Difference between revisions of "VariationalAction2/Railtypes"

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(also link var 10/18 from here)
 
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==Introduction==
   
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== Variables ==
'''''Variational Action 2 for Railtypes'''''
 
   
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{| |-
=Variational Action 2 for Railtypes=
 
 
!Variable !![[GRFActionsDetailed|Size]]!!Version !! Description
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|-
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|10||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]]
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|-
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|18||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]]
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|-
 
|40||B||{{ottdp|1.0|ottdrev=r19056}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline.
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|-
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|41||B||{{ottdp|1.0|ottdrev=r19056}}||Enhanced tunnels; entrance has track above. Always 0 in OpenTTD.
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|-
 
|42||B||{{ottdp|1.0|ottdrev=r19056}}||Level crossing status: 0 if open (or not a crossing), 1 if closed.
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|-
 
|43||D||{{ottdp|1.0|ottdrev=r19056}}||Depot construction date (long format, 0 based); other: current date
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|-
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|44||B||{{ottdp|1.2|ottdrev=r23866}}||[[TownZones|Town zone]] of the tile. (Only available for level crossings and depots.)
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|}
   
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== Description ==
available in OpenTTD r19056
 
 
=== Terrain type (40) ===
   
 
'''Format:''' byte
||Variable|[[GRFActionsDetailed|'''Size''']]|Content
 
   
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{| |-
40|B|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline.
 
 
!value!!Meaning
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|-
 
|0||normal tile
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|-
 
|1||desert tile
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|-
 
|2||rain forest tile
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|-
 
|4||tile on or above snow line
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|}
   
41|B|Enhanced tunnels; entrance has track above. Always 0 in OpenTTD.
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=== Enhanced tunnels (41) ===
   
 
'''Format:''' byte
42|B|Level crossing status: 0 if open (or not a crossing), 1 if closed.
 
 
43|D|Depot construction date (long format, 0 based); other: current date||
 
 
== Terrain type (40)==
 
 
Format: byte
 
 
||value|Meaning
 
 
0|normal tile
 
 
1|desert tile
 
 
2|rain forest tile
 
 
4|tile on or above snow line||
 
 
==Enhanced tunnels (41)==
 
 
Format: byte
 
   
 
This variable will always return 0 and is reserved for future use with enhanced tunnels.
 
This variable will always return 0 and is reserved for future use with enhanced tunnels.
   
==Level crossing status (42)==
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=== Level crossing status (42) ===
   
Format: byte
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'''Format:''' byte
   
 
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.
 
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.
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==Example==

Latest revision as of 16:10, 2 July 2012

Introduction

Variables

Variable Size Version Description
10 D Supported by OpenTTD 1.3 (r24367)1.3 Not supported by TTDPatch Additional information for sprite selection - See Action3 Signals
18 D Supported by OpenTTD 1.3 (r24367)1.3 Not supported by TTDPatch Additional information for sprite selection - See Action3 Signals
40 B Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline.
41 B Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Enhanced tunnels; entrance has track above. Always 0 in OpenTTD.
42 B Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Level crossing status: 0 if open (or not a crossing), 1 if closed.
43 D Supported by OpenTTD 1.0 (r19056)1.0 Not supported by TTDPatch Depot construction date (long format, 0 based); other: current date
44 B Supported by OpenTTD 1.2 (r23866)1.2 Not supported by TTDPatch Town zone of the tile. (Only available for level crossings and depots.)

Description

Terrain type (40)

Format: byte

value Meaning
0 normal tile
1 desert tile
2 rain forest tile
4 tile on or above snow line

Enhanced tunnels (41)

Format: byte

This variable will always return 0 and is reserved for future use with enhanced tunnels.

Level crossing status (42)

Format: byte

This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.

Example