Difference between revisions of "NML:IndustryCommonVariables"

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The following variables are available to both industries and industry tiles. All of them require an x, y offset. For industries, this offset is unsigned and relative to the northernmost tile. For industry tiles, it is signed and relative to the current tile.
 
The following variables are available to both industries and industry tiles. All of them require an x, y offset. For industries, this offset is unsigned and relative to the northernmost tile. For industry tiles, it is signed and relative to the current tile.
   
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Revision as of 21:00, 30 August 2022

Common variables

The following variables are available to both industries and industry tiles. All of them require an x, y offset. For industries, this offset is unsigned and relative to the northernmost tile. For industry tiles, it is signed and relative to the current tile.

name value range comment
nearby_tile_slope SLOPE_XXX

See tile slopes for an overview of possible values

nearby_tile_is_water 1 if the tile is water, 0 otherwise
nearby_tile_terrain_type TILETYPE_XX TILETYPE_NORMAL, TILETYPE_DESERT, TILETYPE_RAIN_FOREST, TILETYPE_SNOW
nearby_tile_water_class WATER_CLASS_XXX XXX = [NONE | SEA | CANAL | RIVER] Note that tiles for which nearby_tile_is_water is 0 may still have a water class, e.g. industry tiles with water beneath them.
nearby_tile_height 0..120 The height of the lowest corner of the given tile.
nearby_tile_class

Tile class

nearby_tile_animation_frame 0..255 Animation frame of the given tile
nearby_tile_industrytile_id 0x00aa, 0xFFbb, 0xFFFE or 0xFFFF 0x00aa: The tile is an industry tile that is part of this GRF, the tile id is aa.
0xFFbb: The tile is an original industry tile with id bb.
0xFFFE: The tile is an industry tile defined in another GRF.
0xFFFF: The tile is not an industry tile or it belongs to another GRF.