Difference between revisions of "VariationalAction2/Railtypes"
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!Variable !![[GRFActionsDetailed|Size]]!!Version !! Description |
!Variable !![[GRFActionsDetailed|Size]]!!Version !! Description |
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| + | |10||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]] |
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| + | |18||D||{{ottdp|1.3|ottdrev=r24367}}||Additional information for sprite selection - See [[Action3/Railtypes#Signal_sprites_.280B.29|Action3 Signals]] |
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|40||B||{{ottdp|1.0|ottdrev=r19056}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. |
|40||B||{{ottdp|1.0|ottdrev=r19056}}||Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. |
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Revision as of 16:10, 2 July 2012
Introduction
Variables
| Variable | Size | Version | Description |
|---|---|---|---|
| 10 | D | Additional information for sprite selection - See Action3 Signals | |
| 18 | D | Additional information for sprite selection - See Action3 Signals | |
| 40 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. | |
| 41 | B | Enhanced tunnels; entrance has track above. Always 0 in OpenTTD. | |
| 42 | B | Level crossing status: 0 if open (or not a crossing), 1 if closed. | |
| 43 | D | Depot construction date (long format, 0 based); other: current date | |
| 44 | B | Town zone of the tile. (Only available for level crossings and depots.) |
Description
Terrain type (40)
Format: byte
| value | Meaning |
|---|---|
| 0 | normal tile |
| 1 | desert tile |
| 2 | rain forest tile |
| 4 | tile on or above snow line |
Enhanced tunnels (41)
Format: byte
This variable will always return 0 and is reserved for future use with enhanced tunnels.
Level crossing status (42)
Format: byte
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.