Difference between revisions of "TextIDs"

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  +
'''''TextIDs to use for Action 4'''''
 
== Introduction ==
 
   
 
This is a list of the text IDs in TTD (for action 4), originally compiled by A. Skrobov.
 
This is a list of the text IDs in TTD (for action 4), originally compiled by A. Skrobov.
Line 14: Line 13:
 
In action 0 only a subset of the original strings can be accessed. These are more or less the string which have no additional parameters, e.g. plain cargo/house/industry names.
 
In action 0 only a subset of the original strings can be accessed. These are more or less the string which have no additional parameters, e.g. plain cargo/house/industry names.
   
  +
{maketoc}
   
 
=0000 General strings=
 
=0000 General strings=
Line 175: Line 175:
 
004E
 
004E
   
  +
004F | passenger
|-
 
|004F || passenger
 
   
  +
0050 | tonne of coal
|-
 
|0050 || tonne of coal
 
   
  +
0051 | bag of mail
|-
 
|0051 || bag of mail
 
   
 
0052 \87 of oil
 
0052 \87 of oil
   
  +
0053 | item of livestock
|-
 
|0053 || item of livestock
 
   
  +
0054 | crate of goods
|-
 
|0054 || crate of goods
 
   
  +
0055 | tonne of grain
|-
 
|0055 || tonne of grain
 
   
  +
0056 | tonne of wood
|-
 
|0056 || tonne of wood
 
   
  +
0057 | tonne of iron ore
|-
 
|0057 || tonne of iron ore
 
   
  +
0058 | tonne of steel
|-
 
|0058 || tonne of steel
 
   
  +
0059 | bag of valuables
|-
 
|0059 || bag of valuables
 
   
  +
005A | tonne of copper ore
|-
 
|005A || tonne of copper ore
 
   
  +
005B | tonne of maize
|-
 
|005B || tonne of maize
 
   
  +
005C | tonne of fruit
|-
 
|005C || tonne of fruit
 
   
  +
005D | bag of diamonds
|-
 
|005D || bag of diamonds
 
   
  +
005E | tonne of food
|-
 
|005E || tonne of food
 
   
  +
005F | tonne of paper
|-
 
|005F || tonne of paper
 
   
  +
0060 | bag of gold
|-
 
|0060 || bag of gold
 
   
 
0061 \87 of water
 
0061 \87 of water
   
  +
0062 | tonne of wheat
|-
 
|0062 || tonne of wheat
 
   
 
0063 \87 of rubber
 
0063 \87 of rubber
   
  +
0064 | tonne of sugar
|-
 
|0064 || tonne of sugar
 
   
  +
0065 | toy
|-
 
|0065 || toy
 
   
  +
0066 | bag of sweets
|-
 
|0066 || bag of sweets
 
   
 
0067 \87 of cola
 
0067 \87 of cola
   
  +
0068 | tonne of candyfloss
|-
 
|0068 || tonne of candyfloss
 
   
  +
0069 | bubble
|-
 
|0069 || bubble
 
   
  +
006A | tonne of toffee
|-
 
|006A || tonne of toffee
 
   
  +
006B | battery
|-
 
|006B || battery
 
   
 
006C \87 of plastic
 
006C \87 of plastic
   
  +
006D | fizzy drink
|-
 
|006D || fizzy drink
 
   
 
006E
 
006E
   
  +
006F | passengers
|-
 
|006F || passengers
 
   
  +
0070 | tonnes of coal
|-
 
|0070 || tonnes of coal
 
   
  +
0071 | bags of mail
|-
 
|0071 || bags of mail
 
   
 
0072 \87 of oil
 
0072 \87 of oil
   
  +
0073 | items of livestock
|-
 
|0073 || items of livestock
 
   
  +
0074 | crates of goods
|-
 
|0074 || crates of goods
 
   
  +
0075 | tonnes of grain
|-
 
|0075 || tonnes of grain
 
   
  +
0076 | tonnes of wood
|-
 
|0076 || tonnes of wood
 
   
  +
0077 | tonnes of iron ore
|-
 
|0077 || tonnes of iron ore
 
   
  +
0078 | tonnes of steel
|-
 
|0078 || tonnes of steel
 
   
  +
0079 | bags of valuables
|-
 
|0079 || bags of valuables
 
   
  +
007A | tonnes of copper ore
|-
 
|007A || tonnes of copper ore
 
   
  +
007B | tonnes of maize
|-
 
|007B || tonnes of maize
 
   
  +
007C | tonnes of fruit
|-
 
|007C || tonnes of fruit
 
   
  +
007D | bags of diamonds
|-
 
|007D || bags of diamonds
 
   
  +
007E | tonnes of food
|-
 
|007E || tonnes of food
 
   
  +
007F | tonnes of paper
|-
 
|007F || tonnes of paper
 
   
  +
0080 | bags of gold
|-
 
|0080 || bags of gold
 
   
 
0081 \87 of water
 
0081 \87 of water
   
  +
0082 | tonnes of wheat
|-
 
|0082 || tonnes of wheat
 
   
 
0083 \87 of rubber
 
0083 \87 of rubber
   
  +
0084 | tonnes of sugar
|-
 
|0084 || tonnes of sugar
 
   
  +
0085 | toys
|-
 
|0085 || toys
 
   
  +
0086 | bags of sweets
|-
 
|0086 || bags of sweets
 
   
 
0087 \87 of cola
 
0087 \87 of cola
   
  +
0088 | tonnes of candyfloss
|-
 
|0088 || tonnes of candyfloss
 
   
  +
0089 | bubbles
|-
 
|0089 || bubbles
 
   
  +
008A | tonnes of toffee
|-
 
|008A || tonnes of toffee
 
   
  +
008B | batteries
|-
 
|008B || batteries
 
   
 
008C \87 of plastic
 
008C \87 of plastic
   
  +
008D | fizzy drinks
|-
 
|008D || fizzy drinks
 
   
 
008E
 
008E
Line 521: Line 469:
 
00E1 \94Too many vehicles in game
 
00E1 \94Too many vehicles in game
   
  +
00E2 \98|
|-
 
|00E2 \98||
 
   
  +
00E3 \8b|
|-
 
|00E3 \8b||
 
   
 
00E4 \98Location
 
00E4 \98Location
Line 731: Line 677:
 
014A
 
014A
   
014B XMS
+
014B  XMS
   
014C VCPI
+
014C  VCPI
   
014D DPMI
+
014D  DPMI
   
014E Windows
+
014E  Windows
   
014F OS/2
+
014F  OS/2
   
 
0150 someone\85\85
 
0150 someone\85\85
Line 887: Line 833:
 
0198 \0e\98Profit this year: \7f (last year: \7f)
 
0198 \0e\98Profit this year: \7f (last year: \7f)
   
  +
0199 | year (|)
|-
 
|0199 || year (||)
 
   
  +
019A | years (|)
|-
 
|019A || years (||)
 
   
  +
019B \8b| years (|)
|-
 
|019B \8b|| years (||)
 
   
 
019C Road vehicle
 
019C Road vehicle
Line 904: Line 847:
 
019F Train
 
019F Train
   
  +
01A0 \94\80 | is getting old
|-
 
|01A0 \94\80 || is getting old
 
   
  +
01A1 \94\80 | is getting very old
|-
 
|01A1 \94\80 || is getting very old
 
   
  +
01A2 \94\80 | is getting very old and urgently needs replacing
|-
 
|01A2 \94\80 || is getting very old and urgently needs replacing
 
   
 
01A3 \94Land Area Information
 
01A3 \94Land Area Information
Line 993: Line 933:
 
01CA 31st
 
01CA 31st
   
  +
01CB \0e|
|-
 
|01CB \0e||
 
   
 
01CC \98Toggle large/small map size
 
01CC \98Toggle large/small map size
Line 1,050: Line 989:
 
01E6 \91\0e------
 
01E6 \91\0e------
   
01E7 \91\0e"\80"
+
01E7 \91\0e"\80"
   
 
01E8 \98\0eTrack\01XTitle
 
01E8 \98\0eTrack\01XTitle
Line 1,060: Line 999:
 
01EB \94Music Program Selection
 
01EB \94Music Program Selection
   
  +
01EC \0e\950|   "\80"
|-
 
|01EC \0e\950|| "\80"
 
   
  +
01ED \0e\95|   "\80"
|-
 
|01ED \0e\95|| "\80"
 
   
 
01EE \0e\98Track Index
 
01EE \0e\98Track Index
Line 1,138: Line 1,075:
 
0211 \0f\98Top companies who reached 2050\0d(\80 Level)
 
0211 \0f\98Top companies who reached 2050\0d(\80 Level)
   
  +
0212 \0f|.
|-
 
|0212 \0f||.
 
   
 
0213 Businessman
 
0213 Businessman
Line 1,155: Line 1,091:
 
0219 Tycoon of the Century
 
0219 Tycoon of the Century
   
  +
021A \0f'\80' (|)
|-
 
|021A \0f'\80' (||)
 
   
 
021B \0f\80\80 achieves '\80' status!
 
021B \0f\80\80 achieves '\80' status!
Line 1,166: Line 1,101:
 
021E \94
 
021E \94
   
  +
021F \88|
|-
 
|021F \88||
 
   
 
0220 \98Create Scenario
 
0220 \98Create Scenario
Line 1,663: Line 1,597:
 
0319 \90* * PAUSED * *
 
0319 \90* * PAUSED * *
   
  +
031A SCR|.PCX
|-
 
|031A SCR||.PCX
 
   
 
031B \94Screenshot successfully saved to disk as '\80'
 
031B \94Screenshot successfully saved to disk as '\80'
Line 1,904: Line 1,837:
 
200C \98Change town name
 
200C \98Change town name
   
  +
200D \98Passengers last month: \8e|\98 max: \8e|
|-
 
|200D \98Passengers last month: \8e||\98 max: \8e||
 
   
  +
200E \98Mail last month: \8e|\98 max: \8e|
|-
 
|200E \98Mail last month: \8e||\98 max: \8e||
 
   
 
200F Tall office block
 
200F Tall office block
Line 2,054: Line 1,985:
 
2056 \0e\94\80
 
2056 \0e\94\80
   
2057 \8e\80\98 ({)
+
2057 \8e\80\98  ({)
   
 
2058 \80 (under construction)
 
2058 \80 (under construction)
Line 2,464: Line 2,395:
 
482A \98Production last month:
 
482A \98Production last month:
   
  +
482B \90\80\98 (|% transported)
|-
 
|482B \90\80\98 (||% transported)
 
   
 
482C \98Centre the main view on industry location
 
482C \98Centre the main view on industry location
Line 2,527: Line 2,457:
 
500C
 
500C
   
500D \8a\80,\0d \84 \94\7f
+
500D \8a\80,\0d \84   \94\7f
   
 
500E Suspension,Steel
 
500E Suspension,Steel
Line 2,607: Line 2,537:
 
6000 \94Debugger
 
6000 \94Debugger
   
  +
6001 \8bAnimation blocks: |/|
|-
 
|6001 \8bAnimation blocks: ||/||
 
   
 
6002 \98+Cash
 
6002 \98+Cash
Line 2,620: Line 2,549:
 
6006 \98-
 
6006 \98-
   
  +
6007 \8bNon-Effect Objects: |/|
|-
 
|6007 \8bNon-Effect Objects: ||/||
 
   
  +
6008 \8bEffect Objects: |/|
|-
 
|6008 \8bEffect Objects: ||/||
 
   
  +
6009 \8bText Effects: |/|
|-
 
|6009 \8bText Effects: ||/||
 
   
  +
600A \98Land Code: |
|-
 
|600A \98Land Code: ||
 
   
  +
600B \8bOrders: |/|
|-
 
|600B \8bOrders: ||/||
 
   
  +
600C \8bNames: |/|
|-
 
|600C \8bNames: ||/||
 
   
 
600D \98AllVeh
 
600D \98AllVeh
Line 2,642: Line 2,565:
 
600E \98+Cmpny
 
600E \98+Cmpny
   
  +
600F \98Interrupts: |
|-
 
|600F \98Interrupts: ||
 
   
  +
6010 \98ID: |
|-
 
|6010 \98ID: ||
 
   
  +
6011 \98Serial resends: |
|-
 
|6011 \98Serial resends: ||
 
   
  +
6012 \8eRand.Seed: \90|
|-
 
|6012 \8eRand.Seed: \90||
 
   
 
6013 \8bGr.Cache Used: {/{
 
6013 \8bGr.Cache Used: {/{
Line 2,658: Line 2,577:
 
6014 \98Fingerprint: --------
 
6014 \98Fingerprint: --------
   
  +
6015 \8bStations: |/|
|-
 
|6015 \8bStations: ||/||
 
   
 
6016 \98Random seed: \8e{
 
6016 \98Random seed: \8e{
Line 2,679: Line 2,597:
 
6804 \98Custom
 
6804 \98Custom
   
  +
6805 \95Maximum no. competitors: \8e|
|-
 
|6805 \95Maximum no. competitors: \8e||
 
   
 
6806 \95Competitor start time: \8e\80
 
6806 \95Competitor start time: \8e\80
Line 2,690: Line 2,607:
 
6809 \95Maximum initial loan: \8e\7f
 
6809 \95Maximum initial loan: \8e\7f
   
  +
680A \95Initial interest rate: \8e|%
|-
 
|680A \95Initial interest rate: \8e||%
 
   
 
680B \95Vehicle running costs: \8e\80
 
680B \95Vehicle running costs: \8e\80
Line 2,791: Line 2,707:
 
7001 \94\80\98\80
 
7001 \94\80\98\80
   
7002 (Player 1)
+
7002  (Player 1)
   
7003 (Player 2)
+
7003  (Player 2)
   
 
7004 \98New Face
 
7004 \98New Face
Line 2,903: Line 2,819:
 
7039 \8aVehicles:
 
7039 \8aVehicles:
   
  +
703A \94| train
|-
 
|703A \94|| train
 
   
  +
703B \94| trains
|-
 
|703B \94|| trains
 
   
  +
703C \94| road vehicle
|-
 
|703C \94|| road vehicle
 
   
  +
703D \94| road vehicles
|-
 
|703D \94|| road vehicles
 
   
  +
703E \94| aircraft
|-
 
|703E \94|| aircraft
 
   
  +
703F \94| aircraft
|-
 
|703F \94|| aircraft
 
   
  +
7040 \94| ship
|-
 
|7040 \94|| ship
 
   
  +
7041 \94| ships
|-
 
|7041 \94|| ships
 
   
 
7042 \94None
 
7042 \94None
Line 2,963: Line 2,871:
 
7053 \94Company League Table
 
7053 \94Company League Table
   
7054 \94\80\01-\8e\80 \98\80 '\80'
+
7054 \94\80\01-\8e\80 \98\80   '\80'
   
7055 \90\80\01-\8e\80 \98\80 '\80'
+
7055 \90\80\01-\8e\80 \98\80   '\80'
   
 
7056 \98\0fTransport company in trouble!
 
7056 \98\0fTransport company in trouble!
Line 3,045: Line 2,953:
 
707C \94Can't sell 25% share in this company...
 
707C \94Can't sell 25% share in this company...
   
  +
707D \94(|% owned by \80)
|-
 
|707D \94(||% owned by \80)
 
   
  +
707E \94(|% owned by \80\0d |% owned by \80)
|-
 
|707E \94(||% owned by \80\0d ||% owned by \80)
 
   
 
707F \98\0f\80 has been taken over by \80!
 
707F \98\0f\80 has been taken over by \80!
Line 3,059: Line 2,965:
 
=8000 Vehicle type names=
 
=8000 Vehicle type names=
   
Note, IDs 8000..80FF will be changed by using a regular action 4 to name new vehicles, but not by using "custom vehicle names" from vehicle.dat which use custom strings instead.
+
Note, IDs 8000..80FF will be changed by using a regular action 4 to name new vehicles, but not by using "custom vehicle names" from vehicle.dat which use custom strings instead.
   
 
8000 Kirby Paul Tank (Steam)
 
8000 Kirby Paul Tank (Steam)
Line 3,631: Line 3,537:
 
8813 \95\80 from \80
 
8813 \95\80 from \80
   
  +
8814 \94Train | is waiting in depot
|-
 
|8814 \94Train || is waiting in depot
 
   
 
8815 \98New Vehicles
 
8815 \98New Vehicles
Line 3,638: Line 3,543:
 
8816 \98-
 
8816 \98-
   
  +
8817 \98Cost: \8a\7f\98 Weight: \8a|t\0d\98Speed: \8a\84\98 Power: \8a|hp\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
|-
 
|8817 \98Cost: \8a\7f\98 Weight: \8a||t\0d\98Speed: \8a\84\98 Power: \8a||hp\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a|| years\0d\98Max. Reliability: \8a}%
 
   
 
8818 \98Information
 
8818 \98Information
Line 3,659: Line 3,563:
 
8820 \98Rename
 
8820 \98Rename
   
  +
8821 \98Cost: \8a\7f\0d\98Weight: \8a|t (|t)\0d\98Capacity: \8a\80
|-
 
|8821 \98Cost: \8a\7f\0d\98Weight: \8a||t (||t)\0d\98Capacity: \8a\80
 
   
 
8822 \95No orders
 
8822 \95No orders
Line 3,714: Line 3,617:
 
883B \94Can't stop/start train...
 
883B \94Can't stop/start train...
   
  +
883C \98Servicing interval: \95|days\98 Last service: \95\82
|-
 
|883C \98Servicing interval: \95||days\98 Last service: \95\82
 
   
 
883D \98Trains - click on train for information
 
883D \98Trains - click on train for information
Line 3,777: Line 3,679:
 
885A \98\0f\80
 
885A \98\0f\80
   
  +
885B \98Cost: \7f Weight: |t\0dSpeed: \84 Power: |hp\0dRunning Cost: \7f/yr\0dCapacity: \80
|-
 
|885B \98Cost: \7f Weight: ||t\0dSpeed: \84 Power: ||hp\0dRunning Cost: \7f/yr\0dCapacity: \80
 
   
 
885C \8bBroken down
 
885C \8bBroken down
Line 3,784: Line 3,685:
 
885D \98Age: \95\80\98 Running Cost: \95\7f/yr
 
885D \98Age: \95\80\98 Running Cost: \95\7f/yr
   
  +
885E \98Weight: \95|t \98Power: \95|hp\98 Max. speed: \95\84
|-
 
|885E \98Weight: \95||t \98Power: \95||hp\98 Max. speed: \95\84
 
   
 
885F \98Profit this year: \95\7f (last year: \7f)
 
885F \98Profit this year: \95\7f (last year: \7f)
   
  +
8860 \98Reliability: \95}% \98Breakdowns since last service: \95|
|-
 
|8860 \98Reliability: \95}% \98Breakdowns since last service: \95||
 
   
 
8861 \8bStopped
 
8861 \8bStopped
Line 3,798: Line 3,697:
 
8863 \8bCrashed!
 
