Difference between revisions of "Action0/Railtypes"

From GRFSpecs
Jump to navigationJump to search
(vehicle and railtype availabilty)
 
(8 intermediate revisions by 4 users not shown)
Line 5: Line 5:
 
Defining properties of rail types.
 
Defining properties of rail types.
   
  +
{{ottdp|1.0|no|ottdrev=r18969}} 16 railtypes can be defined.
Note: This feature is only available in OpenTTD > r18969
 
  +
  +
{{ottdp|1.9|no|ottdrev=bf8d7df7}} 64 railtypes can be defined.
   
 
== Properties ==
 
== Properties ==
Line 171: Line 173:
 
|}
 
|}
   
  +
{{ottdp|1.0|no|ottdrev=r18969}} 16 railtypes can be defined.
Rail type sets may use up to 16 railtypes and have to specify their own [[RailtypeLabels|labels]].
 
  +
  +
{{ottdp|1.9|no|ottdrev=bf8d7df7}} 64 railtypes can be defined.
  +
 
Rail type sets may use up to 64 railtypes and have to specify their own [[RailtypeLabels|labels]].
   
 
See also [[Action0/Global Settings#Rail type translation table 12|Rail Type Translation Table]] for further info.
 
See also [[Action0/Global Settings#Rail type translation table 12|Rail Type Translation Table]] for further info.
Line 213: Line 219:
 
That is you give the number of compatible rail types in a single byte followed by a list of that length of rail type labels. A rail type is automatically compatible (and powered) with itself, so you don't need to list the current rail type.
 
That is you give the number of compatible rail types in a single byte followed by a list of that length of rail type labels. A rail type is automatically compatible (and powered) with itself, so you don't need to list the current rail type.
   
Note that these properties apply to trains of this rail type, not the track. If you want trains of other rail types to be able to run on your rail types, you must set the compatible rail types property for each rail type. Setting these properties behaves always incremental, so you only need to the set additional bits for each other rail type, you cannot remove compatibility/poweredness once it is set (by some other grf).
+
Note that these properties apply to trains of this rail type, not the track. If you want trains of other rail types to be able to run on your rail types, you must set the compatible rail types property for each rail type. Setting these properties behaves always incremental, so you only need to the set additional bits for each
  +
other rail type, you cannot remove compatibility/poweredness once it is set (by some other grf).
  +
  +
Note that when routing trains, the compatibility is only evaluated for the lead engine of a consist. This means that trains will run on incompatible rail types if they are in a consist where the lead engine is compatible with the rail type. This applies to both engines and wagons.
   
 
== Powered rail type list (0F) ==
 
== Powered rail type list (0F) ==
Line 235: Line 244:
 
|1
 
|1
 
||{{ottdp|1.0}}
 
||{{ottdp|1.0}}
|Draw catenary for this rail
+
|Draw catenary for this rail type
 
|-
 
|-
 
|1
 
|1
 
|2
 
|2
 
||{{ottdp|1.1|no|ottdrev=r20049}}
 
||{{ottdp|1.1|no|ottdrev=r20049}}
|Disallow level crossings for this rail
+
|Disallow level crossings for this rail type
  +
|-
  +
|2
  +
|4
  +
||{{ottdp|1.9|no|ottdrev=e3b440c9c5}}
  +
|Hide this rail type from construction menu
  +
|-
  +
|3
  +
|8
  +
||{{ottdp|1.10|no|ottdrev=g42046af933}}
  +
|Enable use of precombined overlay sprites
  +
|-
  +
|4
  +
|16
  +
||{{ottdp|1.10|no|ottdrev=gcc5f175615}}
  +
|Always allow 90 degree turns
  +
|-
  +
|5
  +
|32
  +
||{{ottdp|1.10|no|ottdrev=gcc5f175615}}
  +
|Always prohibit 90 degree turns (takes precedence over bit 4)
 
|}
 
|}
   

Latest revision as of 15:21, 9 December 2023

Action 0 properties for rail types

Action 0 - Properties for rail types

Defining properties of rail types.

