_TRAIN_BREAKDOWN |
||
|- |
|- |
||
| − | | 15 || F || SOUND_CRASH |
+ | | 15 || F || SOUND_CRASH || unused in TTD, empty sound in some basesets |
|- |
|- |
||
| 16 || 10 || SOUND_EXPLOSION |
| 16 || 10 || SOUND_EXPLOSION |
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| Line 70: | Line 228: | ||
| 31 || 1F || SOUND_JACKHAMMER |
| 31 || 1F || SOUND_JACKHAMMER |
||
|- |
|- |
||
| − | | 32 || 20 || SOUND_CAR_HORN |
+ | | 32 || 20 || SOUND_CAR_HORN || unused in TTD, empty sound in some basesets |
|- |
|- |
||
| − | | 33 || 21 || SOUND_CAR_HORN_2 |
+ | | 33 || 21 || SOUND_CAR_HORN_2 || unused in TTD, empty sound in some basesets |
|- |
|- |
||
| 34 || 22 || SOUND_SHEEP |
| 34 || 22 || SOUND_SHEEP |
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| Line 106: | Line 264: | ||
| 49 || 31 || SOUND_EXTRACT |
| 49 || 31 || SOUND_EXTRACT |
||
|- |
|- |
||
| − | | 50 || 32 || SOUND_POP_2 |
+ | | 50 || 32 || SOUND_POP_2 || unused in TTD, empty sound in some basesets |
|- |
|- |
||
| 51 || 33 || SOUND_PLASTIC_MINE |
| 51 || 33 || SOUND_PLASTIC_MINE |
||
Latest revision as of 19:00, 1 June 2022
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Roadstops, Terrain
| ID (dec) | ID (hex) | Name | Usage |
|---|---|---|---|
| Vehicle sound effects (departure, takeoff) | |||
| 2 | 2 | SOUND_DEPARTURE_STEAM | Station departure: steam engine |
| 8 | 8 | SOUND_DEPARTURE_TRAIN | Station departure: diesel and electric engine |
| 71 | 47 | SOUND_DEPARTURE_MONORAIL | Station departure: monorail engine |
| 65 | 41 | SOUND_DEPARTURE_MAGLEV | Station departure: maglev engine |
| 23 | 17 | SOUND_DEPARTURE_OLD_RV_1 | Station departure: truck and old bus (1) (non-toyland) |
| 24 | 18 | SOUND_DEPARTURE_OLD_RV_2 | Station departure: truck and old bus (2) (random variation of SOUND_DEPARTURE_OLD_RV_1) (non-toyland) |
| 26 | 1A | SOUND_DEPARTURE_OLD_BUS | Station departure: old bus (non-toyland) |
| 25 | 19 | SOUND_DEPARTURE_MODERN_BUS | Station departure: modern bus (non-toyland) |
| 60 | 3C | SOUND_DEPARTURE_BUS_TOYLAND_1 | Station departure: bus (1) (toyland) |
| 62 | 3E | SOUND_DEPARTURE_BUS_TOYLAND_2 | Station departure: bus (2) (toyland) |
| 63 | 3F | SOUND_DEPARTURE_TRUCK_TOYLAND_1 | Station departure: truck (1) (toyland) |
| 64 | 40 | SOUND_DEPARTURE_TRUCK_TOYLAND_2 | Station departure: truck (2) (toyland) |
| 5 | 5 | SOUND_DEPARTURE_FERRY | Station departure: passenger ships |
| 4 | 4 | SOUND_DEPARTURE_CARGO_SHIP | Station departure: cargo ships |
| 6 | 6 | SOUND_TAKEOFF_PROPELLER | Takeoff: propeller plane (non-toyland) |
| 69 | 45 | SOUND_TAKEOFF_PROPELLER_TOYLAND_1 | Takeoff: propeller plane (1) (toyland) |
| 70 | 46 | SOUND_TAKEOFF_PROPELLER_TOYLAND_2 | Takeoff: propeller plane (2) (toyland) |
| 7 | 7 | SOUND_TAKEOFF_JET | Takeoff: regular jet plane |
| 59 | 3B | SOUND_TAKEOFF_JET_FAST | Takeoff: supersonic plane (fast) |
| 61 | 3D | SOUND_TAKEOFF_JET_BIG | Takeoff: huge jet plane (high capacity) |
| 22 | 16 | SOUND_TAKEOFF_HELICOPTER | Takeoff: helicopter |
| Vehicle sound effects (other) | |||
| 3 | 3 | SOUND_TRAIN_THROUGH_TUNNEL | Train enters tunnel: steam engine |
| 21 | 15 | SOUND_SKID_PLANE | Plane landing / touching ground |
| 14 | E | SOUND_BREAKDOWN_TRAIN_SHIP | Breakdown: train or ship (non-toyland) |
| 13 | D | SOUND_BREAKDOWN_ROADVEHICLE | Breakdown: road vehicle (non-toyland) |
| 58 | 3A | SOUND_BREAKDOWN_TRAIN_SHIP_TOYLAND | Breakdown: train or ship (toyland) |
