Difference between revisions of "NML:Animation speed"

From GRFSpecs
Jump to navigationJump to search
(content of nml r1625)
 
(add nav template)
 
Line 1: Line 1:
  +
{{NMLNavAdditionalreferences}}
  +
 
House, industry and airport tiles can define an animation speed. This property gives the animation speed in ticks, spaced by powers of two. For houses the minimum value is 2 (=4 ticks). The ingame length as well real length is given as rounded values for reference only, assuming normal game speed.
 
House, industry and airport tiles can define an animation speed. This property gives the animation speed in ticks, spaced by powers of two. For houses the minimum value is 2 (=4 ticks). The ingame length as well real length is given as rounded values for reference only, assuming normal game speed.
   

Latest revision as of 16:45, 21 August 2011

Additional References

House, industry and airport tiles can define an animation speed. This property gives the animation speed in ticks, spaced by powers of two. For houses the minimum value is 2 (=4 ticks). The ingame length as well real length is given as rounded values for reference only, assuming normal game speed.

value animation
length in ticks
ingame real time
0 1 0.03 s
1 2 0.06 s
2 4 0.11 s
3 8 0.22 s
4 16 0.45 s
5 32 half a day 0.9 s
6 64 nearly 1 day 1.8 s
7 128 2 days 3½ s
8 256 3½ days 7 s
9 512 7 days 15 s
10 1024 14 days 30 s
11 2048 28 days 1 min
12 4096 55 days 2 min
13 8192 3½ months 4 min
14 16384 7½ months 7½ min
15 32768 15 months 15 min
16 65536 2½ years 30 min