Supported by OpenTTD 1.0 (r18969)1.0 Not supported by TTDPatch 16 railtypes can be defined.

Supported by OpenTTD 1.9 (bf8d7df7)1.9 Not supported by TTDPatch 64 railtypes can be defined.

Properties

Number Version Size Description
08 Supported by OpenTTD 1.01.0 Not supported by TTDPatch 4*B Rail type label
09 Supported by OpenTTD 1.01.0 Not supported by TTDPatch W StringID: Build rail toolbar caption[1]
0A Supported by OpenTTD 1.01.0 Not supported by TTDPatch W StringID: Rail construction dropdown text
0B Supported by OpenTTD 1.01.0 Not supported by TTDPatch W StringID: Build vehicle window caption
0C Supported by OpenTTD 1.01.0 Not supported by TTDPatch W StringID: Autoreplace text
0D Supported by OpenTTD 1.01.0 Not supported by TTDPatch W StringID: New engine text
0E Supported by OpenTTD 1.01.0 Not supported by TTDPatch B n*D Compatible rail type list[2]
0F Supported by OpenTTD 1.01.0 Not supported by TTDPatch B n*D Powered rail type list[2]
10 Supported by OpenTTD 1.01.0 Not supported by TTDPatch B Rail type flags
11 Supported by OpenTTD 1.01.0 Not supported by TTDPatch B Curve speed advantage multiplier
12 Supported by OpenTTD 1.01.0 Not supported by TTDPatch B Station (and depot) graphics
13 Supported by OpenTTD 1.01.0 Not supported by TTDPatch W [3] Construction costs
14 Supported by OpenTTD 1.01.0 Not supported by TTDPatch W Speed limit
15 Supported by OpenTTD 1.01.0 Not supported by TTDPatch B Acceleration model
16 Supported by OpenTTD 1.0 (r19307)1.0 Not supported by TTDPatch B Minimap colour
17 Supported by OpenTTD 1.1 (r21842)1.1 Not supported by TTDPatch D Introduction date
18 Supported by OpenTTD 1.1 (r21842)1.1 Not supported by TTDPatch B n*D Introduction required rail type list[2]
19 Supported by OpenTTD 1.1 (r21841)1.1 Not supported by TTDPatch B n*D Introduced rail type list[2]
1A Supported by OpenTTD 1.1 (r21866)1.1 Not supported by TTDPatch B Sort order
1B Supported by OpenTTD 1.2 (r23129)1.2 Not supported by TTDPatch W StringID: Rail type name[4]
1C Supported by OpenTTD 1.2 (r23415)1.2 Not supported by TTDPatch W Infrastructure maintenance cost factor
1D Supported by OpenTTD 1.2 (r23758)1.2 Not supported by TTDPatch B n*D Alternate rail type labels that shall be "redirected" to this rail type
  1. GRFv≤7 For GRF version 7 or earlier, setting property 09 sets property 1B as well.
  2. 2.0 2.1 2.2 2.3 Rail type labels in this list are not resolved using the alternate label list.
  3. In r18969 to 19306 this property was byte-sized.
  4. GRFv≤7 For GRF version 7 or earlier, set property 1B after setting property 09, as property 09 sets the rail type name as well for backwards compatibility.

In NFO, rail type IDs will be GRF local, with an ID to label mapping. Therefore to modify an existing rail type, specify its label in property 08. To create a new rail type, again just specify its label in property 08. This way there is no need for complex GRM mechanisms to allocate IDs. If a label 'clashes' with another GRF, then one GRF will end up modifying the properties instead of creating a new rail type.

When a new rail type is created, it is populated with the information from the first rail type, except that the compatible and powered list contain only the rail type being created. However, no default values should be assumed, as the first rail type may have been modified.

