Difference between revisions of "VariationalAction2/Railtypes"
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==Introduction== |
==Introduction== |
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Available in OpenTTD r19056 |
Available in OpenTTD r19056 |
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| − | ===Terrain type (40)=== |
+ | === Terrain type (40) === |
'''Format:''' byte |
'''Format:''' byte |
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| − | ===Enhanced tunnels (41)=== |
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'''Format:''' byte |
'''Format:''' byte |
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This variable will always return 0 and is reserved for future use with enhanced tunnels. |
This variable will always return 0 and is reserved for future use with enhanced tunnels. |
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| − | ===Level crossing status (42)=== |
+ | === Level crossing status (42) === |
'''Format:''' byte |
'''Format:''' byte |
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Revision as of 14:48, 15 June 2011
Introduction
Variables
| Variable | Version | Size | Description |
|---|---|---|---|
| 40 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline. | |
| 41 | B | Enhanced tunnels; entrance has track above. Always 0 in OpenTTD. | |
| 42 | B | Level crossing status: 0 if open (or not a crossing), 1 if closed. | |
| 43 | D | Depot construction date (long format, 0 based); other: current date |
Available in OpenTTD r19056
Description
Terrain type (40)
Format: byte
| value | Meaning |
|---|---|
| 0 | normal tile |
| 1 | desert tile |
| 2 | rain forest tile |
| 4 | tile on or above snow line |
Enhanced tunnels (41)
Format: byte
This variable will always return 0 and is reserved for future use with enhanced tunnels.
Level crossing status (42)
Format: byte
This variable returns 1, if a crossing is closed. If the crossing is open or the tile is no level crossing, the return value is 0.