Difference between revisions of "Callback: Decide object colour"

From GRFSpecs
Jump to navigationJump to search
m (Create a separate page for each callback)
 
(more strict var 10/18 masking)
 
Line 1: Line 1:
 
== Decide object colour (15B) ==
 
== Decide object colour (15B) ==
   
This callback allows you to set/modify the colour of an object upon construction. Variable 10 contains the current company colour or a random colour for when there is no company, i.e. in the scenario editor. If the object wants a 2CC colour mapping two nibbles, i.e. two colours, are passed in variable 10, otherwise one nibble (colour).
+
This callback allows you to set/modify the colour of an object upon construction. The lowest byte of variable 10 contains the current company colour or a random colour for when there is no company, i.e. in the scenario editor. If the object wants a 2CC colour mapping two nibbles, i.e. two colours, are passed in variable 10, otherwise one nibble (colour).
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]

Latest revision as of 12:36, 18 April 2015

Decide object colour (15B)

This callback allows you to set/modify the colour of an object upon construction. The lowest byte of variable 10 contains the current company colour or a random colour for when there is no company, i.e. in the scenario editor. If the object wants a 2CC colour mapping two nibbles, i.e. two colours, are passed in variable 10, otherwise one nibble (colour).