Difference between revisions of "NML:Canals"
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{{NMLNavPropVarCB}} |
{{NMLNavPropVarCB}} |
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− | === graphic_flags === |
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− | the <code style="color:darkgreen">WATERFEATURE_ALTERNATIVE_SPRITES</code> defines the type of spritesets used by the single <code style="color:darkgreen">ids</code> of canals (compare also [[Action3/Canals#id| nfo specs]]): |
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== Canal ids == |
== Canal ids == |
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+ | The used item ID defines what sprites this item provides. Item IDs should be picked from the following table (WF_XXX). |
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+ | The 'normal sprites' column contains the amount of sprites that should be provided for this feature. If the appropriate bit in the graphics_flags-property (see below) the amount of sprites stated in the 'alternative sprites' column must be provided instead. |
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+ | {| class="wikitable sortable" |
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!name |
!name |
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!use |
!use |
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|WF_WATERCLIFFS |
|WF_WATERCLIFFS |
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− | |{{ottdp|1.1|2.6|ottdrev=r20352|ttdprev=r1573}} water for |
+ | |{{ottdp|1.1|2.6|ottdrev=r20352|ttdprev=r1573}} water for canals / locks |
|4 slope sprites |
|4 slope sprites |
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|1 flat ground sprite followed by 4 slope sprites |
|1 flat ground sprite followed by 4 slope sprites |
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|WF_RIVER_SLOPE |
|WF_RIVER_SLOPE |
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− | |{{ottdp|1.1|2.6|ottdrev=r20352|ttdprev=r1573}} River |
+ | |{{ottdp|1.1|2.6|ottdrev=r20352|ttdprev=r1573}} River water |
|4 |
|4 |
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|1 flat ground sprite followed by 4 slope sprites |
|1 flat ground sprite followed by 4 slope sprites |
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|1 |
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|undefined |
|undefined |
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+ | |} |
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+ | == Canal variables == |
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+ | {| class="wikitable sortable" |
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+ | ! name |
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+ | ! value range |
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+ | ! comment |
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+ | |- |
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+ | |tile_height |
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+ | |0 .. max_tile_height |
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+ | | {{nml|0.2}} Tile height in pixels (=tiles * 8). |
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+ | {{nml|0.3}} Tile height in tiles. |
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+ | |- |
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+ | |terrain_type |
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+ | | TILETYPE_XXX |
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+ | | |
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+ | ;TILETYPE_NORMAL |
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+ | :Normal grass in all climates |
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+ | ;TILETYPE_DESERT |
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+ | ;TILETYPE_RAIN_FOREST |
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+ | :In tropical climate only: some tiles in the mountains, distant from desert and sea |
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+ | ;TILETYPE_SNOW |
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+ | |- |
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+ | |dike_map |
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+ | |bitmask(CANAL_DIRECTION_XXX, ...) |
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+ | |{{ottdp|1.4|no|ottdrev=r25229}} bitmask of the directions where there is a dike: CANAL_DIRECTION_XXX where XXX: |
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+ | ; along the grid: |
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+ | :NORTHEAST = 0 |
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+ | :SOUTHEAST = 1 |
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+ | :SOUTHWEST = 2 |
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+ | :NORTHWEST = 3 |
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+ | ; vertical and horizontal: |
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+ | :EAST = 4 |
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+ | :SOUTH = 5 |
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+ | :WEST = 6 |
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+ | :NORTH = 7 |
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+ | |- |
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+ | |random_bits |
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+ | |0 .. 255 |
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+ | |random bits of that tile |
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+ | |} |
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+ | |||
+ | == Canal callbacks == |
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+ | |||
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+ | ! callback |
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+ | ! return value |
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+ | ! comment |
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+ | |- |
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+ | |default |
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+ | |spriteset |
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+ | |graphics for the canal id |
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+ | |- |
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+ | |sprite_offset |
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+ | | |
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+ | |numeric offset into the spriteset for the canal id |
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Latest revision as of 20:56, 30 August 2022
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
- common props | vars | CBs
- train | roadveh | ship | aircr props
- common variables
- industry props | vars | CBs
- tile props | vars | CBs
- airport props | vars | CBs
- tile props | vars | CBs
Canal ids
The used item ID defines what sprites this item provides. Item IDs should be picked from the following table (WF_XXX).
The 'normal sprites' column contains the amount of sprites that should be provided for this feature. If the appropriate bit in the graphics_flags-property (see below) the amount of sprites stated in the 'alternative sprites' column must be provided instead.
Canal properties
item (FEAT_CANALS, item_name, id) { ... }
name | value range | comment |
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graphic_flags | bitmask(flags) | There is currently only one possible bit: WATERFEATURE_ALTERNATIVE_SPRITES
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Canal variables
Canal callbacks
callback | return value | comment |
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default | spriteset | graphics for the canal id |
sprite_offset | numeric offset into the spriteset for the canal id |