Difference between revisions of "NML:Graphic files"
From GRFSpecs
Jump to navigationJump to searchPlanetmaker (talk | contribs) (update links to palette files) |
m (Spelling error) |
||
Line 11: | Line 11: | ||
* (another collection of palette files on the [http://dev.openttdcoop.org/documents/1 #openttdcoop DevZone]) |
* (another collection of palette files on the [http://dev.openttdcoop.org/documents/1 #openttdcoop DevZone]) |
||
− | '''Note''': Windows versions of NML do NOT support graphics in the pcx format due to |
+ | '''Note''': Windows versions of NML do NOT support graphics in the pcx format due to missing support within the PIL. |
Latest revision as of 15:12, 16 October 2015
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
No subpages in this chapter.
All graphic files must be in a format that can be loaded by the python imaging library and they must have a valid palette. You can chose either the default (DOS) palette (recommended as it contains a few more colours) or the legacy (windows) palette.
Palette files for several editors:
- Default (DOS) palette for GIMP
- Legacy (Windows) palette for GIMP
- Default (DOS) palette for Photoshop
- Legacy (Windows) palette for Photoshop
- (another collection of palette files on the #openttdcoop DevZone)
Note: Windows versions of NML do NOT support graphics in the pcx format due to missing support within the PIL.