8863 \8bCrashed!
   
  +
8864 Train |
|-
 
|8864 Train ||
 
   
 
8865 \94Name train
 
8865 \94Name train
Line 3,807: Line 3,705:
 
8867 \98Name train
 
8867 \98Name train
   
  +
8868 \98\0fTrain Crash!\0d| die in fireball after collision
|-
 
|8868 \98\0fTrain Crash!\0d|| die in fireball after collision
 
   
 
8869 \94Can't reverse direction of train...
 
8869 \94Can't reverse direction of train...
Line 3,834: Line 3,731:
 
9007 \98Build Vehicle
 
9007 \98Build Vehicle
   
  +
9008 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
|-
 
|9008 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a|| years\0d\98Max. Reliability: \8a}%
 
   
 
9009 \94Can't build road vehicle...
 
9009 \94Can't build road vehicle...
Line 3,851: Line 3,747:
 
900F \98Profit this year: \95\7f (last year: \7f)
 
900F \98Profit this year: \95\7f (last year: \7f)
   
  +
9010 \98Reliability: \95}% \98Breakdowns since last service: \95|
|-
 
|9010 \98Reliability: \95}% \98Breakdowns since last service: \95||
 
   
 
9011 \95\80\98 Built: \95~\98 Value: \95\7f
 
9011 \95\80\98 Built: \95~\98 Value: \95\7f
Line 3,864: Line 3,759:
 
9015 \94Can't stop/start road vehicle...
 
9015 \94Can't stop/start road vehicle...
   
  +
9016 \94Road Vehicle | is waiting in depot
|-
 
|9016 \94Road Vehicle || is waiting in depot
 
   
 
9017 \95Heading for \80 Road Depot
 
9017 \95Heading for \80 Road Depot
Line 3,907: Line 3,801:
 
902A \98Cost: \7f\0dSpeed: \84\0dRunning Cost: \7f/yr\0dCapacity: \80
 
902A \98Cost: \7f\0dSpeed: \84\0dRunning Cost: \7f/yr\0dCapacity: \80
   
  +
902B Road Vehicle |
|-
 
|902B Road Vehicle ||
 
   
 
902C \94Name road vehicle
 
902C \94Name road vehicle
Line 3,922: Line 3,815:
 
9031 \98\0fRoad Vehicle Crash!\0dDriver dies in fireball after collision with train
 
9031 \98\0fRoad Vehicle Crash!\0dDriver dies in fireball after collision with train
   
  +
9032 \98\0fRoad Vehicle Crash!\0d| die in fireball after collision with train
|-
 
|9032 \98\0fRoad Vehicle Crash!\0d|| die in fireball after collision with train
 
   
 
9033 \94Can't make vehicle turn around...
 
9033 \94Can't make vehicle turn around...
Line 3,957: Line 3,849:
 
9809 \98Build Ship
 
9809 \98Build Ship
   
  +
980A \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a\80 \80\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
|-
 
|980A \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a\80 \80\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a|| years\0d\98Max. Reliability: \8a}%
 
   
 
980B \94Ship must be stopped in depot
 
980B \94Ship must be stopped in depot
Line 3,980: Line 3,871:
 
9814 \98Profit this year: \95\7f (last year: \7f)
 
9814 \98Profit this year: \95\7f (last year: \7f)
   
  +
9815 \98Reliability: \95}% \98Breakdowns since last service: \95|
|-
 
|9815 \98Reliability: \95}% \98Breakdowns since last service: \95||
 
   
 
9816 \95\80\98 Built: \95~\98 Value: \95\7f
 
9816 \95\80\98 Built: \95~\98 Value: \95\7f
Line 3,995: Line 3,885:
 
981B \95Heading for \80 Ship Depot
 
981B \95Heading for \80 Ship Depot
   
  +
981C \94Ship | is waiting in depot
|-
 
|981C \94Ship || is waiting in depot
 
   
 
981D \98Build ship dock
 
981D \98Build ship dock
Line 4,036: Line 3,925:
 
982F \98Name ship
 
982F \98Name ship
   
  +
9830 Ship |
|-
 
|9830 Ship ||
 
   
 
9831 \94Name ship
 
9831 \94Name ship
Line 4,091: Line 3,979:
 
A006 \98Build Aircraft
 
A006 \98Build Aircraft
   
  +
A007 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a| passengers,| bags of mail\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%
|-
 
|A007 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a|| passengers,|| bags of mail\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a|| years\0d\98Max. Reliability: \8a}%
 
   
 
A008 \94Can't build aircraft...
 
A008 \94Can't build aircraft...
Line 4,110: Line 3,997:
 
A00F \98Profit this year: \95\7f (last year: \7f)
 
A00F \98Profit this year: \95\7f (last year: \7f)
   
  +
A010 \98Reliability: \95}% \98Breakdowns since last service: \95|
|-
 
|A010 \98Reliability: \95}% \98Breakdowns since last service: \95||
 
   
 
A011 \95\80\98 Built: \95~\98 Value: \95\7f
 
A011 \95\80\98 Built: \95~\98 Value: \95\7f
Line 4,119: Line 4,005:
 
A013 \95Heading for \80 Hangar
 
A013 \95Heading for \80 Hangar
   
  +
A014 \94Aircraft | is waiting in the aircraft hangar
|-
 
|A014 \94Aircraft || is waiting in the aircraft hangar
 
   
 
A015 \94Aircraft in the way
 
A015 \94Aircraft in the way
Line 4,172: Line 4,057:
 
A02D \98\0f\80
 
A02D \98\0f\80
   
  +
A02E \98Cost: \7f Max. Speed: \84\0dCapacity: | passengers,| bags of mail\0dRunning Cost: \7f/yr
|-
 
|A02E \98Cost: \7f Max. Speed: \84\0dCapacity: || passengers,|| bags of mail\0dRunning Cost: \7f/yr
 
   
  +
A02F Aircraft |
|-
 
|A02F Aircraft ||
 
   
 
A030 \94Name aircraft
 
A030 \94Name aircraft
Line 4,186: Line 4,069:
 
A033 \98\0fCitizens celebrate . . .\0dFirst aircraft arrives at \80!
 
A033 \98\0fCitizens celebrate . . .\0dFirst aircraft arrives at \80!
   
  +
A034 \98\0fPlane Crash!\0d| die in fireball at \80
|-
 
|A034 \98\0fPlane Crash!\0d|| die in fireball at \80
 
   
 
A035 \0e\98Destinations:
 
A035 \0e\98Destinations:
Line 4,291: Line 4,173:
 
E00B December
 
E00B December
   
(The following 13 names are used for companies that aren't manually named and can't use "xxx Transport" for some reason)
+
(The following 13 names are used for companies that aren't manually named and can't use "xxx Transport" for some reason)
   
 
E00C Bloggs Brothers
 
E00C Bloggs Brothers
Line 4,405: Line 4,287:
 
E041 Nutkins
 
E041 Nutkins
   
(The following two texts must be exactly 19 characters long, and must contain letters that are available as shortened first names of AI company managers like "C. F. Watkins".
+
(The following two texts must be exactly 19 characters long, and must contain letters that are available as shortened first names of AI company managers like "C. F. Watkins".
   
 
The first ID is used for first names, the second is for middle names, but having a middle name has a small chance.)
 
The first ID is used for first names, the second is for middle names, but having a middle name has a small chance.)
Line 4,417: Line 4,299:
 
E044 .. (Parent Directory)
 
E044 .. (Parent Directory)
   
E045 (Directory)
+
E045  (Directory)
   
 
(Suffix to be used after the manager name to create a company name)
 
(Suffix to be used after the manager name to create a company name)
   
E046 Transport
+
E046  Transport
   
 
(Suffix to be used after an English or German town name to create a company name)
 
(Suffix to be used after an English or German town name to create a company name)
   
E047 Transport
+
E047  Transport
   
 
(Suffix to be used after a French, Spanish or silly town name to create a company name)
 
(Suffix to be used after a French, Spanish or silly town name to create a company name)
   
E048 Transport
+
E048  Transport
   
 
(The following three are used for printing liquid amounts and speeds)
 
(The following three are used for printing liquid amounts and speeds)
   
E049 litres
+
E049  litres
   
 
E04A kmh-1
 
E04A kmh-1
Line 4,441: Line 4,323:
 
(The following suffix is used to make a company name from an AI last name. (e.g. Watkins & Co.))
 
(The following suffix is used to make a company name from an AI last name. (e.g. Watkins & Co.))
   
E04C & Co.
+
E04C  & Co.
   
 
=E800 News texts=
 
=E800 News texts=
Line 4,455: Line 4,337:
 
This is used internally by TTDPatch for its additional regular strings, i.e. those from ttdpttxt.txt. Since 2.0.1 alpha 59 you may use the following text IDs to change the respective patch strings (before alpha 59, the text IDs changed regularly). For default values, please see ttdpttxt.txt produced by mkpttxt.exe.
 
This is used internally by TTDPatch for its additional regular strings, i.e. those from ttdpttxt.txt. Since 2.0.1 alpha 59 you may use the following text IDs to change the respective patch strings (before alpha 59, the text IDs changed regularly). For default values, please see ttdpttxt.txt produced by mkpttxt.exe.
   
In case this list is outdated, you can also see their definitions (including the default strings in all 5 standard languages) by running -+mkpttxt -l [langnum]+-.
+
In case this list is outdated, you can also see their definitions (including the default strings in all 5 standard languages) by running -+mkpttxt -l <nowiki><nowiki>[langnum]</nowiki></nowiki>+-.
   
 
F800 bribetext
 
F800 bribetext
Line 4,727: Line 4,609:
 
F885 cannotfundprospecting
 
F885 cannotfundprospecting
   
The following 9 TextIDs are used if vehicle message are set to use the vehicle name, not the vehicle number (i.e. if miscmods.usevehnumbernotname is off). They behave in the following manner: If set to an empty string (a single 00 - the default value), the Patch tries to automatically generate each them from one or two original TTD TextIDs. If it is unable to match and replace the string (which is likely to happen with translated strings), it simply displays a string with format "name??".
+
The following 9 TextIDs are used if vehicle message are set to use the vehicle name, not the vehicle number (i.e. if miscmods.usevehnumbernotname is off). They behave in the following manner: If set to an empty string (a single 00 - the default value), the Patch tries to automatically generate each them from one or two original TTD TextIDs. If it is unable to match and replace the string (which is likely to happen with translated strings), it simply displays a string with format &quot;name??&quot;.
   
F886 newtrainindepot - Looks for TextID 8864 in TextID 8814. Equivalent string is "\94\80 is waiting in depot".
+
F886 newtrainindepot - Looks for TextID 8864 in TextID 8814. Equivalent string is &quot;\94\80 is waiting in depot&quot;.
   
F887 newrvindepot - Looks for TextID 902B in TextID 9016. Equivalent string is "\94\80 is waiting in depot".
+
F887 newrvindepot - Looks for TextID 902B in TextID 9016. Equivalent string is &quot;\94\80 is waiting in depot&quot;.
   
F888 newshipindepot - Looks for TextID 9830 in TextID 981C. Equivalent string is "\94\80 is waiting in depot".
+
F888 newshipindepot - Looks for TextID 9830 in TextID 981C. Equivalent string is &quot;\94\80 is waiting in depot&quot;.
   
F889 newaircraftinhangar - Looks for TextID A02F in TextID A014. Equivalent string is "\94\80 is waiting in the aircraft hangar".
+
F889 newaircraftinhangar - Looks for TextID A02F in TextID A014. Equivalent string is &quot;\94\80 is waiting in the aircraft hangar&quot;.
   
F88A newvehold - Generated from TextID 01A0. Equivalent string is "\94\80 is getting old".
+
F88A newvehold - Generated from TextID 01A0. Equivalent string is &quot;\94\80 is getting old&quot;.
   
F88B newvehveryold - Generated from TextID 01A1. Equivalent string is "\94\80 is getting very old".
+
F88B newvehveryold - Generated from TextID 01A1. Equivalent string is &quot;\94\80 is getting very old&quot;.
   
F88C newvehveryveryold - Generated from TextID 01A2. Equivalent string is "\94\80 is getting very old and urgently needs replacing".
+
F88C newvehveryveryold - Generated from TextID 01A2. Equivalent string is &quot;\94\80 is getting very old and urgently needs replacing&quot;.
   
F88D newvehiclelost - Generated from TextID F878 (vehiclelost). Equivalent string is "\94\80 seems to be lost".
+
F88D newvehiclelost - Generated from TextID F878 (vehiclelost). Equivalent string is &quot;\94\80 seems to be lost&quot;.
   
F88E newcantreverse - Generated from TextID F8AE (cantreverse). Equivalent string is "\94\80 needs to reverse but cannot do so safely.".
+
F88E newcantreverse - Generated from TextID F8AE (cantreverse). Equivalent string is &quot;\94\80 needs to reverse but cannot do so safely.&quot;.
   
 
F88F txtetoolboxmenu
 
F88F txtetoolboxmenu
Line 4,997: Line 4,879:
 
The following strings/textIDs are for TTDPatch 2.5 and are different in 2.6:
 
The following strings/textIDs are for TTDPatch 2.5 and are different in 2.6:
   
F90A newgame "New game\00"
+
F90A newgame &quot;New game\00&quot;
   
F90B newgamewindow "\90Are you sure you want to abandon this game and start a new game?\00"
+
F90B newgamewindow &quot;\90Are you sure you want to abandon this game and start a new game?\00&quot;
   
 
The following strings/textIDs are '''only''' in TTDPatch 2.6:
 
The following strings/textIDs are '''only''' in TTDPatch 2.6:
   
F90A airporttype "\98Airport Type\00"
+
F90A airporttype &quot;\98Airport Type\00&quot;
   
F90B unnamedairporttype "(Unnamed type)\00"
+
F90B unnamedairporttype &quot;(Unnamed type)\00&quot;
   
F90C txtclonedepotbutton "\98Clone Train\00"
+
F90C txtclonedepotbutton &quot;\98Clone Train\00&quot;
   
F90D txtclonetooltip "\98Allows you to clone a train\00"
+
F90D txtclonetooltip &quot;\98Allows you to clone a train\00&quot;
   
F90E txtcloneerrortop "\94Cannot clone train consist\00"
+
F90E txtcloneerrortop &quot;\94Cannot clone train consist\00&quot;
   
F90F txtclonebadcash "\00"
+
F90F txtclonebadcash &quot;\00&quot;
   
F910 txtcloneerror_company "\94Not a company train\00"
+
F910 txtcloneerror_company &quot;\94Not a company train\00&quot;
   
F911 txtcloneerror_unavail "\94Vehicle in consist is not available anymore\00"
+
F911 txtcloneerror_unavail &quot;\94Vehicle in consist is not available anymore\00&quot;
   
F912 txtcloneerror_nothead "\94No engine head at the start of the consist\00"
+
F912 txtcloneerror_nothead &quot;\94No engine head at the start of the consist\00&quot;
   
F913 txtcloneerror_notrail "\94Not a rail vehicle\00"
+
F913 txtcloneerror_notrail &quot;\94Not a rail vehicle\00&quot;
   
F914 txtcloneerror_unknown "\94Unknown reason\00"
+
F914 txtcloneerror_unknown &quot;\94Unknown reason\00&quot;
   
F915 grfbefore "\94File \"\80\" must be loaded before \80.\00"
+
F915 grfbefore &quot;\94File \&quot;\80\&quot; must be loaded before \80.\00&quot;
   
F916 grfafter "\94File \"\80\" must be loaded after \80.\00"
+
F916 grfafter &quot;\94File \&quot;\80\&quot; must be loaded after \80.\00&quot;
   
F917 tr_trainlen "Number of Train Carriages\00"
+
F917 tr_trainlen &quot;Number of Train Carriages\00&quot;
   
F918 tr_maxspeed_kph "Maximum Speed in km/h\00"
+
F918 tr_maxspeed_kph &quot;Maximum Speed in km/h\00&quot;
   
F919 tr_curorder "Station of Current Order\00"
+
F919 tr_curorder &quot;Station of Current Order\00&quot;
   
F91A tr_curdeporder "Depot of Current Order\00"
+
F91A tr_curdeporder &quot;Depot of Current Order\00&quot;
   
F91B tr_totalpower "Total Train Horsepower\00"
+
F91B tr_totalpower &quot;Total Train Horsepower\00&quot;
   
F91C tr_totalweight "Total Train Weight\00"
+
F91C tr_totalweight &quot;Total Train Weight\00&quot;
   
F91D tr_restricttitle "\98Routefinding Restriction\00"
+
F91D tr_restricttitle &quot;\98Routefinding Restriction\00&quot;
   
F91E tr_valuebtn "Value\00"
+
F91E tr_valuebtn &quot;Value\00&quot;
   
F91F tr_andbtn "And\00"
+
F91F tr_andbtn &quot;And\00&quot;
   
F920 tr_orbtn "Or\00"
+
F920 tr_orbtn &quot;Or\00&quot;
   
F921 tr_xorbtn "Xor\00"
+
F921 tr_xorbtn &quot;Xor\00&quot;
   
F922 tr_error1 "\94Error: Too Many Restriction Objects.\00"
+
F922 tr_error1 &quot;\94Error: Too Many Restriction Objects.\00&quot;
   
F923 tr_siggui_text "\98Routefinding\00"
+
F923 tr_siggui_text &quot;\98Routefinding\00&quot;
   
F924 tr_enternumber "\94Enter Number\00"
+
F924 tr_enternumber &quot;\94Enter Number\00&quot;
   
F925 tr_copy "\98Copy\00"
+
F925 tr_copy &quot;\98Copy\00&quot;
   
F926 tr_share "\98Share\00"
+
F926 tr_share &quot;\98Share\00&quot;
   
F927 tr_end "-- End of routefinding restriction criteria\80 --\00"
+
F927 tr_end &quot;-- End of routefinding restriction criteria\80 --\00&quot;
   
F928 tr_endshare ", shared by \7e signals\00"
+
F928 tr_endshare &quot;, shared by \7e signals\00&quot;
   
F929 tr_landinfotext "restricted\00"
+
F929 tr_landinfotext &quot;restricted\00&quot;
   
F92A tr_sigval_sw "Signal Status SW\00"
+
F92A tr_sigval_sw &quot;Signal Status SW\00&quot;
   
