Difference between revisions of "NML:Canals"
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Planetmaker (talk | contribs) (Add: dike_map variable and its values as of NML 2074) |
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:In tropical climate only: some tiles in the mountains, distant from desert and sea |
:In tropical climate only: some tiles in the mountains, distant from desert and sea |
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;TILETYPE_SNOW |
;TILETYPE_SNOW |
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+ | |- |
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+ | |dike_map |
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+ | |bitmask(CANAL_DIRECTION_XXX, ...) |
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+ | |{{ottdp|1.4|no|ottdrev=r25229}} bitmask of the directions where there is a dike: CANAL_DIRECTION_XXX where XXX: |
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+ | ; along the grid: |
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+ | :NORTHEAST = 0 |
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+ | :SOUTHEAST = 1 |
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+ | :SOUTHWEST = 2 |
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+ | :NORTHWEST = 3 |
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+ | ; vertical and horizontal: |
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+ | :EAST = 4 |
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+ | :SOUTH = 5 |
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+ | :WEST = 6 |
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+ | :NORTH = 7 |
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|random_bits |
|random_bits |
Revision as of 23:37, 6 May 2013
Vehicles, Stations, Canals, Bridges, Towns, Houses, Industries (Tiles), Cargos, Airports+Tiles, Objects, Railtypes, Roadtypes, Tramtypes, Terrain
- common props | vars | CBs
- train | roadveh | ship | aircr props
- common variables
- industry props | vars | CBs
- tile props | vars | CBs
- airport props | vars | CBs
- tile props | vars | CBs
Canal ids
The used item ID defines what sprites this item provides. Item IDs should be picked from the following table (WF_XXX).
The 'normal sprites' column contains the amount of sprites that should be provided for this feature. If the appropriate bit in the graphics_flags-property (see below) the amount of sprites stated in the 'alternative sprites' column must be provided instead.
Canal properties
item (FEAT_CANAL, item_name, id) { ... }
name | value range | comment |
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graphic_flags | bitmask(flags) | There is currently only one possible bit: WATERFEATURE_ALTERNATIVE_SPRITES
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Canal variables
Canal callbacks
callback | return value | comment |
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default | spriteset | graphics for the canal id |
sprite_offset | numeric offset into the spriteset for the canal id |