Difference between revisions of "NML:Canals"
From GRFSpecs
Jump to navigationJump to search| Planetmaker (talk | contribs)  (Add: dike_map variable and its values as of NML 2074) |  (→Canal properties:  FEAT_CANAL should be FEAT_CANALS) | ||
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| ==Canal properties== | ==Canal properties== | ||
| − |   item ( | + |   item (FEAT_CANALS, item_name, id) { ... } | 
| {| class="t" | {| class="t" | ||
| Line 71: | Line 71: | ||
| | There is currently only one possible bit: <code style="color:darkgreen">WATERFEATURE_ALTERNATIVE_SPRITES</code> | | There is currently only one possible bit: <code style="color:darkgreen">WATERFEATURE_ALTERNATIVE_SPRITES</code> | ||
| |} | |} | ||
| − | |||
| == Canal variables == | == Canal variables == | ||
Revision as of 20:41, 11 January 2018
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Roadstops, Terrain
- common props | vars | CBs
- train | roadveh | ship | aircr props
- common variables
- industry props | vars | CBs
- tile props | vars | CBs
- airport props | vars | CBs
- tile props | vars | CBs
Canal ids
The used item ID defines what sprites this item provides. Item IDs should be picked from the following table (WF_XXX).
The 'normal sprites' column contains the amount of sprites that should be provided for this feature. If the appropriate bit in the graphics_flags-property (see below) the amount of sprites stated in the 'alternative sprites' column must be provided instead.
Canal properties
 item (FEAT_CANALS, item_name, id) { ... }
| name | value range | comment | 
|---|---|---|
| graphic_flags | bitmask(flags) | There is currently only one possible bit: WATERFEATURE_ALTERNATIVE_SPRITES | 
Canal variables
Canal callbacks
| callback | return value | comment | 
|---|---|---|
| default | spriteset | graphics for the canal id | 
| sprite_offset | numeric offset into the spriteset for the canal id | 