F92B tr_sigval_se "Signal Status SE\00"
+
F92B tr_sigval_se &quot;Signal Status SE\00&quot;
   
F92C tr_sigval_nw "Signal Status NW\00"
+
F92C tr_sigval_nw &quot;Signal Status NW\00&quot;
   
F92D tr_sigval_ne "Signal Status NE\00"
+
F92D tr_sigval_ne &quot;Signal Status NE\00&quot;
   
F92E tr_sigval_is_green "is green\00"
+
F92E tr_sigval_is_green &quot;is green\00&quot;
   
F92F tr_sigval_is_red "is red\00"
+
F92F tr_sigval_is_red &quot;is red\00&quot;
   
F930 tr_sigval_is_g "G\00"
+
F930 tr_sigval_is_g &quot;G\00&quot;
   
F931 tr_sigval_is_r "R\00"
+
F931 tr_sigval_is_r &quot;R\00&quot;
   
F932 tr_maxspeed_mph "Maximum Speed in mph\00"
+
F932 tr_maxspeed_mph &quot;Maximum Speed in mph\00&quot;
   
F933 tr_nextorder "Station of Next Order\00"
+
F933 tr_nextorder &quot;Station of Next Order\00&quot;
   
F934 tr_lastvisitstation "Last Visited Station\00"
+
F934 tr_lastvisitstation &quot;Last Visited Station\00&quot;
   
F935 tr_carriescargo "Train Cargo\00"
+
F935 tr_carriescargo &quot;Train Cargo\00&quot;
   
F936 tr_distancefromsig "Number of tiles from signals\00"
+
F936 tr_distancefromsig &quot;Number of tiles from signals\00&quot;
   
F937 tr_vartxt "Variable\00"
+
F937 tr_vartxt &quot;Variable\00&quot;
   
F938 tr_optxt "Op\00"
+
F938 tr_optxt &quot;Op\00&quot;
   
F939 directoryoverflow "\94Too many folders in listing\00"
+
F939 directoryoverflow &quot;\94Too many folders in listing\00&quot;
   
F93A trdlg_eq "is\00"
+
F93A trdlg_eq &quot;is\00&quot;
   
F93B trdlg_neq "is not\00"
+
F93B trdlg_neq &quot;is not\00&quot;
   
F93C tr_nextdeporder "Depot of Next Order\00"
+
F93C tr_nextdeporder &quot;Depot of Next Order\00&quot;
   
F93D adjsttitle "\94\80 - Adjacent stations\00"
+
F93D adjsttitle &quot;\94\80 - Adjacent stations\00&quot;
   
F93E adjstnumstsinrange "\98Number of stations in range found: \85\85\85\7e\00"
+
F93E adjstnumstsinrange &quot;\98Number of stations in range found: \85\85\85\7e\00&quot;
   
F93F adjstnormstmergealgtxt "\98Standard merge to connecting station\00"
+
F93F adjstnormstmergealgtxt &quot;\98Standard merge to connecting station\00&quot;
   
F940 adjstnewsttxt "\98Create new station\00"
+
F940 adjstnewsttxt &quot;\98Create new station\00&quot;
   
F941 adjstnewstbuoy "\98Create new standard buoy\00"
+
F941 adjstnewstbuoy &quot;\98Create new standard buoy\00&quot;
   
F942 adjstnewenhbuoy "\98Create new station buoy\00"
+
F942 adjstnewenhbuoy &quot;\98Create new station buoy\00&quot;
   
F943 newgame "New game\00"
+
F943 newgame &quot;New game\00&quot;
   
F944 newgamewindow "\90Are you sure you want to abandon this game and start a new game?\00"
+
F944 newgamewindow &quot;\90Are you sure you want to abandon this game and start a new game?\00&quot;
   
F945 aquaducttext "Aquaduct\00"
+
F945 aquaducttext &quot;Aquaduct\00&quot;
   
F946 headingfordepot1v2 "\95\80 Train Depot\80, \84\00"
+
F946 headingfordepot1v2 &quot;\95\80 Train Depot\80, \84\00&quot;
   
F947 headingfordepot2v2 "\95\80 Road Depot\80, \84\00"
+
F947 headingfordepot2v2 &quot;\95\80 Road Depot\80, \84\00&quot;
   
F948 headingfordepot3v2 "\95\80 Ship Depot\80, \84\00"
+
F948 headingfordepot3v2 &quot;\95\80 Ship Depot\80, \84\00&quot;
   
F949 canaltexttip "\98Build Canals and Locks\00"
+
F949 canaltexttip &quot;\98Build Canals and Locks\00&quot;
   
F94A rivertexttip "\98Build River\00"
+
F94A rivertexttip &quot;\98Build River\00&quot;
   
F94B aquaducttexttip "\98Build an Aqueduct to overpass a valley\00"
+
F94B aquaducttexttip &quot;\98Build an Aqueduct to overpass a valley\00&quot;
   
F94C waterconstrwin "\94Water construction\00"
+
F94C waterconstrwin &quot;\94Water construction\00&quot;
   
F94D waterconstrtbtip "\98Canal, River and Aqueduct construction\00"
+
F94D waterconstrtbtip &quot;\98Canal, River and Aqueduct construction\00&quot;
   
F94E sortname "Name\00"
+
F94E sortname &quot;Name\00&quot;
   
F94F tr_days_since_last_service "Number of Days Since Last Service\00"
+
F94F tr_days_since_last_service &quot;Number of Days Since Last Service\00&quot;
   
F950 tr_searching_for_depot "Train \80 Currently Searching For Depot\00"
+
F950 tr_searching_for_depot &quot;Train \80 Currently Searching For Depot\00&quot;
   
F951 tr_ps_wintitle "\98Signal Programming\00"
+
F951 tr_ps_wintitle &quot;\98Signal Programming\00&quot;
   
F952 tr_ps_gui_text "\98Signal\00"
+
F952 tr_ps_gui_text &quot;\98Signal\00&quot;
   
F953 tr_ps_sigcount_g "No. of green exit & combo signals\00"
+
F953 tr_ps_sigcount_g &quot;No. of green exit & combo signals\00&quot;
   
F954 tr_ps_sigcount_go "No. of green one-way exit & combo signals\00"
+
F954 tr_ps_sigcount_go &quot;No. of green one-way exit & combo signals\00&quot;
   
F955 tr_ps_sigcount_gt "No. of green two-way exit & combo signals\00"
+
F955 tr_ps_sigcount_gt &quot;No. of green two-way exit & combo signals\00&quot;
   
F956 tr_ps_sigcount_r "No. of red exit & combo signals\00"
+
F956 tr_ps_sigcount_r &quot;No. of red exit & combo signals\00&quot;
   
F957 tr_ps_sigcount_ro "No. of red one-way exit & combo signals\00"
+
F957 tr_ps_sigcount_ro &quot;No. of red one-way exit & combo signals\00&quot;
   
F958 tr_ps_sigcount_rt "No. of red two-way exit & combo signals\00"
+
F958 tr_ps_sigcount_rt &quot;No. of red two-way exit & combo signals\00&quot;
   
F959 tr_ps_end "-- End of criteria to set signal to red\80 --\00"
+
F959 tr_ps_end &quot;-- End of criteria to set signal to red\80 --\00&quot;
   
F95A tr_ps_landinfotext "programmed\00"
+
F95A tr_ps_landinfotext &quot;programmed\00&quot;
   
F95B ne "NE\00"
+
F95B ne &quot;NE\00&quot;
   
F95C se "SE\00"
+
F95C se &quot;SE\00&quot;
   
F95D sw "SW\00"
+
F95D sw &quot;SW\00&quot;
   
F95E nw "NW\00"
+
F95E nw &quot;NW\00&quot;
   
F95F tr_entertileside "Entered side of tile\00"
+
F95F tr_entertileside &quot;Entered side of tile\00&quot;
   
F960 tr_pbssigblentertl "Entered tile of PBS signal block\00"
+
F960 tr_pbssigblentertl &quot;Entered tile of PBS signal block\00&quot;
   
F961 newstartyear "\98New game start year\00"
+
F961 newstartyear &quot;\98New game start year\00&quot;
   
F962 newstartyearprint "\98\7e\00"
+
F962 newstartyearprint &quot;\98\7e\00&quot;
   
F963 newstartyearhintyear "\98This is the current new game start year\00"
+
F963 newstartyearhintyear &quot;\98This is the current new game start year\00&quot;
   
F964 newstartyearhintinc "\98Increases the new game start year\00"
+
F964 newstartyearhintinc &quot;\98Increases the new game start year\00&quot;
   
F965 newstartyearhintdec "\98Decreases the new game start year\00"
+
F965 newstartyearhintdec &quot;\98Decreases the new game start year\00&quot;
   
F966 nohouseremove "\94Local authority refuses to demolish building in the way\00"
+
F966 nohouseremove &quot;\94Local authority refuses to demolish building in the way\00&quot;
   
F967 tsignal_linfotxt "through\00"
+
F967 tsignal_linfotxt &quot;through\00&quot;
   
F968 isignal_linfotxt "inverted\00"
+
F968 isignal_linfotxt &quot;inverted\00&quot;
   
F969 advorder_findnearestdepottxt "nearest\00"
+
F969 advorder_findnearestdepottxt &quot;nearest\00&quot;
   
F96A advorder_gotonearestdepotddltxt "Go to nearest depot\00"
+
F96A advorder_gotonearestdepotddltxt &quot;Go to nearest depot\00&quot;
   
F96B advorder_servicenearestdepotddltxt "Service at nearest depot\00"
+
F96B advorder_servicenearestdepotddltxt &quot;Service at nearest depot\00&quot;
   
F96C advorder_loadcondskipddltxt "Load-based conditional order skip\00"
+
F96C advorder_loadcondskipddltxt &quot;Load-based conditional order skip\00&quot;
   
F96D advorder_loadcondskiporderwintxt "Skip next \7e orders if load \80 \7e%\00"
+
F96D advorder_loadcondskiporderwintxt &quot;Skip next \7e orders if load \80 \7e%\00&quot;
   
F96E advorder_orderskipcountguibtntxt "Count\00"
+
F96E advorder_orderskipcountguibtntxt &quot;Count\00&quot;
   
F96F advorder_orderloadpercentguibtntxt "Load%\00"
+
F96F advorder_orderloadpercentguibtntxt &quot;Load%\00&quot;
   
F970 advorder_ordercondskiploadparamddltxt "\98Params Ş\00"
+
F970 advorder_ordercondskiploadparamddltxt &quot;\98Params Ş\00&quot;
   
F971 advorder_orderparamtooltip "\98Configure the advanced settings for this order\00"
+
F971 advorder_orderparamtooltip &quot;\98Configure the advanced settings for this order\00&quot;
   
F972 advorder_selrefitveh "Refit consist\00"
+
F972 advorder_selrefitveh &quot;Refit consist\00&quot;
   
F973 advorder_orderrefitveh "Refit to: \80\00"
+
F973 advorder_orderrefitveh &quot;Refit to: \80\00&quot;
   
F974 advorder_ordergotoloadonlytxt "Go to \80 (Load Only)\00"
+
F974 advorder_ordergotoloadonlytxt &quot;Go to \80 (Load Only)\00&quot;
   
F975 advorder_ordergotounloadonlytxt "Go to \80 (Unload Only)\00"
+
F975 advorder_ordergotounloadonlytxt &quot;Go to \80 (Unload Only)\00&quot;
   
F976 advorder_ordergotoloadonlyddltxt "Go to station (Load Only)\00"
+
F976 advorder_ordergotoloadonlyddltxt &quot;Go to station (Load Only)\00&quot;
   
F977 advorder_ordergotounloadonlyddltxt "Go to station (Unload Only)\00"
+
F977 advorder_ordergotounloadonlyddltxt &quot;Go to station (Unload Only)\00&quot;
   
F978 transopts_option "\01\0cTransparency options\00"
+
F978 transopts_option &quot;\01\0cTransparency options\00&quot;
   
F979 transopts_caption "\94Transparency Options\00"
+
F979 transopts_caption &quot;\94Transparency Options\00&quot;
   
F97A transopts_tttrees "\00"
+
F97A transopts_tttrees &quot;\00&quot;
   
F97B transopts_ttbuildings "\00"
+
F97B transopts_ttbuildings &quot;\00&quot;
   
F97C transopts_ttindustries "\00"
+
F97C transopts_ttindustries &quot;\00&quot;
   
F97D transopts_ttstations "\00"
+
F97D transopts_ttstations &quot;\00&quot;
   
F97E transopts_ttraildepots "\00"
+
F97E transopts_ttraildepots &quot;\00&quot;
   
F97F transopts_ttroaddepots "\00"
+
F97F transopts_ttroaddepots &quot;\00&quot;
   
F980 transopts_ttshipdepots "\00"
+
F980 transopts_ttshipdepots &quot;\00&quot;
   
F981 transopts_ttbridges "\00"
+
F981 transopts_ttbridges &quot;\00&quot;
   
F982 transopts_ttobjects "\00"
+
F982 transopts_ttobjects &quot;\00&quot;
   
F983 transopts_ttcompany "\00"
+
F983 transopts_ttcompany &quot;\00&quot;
   
F984 transopts_ttinvistrees "\00"
+
F984 transopts_ttinvistrees &quot;\00&quot;
   
F985 tr_findbtn "Find\00"
+
F985 tr_findbtn &quot;Find\00&quot;
   
F986 transopts_cttrees "\98Cycle transparency for trees (Ctrl-click to lock)\00"
+
F986 transopts_cttrees &quot;\98Cycle transparency for trees (Ctrl-click to lock)\00&quot;
   
F987 transopts_ctbuildings "\98Cycle transparency for town buildings (Ctrl-click to lock)\00"
+
F987 transopts_ctbuildings &quot;\98Cycle transparency for town buildings (Ctrl-click to lock)\00&quot;
   
F988 transopts_ctindustries "\98Cycle transparency for industries (Ctrl-click to lock)\00
+
F988 transopts_ctindustries &quot;\98Cycle transparency for industries (Ctrl-click to lock)\00
   
F989 transopts_ctstations "\98Cycle transparency for stations (Ctrl-click to lock)\00"
+
F989 transopts_ctstations &quot;\98Cycle transparency for stations (Ctrl-click to lock)\00&quot;
   
F98A transopts_ctraildepots "\98Cycle transparency for rail depots (Ctrl-click to lock)\00
+
F98A transopts_ctraildepots &quot;\98Cycle transparency for rail depots (Ctrl-click to lock)\00
   
F98B transopts_ctroaddepots "\98Cycle transparency for road depots (Ctrl-click to lock)\00"
+
F98B transopts_ctroaddepots &quot;\98Cycle transparency for road depots (Ctrl-click to lock)\00&quot;
   
F98C transopts_ctshipdepots "\98Cycle transparency for ship depots (Ctrl-click to lock)\00"
+
F98C transopts_ctshipdepots &quot;\98Cycle transparency for ship depots (Ctrl-click to lock)\00&quot;
   
F98D transopts_ctbridges "\98Cycle transparency for bridges (Ctrl-click to lock)\00"
+
F98D transopts_ctbridges &quot;\98Cycle transparency for bridges (Ctrl-click to lock)\00&quot;
   
F98E transopts_ctobjects "\98Cycle transparency for objects (Ctrl-click to lock)\00"
+
F98E transopts_ctobjects &quot;\98Cycle transparency for objects (Ctrl-click to lock)\00&quot;
   
F98F transopts_ctcompany "\98Cycle transparency for company property (Ctrl-click to lock)\00"
+
F98F transopts_ctcompany &quot;\98Cycle transparency for company property (Ctrl-click to lock)\00&quot;
   
F990 transopts_ttoneway "\98Toggle invisiblility for one-way road markers when road-building toolbar is closed (Ctrl-click to lock)\00"
+
F990 transopts_ttoneway &quot;\98Toggle invisiblility for one-way road markers when road-building toolbar is closed (Ctrl-click to lock)\00&quot;
   
F991 industrydirmenu "Industry directory\00"
+
F991 industrydirmenu &quot;Industry directory\00&quot;
   
F992 industrydir "\94Industries\00"
+
F992 industrydir &quot;\94Industries\00&quot;
   
F993 industrydiritem0 "\8e\80 \80\00"
+
F993 industrydiritem0 &quot;\8e\80 \80\00&quot;
   
F994 industrydiritem1 "\8e\80 \80\98 (\80\80)\90 (\7d% transported)\00"
+
F994 industrydiritem1 &quot;\8e\80 \80\98 (\80\80)\90 (\7d% transported)\00&quot;
   
F995 industrydiritem2 "\8e\80 \80\98 (\80\80/\80\80)\90 (\7d%/\7d% transported)\00"
+
F995 industrydiritem2 &quot;\8e\80 \80\98 (\80\80/\80\80)\90 (\7d%/\7d% transported)\00&quot;
   
F996 sortorder_tooltip "\98Select sorting order (descending/ascending)\00"
+
F996 sortorder_tooltip &quot;\98Select sorting order (descending/ascending)\00&quot;
   
F997 sortorder_production "\98Production\00"
+
F997 sortorder_production &quot;\98Production\00&quot;
   
F998 sortorder_type "\98Type\00"
+
F998 sortorder_type &quot;\98Type\00&quot;
   
F999 sortorder_transported "\98Transported\00"
+
F999 sortorder_transported &quot;\98Transported\00&quot;
   
F99A sortorder_name "\98Name\00"
+
F99A sortorder_name &quot;\98Name\00&quot;

Revision as of 23:44, 14 June 2011

TextIDs to use for Action 4

This is a list of the text IDs in TTD (for action 4), originally compiled by A. Skrobov.

You can use these Text IDs

  • to change/translate TTD strings using action4 feature 48. (This is not supported by OpenTTD, nor will it ever.)
  • to reference them in various action 0 properties, e.g. for house/industry/cargo names. (This is partly supported by OpenTTD.)

Note: OpenTTD's string system is very different to the system of TTD and TTDPatch. It supports/requires plural forms, genders, cases and different number formattings, so complex strings which are combined from multiple parts are not interchangeable. Various strings also have changed their parameter order over time or got additional arguments.

As such action 4 is not allowed to change any original strings in OpenTTD; translations are not done via NewGRF, but only via the [1].

In action 0 only a subset of the original strings can be accessed. These are more or less the string which have no additional parameters, e.g. plain cargo/house/industry names.