| 53 | 35 | SOUND_BREAKDOWN_ROADVEHICLE_TOYLAND | Breakdown: road vehicle (toyland) |
| Landscape sound effects | |||
| 12 | C | SOUND_LEVEL_CROSSING | Train passes through level crossing |
| 31 | 1F | SOUND_ROAD_WORKS | Road reconstruction animation |
| 16 | 10 | SOUND_EXPLOSION | Destruction, crashes, disasters, ... |
| 17 | 11 | SOUND_TRAIN_COLLISION | Train+train crash |
| 52 | 34 | SOUND_ARCTIC_SNOW_1 | Tree ambient: arctic snow (1): wind |
| 57 | 39 | SOUND_ARCTIC_SNOW_2 | Tree ambient: arctic snow (2): heavy wind |
| 66 | 42 | SOUND_RAINFOREST_1 | Tree ambient: rainforest ambient (1): bird (1) |
| 67 | 43 | SOUND_RAINFOREST_2 | Tree ambient: rainforest ambient (2): lion |
| 68 | 44 | SOUND_RAINFOREST_3 | Tree ambient: rainforest ambient (3): monkeys |
| 72 | 48 | SOUND_RAINFOREST_4 | Tree ambient: rainforest ambient (4): bird (2) |
| Industry sound effects | |||
| 9 | 9 | SOUND_MINE | Industry animation: coal/copper/gold mine: headgear |
| 10 | A | SOUND_POWER_STATION | Industry animation: power station: spark |
| 34 | 22 | SOUND_FARM_1 | Industry producing: farm (1): sheep |
| 35 | 23 | SOUND_FARM_2 | Industry producing: farm (2): cow |
| 36 | 24 | SOUND_FARM_3 | Industry producing: farm (3): horse |
| 1 | 1 | SOUND_FACTORY | Industry producing: factory: whistle |
| 56 | 38 | SOUND_LUMBER_MILL_1 | Industry animation: lumber mill (1): chainsaw |
| 55 | 37 | SOUND_LUMBER_MILL_2 | Industry animation: lumber mill (2): falling tree |
| 54 | 36 | SOUND_LUMBER_MILL_3 | Industry animation: lumber mill (3): crashing tree |
| 38 | 26 | SOUND_SAWMILL | Industry producing: sawmill |
| 45 | 2D | SOUND_SUGAR_MINE_1 | Industry animation: sugar mine (1): shaking sieve |
| 41 | 29 | SOUND_SUGAR_MINE_2 | Industry animation: sugar mine (2): shaking sieve |
| 44 | 2C | SOUND_TOY_FACTORY_1 | Industry animation: toy factory (1): conveyor belt |
| 43 | 2B | SOUND_TOY_FACTORY_2 | Industry animation: toy factory (2): stamp product |
| 42 | 2A | SOUND_TOY_FACTORY_3 | Industry animation: toy factory (3): eject product |
| 46 | 2E | SOUND_BUBBLE_GENERATOR | Industry animation: bubble generator (1): generate bubble |
| 47 | 2F | SOUND_BUBBLE_GENERATOR_FAIL | Industry animation: bubble generator (2a): bubble pop |
| 49 | 31 | SOUND_BUBBLE_GENERATOR_SUCCESS | Industry animation: bubble generator (2b): bubble slurped |
| 48 | 30 | SOUND_TOFFEE_QUARRY | Industry animation: toffee quarry: drill |
| 51 | 33 | SOUND_PLASTIC_MINE | Industry producing: plastic fountain |
| Interface sound effects | |||
| 30 | 1E | SOUND_CONSTRUCTION_RAIL | Construction: rail infrastructure |
| 0 | 0 | SOUND_CONSTRUCTION_WATER | Construction: water infrastructure |
| 37 | 25 | SOUND_CONSTRUCTION_BRIDGE | Construction: bridge |
| 29 | 1D | SOUND_CONSTRUCTION_OTHER | Construction: other (non-water, non-rail, non-bridge) |
| 18 | 12 | SOUND_CASHTILL | Income from cargo delivery |
| 19 | 13 | SOUND_BEEP | GUI button click |
| 20 | 14 | SOUND_NEWS_TICKER | News ticker |
| 27 | 1B | SOUND_APPLAUSE | News: first vehicle at station |
| 28 | 1C | SOUND_NEW_ENGINE | News: new engine available |
| 39 | 27 | SOUND_GOOD_YEAR | New year: performance improved |
| 40 | 28 | SOUND_BAD_YEAR | New year: performance declined |
Names of sound effects were changed by https://github.com/OpenTTD/nml/issues/190
Legacy sound effect names are provided in this table.
