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  • switch (&lt;feature&gt;, (SELF|PARENT), &lt;ID&gt;, &lt;expression&gt;) { ...style="color:darkgreen">&lt;feature&gt;</code>: The feature for which this switch is used (see [[NML:Features|Features]]).
    5 KB (880 words) - 21:31, 30 August 2022
  • While a [[NML:Switch|switch-block]] allows making a predictable decision, a random_switch allows a rand ...">&lt;ID&gt;</code> can be used to refer to this block from other (random-)switch-blocks.
    10 KB (1,494 words) - 07:30, 10 September 2023

Page text matches

  • [[NML:Switch|Switch]] [[NML:Random switch|Random switch]]
    1 KB (180 words) - 06:41, 22 December 2019
  • NML allows a syntax to directly access (unnamed) variables in a switch-block by their NFO number: NML allows to specify the used callbacks in the switch chain instead of the graphics block.
    976 bytes (155 words) - 13:28, 27 May 2013
  • switch (&lt;feature&gt;, (SELF|PARENT), &lt;ID&gt;, &lt;expression&gt;) { ...style="color:darkgreen">&lt;feature&gt;</code>: The feature for which this switch is used (see [[NML:Features|Features]]).
    5 KB (880 words) - 21:31, 30 August 2022
  • ...to use action D to read various special Patch variables. These are usually switch values, but there are also a few other useful values. !variable!!Switch!!Version!!Value
    4 KB (558 words) - 13:20, 13 March 2022
  • ...ays set when TTDPatch is active. Thus feature 0x48 was not disabled by any switch. (today TTDPatch does not depend on the switches being in order of the feat
    6 KB (627 words) - 10:48, 28 December 2019
  • |TINYFONT || switch to small font || |BIGFONT || switch to big font ||
    12 KB (1,617 words) - 07:21, 10 September 2023
  • ...s 8C..EB directly. The meaning of these variables changes if the newcargos switch is on. Use the variables 60..64 instead (common stations variables). Those
    994 bytes (133 words) - 20:50, 1 August 2011
  • **[[NML:Switch|Switch]] **[[NML:Random switch|Random switch]]
    7 KB (840 words) - 07:26, 10 September 2023
  • switch(FEAT_INDUSTRIES, SELF, warehouse_prod_cb2, [ switch(FEAT_INDUSTRIES, SELF, warehouse_prod_cb1, [
    9 KB (1,308 words) - 21:01, 8 May 2019
  • ...many engine ticks, so that it is played at a constant rate, or, of course, switch between both modes depending on vehicle speed. Note that if the planespeed switch is active, planes move the given number of times per engine tick. This mean
    2 KB (386 words) - 12:24, 18 April 2015
  • !'''Bit'''!!'''Switch (bit set = switch on)'''!!'''Correspondence in OpenTTD'''
    3 KB (356 words) - 21:56, 30 January 2023
  • A number of global variables are available. Some are only available in switch-blocks, while others can be used in any expression. This is indicated by th ! Available outside switch blocks
    10 KB (1,549 words) - 13:23, 28 June 2023
  • ...ssical way of defining callbacks, which is handling them within a chain of switch-blocks. It is not recommended to use this method, but it is still supported ...ms that have triggers associated with them. See [[NML:Random switch|random switch]] for more information.
    12 KB (1,924 words) - 21:20, 30 August 2022
  • While a [[NML:Switch|switch-block]] allows making a predictable decision, a random_switch allows a rand ...">&lt;ID&gt;</code> can be used to refer to this block from other (random-)switch-blocks.
    10 KB (1,494 words) - 07:30, 10 September 2023
  • ...back a return value may be specified, in the same way as for [[NML:Switch| switch-blocks]]. Note that all callbacks have to be defined in a '''single''' grap
    4 KB (689 words) - 14:05, 5 November 2014
  • ...player and has the required minimum reliability as set by the autoreplace switch, and abort the callback sequence at this point.
    2 KB (288 words) - 22:12, 30 August 2022
  • ...s 8C..EB directly. The meaning of these variables changes if the newcargos switch is on. Use the variables 60..64 instead (see below). Those always work corr ...h setting, in a future alpha version it will actually refer to whether the switch is on ''and'' the current block actually uses PBS.
    11 KB (1,612 words) - 20:48, 29 January 2020
  • See [[NML:Random switch|random switch]] for more information.
    10 KB (1,590 words) - 21:15, 30 August 2022
  • // A pseudo-switch which sets the temporary parameters for the sprite layout, storing the spri switch (FEAT_OBJECTS, SELF, company_land_terrain_switch, [
    14 KB (2,107 words) - 18:27, 2 October 2023
  • ...e usual way as described in sections [[NML:Switch|switches]], [[NML:Random switch|random switches]] and [[NML:Graphics|graphics block]] sections.
    12 KB (1,715 words) - 21:43, 30 August 2022

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