{maketoc}

0000 General strings

0000 \94Cannot remove obstacles on land

0001 \94Off edge of map

0002 \94Too close to edge of map

0003 \94Not enough cash - requires \7f

0004 \94\7f

0005 \8b\7f

0006

0007 \94Flat land required

0008 \98Waiting: \94\80

0009 \94\80

000A \94\80\90 (en-route from

000B \90\80)

000C \98Accepts: \94

000D \98Accepts: \8a

000E

000F Passengers

0010 Coal

0011 Mail

0012 Oil

0013 Livestock

0014 Goods

0015 Grain

0016 Wood

0017 Iron Ore

0018 Steel

0019 Valuables

001A Copper Ore

001B Maize

001C Fruit

001D Diamonds

001E Food

001F Paper

0020 Gold

0021 Water

0022 Wheat

0023 Rubber

0024 Sugar

0025 Toys

0026 Sweets

0027 Cola

0028 Candyfloss

0029 Bubbles

002A Toffee

002B Batteries

002C Plastic

002D Fizzy Drinks

002E

002F Passenger

0030 Coal

0031 Mail

0032 Oil

0033 Livestock

0034 Goods

0035 Grain

0036 Wood

0037 Iron Ore

0038 Steel

0039 Valuables

003A Copper Ore

003B Maize

003C Fruit

003D Diamond

003E Food

003F Paper

0040 Gold

0041 Water

0042 Wheat

0043 Rubber

0044 Sugar

0045 Toy

0046 Sweet

0047 Cola

0048 Candyfloss

0049 Bubble

004A Toffee

004B Battery

004C Plastic

004D Fizzy Drink

004E

004F | passenger

0050 | tonne of coal

0051 | bag of mail

0052 \87 of oil

0053 | item of livestock

0054 | crate of goods

0055 | tonne of grain

0056 | tonne of wood

0057 | tonne of iron ore

0058 | tonne of steel

0059 | bag of valuables

005A | tonne of copper ore

005B | tonne of maize

005C | tonne of fruit

005D | bag of diamonds

005E | tonne of food

005F | tonne of paper

0060 | bag of gold

0061 \87 of water

0062 | tonne of wheat

0063 \87 of rubber

0064 | tonne of sugar

0065 | toy

0066 | bag of sweets

0067 \87 of cola

0068 | tonne of candyfloss

0069 | bubble

006A | tonne of toffee

006B | battery

006C \87 of plastic

006D | fizzy drink

006E

006F | passengers

0070 | tonnes of coal

0071 | bags of mail

0072 \87 of oil

0073 | items of livestock

0074 | crates of goods

0075 | tonnes of grain

0076 | tonnes of wood

0077 | tonnes of iron ore

0078 | tonnes of steel

0079 | bags of valuables

007A | tonnes of copper ore

007B | tonnes of maize

007C | tonnes of fruit

007D | bags of diamonds

007E | tonnes of food

007F | tonnes of paper

0080 | bags of gold

0081 \87 of water

0082 | tonnes of wheat

0083 \87 of rubber

0084 | tonnes of sugar

0085 | toys

0086 | bags of sweets

0087 \87 of cola

0088 | tonnes of candyfloss

0089 | bubbles

008A | tonnes of toffee

008B | batteries

008C \87 of plastic

008D | fizzy drinks

008E

008F \0ePS

0090 \0eCL

0091 \0eML

0092 \0eOL

0093 \0eLV

0094 \0eGD

0095 \0eGR

0096 \0eWD

0097 \0eOR

0098 \0eST

0099 \0eVL

009A \0eCO

009B \0eMZ

009C \0eFT

009D \0eDM

009E \0eFD

009F \0ePR

00A0 \0eGD

00A1 \0eWR

00A2 \0eWH

00A3 \0eRB

00A4 \0eSG

00A5 \0eTY

00A6 \0eSW

00A7 \0eCL

00A8 \0eCF

00A9 \0eBU

00AA \0eTF

00AB \0eBA

00AC \0ePL

00AD \0eFZ

00AE \94\83

00AF \94\82

00B0 \94Map - \80

00B1 \94Game Options

00B2 \90Message

00B3 \90Message from \80

00B4 \94Can't do this....

00B5 \94Can't clear this area....

00B6 \98Copyright \a9 1995 Chris Sawyer,All rights reserved

00B7 \98Version 2.01.119 6th October 1995 17:19:21

00B8 \98Designed & Programmed by Chris Sawyer

00B9 \98Graphics by Simon Foster

00BA \98Music by John Broomhall\0dSound Programming by Andrew Parton\0d\0dQuality Assurance:\0dAndrew Luckett,Don Witcombe,Craig Lear, Daniel Luton,Justin Manning,\0dJason Sampson,Darren Kirby,Phil ))McDonnell[[]]McDonnell[[,Patrice Stauder\0dInstallation by Tim Cannell\0dProducer: Mike Rudderham\0d\0dThanks to: Jacqui Lyons at Marjacq Micro\0d

00BB \98Memory: {K ({K unused)

00BC \98Memory Manager:\80\80\80\80\80

00BD \98Processor: 80}86

00BE \98Graphics:

00BF VESA (

00C0 ATI

00C1 Trident

00C2 Oak Technologies

00C3 Tseng Labs

00C4 Paradise

00C5 \98\ad

00C6 \89\ad

00C7 \94Quit to DOS

00C8 \98Yes

00C9 \98No

00CA \90Are you sure you want to abandon this game and quit to DOS ?

00CB \981

00CC \982

00CD \983

00CE \984

00CF \985

00D0 Nothing

00D1 Dark Blue

00D2 Pale Green

00D3 Pink

00D4 Yellow

00D5 Red

00D6 Light Blue

00D7 Green

00D8 Dark Green

00D9 Blue

00DA Cream

00DB Mauve

00DC Purple

00DD Orange

00DE Brown

00DF Grey

00E0 White

00E1 \94Too many vehicles in game

00E2 \98|

00E3 \8b|

00E4 \98Location

00E5 Contours

00E6 Vehicles

00E7 Industries

00E8 Routes

00E9 Vegetation

00EA Owners

00EB \98\0eRoads

00EC \98\0eRailways

00ED \98\0eStations/Airports/Docks

00EE \98\0eBuildings/Industries

00EF \98\0eVehicles

00F0 \98\0e100m

00F1 \98\0e200m

00F2 \98\0e300m

00F3 \98\0e400m

00F4 \98\0e500m

00F5 \98\0eTrains

00F6 \98\0eRoad Vehicles

00F7 \98\0eShips

00F8 \98\0eAircraft

00F9 \98\0eTransport Routes

00FA \98\0eCoal Mine

00FB \98\0ePower Station

00FC \98\0eForest

00FD \98\0eSawmill

00FE \98\0eOil Refinery

00FF \98\0eFarm

0100 \98\0eFactory

0101 \98\0ePrinting Works

0102 \98\0eOil Wells

0103 \98\0eIron Ore Mine

0104 \98\0eSteel Mill

0105 \98\0eBank

0106 \98\0ePaper Mill

0107 \98\0eGold Mine

0108 \98\0eFood Processing Plant

0109 \98\0eDiamond Mine

010A \98\0eCopper Ore Mine

010B \98\0eFruit Plantation

010C \98\0eRubber Plantation

010D \98\0eWater Supply

010E \98\0eWater Tower

010F \98\0eLumber Mill

0110 \98\0eCandyfloss Forest

0111 \98\0eSweet Factory

0112 \98\0eBattery Farm

0113 \98\0eCola Wells

0114 \98\0eToy Shop

0115 \98\0eToy Factory

0116 \98\0ePlastic Fountains

0117 \98\0eFizzy Drink Factory

0118 \98\0eBubble Generator

0119 \98\0eToffee Quarry

011A \98\0eSugar Mine

011B \98\0eRailway Station

011C \98\0eLorry Loading Bay

011D \98\0eBus Station

011E \98\0eAirport/Heliport

011F \98\0eDock

0120 \98\0eRough Land

0121 \98\0eGrass Land

0122 \98\0eBare Land

0123 \98\0eFields

0124 \98\0eTrees

0125 \98\0eRocks

0126 \98\0eWater

0127 \98\0eNo Owner

0128 \98\0eTowns

0129 \98\0eIndustries

012A \98\0eDesert

012B \98\0eSnow

012C \94Message

012D \94\80

012E \98Cancel

012F \98OK

0130 \98Rename

0131 \94Too many names defined

0132 \94Chosen name in use already

0133 Pounds (\a3)

0134 Dollars ($)

0135 Franc (FF)

0136 Deutschmark (DM)

0137 Yen (\a5)

0138 Peseta (Pt)

0139 Imperial (miles)

013A Metric (kilometres)

013B \94...owned by \80

013C \98Cargo

013D \98Information

013E \98Capacities

013F \98Capacity: \95\80

0140 \98New Game

0141 \98Load Game

0142 \98Tutorial / Demonstration

0143 \981 Player

0144 \982 Players

0145 \942 Player Link Setup

0146 \98Attempt Connection

0147 \94Unable to make connection to remote computer

0148 \98Game Options

014A

014B  XMS

014C  VCPI

014D  DPMI

014E  Windows

014F  OS/2

0150 someone\85\85

0151 Map of world

0152 Town directory

0153 Subsidies

0154 Operating profit graph

0155 Income graph

0156 Delivered cargo graph

0157 Performance history graph

0158 Company value graph

0159 Cargo payment rates

015A Company league table

015B \94Transport Tycoon (Deluxe)

015C Save game

015D Abandon game

015E

015F Quit to DOS

0160 \90Are you sure you want to abandon this game ?

0161 \94Abandon Game

0162 Jan

0163 Feb

0164 Mar

0165 Apr

0166 May

0167 Jun

0168 Jul

0169 Aug

016A Sep

016B Oct

016C Nov

016D Dec

016E \0e\80\0d \80

016F \0e\80\0d \80\0d~

0170 \0e\80-

0171 \98Pause game

0172 \98Save game,abandon game,quit to DOS

0173 \98Display list of company's stations

0174 \98Display map

0175 \98Display map,town directory

0176 \98Display town directory

0177 \98Display company finances information

0178 \98Display company general information

0179 \98Display graphs

017A \98Display company league table

017B \98Display list of company's trains

017C \98Display list of company's road vehicles

017D \98Display list of company's ships

017E \98Display list of company's aircraft

017F \98Zoom the view in

0180 \98Zoom the view out

0181 \98Build railway track

0182 \98Build roads

0183 \98Build ship docks

0184 \98Build airports

0185 \98Plant trees,place signs etc.

0186 \98Query land block

0187 \98Options

0188 \98\bc

0189 \98\bd

018A \94Can't change servicing interval...

018B \98Close window

018C \98Window title - drag this to move window

018D \98Demolish buildings etc. on a square of land

018E \98Lower a corner of land

018F \98Raise a corner of land

0190 \98Scroll bar - scrolls list up/down

0191 \98Show land contours on map

0192 \98Show vehicles on map

0193 \98Show industries on map

0194 \98Show transport routes on map

0195 \98Show vegetation on map

0196 \98Show land owners on map

0197 \98Toggle town names on/off on map

0198 \0e\98Profit this year: \7f (last year: \7f)

0199 | year (|)

019A | years (|)

019B \8b| years (|)

019C Road vehicle

019D Aircraft

019E Ship

019F Train

01A0 \94\80 | is getting old

01A1 \94\80 | is getting very old

01A2 \94\80 | is getting very old and urgently needs replacing

01A3 \94Land Area Information

01A4 \98Cost to clear: \95N/A

01A5 \98Cost to clear: \95\7f

01A6 N/A

01A7 \98Owner: \95\80

01A8 \98Local authority: \95\80

01A9 None

01AA \98Name

01AB \98\0e\80

01AC 1st

01AD 2nd

01AE 3rd

01AF 4th

01B0 5th

01B1 6th

01B2 7th

01B3 8th

01B4 9th

01B5 10th

01B6 11th

01B7 12th

01B8 13th

01B9 14th

01BA 15th

01BB 16th

01BC 17th

01BD 18th

01BE 19th

01BF 20th

01C0 21st

01C1 22nd

01C2 23rd

01C3 24th

01C4 25th

01C5 26th

01C6 27th

01C7 28th

01C8 29th

01C9 30th

01CA 31st

01CB \0e|

01CC \98Toggle large/small map size

01CD \94Select Tutorial/Demonstration

01CE \98Cargo accepted: \95\80

01CF \98Cargo accepted: \95\80,\80

01D0 \98Cargo accepted: \95\80,\80,\80

01D1 (}/8 \80)

01D2 \94Jazz Jukebox

01D3 Sound/music

01D4 \98Show sound/music window

01D5 \0eAll

01D6 \0eOld Style

01D7 \0eNew Style

01D8 \0eEzy Street

01D9 \0eCustom 1

01DA \0eCustom 2

01DB \98\0eMusic Volume

01DC \98\0eEffects Volume

01DD \98\0eMIN ' ' ' ' ' ' MAX

01DE \98Skip to previous track in selection

01DF \98Skip to next track in selection

01E0 \98Stop playing music

01E1 \98Start playing music

01E2 \98Drag sliders to set music and sound effect volumes

01E3 \91\0e--

01E4 \91\0e0}

01E5 \91\0e}

01E6 \91\0e------

01E7 \91\0e"\80"

01E8 \98\0eTrack\01XTitle

01E9 \0eShuffle

01EA \0e\98Program

01EB \94Music Program Selection

01EC \0e\950|   "\80"

01ED \0e\95|   "\80"

01EE \0e\98Track Index

01EF \0e\98Program - '\80'

01F0 \0e\98Clear

01F1 \0e\98Save

01F2 \98Current program of music tracks

01F3 \98Select 'all tracks' program

01F4 \98Select 'old style music' program

01F5 \98Select 'new style music' program

01F6 \98Select 'Custom 1' (user-defined) program

01F7 \98Select 'Custom 2' (user-defined) program

01F8 \98Clear current program (Custom1 or Custom2 only)

01F9 \98Save music settings to disk

01FA \98Click on music track to add to current program (Custom1 or Custom2 only)

01FB \98Toggle program shuffle on/off

01FC \98Show music track selection window

01FD \98Click on service to centre view on industry/town

01FE \98Difficulty (\80)

01FF \0e\98\82

0200 Last message/news report

0201 Message settings

0202 Send message

0203 \98Show last message/news report,show message options

0204 \94Message Options

0205 \98Message types:-

0206 \90Arrival of first vehicle at player's station

0207 \90Arrival of first vehicle at competitor's station

0208 \90Accidents / disasters

0209 \90Company information

020A \90Economy changes

020B \90Advice / information on player's vehicles

020C \90New vehicles

020D \90Changes of cargo acceptance

020E \90Subsidies

020F \90General information

0210 \94...too far from previous destination

0211 \0f\98Top companies who reached 2050\0d(\80 Level)

0212 \0f|.

0213 Businessman

0214 Entrepreneur

0215 Industrialist

0216 Capitalist

0217 Magnate

0218 Mogul

0219 Tycoon of the Century

021A \0f'\80' (|)

021B \0f\80\80 achieves '\80' status!

021C \0f\80\80 of \80 achieves '\80' status!

021D \98

021E \94

021F \88|

0220 \98Create Scenario

0221 \90Transport Tycoon

0222 \90Scenario Editor

0223 \94Land Generation

0224 \98\a0

0225 \98\aa

0226 \98Random Land

0227 \98Reset Land

0228 \98Increase size of land area to lower/raise

0229 \98Decrease size of land area to lower/raise

022A \98Generate random land

022B \98Reset landscape

022C \94Reset Landscape

022D \98Are you sure you want to reset the landscape?

022E \98Landscape generation

022F \98Town generation

0230 \98Industry generation

0231 \98Road construction

0232 \98Vegetation and other objects

0233 \94Town Generation

0234 \98New Town

0235 \98Construct new town

0236 \94Can't build town here...

0237 \94...too close to edge of map

0238 \94...too close to another town

0239 \94...site unsuitable

023A \94...too many towns

023B \98Increase size of town

023C \98Expand

023D \98Random Town

023E \98Build town in random location

023F \94Industry Generation

0240 \98Coal Mine

0241 \98Power Station

0242 \98Sawmill

0243 \98Forest

0244 \98Oil Refinery

0245 \98Oil Rig

0246 \98Factory

0247 \98Steel Mill

0248 \98Farm

0249 \98Iron Ore Mine

024A \98Oil Wells

024B \98Bank

024C \98Paper Mill

024D \98Food Processing Plant

024E \98Printing Works

024F \98Gold Mine

0250 \98Lumber Mill

0251 \98Fruit Plantation

0252 \98Rubber Plantation

0253 \98Water Supply

0254 \98Water Tower

0255 \98Diamond Mine

0256 \98Copper Ore Mine

0257 \98Candyfloss Forest

0258 \98Sweet Factory

0259 \98Battery Farm

025A \98Cola Wells

025B \98Toy Shop

025C \98Toy Factory

025D \98Plastic Fountains

025E \98Fizzy Drink Factory

025F \98Bubble Generator

0260 \98Toffee Quarry

0261 \98Sugar Mine

0262 \98Construct Coal Mine

0263 \98Construct Power Station

0264 \98Construct Sawmill

0265 \98Plant Forest

0266 \98Construct Oil Refinery

0267 \98Construct Oil Rig (Can only be built near the edges of the map)

0268 \98Construct Factory

0269 \98Construct Steel Mill

026A \98Construct Farm

026B \98Construct Iron Ore Mine

026C \98Construct Oil Wells

026D \98Construct Bank (Can only be built in towns with a population greater than 1200)

026E \98Construct Paper Mill

026F \98Construct Food Processing Plant

0270 \98Construct Printing Works

0271 \98Construct Gold Mine

0272 \98Construct Bank (Can only be built in towns)

0273 \98Construct Lumber Mill (to clear rainforest and produce Wood)

0274 \98Plant Fruit Plantation

0275 \98Plant Rubber Plantation

0276 \98Construct Water Supply

0277 \98Construct Water Tower (Can only be built in towns)

0278 \98Construct Diamond Mine

0279 \98Construct Copper Ore Mine

027A \98Plant Candyfloss Forest

027B \98Construct Sweet Factory

027C \98Construct Battery Farm

027D \98Construct Cola Wells

027E \98Construct Toy Shop

027F \98Construct Toy Factory

0280 \98Construct Plastic Fountains

0281 \98Construct Fizzy Drink Factory

0282 \98Construct Bubble Generator

0283 \98Construct Toffee Quarry

0284 \98Construct Sugar Mine

0285 \94Can't build \80 here...

