Difference between revisions of "NML:Canals"
From GRFSpecs
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|terrain_type |
|terrain_type |
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+ | | TILETYPE_XXX |
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− | | TILETYPE_XX |
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+ | | |
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− | | TILETYPE_NORMAL, TILETYPE_DESERT, TILETYPE_RAIN_FOREST, TILETYPE_SNOW |
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+ | ;TILETYPE_NORMAL |
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+ | :Normal grass in all climates |
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+ | ;TILETYPE_DESERT |
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+ | ;TILETYPE_RAIN_FOREST |
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+ | :In tropical climate only: some tiles in the mountains, distant from desert and sea |
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+ | ;TILETYPE_SNOW |
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|random_bits |
|random_bits |
Revision as of 10:08, 22 July 2012
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
- common props | vars | CBs
- train | roadveh | ship | aircr props
- common variables
- industry props | vars | CBs
- tile props | vars | CBs
- airport props | vars | CBs
- tile props | vars | CBs
Canal properties
item (FEAT_CANAL, item_name, id) { ... }
name | value range | comment |
---|---|---|
graphic_flags | bitmask(flags) | only possible value other than undefined: WATERFEATURE_ALTERNATIVE_SPRITES
|
graphic_flags
the WATERFEATURE_ALTERNATIVE_SPRITES
defines the type of spritesets used by the single ids
of canals (compare also nfo specs)
Canal variables
name | value range | comment |
---|---|---|
tile_height | 0 .. max_tile_height | NML 0.2 Tile height in pixels (=tiles * 8).
NML 0.3 Tile height in tiles. |
terrain_type | TILETYPE_XXX |
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random_bits | 0 .. 255 | random bits of that tile |
Canal callbacks
callback | return value | comment |
---|---|---|
default | spriteset | graphics for the canal id |
sprite_offset | numeric offset into the spriteset for the canal id |