| ID (dec) | ID (hex) | Name | Note |
|---|---|---|---|
| 0 | 0 | SOUND_SPLAT | |
| 1 | 1 | SOUND_FACTORY_WHISTLE | |
| 2 | 2 | SOUND_TRAIN | |
| 3 | 3 | SOUND_TRAIN_THROUGH_TUNNEL | |
| 4 | 4 | SOUND_SHIP_HORN | |
| 5 | 5 | SOUND_FERRY_HORN | |
| 6 | 6 | SOUND_PLANE_TAKE_OFF | |
| 7 | 7 | SOUND_JET | |
| 8 | 8 | SOUND_TRAIN_HORN | |
| 9 | 9 | SOUND_MINING_MACHINERY | |
| 10 | A | SOUND_ELECTRIC_SPARK | |
| 11 | B | SOUND_STEAM | unused in TTD, empty sound in some basesets |
| 12 | C | SOUND_LEVEL_CROSSING | |
| 13 | D | SOUND_VEHICLE_BREAKDOWN | |
| 14 | E | SOUND_TRAIN_BREAKDOWN | |
| 15 | F | SOUND_CRASH | unused in TTD, empty sound in some basesets |
| 16 | 10 | SOUND_EXPLOSION | |
| 17 | 11 | SOUND_BIG_CRASH | |
| 18 | 12 | SOUND_CASHTILL | |
| 19 | 13 | SOUND_BEEP | |
| 20 | 14 | SOUND_MORSE | |
| 21 | 15 | SOUND_SKID_PLANE | |
| 22 | 16 | SOUND_HELICOPTER | |
| 23 | 17 | SOUND_BUS_START_PULL_AWAY | |
| 24 | 18 | SOUND_BUS_START_PULL_AWAY_WITH_HORN | |
| 25 | 19 | SOUND_TRUCK_START | |
| 26 | 1A | SOUND_TRUCK_START_2 | |
| 27 | 1B | SOUND_APPLAUSE | |
| 28 | 1C | SOUND_OOOOH | |
| 29 | 1D | SOUND_SPLAT | |
| 30 | 1E | SOUND_SPLAT_2 | |
| 31 | 1F | SOUND_JACKHAMMER | |
| 32 | 20 | SOUND_CAR_HORN | unused in TTD, empty sound in some basesets |
| 33 | 21 | SOUND_CAR_HORN_2 | unused in TTD, empty sound in some basesets |
| 34 | 22 | SOUND_SHEEP | |
| 35 | 23 | SOUND_COW | |
| 36 | 24 | SOUND_HORSE | |
| 37 | 25 | SOUND_BLACKSMITH_ANVIL | |
| 38 | 26 | SOUND_SAWMILL | |
| 39 | 27 | SOUND_GOOD_YEAR | |
| 40 | 28 | SOUND_BAD_YEAR | |
| 41 | 29 | SOUND_RIP | |
| 42 | 2A | SOUND_EXTRACT_AND_POP | |
| 43 | 2B | SOUND_COMEDY_HIT | |
| 44 | 2C | SOUND_MACHINERY | |
| 45 | 2D | SOUND_RIP_2 | |
| 46 | 2E | SOUND_EXTRACT_AND_POP | |
| 47 | 2F | SOUND_POP | |
| 48 | 30 | SOUND_CARTOON_SOUND | |
| 49 | 31 | SOUND_EXTRACT | |
| 50 | 32 | SOUND_POP_2 | unused in TTD, empty sound in some basesets |
| 51 | 33 | SOUND_PLASTIC_MINE | |
| 52 | 34 | SOUND_WIND | |
| 53 | 35 | SOUND_COMEDY_BREAKDOWN | |
| 54 | 36 | SOUND_CARTOON_CRASH | |
| 55 | 37 | SOUND_BALLOON_SQUEAK | |
| 56 | 38 | SOUND_CHAINSAW | |
| 57 | 39 | SOUND_HEAVY_WIND | |
| 58 | 3A | SOUND_COMEDY_BREAKDOWN_2 | |
| 59 | 3B | SOUND_JET_OVERHEAD | |
| 60 | 3C | SOUND_COMEDY_CAR | |
| 61 | 3D | SOUND_ANOTHER_JET_OVERHEAD | |
| 62 | 3E | SOUND_COMEDY_CAR_2 | |
| 63 | 3F | SOUND_COMEDY_CAR_3 | |
| 64 | 40 | SOUND_COMEDY_CAR_START_AND_PULL_AWAY | |
| 65 | 41 | SOUND_MAGLEV | |
| 66 | 42 | SOUND_LOON_BIRD | |
| 67 | 43 | SOUND_LION | |
| 68 | 44 | SOUND_MONKEYS | |
| 69 | 45 | SOUND_PLANE_CRASHING | |
| 70 | 46 | SOUND_PLANE_ENGINE_SPUTTERING | |
| 71 | 47 | SOUND_MAGLEV_2 | |
| 72 | 48 | SOUND_DISTANT_BIRD |