0286 \94...must build town first

0287 \94...only one allowed per town

0288 \98Plant trees

0289 \98Place sign

028A \98Random Trees

028B \98Plant trees randomly over landscape

028C \98Place rocky areas on landscape

028D \98Place lighthouse

028E \98Place transmitter

028F \98Define desert area

0290 \98Delete

0291 \98Delete this town completely

0292 Save scenario

0293 Load scenario

0294 Abandon editor

0295

0296 Quit to DOS

0297 \98Save scenario,load scenario,abandon scenario editor,quit to DOS

0298 \94Load Scenario

0299 \94Save Scenario

029A \98Play Scenario

029B \90Are you sure you want to abandon this scenario ?

029C \94Abandon Editor

029D \94...can only be built in towns with a population of at least 1200

029E \98Move the starting date backward 1 year

029F \98Move the starting date forward 1 year

02A0 \94...ends of bridge must both be on land

02A1 \98Small

02A2 \98Medium

02A3 \98Large

02A4 \98Select town size

02A5 \90Town size:

02A6 \94Message to Player 2

02A7 \98Change Modem Initialisation String:

02A8 \98Change Dial Number:

02A9 \94Modem init. string:

02AA \94Dial number:

02AB \98Serial Port

02AC COM1

02AD COM2

02AE COM3

02AF COM4

02B0 \98\80

02B1 \98Baud Rate

02B2 \98\85\80 baud

02B3 9600

02B4 14400

02B5 19200

02B6 \80 - \80

02B7 \98Show last message or news report

02B8 \98Summary

02B9 \98Full

02BA \89- - \80 - -

02BB Town directory

02BC \98Vehicle design names

02BD \98\80

02BE Default

02BF Custom

02C0 \98Save custom names to disk

02C1 \98Vehicle design names selection

02C2 \98Save customized vehicle design names to disk

02C4 Game options

02C6 Difficulty settings

02C8

02C9 \ac

02CA \01\0cTown names displayed

02CB \ac

02CC \01\0cStation names displayed

02CD \ac

02CE \01\0cSigns displayed

02CF \ac

02D0 \01\0cFull animation

02D1 \ac

02D2 \01\0cFull detail

02D3 \ac

02D4 \01\0cTransparent buildings

02D5 Query land block

02D6

02D7 ))ScreenShot[[]]ScreenShot[[ (Ctrl-S)

02D8 Giant ))ScreenShot[[]]ScreenShot[[ (Ctrl-G)

02D9 About 'Transport Tycoon'

02DA \98On

02DB \98Off

02DC \98Display subsidies

02DD Subsidies

02DE Map of world

02DF Town directory

02E0 \98Currency units

02E1 \98\85\80

02E2 \98Currency units selection

02E3 \98Distance units

02E4 \98\85\85\80

02E5 \98Distance units selection

02E6 \98Road vehicles

02E7 \98\85\85\85\80

02E8 \98Select side of road for vehicles to drive on

02E9 Drive on left

02EA Drive on right

02EB \98Town names

02EC \98\85\85\85\85\80

02ED \98Select style of town names

02EE English

02EF French

02F0 German

02F1 American

02F2 ))Latin-American[[]]Latin-American[[

02F3 Silly

02F4 \98Autosave

02F5 \98\85\85\85\85\85\80

02F6 \98Select interval between automatic game saves

02F7 Off

02F8 Every 3 months

02F9 Every 6 months

02FA Every 12 months

02FB \98Start a new game

02FC \98Load a saved game from disk

02FD \98View demonstrations/tutorials

02FE \98Create a customized game world/scenario

02FF \98Select single-player game

0300 \98Select two-player game

0301 \98Display game options

0302 \98Display difficulty options

0303 \98Start a new game,using a customized scenario

0304 \98Quit to DOS

0305 \98Leave 'Transport Tycoon',and quit to DOS

0306 \98View demonstration/tutorial

0307 \94Transport Tycoon (Deluxe)

0308 \98Select serial port to be used for direct or modem connection

0309 \98Select serial port speed for direct or modem connection

030A \98Attempt to connect to second computer for 2 player game

030B \98Change the modem initialisation string

030C \98Set the number to be dialled by the modem

030D \94...can only be built in towns

030E \98Select 'temperate' landscape style

030F \98Select 'sub-arctic' landscape style

0310 \98Select 'sub-tropical' landscape style

0311 \98Select 'toyland' landscape style

0312 \98Fund construction of new industry

0313 Fund new industry

0314 \94Fund new industry

0315 \80

0316 \94...can only be built in towns

0317 \94...can only be built in rainforest areas

0318 \94...can only be built in desert areas

0319 \90* * PAUSED * *

031A SCR|.PCX

031B \94Screenshot successfully saved to disk as '\80'

031C \94Screenshot failed!

031D \98Link method

031E \98\85\85\80

031F \98Select communications link method for 2-player game

0320 Serial cable (sender)

0321 Serial cable (receiver)

0322 Modem (send/dial)

0323 Modem (receive)

0324 Network - IPX protocol (sender)

0325 Network - IPX protocol (receiver)

0329 \98Purchase land for future use

032A \981: Road vehicle service

032B \982: Railway service

032C \983: Air service

032D \984: Ship service

032E \985: Railway service (advanced)

032F \8bAUTOSAVE

0330 \98Select 'Ezy Street style music' program

0331 \94...IPX driver not found

0332 \94...not enough free base memory for network buffers

0333 \94...unable to open an IPX socket

0334 \94Connection successful!\0d\0dGames now linked!

0800 Basic land strings

0800 \0e

0801 \8bCost: \7f

0802 \0e

0803 \8fIncome: \7f

0804 \0e

0805 \94Estimated Cost: \7f

0806 \0e

0807 \94Estimated Income: \7f

0808 \94Can't raise land here...

0809 \94Can't lower land here...

080A Rocks

080B Rough land

080C Bare land

080D Grass

080E Fields

080F Snow-covered land

0810 Desert

1000 Railroad strings

1000 \94Land sloped in wrong direction

1001 \94Impossible track combination

1002 \94Excavation would damage tunnel

1003 \94Already at sea-level

1004 \94Too high

1005 \94No suitable railway track

1006 \94Train inside depot

1007 \94...already built

1008 \94Must remove railway track first

1009 \94Too many depots

100A \94Railway Construction

100B \94Monorail Construction

100C \94MagLev Construction

100D \94Select Rail Bridge

100E \94Can't build train depot here...

100F \94Can't build railway station here...

1010 \94Can't build signals here...

1011 \94Can't build railway track here...

1012 \94Can't remove railway track from here...

1013 \94Can't remove signals from here...

1014 \94Train Depot Orientation

1015 Railway construction

1016 Monorail construction

1017 ))MagLev[[]]MagLev[[ construction

1018 \98Build railway track

1019 \98Build train depot (for building and servicing trains)

101A \98Build railway station

101B \98Build railway signals

101C \98Build railway bridge

101D \98Build railway tunnel

101E \98Toggle build/remove for railway track and signals

101F \98Bridge selection - click on selected bridge to build it

1020 \98Select rail depot orientation

1021 Railway track

1022 Railway track with signals

1023 Railway train depot

1024 \94...area is owned by another company

1800 Road strings

1800 \94Land sloped in wrong direction for road

1801 \94Must remove road first

1802 \94Road Construction

1803 \94Select Road Bridge

1804 \94Can't build road here...

1805 \94Can't remove road from here...

1806 \94Road Depot Orientation

1807 \94Can't build road vehicle depot here...

1808 \94Can't build bus station...

1809 \94Can't build lorry station...

180A Road construction

180B \98Build road section

180C \98Build road vehicle depot (for building and servicing vehicles)

180D \98Build bus station

180E \98Build lorry loading bay

180F \98Build road bridge

1810 \98Build road tunnel

1811 \98Toggle build/remove for road construction

1812 \98Bridge selection - click on selected bridge to build it

1813 \98Select road vehicle depot orientation

1814 Road

1815 Road with streetlights

1816 Tree-lined road

1817 Road vehicle depot

1818 Road/rail level crossing

2000 Town strings

2000 \94Towns

2001 \94\80

2002 \0e\98\80

2003 \0e\94\80

2004 \94Building must be demolished first

2005 \94\80

2006 \98Population: \8e{

2007 Rename Town

2008 \94Can't rename town...

2009 \94\80 local authority refuses to allow this

200A \98Town names - click on name to centre main view on town

200B \98Centre the main view on town location

200C \98Change town name

200D \98Passengers last month: \8e|\98 max: \8e|

200E \98Mail last month: \8e|\98 max: \8e|

200F Tall office block

2010 Office block

2011 Small block of flats

2012 Church

2013 Large office block

2014 Town houses

2015 Hotel

2016 Statue

2017 Fountain

2018 Park

2019 Office block

201A Shops and offices

201B Modern office building

201C Warehouse

201D Office block

201E Stadium

201F Old houses

2020 \98Local authority

2021 \98Show information on local authority

2022 \94\80 local authority

2023 \98Transport company ratings:

2024 \90\80\80: \8e\80

2025 \94Subsidies

2026 \98Subsidies on offer for services taking:-

2027 \8e\80 from \80 to \80

2028 \90 (by \83)

2029 \80 \80

202A \8eNone

202B \98Services already subsidised:-

202C \8e\80 from \80 to \80\90 (\80

202D \90,until \83)

202E \98\0fOffer of subsidy expired:\0d\0d\80 from \80 to \80 will now not attract a subsidy.

202F \98\0fSubsidy withdrawn:\0d\0d\80 service from \80 to \80 is no longer subsidised.

2030 \98\0fService subsidy offered:\0d\0dFirst \80 service from \80 to \80 will attract a year's subsidy from the local authority!

2031 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay 50% extra for the next year!

2032 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay double rates for the next year!

2033 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay triple rates for the next year!

2034 \98\0fService subsidy awarded to \80!\0d\0d\80 service from \80 to \80 will pay quadruple rates for the next year!

2035 \94\80 local authority refuses to allow another airport to be built in this town

2036 Cottages

2037 Houses

2038 Flats

2039 Tall office block

203A Shops and offices

203B Shops and offices

203C Theatre

203D Stadium

203E Offices

203F Houses

2040 Cinema

2041 Shopping mall

2042 \98Do it

2043 \98List of things to do at this town - click on item for more details

2044 \98Carry out the highlighted action in the list above

2045 \98Actions available:

2046 Small advertising campaign

2047 Medium advertising campaign

2048 Large advertising campaign

2049 Fund local road reconstruction

204A Build statue of company owner

204B Fund new buildings

204C Buy exclusive transport rights

204D \94\80\0d\90 Initiate a small local advertising campaign,to attract more passengers and cargo to your transport services.\0d Cost: \7f

204E \94\80\0d\90 Initiate a medium local advertising campaign,to attract more passengers and cargo to your transport services.\0d Cost: \7f

204F \94\80\0d\90 Initiate a large local advertising campaign,to attract more passengers and cargo to your transport services.\0d Cost: \7f

2050 \94\80\0d\90 Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.\0d Cost: \7f

2051 \94\80\0d\90 Build a statue in honour of your company.\0d Cost: \7f

2052 \94\80\0d\90 Fund the construction of new commercial buildings in the town.\0d Cost: \7f

2053 \94\80\0d\90 Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.\0d Cost: \7f

2054 \94Can't do this...

2055 \0f\98Traffic chaos in \80!\0d\0dRoad rebuilding programme funded by \80 brings 6 months of misery to motorists!

2056 \0e\94\80

2057 \8e\80\98  ({)

2058 \80 (under construction)

2059 Igloo

205A Tepees

205B ))Teapot-House[[]]Teapot-House[[

205C ))Piggy-Bank[[]]Piggy-Bank[[

2800 Tree strings

2800 Plant trees

2801 Place sign

2802 \94Trees

2803 \94...tree already here

2804 \94...site unsuitable

2805 \94Can't plant tree here...

2806 \94\80

2807 \0e\94\80

2808 \94...too many signs

2809 \94Can't place sign here...

280A Sign

280B \94Edit sign text

280C \94Can't change sign name...

280D \98Select tree type to plant

280E Trees

280F Rainforest

2810 Cactus Plants

3000 Station strings

3000 \94Rail Station Selection

3001 \94Airport Selection

3002 \98Orientation

3003 \98Number of tracks

3004 \98Platform length

3005 \94Too close to another railway station

3006 \94Adjoins more than one existing station/loading area

3007 \94Too many stations/loading areas in this town

3008 \94Too many stations/loading areas

3009 \94Too close to another station/loading area

300A \94\80 \81\d10

300B \94Must demolish railway station first

300C

300D \94Too close to another airport

300E \94Must demolish airport first

300F \80

3010 \80 North

3011 \80 South

3012 \80 East

3013 \80 West

3014 \80 Central

3015 \80 Transfer

3016 \80 Halt

3017 \80 Valley

3018 \80 Heights

3019 \80 Woods

301A \80 Lakeside

301B \80 Exchange

301C \80 Airport

301D \80 Oilfield

301E \80 Mines

301F \80 Docks

3020 \80 Buoy 1

3021 \80 Buoy 2

3022 \80 Buoy 3

3023 \80 Buoy 4

3024 \80 Buoy 5

3025 \80 Buoy 6

3026 \80 Buoy 7

3027 \80 Buoy 8

3028 \80 Buoy 9

3029 \80 Annexe

302A \80 Sidings

302B \80 Branch

302C Upper \80

302D Lower \80

302E \80 Heliport

302F \80 Forest

3030 Rename station/loading area

3031 \94Can't rename station...

3032 \98Ratings

3033 \98Accepts

3034 \98Local rating of transport service:

3035 Appalling

3036 Very Poor

3037 Poor

3038 Mediocre

3039 Good

303A Very Good

303B Excellent

303C Outstanding

303D \94\80: \90\80 (}%)

303E \94\80 no longer accepts \80

303F \94\80 no longer accepts \80 or \80

3040 \94\80 now accepts \80

3041 \94\80 now accepts \80 and \80

3042 \94Bus Station Orientation

3043 \94Lorry Station Orient.

3044 \94Too close to another bus station

3045 \94Too close to another lorry station

3046 \94Must demolish bus station first

3047 \94Must demolish lorry station first

3048 \94\80 - Stations

3049 \90\80 \81\d10

304A \90- None -

304B \94...site unsuitable

304C \94Too close to another dock

304D \94Must demolish dock first

304E \98Select railway station orientation

304F \98Select number of platforms for railway station

3050 \98Select length of railway station

3051 \98Select bus station orientation

3052 \98Select lorry loading bay orientation

3053 \98Centre main view on station location

3054 \98Show station ratings

3055 \98Change name of station

3056 \98Show list of accepted cargo

3057 \98Station names - click on name to centre main view on station

3058 \98Select size/type of airport

3059 \98Small

305A \98Large

305B \98Size

305C \98\80 \81\d10

305D \0e\98\80 \81\d10

305E Railway station

305F Aircraft hangar

3060 Airport

3061 Lorry loading area

3062 Bus station

3063 Ship dock

3064 \98Highlight catchment area of proposed site

3065 \98Don't highlight catchment area of proposed site

3066 \98Catchment area highlight

3067 \94Monorail Station Select.

3068 \94Dock

3069 Buoy

306A \94...buoy in the way

306B \98Heliport

306C \94...station too spread out

3800 Water strings

3800 \94Ship Depot Orientation

3801 \94...must be built on water

3802 \94Can't build ship depot here...

3803 \98Select ship depot orientation

3804 Water

3805 Coast or riverbank

3806 Ship depot

3807 \94...Can't build on water

4000 Load/save strings

4000 \94Save Game

4001 \94Load Game

4002 \98Save

4003 \98Delete

4004 \80, \82

4005 \98{ bytes free

4006 \98Unable to read drive

4007 \94Game Save Failed

4008 \94Unable to delete file

4009 \94Game Load Failed

400A \98List of drives,directories and saved-game files

400B \98Currently selected name for saved-game

400C \98Delete the currently selected saved-game

400D \98Save the current game,using the selected name

400E \94Select New Game Type

400F \98Select scenario (green),pre-set game (blue),or random new game

4010 Generate random new game

4800 Industry strings

4800 \94\80 in the way

4801 \94\80 \80

4802 Coal Mine

4803 Power Station

4804 Sawmill

4805 Forest

4806 Oil Refinery

4807 Oil Rig

4808 Factory

4809 Printing Works

480A Steel Mill

480B Farm

480C Copper Ore Mine

480D Oil Wells

480E Bank

480F Food Processing Plant

4810 Paper Mill

4811 Gold Mine

4812 Bank

4813 Diamond Mine

4814 Iron Ore Mine

4815 Fruit Plantation

4816 Rubber Plantation

4817 Water Supply

4818 Water Tower

4819 Factory

481A Farm

481B Lumber Mill

481C Candyfloss Forest

481D Sweet Factory

481E Battery Farm

481F Cola Wells

4820 Toy Shop

4821 Toy Factory

4822 Plastic Fountains

4823 Fizzy Drink Factory

4824 Bubble Generator

4825 Toffee Quarry

4826 Sugar Mine

4827 \98Requires: \90\80

4828 \98Requires: \90\80,\80

4829 \98Requires: \90\80,\80,\80

482A \98Production last month:

482B \90\80\98 (|% transported)

482C \98Centre the main view on industry location

482D \98\0fNew \80 under construction near \80!

482E \98\0fNew \80 being planted near \80!

482F \98Cost: \90\7f

4830 \94Can't construct this industry type here...

4831 \94...forest can only be planted above snow-line

4832 \98\0f\80 \80 announces imminent closure!

4833 \98\0fSupply problems cause \80 \80 to announce imminent closure!

4834 \98\0fLack of nearby trees causes \80 \80 to announce imminent closure!

4835 \98\0f\80 \80 increases production!

4836 \98\0fNew coal seam found at \80 \80!\0dProduction is expected to double!

4837 \98\0fNew oil reserves found at \80 \80!\0dProduction is expected to double!

4838 \98\0fImproved farming methods at \80 \80 are expected to double production!

4839 \98\0f\80 \80 production down by 50%

483A \98\0fInsect infestation causes havoc at \80 \80!\0dProduction down by 50%

483B \94...can only be positioned near edges of map

5000 Tunnel and bridge strings

5000 \94Train in tunnel

5001 \94Road vehicle in tunnel

5002

5003 \94Another tunnel in the way

5004

5005 \94Unable to excavate land for other end of tunnel

5006 \94Must demolish tunnel first

5007 \94Must demolish bridge first

5008 \94Cannot start and end on same position

5009 \94Level land or water required under bridge

500A \94Start and end must be in line

500B \94Site unsuitable for tunnel entrance

500C

500D \8a\80,\0d \84   \94\7f

500E Suspension,Steel

500F Girder,Steel

5010 Cantilever,Steel

5011 Suspension,Concrete

5012 Wooden

5013 Concrete

5014 Tubular,Steel

5015 \94Can't build bridge here...

