Difference between revisions of "BaseCosts"

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2F|4C4E|5600|ship running costs
 
2F|4C4E|5600|ship running costs
   
30|4C54|1,000,000|funding industries||
+
30|4C54|1,000,000|funding industries
  +
  +
31|-|1600|remove industry|OTTD r18283
  +
  +
32|-|40|build object|OTTD r18283
  +
  +
33|-|40|remove object|OTTD r18283
  +
  +
34|-|600|build rail-waypoint|OTTD r18283
  +
  +
35|-|80|remove rail-waypoint|OTTD r18283
  +
  +
36|-|350|build buoy|OTTD r18283
  +
  +
37|-|50|remove buoy|OTTD r18283
  +
  +
38|-|1000000|stuff with town authority|OTTD r18283
  +
  +
39|-|250|build foundation|OTTD r18283
  +
  +
3A|-|8000000|build raw industry (in case prospecting is disabled)|OTTD r18283
  +
  +
3B|-|1000000|fund town|OTTD r18283||
  +
  +
Note: The newly added base costs of OTTD only apply if a base cost modifier is set for them. E.g. if NewGRF only set a base cost modifier for terraforming, but none for building foundations, the modifier for terraforming will also apply to building foundations, as that was the base cost used before the new one was added.
   
 
Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such.
 
Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such.

Revision as of 22:31, 24 November 2009

List of all base costs

Base Costs

This is a list of all base costs used by TTD.

Number is the ID to use for action 0 feature 8 property 08.

Location is the address in the savegame structure.

Default value is the initial value used at the game start.

||Number|Location|Default|Used for

0|4B34|100|miscellaneous

1|4B3A|100|build track

2|4B40|95|build road

3|4B46|65|place signal

4|4B4C|275|build bridge tile

5|4B52|600|build rail depot

6|4B58|500|build road depot

7|4B5E|700|build ship depot

8|4B64|450|build tunnel unit

9|4B6A|200|build platform unit (per tile)

A|4B70|180|build platform fixed (per platform)

B|4B76|600|build airport tile

C|4B7C|200|build bus station

D|4B82|200|build lorry area

E|4B88|350|build dock

F|4B8E|400,000|locomotive purchase

10|4B94|2000|waggon purchase

11|4B9A|700,000|aircraft purchase

12|4BA0|14,000|road vehicle purchase

13|4BA6|65,000|ship purchase

14|4BAC|20|plant tree

15|4BB2|250|raise/lower land

16|4BB8|20|clear grass

17|4BBE|40|clear rough land

18|4BC4|200|clear rocks

19|4BCA|500|clear fields

1A|4BD0|20|remove tree

1B|4BD6|-70|remove track

1C|4BDC|10|remove signal

1D|4BE2|50|remove bridge tile

1E|4BE8|80|remove rail depot

1F|4BEE|80|remove road depot

20|4BF4|90|remove ship depot

21|4BFA|30|remove tunnel tile

22|4C00|10,000|clear water

23|4C06|50|remove platform tile

24|4C0C|30|remove airport tile

25|4C12|50|remove bus station

26|4C18|50|remove lorry area

27|4C1E|55|remove dock

28|4C24|1600|remove house

29|4C2A|40|remove road

2A|4C30|5600|steam engine running costs

2B|4C36|5200|diesel engine running costs

2C|4C3C|4800|electricengine running costs

2D|4C42|9600|aircraft running costs

2E|4C48|1600|road vehicle running costs

2F|4C4E|5600|ship running costs

30|4C54|1,000,000|funding industries

31|-|1600|remove industry|OTTD r18283

32|-|40|build object|OTTD r18283

33|-|40|remove object|OTTD r18283

34|-|600|build rail-waypoint|OTTD r18283

35|-|80|remove rail-waypoint|OTTD r18283

36|-|350|build buoy|OTTD r18283

37|-|50|remove buoy|OTTD r18283

38|-|1000000|stuff with town authority|OTTD r18283

39|-|250|build foundation|OTTD r18283

3A|-|8000000|build raw industry (in case prospecting is disabled)|OTTD r18283

3B|-|1000000|fund town|OTTD r18283||

Note: The newly added base costs of OTTD only apply if a base cost modifier is set for them. E.g. if NewGRF only set a base cost modifier for terraforming, but none for building foundations, the modifier for terraforming will also apply to building foundations, as that was the base cost used before the new one was added.

Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such.

Also, all constructions costs and all running costs are subject to modification by the game difficulty settings.