Vehicle and Railtype availability

Vehicle and railtype availability and compatibility is influenced by multiple properties. Generally, the vehicle defines which railtype it is, and the railtypes define the compatibility between each other.

  • A vehicle exists, if its railtype (train prop 05) is defined. Otherwise the vehicle is disabled.
  • When a vehicle is introduced, it always introduces its railtype (train prop 05).
  • A railtype is introduced, if at least one of the following conditions is met:
    • A vehicle is introduced, that references the railtype (train prop 05).
    • Another railtype is introduced, that references the railtype via the introduced railtype list (railtype prop 19).
    • The introduction date (railtype prop 17) is passed and all required railtypes (railtype prop 18) are available.

Via railtype property 1D multiple railtypes can be defined, which shall be considered equivalent to a railtype. This affects the interpretation of train property 05. If train property 05 references an undefined railtype, then railtype property 1D is checked for all defined railtypes, whether the vehicle can be reassigned to some other railtype. Otherwise the vehicle is disabled.

Rail type label (08)

These are globally unique four-letter identifiers for specific rail types (analoguous to cargo labels), used to make various rail types accessible from train vehicle grfs. Reserved labels for default rail types are:

Label Rail Type
RAIL Normal Rail
ELRL Electrified Rail
MONO Mono Rail
MGLV Maglev Rail

Supported by OpenTTD 1.0 (r18969)1.0 Not supported by TTDPatch 16 railtypes can be defined.

Supported by OpenTTD 1.9 (bf8d7df7)1.9 Not supported by TTDPatch 64 railtypes can be defined.

Rail type sets may use up to 64 railtypes and have to specify their own labels.

See also Rail Type Translation Table for further info.

Build rail toolbar caption (09)

String ID of the name of the rail type as shown in the toolbar caption.

GRFv≤7 Supported by OpenTTD 1.21.2 For backwards compatibility, setting this property sets the rail type name (property 1B) to this string as well for GRF versions 7 or below.

OpenTTD before r20342 and 1.0.3 require the string to start with the white control code. Later versions of OpenTTD will automatically default to white.

Rail construction dropdown text (0A)

String ID for text in the dropdown of all rail types.

This string must never start with a colour control code.

Build vehicle window caption (0B)

String ID for build vehicle window caption.

OpenTTD before r20342 and 1.0.3 require the string to start with the white control code. Later versions of OpenTTD will automatically default to white.

Autoreplace text (0C)

String ID for rail type shown in autoreplace window.

New engines (0D)

StringID to use for showing texts of the type "We have invented a new <rail type> engine".

Compatible rail type list (0E)

List of rail types on which trains of this rail type can run, even though they might not be powered. E.g. wagons/engines of "eletrified rail"-type are also compatible to "normal rail" and "third rail" type, but they are not powered (there need to be an other powered engine in the consist to move the train).

The format is:

0E <nvar> (<rail type label>){n}

That is you give the number of compatible rail types in a single byte followed by a list of that length of rail type labels. A rail type is automatically compatible (and powered) with itself, so you don't need to list the current rail type.

Note that these properties apply to trains of this rail type, not the track. If you want trains of other rail types to be able to run on your rail types, you must set the compatible rail types property for each rail type. Setting these properties behaves always incremental, so you only need to the set additional bits for each other rail type, you cannot remove compatibility/poweredness once it is set (by some other grf).

Note that when routing trains, the compatibility is only evaluated for the lead engine of a consist. This means that trains will run on incompatible rail types if they are in a consist where the lead engine is compatible with the rail type. This applies to both engines and wagons.

Powered rail type list (0F)

List of rail types on which trains of this rail type are powered. E.g. engines of "normal rail"-type are powered on "electrified rail"- and "third-rail"-type as well.

Same format as for property 0E above.