5016 \94Can't build tunnel here...

5017 Railway tunnel

5018 Road tunnel

5019

501A

501B Steel suspension rail bridge

501C Steel girder rail bridge

501D Steel cantilever rail bridge

501E Reinforced concrete suspension rail bridge

501F Wooden rail bridge

5020 Concrete rail bridge

5021 Steel suspension road bridge

5022 Steel girder road bridge

5023 Steel cantilever road bridge

5024 Reinforced concrete suspension road bridge

5025 Wooden road bridge

5026 Concrete road bridge

5027 Tubular rail bridge

5028 Tubular road bridge

5029 Steel

5800 Object strings

5800 \94Object in the way

5801 Transmitter

5802 Lighthouse

5803 Company Headquarters

5804 \94...company headquarters in the way

5805 Company-owned land

5806 \94Can't purchase this land area...

5807 \94...you already own it!

6000 Debugger strings

6000 \94Debugger

6001 \8bAnimation blocks: |/|

6002 \98+Cash

6003 \98+Towns

6004 \98{

6005 \98+

6006 \98-

6007 \8bNon-Effect Objects: |/|

6008 \8bEffect Objects: |/|

6009 \8bText Effects: |/|

600A \98Land Code: |

600B \8bOrders: |/|

600C \8bNames: |/|

600D \98AllVeh

600E \98+Cmpny

600F \98Interrupts: |

6010 \98ID: |

6011 \98Serial resends: |

6012 \8eRand.Seed: \90|

6013 \8bGr.Cache Used: {/{

6014 \98Fingerprint: --------

6015 \8bStations: |/|

6016 \98Random seed: \8e{

6017 \98NPC PZ

6018 \94GAMES OUT OF SYNC!

6800 Difficulty strings

6800 \94Difficulty Level

6801 \98Easy

6802 \98Medium

6803 \98Hard

6804 \98Custom

6805 \95Maximum no. competitors: \8e|

6806 \95Competitor start time: \8e\80

6807 \95No. of towns: \8e\80

6808 \95No. of industries: \8e\80

6809 \95Maximum initial loan: \8e\7f

680A \95Initial interest rate: \8e|%

680B \95Vehicle running costs: \8e\80

680C \95Construction speed of competitors: \8e\80

680D \95Intelligence of competitors: \8e\80

680E \95Vehicle breakdowns: \8e\80

680F \95Subsidy multiplier: \8e\80

6810 \95Cost of construction: \8e\80

6811 \95Terrain type: \8e\80

6812 \95Quantity of sea/lakes: \8e\80

6813 \95Economy: \8e\80

6814 \95Train reversing: \8e\80

6815 \95Disasters: \8e\80

6816 Low

6817 Normal

6818 High

6819 \98&lt;

681A \98&gt;

681B Very Slow

681C Slow

681D Medium

681E Fast

681F Very Fast

6820 Low

6821 Medium

6822 High

6823 None

6824 Reduced

6825 Normal

6826 x1.5

6827 x2

6828 x3

6829 x4

682A Very Flat

682B Flat

682C Hilly

682D Mountainous

682E Steady

682F Fluctuating

6830 Immediate

6831 3 months after player

6832 6 months after player

6833 9 months after player

6834 At end of line,and at stations

6835 At end of line only

6836 Off

6837 On

6838 \98Show hi-score chart

7000 Company strings

7000 Unnamed\85\85

7001 \94\80\98\80

7002  (Player 1)

7003  (Player 2)

7004 \98New Face

7005 \98Colour Scheme

7006 \8aColour Scheme:

7007 \94New Colour Scheme

7008 \98Company Name

7009 \98Manager Name

700A Company Name

700B Manager's Name

700C \94Can't change company name...

700D \94Can't change manager's name...

700E \94\80 Finances\98\80

700F \94Expenditure/Income

7010 \94~

7011 \8aConstruction

7012 \8aNew Vehicles

7013 \8aTrain Running Costs

7014 \8aRoad Veh. Running Costs

7015 \8aAircraft Running Costs

7016 \8aShip Running Costs

7017 \8aProperty Maintenance

7018 \8aTrain Income

7019 \8aRoad Vehicles Income

701A \8aAircraft Income

701B \8aShip Income

701C \8aLoan Interest

701D \8aOther

701E \98-\7f

701F \98+\7f

7020 \94Total:

7021 \80\80

7022 \94Income Graph

7023 \7f

7024 {

7025 \94Operating Profit Graph

7026 \94Bank Balance

7027 \94Loan

7028 \98\7f

7029 \98Borrow \85\85\85\85\7f

702A \98Repay \85\85\85\85\7f

702B \94...maximum permitted loan size is \7f

702C \94Can't borrow any more money...

702D \94...loan already repayed

702E \94...\7f required

702F \94Can't repay loan...

7030 \98Select new face for manager

7031 \98Change the company vehicle livery

7032 \98Change the manager's name

7033 \98Change the company name

7034 \98Click on selected new colour scheme

7035 \98Increase size of loan

7036 \98Repay part of loan

7037 \94\80\0d\8a(Manager)

7038 \8aInaugurated: \94~

7039 \8aVehicles:

703A \94| train

703B \94| trains

703C \94| road vehicle

703D \94| road vehicles

703E \94| aircraft

703F \94| aircraft

7040 \94| ship

7041 \94| ships

7042 \94None

7043 \94Face Selection

7044 \98Male

7045 \98Female

7046 \98New Face

7047 \98Cancel new face selection

7048 \98Accept new face selection

7049 \98Select male faces

704A \98Select female faces

704B \98Generate random new face

704C \98Key

704D \98Show key to graphs

704E \94Key to company graphs

704F \98Click here to toggle company's entry on graph on/off

7050 \94Units of cargo delivered

7051 \94Company performance ratings (maximum rating=1000)

7052 \94Company values

7053 \94Company League Table

7054 \94\80\01-\8e\80 \98\80   '\80'

7055 \90\80\01-\8e\80 \98\80   '\80'

7056 \98\0fTransport company in trouble!

7057 \98\0f\80 will be sold off or declared bankrupt unless performance increases soon!

7058 \98\80\0d(Manager)

7059 \98\0fTransport company merger!

705A \98\0f\80 has been sold to \80 for \7f!

705B \94We are looking for a transport company to take-over our company\0d\0dDo you want to purchase \80 for \7f?

705C \98\0fBankrupt!

705D \98\0f\80 has been closed down by creditors and all assets sold off!

705E \98\0fNew transport company launched!

705F \98\0f\80 starts construction near \80!

7060 \94Can't buy company...

7061 \94Cargo Payment Rates

7062 \98\0eDays in transit

7063 \98\0ePayment for delivering 10 units (or 1,000 litres) of cargo a distance of 20 squares

7064 \98Toggle graph for cargo type on/off

7065 \98\0e\80

7066 Engineer

7067 Traffic Manager

7068 Transport Coordinator

7069 Route Supervisor

706A Director

706B Chief Executive

706C Chairman

706D President

706E Tycoon

706F \98Build HQ

7070 \98Build company headquarters / view company headquarters

7071 \94Can't build company headquarters...

7072 \98View HQ

7073 \0f\98World Recession!\0d\0dFinancial experts fear worst as economy slumps!

7074 \0f\98Recession Over!\0d\0dUpturn in trade gives confidence to industries as economy strengthens!

7075 \98Toggle large/small window size

7076 \8aCompany value: \94\7f

7077 \98Buy 25% share in company

7078 \98Sell 25% share in company

7079 \98Buy 25% share in this company

707A \98Sell 25% share in this company

707B \94Can't buy 25% share in this company...

707C \94Can't sell 25% share in this company...

707D \94(|% owned by \80)

707E \94(|% owned by \80\0d |% owned by \80)

707F \98\0f\80 has been taken over by \80!

7800 Custom strings

These cannot be set directly; an entry is generated every time the player enters a custom name for example for signs, stations or vehicles.

8000 Vehicle type names

Note, IDs 8000..80FF will be changed by using a regular action 4 to name new vehicles, but not by using "custom vehicle names" from vehicle.dat which use custom strings instead.

8000 Kirby Paul Tank (Steam)

8001 MJS 250 (Diesel)

8002 Ploddyphut ))Choo-Choo[[]]Choo-Choo[[

8003 Powernaut ))Choo-Choo[[]]Choo-Choo[[

8004 Mightymover ))Choo-Choo[[]]Choo-Choo[[

8005 Ploddyphut Diesel

8006 Powernaut Diesel

8007 Wills 2-8-0 (Steam)

8008 Chaney 'Jubilee' (Steam)

8009 Ginzu 'A4' (Steam)

800A SH '8P' (Steam)

800B ))Manley-Morel[[]]Manley-Morel[[ DMU (Diesel)

800C 'Dash' (Diesel)

800D SH/Hendry '25' (Diesel)

800E UU '37' (Diesel)

800F Floss '47' (Diesel)

8010 CS 4000 (Diesel)

8011 CS 2400 (Diesel)

8012 Centennial (Diesel)

8013 Kelling 3100 (Diesel)

8014 Turner Turbo (Diesel)

8015 MJS 1000 (Diesel)

8016 SH '125' (Diesel)

8017 SH '30' (Electric)

8018 SH '40' (Electric)

8019 'T.I.M.' (Electric)

801A 'AsiaStar' (Electric)

801B Passenger Carriage

801C Mail Van

801D Coal Truck

801E Oil Tanker

801F Livestock Van

8020 Goods Van

8021 Grain Hopper

8022 Wood Truck

8023 Iron Ore Hopper

8024 Steel Truck

8025 Armoured Van

8026 Food Van

8027 Paper Truck

8028 Copper Ore Hopper

8029 Water Tanker

802A Fruit Truck

802B Rubber Truck

802C Sugar Truck

802D Candyfloss Hopper

802E Toffee Hopper

802F Bubble Van

8030 Cola Tanker

8031 Sweet Van

8032 Toy Van

8033 Battery Truck

8034 Fizzy Drink Truck

8035 Plastic Truck

8036 'X2001' (Electric)

8037 'Millennium Z1' (Electric)

8038 Wizzowow Z99

8039 Passenger Carriage

803A Mail Van

803B Coal Truck

803C Oil Tanker

803D Livestock Van

803E Goods Van

803F Grain Hopper

8040 Wood Truck

8041 Iron Ore Hopper

8042 Steel Truck

8043 Armoured Van

8044 Food Van

8045 Paper Truck

8046 Copper Ore Hopper

8047 Water Tanker

8048 Fruit Truck

8049 Rubber Truck

804A Sugar Truck

804B Candyfloss Hopper

804C Toffee Hopper

804D Bubble Van

804E Cola Tanker

804F Sweet Van

8050 Toy Van

8051 Battery Truck

8052 Fizzy Drink Truck

8053 Plastic Truck

8054 Lev1 'Leviathan' (Electric)

8055 Lev2 'Cyclops' (Electric)

8056 Lev3 'Pegasus' (Electric)

8057 Lev4 'Chimaera' (Electric)

8058 Wizzowow Rocketeer

8059 Passenger Carriage

805A Mail Van

805B Coal Truck

805C Oil Tanker

805D Livestock Van

805E Goods Van

805F Grain Hopper

8060 Wood Truck

8061 Iron Ore Hopper

8062 Steel Truck

8063 Armoured Van

8064 Food Van

8065 Paper Truck

8066 Copper Ore Hopper

8067 Water Tanker

8068 Fruit Truck

8069 Rubber Truck

806A Sugar Truck

806B Candyfloss Hopper

806C Toffee Hopper

806D Bubble Van

806E Cola Tanker

806F Sweet Van

8070 Toy Van

8071 Battery Truck

8072 Fizzy Drink Truck

8073 Plastic Truck

8074 MPS Regal Bus

8075 Hereford Leopard Bus

8076 Foster Bus

8077 Foster MkII Superbus

8078 Ploddyphut MkI Bus

8079 Ploddyphut MkII Bus

807A Ploddyphut MkIII Bus

807B Balogh Coal Truck

807C Uhl Coal Truck

807D DW Coal Truck

807E MPS Mail Truck

807F Reynard Mail Truck

8080 Perry Mail Truck

8081 ))MightyMover[[]]MightyMover[[ Mail Truck

8082 Powernaught Mail Truck

8083 Wizzowow Mail Truck

8084 Witcombe Oil Tanker

8085 Foster Oil Tanker

8086 Perry Oil Tanker

8087 Talbott Livestock Van

8088 Uhl Livestock Van

8089 Foster Livestock Van

808A Balogh Goods Truck

808B Craighead Goods Truck

808C Goss Goods Truck

808D Hereford Grain Truck

808E Thomas Grain Truck

808F Goss Grain Truck

8090 Witcombe Wood Truck

8091 Foster Wood Truck

8092 Moreland Wood Truck

8093 MPS Iron Ore Truck

8094 Uhl Iron Ore Truck

8095 Chippy Iron Ore Truck

8096 Balogh Steel Truck

8097 Uhl Steel Truck

8098 Kelling Steel Truck

8099 Balogh Armoured Truck

809A Uhl Armoured Truck

809B Foster Armoured Truck

809C Foster Food Van

809D Perry Food Van

809E Chippy Food Van

809F Uhl Paper Truck

80A0 Balogh Paper Truck

80A1 MPS Paper Truck

80A2 MPS Copper Ore Truck

80A3 Uhl Copper Ore Truck

80A4 Goss Copper Ore Truck

80A5 Uhl Water Tanker

80A6 Balogh Water Tanker

80A7 MPS Water Tanker

80A8 Balogh Fruit Truck

80A9 Uhl Fruit Truck

80AA Kelling Fruit Truck

80AB Balogh Rubber Truck

80AC Uhl Rubber Truck

80AD RMT Rubber Truck

80AE ))MightyMover[[]]MightyMover[[ Sugar Truck

80AF Powernaught Sugar Truck

80B0 Wizzowow Sugar Truck

80B1 ))MightyMover[[]]MightyMover[[ Cola Truck

80B2 Powernaught Cola Truck

80B3 Wizzowow Cola Truck

80B4 ))MightyMover[[]]MightyMover[[ Candyfloss Truck

80B5 Powernaught Candyfloss Truck

80B6 Wizzowow Candyfloss Truck

80B7 ))MightyMover[[]]MightyMover[[ Toffee Truck

80B8 Powernaught Toffee Truck

80B9 Wizzowow Toffee Truck

80BA ))MightyMover[[]]MightyMover[[ Toy Van

80BB Powernaught Toy Van

80BC Wizzowow Toy Van

80BD ))MightyMover[[]]MightyMover[[ Sweet Lorry

80BE Powernaught Sweet Lorry

80BF Wizzowow Sweet Lorry

80C0 ))MightyMover[[]]MightyMover[[ Battery Truck

80C1 Powernaught Battery Truck

80C2 Wizzowow Battery Truck

80C3 ))MightyMover[[]]MightyMover[[ Fizzy Drink Truck

80C4 Powernaught Fizzy Drink Truck

80C5 Wizzowow Fizzy Drink Truck

80C6 ))MightyMover[[]]MightyMover[[ Plastic Truck

80C7 Powernaught Plastic Truck

80C8 Wizzowow Plastic Truck

80C9 ))MightyMover[[]]MightyMover[[ Bubble Truck

80CA Powernaught Bubble Truck

80CB Wizzowow Bubble Truck

80CC MPS Oil Tanker

80CD CS-Inc. Oil Tanker

80CE MPS Passenger Ferry

80CF FFP Passenger Ferry

80D0 Bakewell 300 Hovercraft

80D1 ))Chugger-Chug[[]]Chugger-Chug[[ Passenger Ferry

80D2 Shivershake Passenger Ferry

80D3 Yate Cargo ship

80D4 Bakewell Cargo ship

80D5 Mightymover Cargo ship

80D6 Powernaut Cargo ship

80D7 Sampson U52

80D8 Coleman Count

80D9 FFP Dart

80DA Yate Haugan

80DB Bakewell Cotswald LB-3

80DC Bakewell Luckett LB-8

80DD Bakewell Luckett LB-9

80DE Bakewell Luckett LB80

80DF Bakewell Luckett LB-10

80E0 Bakewell Luckett LB-11

80E1 Yate Aerospace YAC 1-11

80E2 Darwin 100

80E3 Darwin 200

80E4 Darwin 300

80E5 Darwin 400

80E6 Darwin 500

80E7 Darwin 600

80E8 Guru Galaxy

80E9 Airtaxi A21

80EA Airtaxi A31

80EB Airtaxi A32

80EC Airtaxi A33

80ED Yate Aerospace YAe46

80EE Dinger 100

80EF ))AirTaxi[[]]AirTaxi[[ A34-1000

80F0 Yate ))Z-Shuttle[[]]Z-Shuttle[[

80F1 Kelling K1

80F2 Kelling K6

80F3 Kelling K7

80F4 Darwin 700

80F5 FFP Hyperdart 2

80F6 Dinger 200

80F7 Dinger 1000

80F8 Ploddyphut 100

80F9 Ploddyphut 500

80FA Flashbang X1

80FB Juggerplane M1

80FC Flashbang Wizzer

80FD Tricario Helicopter

80FE Guru X2 Helicopter

80FF Powernaut Helicopter

8100 \94Message from vehicle manufacturer

8101 \8aWe have just designed a new \80 - would you be interested in a year's exclusive use of this vehicle,so we can see how it performs before making it universally available ?

8102 railway locomotive

8103 road vehicle

8104 aircraft

8105 ship

8106 monorail locomotive

8107 maglev locomotive

8800 Train strings

8800 \94\80 Train Depot

8801 \98\0fCitizens celebrate . . .\0dFirst train arrives at \80!

8802 \94\80 (Details)

8803 \94Train in the way

8804 \01\0A\7D: \80

8805 \AF\01\0A\7D: \80

8806 Go to \80

8807 Go to \80 (Unload)

8808 Go to \80 (Load)

8809

880A Go non-stop to \80

880B Go non-stop to \80 (Unload)

880C Go non-stop to \80 (Load)

880D

880E Go to \80 Train Depot

880F Go non-stop to \80 Train Depot

8810 \95Heading for \80

8811 \95Heading for \80 Train Depot

8812 \95Empty

8813 \95\80 from \80

8814 \94Train | is waiting in depot

8815 \98New Vehicles

8816 \98-

8817 \98Cost: \8a\7f\98 Weight: \8a|t\0d\98Speed: \8a\84\98 Power: \8a|hp\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%

8818 \98Information

8819 \94Train too long

881A \94Trains can only be altered when stopped inside a depot

881B \94\80 - Trains

881C \94New Rail Vehicles

881D \94New Monorail Vehicles

881E \94New Maglev Vehicles

881F \98Build Vehicle

8820 \98Rename

8821 \98Cost: \8a\7f\0d\98Weight: \8a|t (|t)\0d\98Capacity: \8a\80

8822 \95No orders

8823 \98Skip

8824 \98Delete

8825 \98Non-Stop

8826 \98Go To

8827 \98Full Load

8828 \98Unload

8829 \94\80 (Orders)

882A \01\0a- - End of Orders - -

882B \94Can't build rail vehicle...

882C \95\80\98 Built: \95~\98 Value: \95\7f

882D \95\80\98 Value: \95\7f

882E \94\80

882F \95Loading / Unloading

8830 \94Can't send train to depot...

8831 \94No more space for orders

8832 \94Too many orders

8833 \94Can't insert new order...

8834 \94Can't delete this order...

8835 \94Can't modify this order...

8836 \94Must build train depot first

8837 \94Can't move vehicle...

8838 N/A\85

8839 \94Can't sell rail vehicle...

883A \94Unable to find route to local depot

883B \94Can't stop/start train...

883C \98Servicing interval: \95|days\98 Last service: \95\82

883D \98Trains - click on train for information

883E \98Build new trains (requires train depot)

883F \98Trains - click on train for info.,drag vehicle to add/remove from train

8840 \98Build new train vehicle

8841 \98Drag train vehicle to here to sell it

8842 \98Centre main view on train depot location

8843 \98Train vehicle selection list - click on vehicle for information

8844 \98Build the highlighted train vehicle

8845 \98Rename train vehicle type

8846 \98Current train action - click here to stop/start train

8847 \98Show train's orders

8848 \98Centre main view on train's location

8849 \98Send train to depot

884A \98Force train to proceed without waiting for signal to clear

884B \98Reverse direction of train

884C \98Show train details

884D \98Increase servicing interval

884E \98Decrease servicing interval

884F \98Show details of cargo carried

8850 \98Show details of train vehicles

8851 \98Show capacities of each vehicle

8852 \98Orders list - click on order to highlight it

8853 \98Skip the current order,and start the next

8854 \98Delete the highlighted order

8855 \98Make the highlighted order non-stop

8856 \98Insert a new order before the highlighted order,or add to end of list

8857 \98Make the highlighted order force the vehicle to wait for a full load

8858 \98Make the highlighted order force the vehicle to unload

8859 \98\0fNew \80 now available!

885A \98\0f\80

885B \98Cost: \7f Weight: |t\0dSpeed: \84 Power: |hp\0dRunning Cost: \7f/yr\0dCapacity: \80

885C \8bBroken down

885D \98Age: \95\80\98 Running Cost: \95\7f/yr

885E \98Weight: \95|t \98Power: \95|hp\98 Max. speed: \95\84

885F \98Profit this year: \95\7f (last year: \7f)

8860 \98Reliability: \95}% \98Breakdowns since last service: \95|

8861 \8bStopped

8862 \94Can't make train pass signal at danger...

8863 \8bCrashed!

8864 Train |

8865 \94Name train

8866 \94Can't name train...

8867 \98Name train

8868 \98\0fTrain Crash!\0d| die in fireball after collision

8869 \94Can't reverse direction of train...

886A \94Rename train vehicle type

886B \94Can't rename train vehicle type...

9000 Road vehicle strings

9000 \94Road vehicle in the way

9001 \94\80 - Road Vehicles

9002 \94\80

9003 \94\80 Road Vehicle Depot

9004 \98New Vehicles

9005 \98Information

9006 \94New Road Vehicles

9007 \98Build Vehicle

9008 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Running Cost: \8a\7f/yr\0d\98Capacity: \8a\80\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%

9009 \94Can't build road vehicle...

900A \94Must build road vehicle depot first

900B \94\80 (Orders)

900C \94\80 (Details)

900D \98Age: \95\80\98 Running Cost: \95\7f/yr

900E \98Max. speed: \95\84

900F \98Profit this year: \95\7f (last year: \7f)

9010 \98Reliability: \95}% \98Breakdowns since last service: \95|

9011 \95\80\98 Built: \95~\98 Value: \95\7f

9012 \98Capacity: \95\80

9013 \94...must be stopped inside a road vehicle depot

9014 \94Can't sell road vehicle...

9015 \94Can't stop/start road vehicle...

9016 \94Road Vehicle | is waiting in depot

9017 \95Heading for \80 Road Depot

9018 \94Can't send vehicle to depot...

9019 \94Unable to find local depot

901A \98Road vehicles - click on vehicle for information

901B \98Build new road vehicles (requires road vehicle depot)

901C \98Current vehicle action - click here to stop/start vehicle

901D \98Show vehicle's orders

901E \98Centre main view on vehicle's location

901F \98Send vehicle to depot

9020 \98Force vehicle to turn around

9021 \98Show road vehicle details

9022 \98Vehicles - click on vehicle for information

9023 \98Build new road vehicle

9024 \98Drag road vehicle to here to sell it

9025 \98Centre main view on road vehicle depot location

9026 \98Road vehicle selection list - click on vehicle for information

9027 \98Build the highlighted road vehicle

9028 \98\0fNew road vehicle now available!

9029 \98\0f\80

902A \98Cost: \7f\0dSpeed: \84\0dRunning Cost: \7f/yr\0dCapacity: \80

902B Road Vehicle |

902C \94Name road vehicle

902D \94Can't name road vehicle...

902E \98Name road vehicle

902F \98\0fCitizens celebrate . . .\0dFirst bus arrives at \80!

9030 \98\0fCitizens celebrate . . .\0dFirst lorry arrives at \80!

9031 \98\0fRoad Vehicle Crash!\0dDriver dies in fireball after collision with train

9032 \98\0fRoad Vehicle Crash!\0d| die in fireball after collision with train

9033 \94Can't make vehicle turn around...

9034 \98Rename

9035 \98Rename road vehicle type

9036 \94Rename road vehicle type

9037 \94Can't rename road vehicle type...

9800 Ship strings

9800 Dock construction

9801 \94Dock construction

9802 \94Can't build dock here...

9803 \94\80 Ship Depot

9804 \98New Ships

9805 \94\80 - Ships

9806 \94Can't build ships...

9807 \94Must build ship depot first

9808 \94New Ships

9809 \98Build Ship

980A \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a\80 \80\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%

980B \94Ship must be stopped in depot

980C \94Can't sell ship...

980D \94Can't build ship...

980E \94Ship in the way

980F \94\80

9810 \94\80 (Orders)

9811 \94\80 (Details)

9812 \98Age: \95\80\98 Running Cost: \95\7f/yr

9813 \98Max. speed: \95\84

9814 \98Profit this year: \95\7f (last year: \7f)

9815 \98Reliability: \95}% \98Breakdowns since last service: \95|

9816 \95\80\98 Built: \95~\98 Value: \95\7f

9817 \98Capacity: \95\80

9818 \94Can't stop/start ship...

9819 \94Can't send ship to depot...

981A \94Unable to find local depot

981B \95Heading for \80 Ship Depot

981C \94Ship | is waiting in depot

981D \98Build ship dock

981E \98Build ship depot (for building and servicing ships)

981F \98Ships - click on ship for information

9820 \98Build new ship

9821 \98Drag ship to here to sell it

9822 \98Centre main view on ship depot location

9823 \98Ships - click on ship for information

9824 \98Build new ships (requires ship depot)

9825 \98Ship selection list - click on ship for information

9826 \98Build the highlighted ship

9827 \98Current ship action - click here to stop/start ship

9828 \98Show ship's orders

9829 \98Centre main view on ship's location

982A \98Send ship to depot

982B \98Show ship details

982C \98\0fNew ship now available!

982D \98\0f\80

982E \98Cost: \7f Max. Speed: \84\0dCapacity: \80\0dRunning Cost: \7f/yr

982F \98Name ship

9830 Ship |

9831 \94Name ship

9832 \94Can't name ship...

9833 \98\0fCitizens celebrate . . .\0dFirst ship arrives at \80!

9834 \98Position buoy,which can be used for additional way points

9835 \94Can't position buoy here...

9836 \98Rename

9837 \98Rename ship type

9838 \94Rename ship type

9839 \94Can't rename ship type...

983A \98Refit cargo ship to carry a different cargo type

983B \94\80 (Refit)

983C \98Refit ship

983D \98Select type of cargo for ship to carry

983E \98Refit ship to carry highlighted cargo type

983F \8aSelect cargo type to carry:-

9840 \98New capacity: \8a\80\0d\98Cost of refit: \8a\7f

9841 \94Can't refit ship...

9842 (refittable)

A000 Aircraft strings

A000 \94Airport Construct.

A001 \94Can't build airport here...

A002 \94\80 Aircraft Hangar

A003 \98New Aircraft

A004 \98Information

A005 \94New Aircraft

A006 \98Build Aircraft

A007 \98Cost: \8a\7f\98 Speed: \8a\84\0d\98Capacity: \8a| passengers,| bags of mail\0d\98Running Cost: \8a\7f/yr\0d\98Designed: \8a~\98 Life: \8a| years\0d\98Max. Reliability: \8a}%

A008 \94Can't build aircraft...

A009 \94\80 - Aircraft

A00A \94\80

A00B \94\80 (Orders)

A00C \94\80 (Details)

A00D \98Age: \95\80\98 Running Cost: \95\7f/yr

A00E \98Max. speed: \95\84

A00F \98Profit this year: \95\7f (last year: \7f)

A010 \98Reliability: \95}% \98Breakdowns since last service: \95|

A011 \95\80\98 Built: \95~\98 Value: \95\7f

A012 \94Can't send aircraft to hangar...

A013 \95Heading for \80 Hangar

A014 \94Aircraft | is waiting in the aircraft hangar

A015 \94Aircraft in the way

A016 \94Can't stop/start aircraft...

A017 \94Aircraft is in flight

A018 \94Must build airport first

A019 \98Capacity: \95\80,\80

A01A \98Capacity: \95\80

A01B \94Aircraft must be stopped in hangar

A01C \94Can't sell aircraft...

A01D Airport construction

A01E \98Build airport

A01F \98Aircraft - click on aircraft for information

A020 \98Build new aircraft (requires airport with hangar)

A021 \98Aircraft - click on aircraft for information

A022 \98Build new aircraft

A023 \98Drag aircraft to here to sell it

A024 \98Centre main view on hangar location

A025 \98Aircraft selection list - click on aircraft for information

A026 \98Build the highlighted aircraft

A027 \98Current aircraft action - click here to stop/start aircraft

A028 \98Show aircraft's orders

A029 \98Centre main view on aircraft's location

A02A \98Send aircraft to hangar

A02B \98Show aircraft details

A02C \98\0fNew aircraft now available!

A02D \98\0f\80

A02E \98Cost: \7f Max. Speed: \84\0dCapacity: | passengers,| bags of mail\0dRunning Cost: \7f/yr

A02F Aircraft |

A030 \94Name aircraft

A031 \94Can't name aircraft...

A032 \98Name aircraft

A033 \98\0fCitizens celebrate . . .\0dFirst aircraft arrives at \80!

A034 \98\0fPlane Crash!\0d| die in fireball at \80

A035 \0e\98Destinations:

A036 \0e\98\80

A037 \98Rename

A038 \98Rename aircraft type

A039 \94Rename aircraft type

A03A \94Can't rename aircraft type...

A03B \98Refit aircraft to carry a different cargo type

A03C \94\80 (Refit)

A03D \98Refit aircraft

A03E \98Select type of cargo for aircraft to carry

A03F \98Refit aircraft to carry highlighted cargo type

A040 \8aSelect cargo type to carry:-

A041 \98New capacity: \8a\80\0d\98Cost of refit: \8a\7f

A042 \94Can't refit aircraft...

A043 (refittable)

A800 Pseudo-vehicle strings

(None defined)

B000 Disaster strings

B000 \98\0fZeppelin disaster at \80!

B001 \98\0fRoad vehicle destroyed in 'UFO' collision!

B002 \98\0fOil refinery explosion near \80!

B003 \98\0fFactory destroyed in suspicious circumstances near \80!

B004 \98\0f'UFO' lands near \80!

B005 \98\0fCoal mine subsidence leaves trail of destruction near \80!

B800 unused

C000 New station names

This is used for TTDPatch newgrf station and class names. See action 4 for more details.

C800 New house names

This is used for TTDPatch newgrf town building names. See action 4 for more details.

D000 Miscellaneous GRF texts

This is used for TTDPatch newgrf miscellaneous texts, mostly for callbacks. See action 4 for more details.

The table has up to 1024 entries. To use entry X in an include text (codes 80/81), use ID D400+X. Note that if you want to include ID D000/D400, the 00 byte will be considered the end of string in action 4, this will therefore break if additional texts are supposed to follow in the action 4.

D800 Persistent GRF texts

This is used for TTDPatch newgrf persistent texts (the ID mappings are preserved through saving and loading even if the GRF file is unavailable). See action 4 for more details.

D800 class IDs (DCxx IDs) must not be used except in action 0 and where the spec explicitly says that they work.

E000 Hard-coded game texts

This text class exists only in TTDPatch 2.0.1 alpha 59 and later. It contains language-dependent texts that didn't have textIDs originally. This class allows translating TTD entirely by using action 4s, since now every language-dependent text can be accessed.

This list contains interspersed comments in parentheses.

(The first 12 elements are the full month names used for dates)

E000 January

E001 February

E002 March

E003 April

E004 May

E005 June

E006 July

E007 August

E008 September

E009 October

E00A November

E00B December

(The following 13 names are used for companies that aren't manually named and can't use "xxx Transport" for some reason)

E00C Bloggs Brothers

E00D Tiny Transport Ltd.

E00E Express Travel

E00F ))Comfy-Coach[[]]Comfy-Coach[[ & Co.

E010 Crush & Bump Ltd.

E011 Broken & Late Ltd.

E012 Sam Speedy & Son

E013 Supersonic Travel

E014 Mike's Motors

E015 Lightning International

E016 Pannik & Loozit Ltd.

E017 ))Inter-City[[]]Inter-City[[ Transport

E018 Getout & Pushit Ltd.

(The following 41 texts are last names to be used for managers of AI companies)

E019 Adams

E01A Allan

E01B Baker

E01C Bigwig

E01D Black

E01E Bloggs

E01F Brown

E020 Campbell

E021 Gordon

E022 Hamilton

E023 Hawthorn

E024 Higgins

E025 Green

E026 Gribble

E027 Jones

E028 ))McAlpine[[]]McAlpine[[

E029 ))MacDonald[[]]MacDonald[[

E02A ))McIntosh[[]]McIntosh[[

E02B Muir

E02C Murphy

E02D Nelson

E02E O'Donnell

E02F Parker

E030 Phillips

E031 Pilkington

E032 Quigley

E033 Sharkey

E034 Thomson

E035 Watkins

(Names above this are used for the first three climates, the following ones are used in toyland only)

E036 Grumpy

E037 Dozy

E038 Speedy

E039 Nosey

E03A Dribble

E03B Mushroom

E03C Cabbage

E03D Sniffle

E03E Fishy

E03F Swindle

E040 Sneaky

E041 Nutkins

(The following two texts must be exactly 19 characters long, and must contain letters that are available as shortened first names of AI company managers like "C. F. Watkins".

The first ID is used for first names, the second is for middle names, but having a middle name has a small chance.)

E042 ABCDEFGHIJKLMNPRSTW

E043 ABCDEFGHIJKLMNPRSTW

(The following two are suffixes shown in the load/save dialog)

E044 .. (Parent Directory)

E045  (Directory)

(Suffix to be used after the manager name to create a company name)

E046  Transport

(Suffix to be used after an English or German town name to create a company name)

E047  Transport

(Suffix to be used after a French, Spanish or silly town name to create a company name)

E048  Transport

(The following three are used for printing liquid amounts and speeds)

E049  litres

E04A kmh-1

E04B mph

(The following suffix is used to make a company name from an AI last name. (e.g. Watkins & Co.))

E04C  & Co.

E800 News texts

This is used internally by TTDPatch for its additional news messages.

F000 unused

(Unused, but TTD's critical error messages internally have a number in this region, even though they aren't text IDs as such.)

F800 Internal TTDPatch texts

This is used internally by TTDPatch for its additional regular strings, i.e. those from ttdpttxt.txt. Since 2.0.1 alpha 59 you may use the following text IDs to change the respective patch strings (before alpha 59, the text IDs changed regularly). For default values, please see ttdpttxt.txt produced by mkpttxt.exe.

In case this list is outdated, you can also see their definitions (including the default strings in all 5 standard languages) by running -+mkpttxt -l <nowiki>[langnum]</nowiki>+-.

F800 bribetext

F801 bribedesc

F802 bribefailed

F803 headingfor

F804 headingfordepot1

F805 headingfordepot2

F806 headingfordepot3

F807 headingfordepot4

F808 withsignals

F809 wplainsignals

F80A wpresignals

F80B wpresigexits

F80C wprecombined

F80D presigautomatic

F80E presigmanual

F80F pathbasedauto

F810 pathbasedmanual

F811 vehmulttoolow

F812 rchunknotloaded

F813 loadgame

F814 gotodepot

F815 gotodepotonly

F816 gototraindepot

F817 gotoroaddepot

F818 gotoshipdepot

F819 gotoairdepot

F81A routethrough

F81B routenonstopthrough

F81C vehobsolete

F81D cannotcheat

F81E cheatinvalidparm

F81F cheatunknown

F820 cheatobsolete1

F821 cheatobsolete2

F822 nostationhere

F823 managedby1

F824 managedby2

F825 manage

F826 engineinfo1

F827 wagonpower

F828 engineinfo2

F829 wagoninfo

F82A newwagoninfo

F82B wagonspeedlimit

F82C refittableto

F82D refittabletoallbut

F82E refittabletoall

F82F railwaywagon

F830 monorailwagon

F831 maglevwagon

F832 ufodestroyed

F833 rvweightinfo

F834 rvweightpurchasewindow

F835 grfloaderror

F836 toomanysprites

F837 outofmemory

F838 wronggrfversion

F839 toomanyspritestotal

F83A filenotfound

F83B invalidsprite

F83C notttdpatchgrf

F83D grferror

F83E grfwarning

F83F grfneedspatchversion

F840 grfneedsdoswin

F841 grfwantsswitch

F842 grfinvalidparam

F843 grfconflict

F844 grfstatcaption

F845 grfstatapply

F846 grfstatreset

F847 grfinfotext

F848 grflisthint

F849 grfapplyhint

F84A grfresethint

F84B grfstatusmenu

F84C initialgrfsettings

F84D initialgrfsettingshint

F84E grfstatgeninfo1

F84F grfstatgeninfo2

F850 grfstatgeninfo3

F851 grfstatgeninfo4

F852 grfstatmax

F853 elecrailconstitle

F854 elecrailconsmenu

F855 lmilloutoftrees

F856 eurointroduced

These next thirteen text IDs, and the six at F8DD..F8E2 are difficult, if not impossible, to set correctly using action 4. Use action 0 instead.