Rail type flags (10)

Flags to define properties related to the rail type:

Bit Value Version Meaning
0 1 Supported by OpenTTD 1.01.0 Not supported by TTDPatch Draw catenary for this rail type
1 2 Supported by OpenTTD 1.1 (r20049)1.1 Not supported by TTDPatch Disallow level crossings for this rail type
2 4 Supported by OpenTTD 1.9 (e3b440c9c5)1.9 Not supported by TTDPatch Hide this rail type from construction menu
3 8 Supported by OpenTTD 1.10 (g42046af933)1.10 Not supported by TTDPatch Enable use of precombined overlay sprites
4 16 Supported by OpenTTD 1.10 (gcc5f175615)1.10 Not supported by TTDPatch Always allow 90 degree turns
5 32 Supported by OpenTTD 1.10 (gcc5f175615)1.10 Not supported by TTDPatch Always prohibit 90 degree turns (takes precedence over bit 4)

Curve Speed advantage multiplier (11)

This property sets the multiplier to the curve speed advantage which all trains running on this track type get. The base curve speed advantage is given by the multiplication of the value of this property with the base speed advantage - which depends on the curve length in wagons:

Curve Length Base Speed Adv.
0 (90° turn) 30
1 (2x45° turn) 44
2 55
3 66
4 75
5 84
6 91
7 98
8 103
9 108
10 111
11 114
12+ 115

"Curve length" is the average number of wagons of the train between turns. However, very sharp turns (values 0 and 1) are not averaged out in longer trains.

The maximum speed for a train in a curve is defined by "base speed advantage" * (2 + "property 11"). Tilting trains get an additional bonus of 20% to this value.

For the default rail types this property is 0 for normal rail and electrified rail, 1 for monorail, and 2 for maglev.

Station (and depot) graphics (12)

This property defines the default graphics for the stations. If no depot sprites are defined, this also defines at the same time the depot sprites to be used. There are three kind of default stations (and depots), usually associated with rail, monorail and maglev tracks. Valid values are:

Value Meaning
0 Normal Rail
1 Monorail
2 Maglev

Speed limit (14)

Speed limit in mph*1.6 (approx. km/h). Set to "0" for no limit at all.

Acceleration model (15)

This property defines the acceleration model used. Valid values range from 0 to 2:

Value Meaning
0 Normal Rail
1 Monorail
2 Maglev

There is currently no difference between normal rail and monorail.

Map colour (16)

This property defines the colour this track type is drawn in the minimap view. The byte value specifies the colour entry in the DOS palette.

Introduction date (17)

This property defines the long date formatted introduction date of this rail type. With this property set the rail type will be introduced at (or after) this date when all of the introduction required rail types are available to the company of the player, or whenever a vehicle using this rail type gets introduced whichever is first.

Introduction required rail type list (18)

List of rail types on that need to be available to the company of the player for this rail type to be introduced at (or after) the introduction date. This limit does not apply when the rail type is introduced by the introduction of a vehicle.

Same format as for property 0E above.

This can, for example, be used to introduce a third rail with catenary track type when both third rail and catenary rail types are available.

Introduced rail type list (19)

List of rail types that get introduced when this rail type is introduced. For example, to make sure that when a fast rail type is introduced the slow variant exists.

Same format as for property 0E above.

Sort order (1A)

Property for influencing the sort order of the drop down lists with rail types. Default values are as follows:

Value Meaning
07 Normal Rail
17 Electrified Rail
27 Monorail
37 Maglev
n7 Railtype #n

Thus the rail type that (internally) gets index 8 will get a default value of 87. These defaults are to keep the ordering when this property is not supported as they were.

Rail type name (1B)

String ID of the name of the rail type.

GRFv≤7 For GRF versions 7 or earlier, set property 1B after setting property 09, as property 09 sets the rail type name as well for backwards compatibility.

Alternate rail type labels (1D)

A list of alternate labels that get "redirected" to this rail type when used e.g. as track type of train or when testing if a label is defined. The redirection only happens if the alternate label isn't defined as a real rail type. Same format as for property 0E above.

Alternate labels are not considered when evaluating properties 0E, 0F, 18, and 19.

Example

To be written