F857 curr_HUF

F858 curr_PLN

F859 curr_ATS

F85A curr_BEF

F85B curr_DKK

F85C curr_FIM

F85D curr_GRD

F85E curr_CHF

F85F curr_NLG

F860 curr_ITL

F861 curr_SEK

F862 curr_RUB

F863 curr_EUR

F864 townlastmonthaccepted

F865 aircraftcleared

F866 zeppelincleared

F867 traincleared

F868 endofsharedorders

F869 resetorders

F86A toggleservice

F86B resethint

F86C servicehint

F86D nosort

F86E sortconsistnum

F86F sortprofit

F870 sortlastprofit

F871 sortage

F872 sortmaxspeed

F873 sortreliability

F874 sortcargo

F875 sortdestination

F876 sorthint

F877 performance

F878 vehiclelost

F879 wrongrailtype

F87A neterror1

F87B neterror2

F87C desynch1

F87D desynch2

F87E refitvehicle

F87F refitcargohint

F880 refitbuttonhint

F881 cantbuildcanalhere

F882 fundprospecting

F883 buildindustry

F884 fundingfailed

F885 cannotfundprospecting

The following 9 TextIDs are used if vehicle message are set to use the vehicle name, not the vehicle number (i.e. if miscmods.usevehnumbernotname is off). They behave in the following manner: If set to an empty string (a single 00 - the default value), the Patch tries to automatically generate each them from one or two original TTD TextIDs. If it is unable to match and replace the string (which is likely to happen with translated strings), it simply displays a string with format "name??".

F886 newtrainindepot - Looks for TextID 8864 in TextID 8814. Equivalent string is "\94\80 is waiting in depot".

F887 newrvindepot - Looks for TextID 902B in TextID 9016. Equivalent string is "\94\80 is waiting in depot".

F888 newshipindepot - Looks for TextID 9830 in TextID 981C. Equivalent string is "\94\80 is waiting in depot".

F889 newaircraftinhangar - Looks for TextID A02F in TextID A014. Equivalent string is "\94\80 is waiting in the aircraft hangar".

F88A newvehold - Generated from TextID 01A0. Equivalent string is "\94\80 is getting old".

F88B newvehveryold - Generated from TextID 01A1. Equivalent string is "\94\80 is getting very old".

F88C newvehveryveryold - Generated from TextID 01A2. Equivalent string is "\94\80 is getting very old and urgently needs replacing".

F88D newvehiclelost - Generated from TextID F878 (vehiclelost). Equivalent string is "\94\80 seems to be lost".

F88E newcantreverse - Generated from TextID F8AE (cantreverse). Equivalent string is "\94\80 needs to reverse but cannot do so safely.".

F88F txtetoolboxmenu

F890 txtetoolbox

F891 txtetoolbox_tsigns

F892 txtetoolbox_tsignstrans

F893 txtetoolbox_tsignsold

F894 txtetoolbox_dsize

F895 txtetoolbox_d8

F896 txtetoolbox_d10

F897 txtetoolbox_d12

F898 txtetoolbox_d14

F899 txtetoolbox_d16

F89A txtetoolbox_d18

F89B txtetoolbox_d20

F89C txtetoolbox_depotalltrash

F89D txtetoolbox_on

F89E txtetoolbox_off

F89F txtetoolbox_saveinsavegame

))F8A0[[]]F8A0[[ txtetoolbox_usedefaultinsave

))F8A1[[]]F8A1[[ txtetoolbox_saveasdefault

))F8A2[[]]F8A2[[ txtetoolbox_resetdefaultsizes

))F8A3[[]]F8A3[[ none

))F8A4[[]]F8A4[[ low

))F8A5[[]]F8A5[[ normal

))F8A6[[]]F8A6[[ high

))F8A7[[]]F8A7[[ defaultstation

))F8A8[[]]F8A8[[ stationnumdefault

))F8A9[[]]F8A9[[ stationclassdefault

F8AA unnamedtownnamestyle

F8AB newshistory

F8AC messagesettings

F8AD messages

F8AE cantreverse

F8AF grflanguage

))F8B0[[]]F8B0[[ sizertooltip

))F8B1[[]]F8B1[[ stickytooltip

))F8B2[[]]F8B2[[ rcw_railway

))F8B3[[]]F8B3[[ rcw_signaltype

))F8B4[[]]F8B4[[ rcw_semaphores

))F8B5[[]]F8B5[[ rcw_lights

))F8B6[[]]F8B6[[ rcw_automatic

))F8B7[[]]F8B7[[ rcw_normal

))F8B8[[]]F8B8[[ rcw_entry

))F8B9[[]]F8B9[[ rcw_exit

F8BA rcw_combo

F8BB rcw_nopbs

F8BC rcw_pbs

F8BD rcw_tracks

F8BE rcw_length

F8BF rcw_drag

))F8C0[[]]F8C0[[ rcw_class

))F8C1[[]]F8C1[[ rcw_type

))F8C2[[]]F8C2[[ rcw_accepts

))F8C3[[]]F8C3[[ outofdynmem

))F8C4[[]]F8C4[[ cantresize

))F8C5[[]]F8C5[[ grftextnotfound

))F8C6[[]]F8C6[[ newindubuildindustry

))F8C7[[]]F8C7[[ newindufundprospecting

))F8C8[[]]F8C8[[ newinduproduces

))F8C9[[]]F8C9[[ toomanyindustries

F8CA newindulist_tooltip

F8CB newinduinfo_tooltip

F8CC newindubuild_tooltip

F8CD newinduprospect_tooltip

F8CE newindu_cargowaiting

F8CF warning_notowns

))F8D0[[]]F8D0[[ localplayer

))F8D1[[]]F8D1[[ remoteplayer

))F8D2[[]]F8D2[[ multiplayer

))F8D3[[]]F8D3[[ multiplayer_tooltip

))F8D4[[]]F8D4[[ patchsnd_dll_notfound

))F8D5[[]]F8D5[[ statistics

))F8D6[[]]F8D6[[ statistics_white

))F8D7[[]]F8D7[[ totalcargo

))F8D8[[]]F8D8[[ landareainfoheight

))F8D9[[]]F8D9[[ txteroadmenu

F8DA txtetramwindowheader

F8DB hotkeylistdos

F8DC hotkeylistwin

These next six text IDs, and the thirteen at F857..F863 are difficult, if not impossible, to set correctly using action 4. Use action 0 instead.

F8DD curr_pound

F8DE curr_dollar

F8DF curr_franc

))F8E0[[]]F8E0[[ curr_deutschmark

))F8E1[[]]F8E1[[ curr_yen

))F8E2[[]]F8E2[[ curr_peseta

))F8E3[[]]F8E3[[ shortdateformat

))F8E4[[]]F8E4[[ longdateformat

))F8E5[[]]F8E5[[ txtltwocc

))F8E6[[]]F8E6[[ txtltwoccglb

))F8E7[[]]F8E7[[ txtltwoccstm

))F8E8[[]]F8E8[[ txtltwoccdsl

))F8E9[[]]F8E9[[ txtltwoccelc

F8EA txtltwoccmor

F8EB txtltwoccmgv

F8EC txtltwoccdmu

F8ED txtltwoccemu

F8EE txtltwoccpaw

F8EF txtltwoccfrw

))F8F0[[]]F8F0[[ txtltwoccbus

))F8F1[[]]F8F1[[ txtltwocctrm

))F8F2[[]]F8F2[[ txtltwocctrk

))F8F3[[]]F8F3[[ txtltwoccpsh

))F8F4[[]]F8F4[[ txtltwoccfsh

))F8F5[[]]F8F5[[ txtltwoccsap

))F8F6[[]]F8F6[[ txtltwocclap

))F8F7[[]]F8F7[[ txtltwoccfrp

))F8F8[[]]F8F8[[ txtltwocchel

))F8F9[[]]F8F9[[ txtltwocclr1

F8FA txtltwocclr2

F8FB steepslopes

F8FC landhigherbridgehead

F8FD grfhelpercaption

F8FE grfhelper_displxrelyrel

F8FF textsprite

F900 txtetramstationheader

F901 txtetramdepotheader

F902 statistics_tooltip

F903 conflict_itself

F904 conflict_preexist

F905 grfstatdebug

F906 grfdebughint

F907 grfdebugmsg

F908 firstpasstramarrives

F909 firstfreighttramarrives

The following strings/textIDs are for TTDPatch 2.5 and are different in 2.6:

F90A newgame "New game\00"

F90B newgamewindow "\90Are you sure you want to abandon this game and start a new game?\00"

The following strings/textIDs are only in TTDPatch 2.6:

F90A airporttype "\98Airport Type\00"

F90B unnamedairporttype "(Unnamed type)\00"

F90C txtclonedepotbutton "\98Clone Train\00"

F90D txtclonetooltip "\98Allows you to clone a train\00"

F90E txtcloneerrortop "\94Cannot clone train consist\00"

F90F txtclonebadcash "\00"

F910 txtcloneerror_company "\94Not a company train\00"

F911 txtcloneerror_unavail "\94Vehicle in consist is not available anymore\00"

F912 txtcloneerror_nothead "\94No engine head at the start of the consist\00"

F913 txtcloneerror_notrail "\94Not a rail vehicle\00"

F914 txtcloneerror_unknown "\94Unknown reason\00"

F915 grfbefore "\94File \"\80\" must be loaded before \80.\00"

F916 grfafter "\94File \"\80\" must be loaded after \80.\00"

F917 tr_trainlen "Number of Train Carriages\00"

F918 tr_maxspeed_kph "Maximum Speed in km/h\00"

F919 tr_curorder "Station of Current Order\00"

F91A tr_curdeporder "Depot of Current Order\00"

F91B tr_totalpower "Total Train Horsepower\00"

F91C tr_totalweight "Total Train Weight\00"

F91D tr_restricttitle "\98Routefinding Restriction\00"

F91E tr_valuebtn "Value\00"

F91F tr_andbtn "And\00"

F920 tr_orbtn "Or\00"

F921 tr_xorbtn "Xor\00"

F922 tr_error1 "\94Error: Too Many Restriction Objects.\00"

F923 tr_siggui_text "\98Routefinding\00"

F924 tr_enternumber "\94Enter Number\00"

F925 tr_copy "\98Copy\00"

F926 tr_share "\98Share\00"

F927 tr_end "-- End of routefinding restriction criteria\80 --\00"

F928 tr_endshare ", shared by \7e signals\00"

F929 tr_landinfotext "restricted\00"

F92A tr_sigval_sw "Signal Status SW\00"

F92B tr_sigval_se "Signal Status SE\00"

F92C tr_sigval_nw "Signal Status NW\00"

F92D tr_sigval_ne "Signal Status NE\00"

F92E tr_sigval_is_green "is green\00"

F92F tr_sigval_is_red "is red\00"

F930 tr_sigval_is_g "G\00"

F931 tr_sigval_is_r "R\00"

F932 tr_maxspeed_mph "Maximum Speed in mph\00"

F933 tr_nextorder "Station of Next Order\00"

F934 tr_lastvisitstation "Last Visited Station\00"

F935 tr_carriescargo "Train Cargo\00"

F936 tr_distancefromsig "Number of tiles from signals\00"

F937 tr_vartxt "Variable\00"

F938 tr_optxt "Op\00"

F939 directoryoverflow "\94Too many folders in listing\00"

F93A trdlg_eq "is\00"

F93B trdlg_neq "is not\00"

F93C tr_nextdeporder "Depot of Next Order\00"

F93D adjsttitle "\94\80 - Adjacent stations\00"

F93E adjstnumstsinrange "\98Number of stations in range found: \85\85\85\7e\00"

F93F adjstnormstmergealgtxt "\98Standard merge to connecting station\00"

F940 adjstnewsttxt "\98Create new station\00"

F941 adjstnewstbuoy "\98Create new standard buoy\00"

F942 adjstnewenhbuoy "\98Create new station buoy\00"

F943 newgame "New game\00"

F944 newgamewindow "\90Are you sure you want to abandon this game and start a new game?\00"

F945 aquaducttext "Aquaduct\00"

F946 headingfordepot1v2 "\95\80 Train Depot\80, \84\00"

F947 headingfordepot2v2 "\95\80 Road Depot\80, \84\00"

F948 headingfordepot3v2 "\95\80 Ship Depot\80, \84\00"

F949 canaltexttip "\98Build Canals and Locks\00"

F94A rivertexttip "\98Build River\00"

F94B aquaducttexttip "\98Build an Aqueduct to overpass a valley\00"

F94C waterconstrwin "\94Water construction\00"

F94D waterconstrtbtip "\98Canal, River and Aqueduct construction\00"

F94E sortname "Name\00"

F94F tr_days_since_last_service "Number of Days Since Last Service\00"

F950 tr_searching_for_depot "Train \80 Currently Searching For Depot\00"

F951 tr_ps_wintitle "\98Signal Programming\00"

F952 tr_ps_gui_text "\98Signal\00"

F953 tr_ps_sigcount_g "No. of green exit & combo signals\00"

F954 tr_ps_sigcount_go "No. of green one-way exit & combo signals\00"

F955 tr_ps_sigcount_gt "No. of green two-way exit & combo signals\00"

F956 tr_ps_sigcount_r "No. of red exit & combo signals\00"

F957 tr_ps_sigcount_ro "No. of red one-way exit & combo signals\00"

F958 tr_ps_sigcount_rt "No. of red two-way exit & combo signals\00"

F959 tr_ps_end "-- End of criteria to set signal to red\80 --\00"

F95A tr_ps_landinfotext "programmed\00"

F95B ne "NE\00"

F95C se "SE\00"

F95D sw "SW\00"

F95E nw "NW\00"

F95F tr_entertileside "Entered side of tile\00"

F960 tr_pbssigblentertl "Entered tile of PBS signal block\00"

F961 newstartyear "\98New game start year\00"

F962 newstartyearprint "\98\7e\00"

F963 newstartyearhintyear "\98This is the current new game start year\00"

F964 newstartyearhintinc "\98Increases the new game start year\00"

F965 newstartyearhintdec "\98Decreases the new game start year\00"

F966 nohouseremove "\94Local authority refuses to demolish building in the way\00"

F967 tsignal_linfotxt "through\00"

F968 isignal_linfotxt "inverted\00"

F969 advorder_findnearestdepottxt "nearest\00"

F96A advorder_gotonearestdepotddltxt "Go to nearest depot\00"

F96B advorder_servicenearestdepotddltxt "Service at nearest depot\00"

F96C advorder_loadcondskipddltxt "Load-based conditional order skip\00"

F96D advorder_loadcondskiporderwintxt "Skip next \7e orders if load \80 \7e%\00"

F96E advorder_orderskipcountguibtntxt "Count\00"

F96F advorder_orderloadpercentguibtntxt "Load%\00"

F970 advorder_ordercondskiploadparamddltxt "\98Params Ş\00"

F971 advorder_orderparamtooltip "\98Configure the advanced settings for this order\00"

F972 advorder_selrefitveh "Refit consist\00"

F973 advorder_orderrefitveh "Refit to: \80\00"

F974 advorder_ordergotoloadonlytxt "Go to \80 (Load Only)\00"

F975 advorder_ordergotounloadonlytxt "Go to \80 (Unload Only)\00"

F976 advorder_ordergotoloadonlyddltxt "Go to station (Load Only)\00"

F977 advorder_ordergotounloadonlyddltxt "Go to station (Unload Only)\00"

F978 transopts_option "\01\0cTransparency options\00"

F979 transopts_caption "\94Transparency Options\00"

F97A transopts_tttrees "\00"

F97B transopts_ttbuildings "\00"

F97C transopts_ttindustries "\00"

F97D transopts_ttstations "\00"

F97E transopts_ttraildepots "\00"

F97F transopts_ttroaddepots "\00"

F980 transopts_ttshipdepots "\00"

F981 transopts_ttbridges "\00"

F982 transopts_ttobjects "\00"

F983 transopts_ttcompany "\00"

F984 transopts_ttinvistrees "\00"

F985 tr_findbtn "Find\00"

F986 transopts_cttrees "\98Cycle transparency for trees (Ctrl-click to lock)\00"

F987 transopts_ctbuildings "\98Cycle transparency for town buildings (Ctrl-click to lock)\00"

F988 transopts_ctindustries "\98Cycle transparency for industries (Ctrl-click to lock)\00

F989 transopts_ctstations "\98Cycle transparency for stations (Ctrl-click to lock)\00"

F98A transopts_ctraildepots "\98Cycle transparency for rail depots (Ctrl-click to lock)\00

F98B transopts_ctroaddepots "\98Cycle transparency for road depots (Ctrl-click to lock)\00"

F98C transopts_ctshipdepots "\98Cycle transparency for ship depots (Ctrl-click to lock)\00"

F98D transopts_ctbridges "\98Cycle transparency for bridges (Ctrl-click to lock)\00"

F98E transopts_ctobjects "\98Cycle transparency for objects (Ctrl-click to lock)\00"

F98F transopts_ctcompany "\98Cycle transparency for company property (Ctrl-click to lock)\00"

F990 transopts_ttoneway "\98Toggle invisiblility for one-way road markers when road-building toolbar is closed (Ctrl-click to lock)\00"

F991 industrydirmenu "Industry directory\00"

F992 industrydir "\94Industries\00"

F993 industrydiritem0 "\8e\80 \80\00"

F994 industrydiritem1 "\8e\80 \80\98 (\80\80)\90 (\7d% transported)\00"

F995 industrydiritem2 "\8e\80 \80\98 (\80\80/\80\80)\90 (\7d%/\7d% transported)\00"

F996 sortorder_tooltip "\98Select sorting order (descending/ascending)\00"

F997 sortorder_production "\98Production\00"

F998 sortorder_type "\98Type\00"

F999 sortorder_transported "\98Transported\00"

F99A sortorder_name "\98Name\00"